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spaceeinstein

Spaceeinstein's All In One Mod v0.1

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space_einstein

http://www.gtaforums.com/index.php?showtop...dpost&p=3585471

 

It's currently impossible to increase the amount of cars that can be saved in the garages.

 

Next update:

Full XBox support in all schools (not tested yet)

Driver Mod glitch fixed and improved

GTA2 missions accidentally giving you points for missions fixed

 

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vivelapsp

Thanks space-einstein but you don't have answer to my post sad.gifsad.gif

Can you do it ??

 

 

//sorry for my english i'm french//

 

spaceeinstein, firstly, thanks for your great mod ! I want adapt driver mod (from pavel) to ps2 version, but i need the source code...can you send me that at [email protected] ??

 

I need realy this code ! If possible, send me the line when the code must be (exemple : before mission 0, put this : *** etc...) and only the "car driver", "heli driver", "passenger mod" and "Mission Skipper Mod" (i don't need the other code !

 

Thanks for send me that, and congratulations again for your mod !

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space_einstein

Download the Driver Mod from GTAGarage and decompile it using Barton's Mission Builder. Or decompile my mod and search for thread INTROSH, MILIT (something), and the external scripts CARDR, HELIDR, and the one after that. I'm not at my computer right now.

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^eRrOR^
http://www.gtaforums.com/index.php?showtop...dpost&p=3585471

 

It's currently impossible to increase the amount of cars that can be saved in the garages.

 

Next update:

Full XBox support in all schools (not tested yet)

Driver Mod glitch fixed and improved

GTA2 missions accidentally giving you points for missions fixed

Space, I'll test for you ^_^ oh, i'm currently testing the gang areas because some parts dont load gangs at all, e.g. the las venturas golf cause and some really small patches that are just too small. if you want grid ref's let me know ^_^

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vivelapsp

 

Download the Driver Mod from GTAGarage and decompile it using Barton's Mission Builder. Or decompile my mod and search for thread INTROSH, MILIT (something), and the external scripts CARDR, HELIDR, and the one after that. I'm not at my computer right now.

Thanks you ! I use sabuilder and with this, i can't decompile your script.

 

I will test Barton's Mission Builder

Thnaks again wink.gif

 

EDIT : Ok, sorry, barton's misison builder = sabuilder...

But me, i have this when a whant decompile your script :

 

user posted image

I have tested too with the driver mod of pavel (and no your mod who doesn't want to be decompiled). It decompiles but when i try to recompile it say me that it have error on

 

 

004D: jump_if_false £Label392D75

 

(not found)

 

And i don't know what more add than CARDR, HELIDR, and the one after that because INTROSH, MILIT doesn't exist in driver mod original.

 

Please help me... bored.gif

Edited by vivelapsp

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vivelapsp

Shi....

Sorry for this double post blush.gif

Moderators can delete this post.

Edited by vivelapsp

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^eRrOR^
Shi....

Sorry for this double post blush.gif

Moderators can delete this post.

Nah, leave it, it's funny ^_^

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space_einstein

Here's part of the source code for the Driver Mod based on my next version of my mod. Pavel might come in and yell at me for this. Get those three external scripts from this mod and place it at the end. I assume that you know where to put these.

 

DEFINE SCRIPT CARDRIVER AT @CARDRV     // 78DEFINE SCRIPT HELIDRIVER AT @HELIDRV   // 79DEFINE SCRIPT DRIVERBACKUP AT @DRVB    // 80//--004F: create_thread @DRVST 004F: create_thread @HELIST004F: create_thread @MLTCAR 004F: create_thread @INTROSH//--:MLTCAR03A4: name_thread 'MLTCAR' :MLTCAR_110006: [email protected] = 0 :MLTCAR_180001: wait 150 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @MLTCAR_18 00D6: if 00DF:   actor $PLAYER_ACTOR driving 004D: jump_if_false @MLTCAR_724 :MLTCAR_5500D6: if or00DB:   actor $PLAYER_ACTOR in_car $5963 00DB:   actor $PLAYER_ACTOR in_car $11649 004D: jump_if_false @MLTCAR_532 00D6: if 80E1:   not player 0 pressed_key 6 004D: jump_if_false @MLTCAR_254 03C0: $11648 = actor $PLAYER_ACTOR car 046C: [email protected] = car $11648 driver 00D6: if 803B:   not  [email protected] == $PLAYER_ACTOR // @ == @ (int) 004D: jump_if_false @MLTCAR_18 00D6: if and0256:   player $PLAYER_CHAR defined 8119:   not car $11648 wrecked 8118:   not actor $11518([email protected],7i) dead 004D: jump_if_false @MLTCAR_11 00D6: if 8448:   not actor $11518([email protected],7i) in_car $11648 004D: jump_if_false @MLTCAR_208 05CA: AS_actor $11518([email protected],7i) enter_car $11648 passenger_seat -1 -2 ms 01C3: remove_references_to_car $11648 // Like turning a car into any random car :MLTCAR_20800D6: if 0039:   [email protected] == 6 004D: jump_if_false @MLTCAR_240 0006: [email protected] = 0 0002: jump @MLTCAR_18 :MLTCAR_240000A: [email protected] += 1 0002: jump @MLTCAR_55 :MLTCAR_25400D6: if and847A:   not actor $PLAYER_ACTOR driving_bike 00DB:   actor $PLAYER_ACTOR in_car $11649 004D: jump_if_false @MLTCAR_18 03C0: $11648 = actor $PLAYER_ACTOR car 0432: [email protected] = get_actor_handle_from_car $11648 passenger_seat 0 00D6: if and03EE:   player $PLAYER_CHAR controllable 003B:   [email protected] == $PLAYER_ACTOR // @ == @ (int) 004D: jump_if_false @MLTCAR_18 046C: $2570[2] = car $11648 driver 00D6: if 8118:   not actor $2570[2] dead 004D: jump_if_false @MLTCAR_512 05BF: AS_actor $PLAYER_ACTOR look_at_actor $2570[2] 1500 ms 0001: wait 550 ms 05BF: AS_actor $2570[2] look_at_actor $PLAYER_ACTOR 1000 ms 0001: wait 250 ms 0967: actor $2570[2] move_mouth 750 ms 00BB: show_text_lowpriority GXT 'RYDX_BI' time 1000 flag 1  // ~z~Oh sh*t, I'm gone!0001: wait 500 ms 0968: actor $2570[2] stop_mouth 05CD: AS_actor $2570[2] exit_car $11648 :MLTCAR_4180001: wait 0 ms 00D6: if and0256:   player $PLAYER_CHAR defined 00DB:   actor $PLAYER_ACTOR in_car $11648 004D: jump_if_false @MLTCAR_18 00D6: if 8118:   not actor $2570[2] dead 004D: jump_if_false @MLTCAR_512 00D6: if 80DB:   not actor $2570[2] in_car $11648 004D: jump_if_false @MLTCAR_418 0751: AS_actor $2570[2] flee_from_actor $PLAYER_ACTOR run_distance 300.0 time 999999 unknown 1 3000 1000 away_radius 15.0 :MLTCAR_5120676: AS_actor $PLAYER_ACTOR in_car $11648 move_from_passengerseat_to_driverseat 01C3: remove_references_to_car $11648 // Like turning a car into any random car 0002: jump @MLTCAR_18 :MLTCAR_53200D6: if or00DD:   actor $PLAYER_ACTOR driving_car_with_model #LINERUN 00DD:   actor $PLAYER_ACTOR driving_car_with_model #PETRO 00DD:   actor $PLAYER_ACTOR driving_car_with_model #RDTRAIN 004D: jump_if_false @MLTCAR_18 00D6: if 00E1:   player 0 pressed_key 19 004D: jump_if_false @MLTCAR_18 03C0: $11648 = actor $PLAYER_ACTOR car 0407: store_coords_to [email protected] [email protected] [email protected] from_car $11648 with_offset 2.0 0.0 0.0 0407: store_coords_to [email protected] [email protected] [email protected] from_car $11648 with_offset -2.0 -4.0 0.0 053E: [email protected] = get_random_car_with_actors -1 in_rectangle_cornerA [email protected] [email protected] cornerB [email protected] [email protected] 00D6: if 07AB:   trailer [email protected] attached_to_cab $11648 004D: jump_if_false @MLTCAR_18 00D6: if and00DF:   actor $PLAYER_ACTOR driving 8119:   not car $11648 wrecked 004D: jump_if_false @MLTCAR_18 07AC: detach_trailer [email protected] from_cab $11648 0002: jump @MLTCAR_18 :MLTCAR_72400D6: if 03EE:   player $PLAYER_CHAR controllable 004D: jump_if_false @MLTCAR_18 00D6: if and00E1:   player 0 pressed_key 4 00E1:   player 0 pressed_key 16 004D: jump_if_false @MLTCAR_18 04C4: store_coords [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 4.0 4.0 4.0 04C4: store_coords [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset -1.0 -1.0 -4.0 053E: $11649 = get_random_car_with_actors -1 in_rectangle_cornerA [email protected] [email protected] cornerB [email protected] [email protected] 00D6: if and803B:   not  $11649 == $5963 // @ == @ (int) 803B:   not  $11649 == $5959 // @ == @ (int) 8039:   not  $11649 == -1 004D: jump_if_false @MLTCAR_18 00D6: if 8119:   not car $11649 wrecked 004D: jump_if_false @MLTCAR_18 046C: [email protected] = car $11649 driver 05CA: AS_actor $PLAYER_ACTOR enter_car $11649 passenger_seat -1 -2 ms :MLTCAR_9100001: wait 0 ms 00D6: if 0202:   actor $PLAYER_ACTOR near_car $11649 radius 3.0 3.0 flag 0 004D: jump_if_false @MLTCAR_18 00D6: if 00DB:   actor $PLAYER_ACTOR in_car $11649 004D: jump_if_false @MLTCAR_910 0459: end_thread_named 'INTROSH' 004F: create_thread @INTROSH 00AD: set_car $11649 max_speed_to 50.0 04BA: set_car $11649 speed_to 2.0 00D6: if and8118:   not actor [email protected] dead 00DB:   actor $PLAYER_ACTOR in_car $11649 004D: jump_if_false @MLTCAR_18 05BF: AS_actor $PLAYER_ACTOR look_at_actor [email protected] 1500 ms 0001: wait 250 ms 0967: actor $PLAYER_ACTOR move_mouth 500 ms 00BB: show_text_lowpriority GXT 'CAT_NA' time 750 flag 1  // ~z~Come on, drive!0001: wait 250 ms 0968: actor $PLAYER_ACTOR stop_mouth 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C3: remove_references_to_car $11649 // Like turning a car into any random car 0002: jump @MLTCAR_18:INTROSH03A4: name_thread 'INTROSH' :INTROSH_110001: wait 50 ms 00D6: if or00DB:   actor $PLAYER_ACTOR in_car $5963 00DB:   actor $PLAYER_ACTOR in_car $11649 004D: jump_if_false @INTROSH_11 03C0: $11648 = actor $PLAYER_ACTOR car 046C: $2570[2] = car $11648 driver 00D6: if 803B:   not  $2570[2] == $PLAYER_ACTOR // @ == @ (int) 004D: jump_if_false @INTROSH_11 0470: $11104 = actor $PLAYER_ACTOR current_weapon 041A: $11105 = actor $PLAYER_ACTOR weapon $11104 ammo 00D6: if 801A:   not  1 > $11105 004D: jump_if_false @INTROSH_11 00D6: if or0491:   actor $PLAYER_ACTOR has_weapon 28 0491:   actor $PLAYER_ACTOR has_weapon 29 0491:   actor $PLAYER_ACTOR has_weapon 32 004D: jump_if_false @INTROSH_11 00D6: if 00E1:   player 0 pressed_key 4 004D: jump_if_false @INTROSH_11 :INTROSH_1630001: wait 0 ms 00D6: if 80E1:   not player 0 pressed_key 4 004D: jump_if_false @INTROSH_163 0713: actor $PLAYER_ACTOR driveby_actor -1 car -1 point 0.0 0.0 0.0 radius -2 -1 -1 firing_rate 100 :INTROSH_2160001: wait 50 ms 0470: $11104 = actor $PLAYER_ACTOR current_weapon 041A: $11105 = actor $PLAYER_ACTOR weapon $11104 ammo 00D6: if 801A:   not  1 > $11105 004D: jump_if_false @INTROSH_301 00D6: if or00DB:   actor $PLAYER_ACTOR in_car $5963 00DB:   actor $PLAYER_ACTOR in_car $11649 004D: jump_if_false @INTROSH_11 00D6: if 00E1:   player 0 pressed_key 4 004D: jump_if_false @INTROSH_216 :INTROSH_3010001: wait 0 ms 00D6: if 80E1:   not player 0 pressed_key 4 004D: jump_if_false @INTROSH_301 0812: AS_actor $PLAYER_ACTOR perform_animation "OFF_SIT_IDLE_LOOP" IFP_file "INT_OFFICE" 0.0 loopA 0 lockX 0 lockY 0 lockF 0 time 0 // versionB 0925: restore_camera_to_user_defined 0002: jump @INTROSH_11:DRVST03A4: name_thread 'DRVST' 0050: gosub @SUB_CJ_GOTO_CASINO :DRVST_180001: wait 250 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @DRVST_18 00D6: if and03EE:   player $PLAYER_CHAR controllable 80DF:   not actor $PLAYER_ACTOR driving 0038:   $ACTIVE_INTERIOR == 0 004D: jump_if_false @DRVST_18 0926: $SCRIPT_STATUS = external_script_status 81 (INT) 00D6: if 0038:   $SCRIPT_STATUS == 0 004D: jump_if_false @DRVST_18 00D6: if and8102:   not actor $PLAYER_ACTOR in_sphere 2478.36 -1687.146 13.50781 radius 1.0 1.0 2.0 sphere 0 stopped_on_foot 8102:   not actor $PLAYER_ACTOR in_sphere -1995.564 220.2296 28.00744 radius 1.0 1.0 2.0 sphere 0 stopped_on_foot 8102:   not actor $PLAYER_ACTOR in_sphere 2148.425 1826.134 10.82031 radius 1.0 1.0 2.0 sphere 0 stopped_on_foot 004D: jump_if_false @DRVST_402 00D6: if or0154:   actor $PLAYER_ACTOR in_zone 'LA'  // Los Santos0154:   actor $PLAYER_ACTOR in_zone 'SF'  // San Fierro0154:   actor $PLAYER_ACTOR in_zone 'VE'  // Las Venturas004D: jump_if_false @DRVST_18 00D6: if and00E1:   player 0 pressed_key 8 00E1:   player 0 pressed_key 11 004D: jump_if_false @DRVST_18 00D6: if 0965:   actor $PLAYER_ACTOR swimming 004D: jump_if_false @DRVST_313 0002: jump @DRVST_18 :DRVST_3130926: $SCRIPT_STATUS = external_script_status 78 (CARDRIVER) 00D6: if 0038:   $SCRIPT_STATUS == 0 004D: jump_if_false @DRVST_18 08A9: load_external_script 78 (CARDRIVER) 00D6: if 08AB:   external_script 78 (CARDRIVER) loaded 004D: jump_if_false @DRVST_18 0913: run_external_script 78 (CARDRIVER) 00D6: if 0038:   $641 == 1 004D: jump_if_false @DRVST_395 0004: $641 = 0 004F: create_thread @NONAME_6 :DRVST_3950002: jump @DRVST_426 :DRVST_40200D6: if 00E1:   player 0 pressed_key 4 004D: jump_if_false @DRVST_18 0002: jump @DRVST_313 :DRVST_4260001: wait 250 ms 0926: $SCRIPT_STATUS = external_script_status 78 (CARDRIVER) 00D6: if 0038:   $SCRIPT_STATUS == 0 004D: jump_if_false @DRVST_426 0050: gosub @SUB_CJ_GOTO_CASINO 0002: jump @DRVST_18 :SUB_CJ_GOTO_CASINO04CE: $2376 = create_icon_marker_without_sphere 55 at 2478.36 -1687.146 13.50781 04CE: $2377 = create_icon_marker_without_sphere 55 at -1995.564 220.2296 28.00744 04CE: $2378 = create_icon_marker_without_sphere 55 at 2148.425 1826.134 10.82031 :DRVST_53603BC: $2379 = create_sphere_at 2478.36 -1687.14 12.5 height 1.2 03BC: $2380 = create_sphere_at -1995.56 220.22 28.0 height 1.2 03BC: $2381 = create_sphere_at 2148.42 1826.13 10.82 height 1.2 0051: return :HELIST03A4: name_thread 'HELIST' :HELIST_110001: wait 150 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @HELIST_11 0926: $SCRIPT_STATUS = external_script_status 81 (INT) 00D6: if 0038:   $SCRIPT_STATUS == 0 004D: jump_if_false @HELIST_11 00D6: if and03EE:   player $PLAYER_CHAR controllable 80DF:   not actor $PLAYER_ACTOR driving 0038:   $ACTIVE_INTERIOR == 0 004D: jump_if_false @HELIST_11 00D6: if and00E1:   player 0 pressed_key 4 00E1:   player 0 pressed_key 11 80E1:   not player 0 pressed_key 18 004D: jump_if_false @HELIST_11 0926: $SCRIPT_STATUS = external_script_status 79 (HELIDRIVER) 00D6: if 0038:   $SCRIPT_STATUS == 0 004D: jump_if_false @HELIST_11 08A9: load_external_script 79 (HELIDRIVER) 00D6: if 08AB:   external_script 79 (HELIDRIVER) loaded 004D: jump_if_false @HELIST_11 0913: run_external_script 79 (HELIDRIVER) 0002: jump @HELIST_11 

 

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vivelapsp

Yes, i know where and how put this, thanks you very much ! I will test wink.gif

Your are the best wink.gif

 

EDIT : is it the four mod ?? "car driver", "heli driver", "passenger mod" and "Mission Skipper Mod" ? I don't have this impression...If it's not can you send me other ? Thanks you very much !

 

EDIT 2 : I have try to test with those source code and when i compile i have this. I have done like all time and it don't work. (i have put external script at the end, and the others before mission 0)

 

user posted image

 

Screen

Edited by vivelapsp

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^eRrOR^

hi, found some funny side effects

1st pic is of a monster truck with hydrolics added via multi-mod-:

user posted image

 

2nd pic is of a Bullet after super nos used from a unique stunt-:

user posted image

 

both made me nearly wet myself ^_^

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Carl11334

Hey,Space I'm not sure if anyone else is experiencing this but,when I pick up the blunt or weed CJ never smokes it unless he is in a vehicle.Also,he only smokes on foot when he gets out of a vehicle.On the other hand he always drinks so I wouldn't know what the problem would be.I'll get a list of mods activated here in a second.

 

EDIT:Here's my list-Steed,Bullet Time,real time,weapon select,Engine-light,God Mode,Tire fix That's it any possible conflicts?

Edited by Carl11334

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space_einstein

For some reason CJ is also not able to smoke in my game. I will try to find out what is the problem.

 

I know how to make peds lean. The Sit Down mod lets you sit down anywhere, even in air. Making CJ lean anywhere will look really wierd.

 

You all should know that any codes released these days will be in Sanny Builder format.

 

Next update:

Mod Shop will show other areas instead of only the stadium

You can sit in any passenger seat in the Driver Mod

Driver Mod improved

Private Jet mod installed

Tiny error in Hidden Interior mod fixed

Cops and gangs in ped spawner will act like cop and gangs

Follow That Traitor slightly improved, includes CJ's SF garage interior only accessible during that mission

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Carl11334

Space,when you improve the Driver mod will homies be able to ride with you?It's awesome having the extra backup plus 3 extra people damn,that plus 6 stars=total hell.

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vivelapsp
You all should know that any codes released these days will be in Sanny Builder format.

This is for me ?? It's because i work witk sa builder and not sanny builder that i can't compile...?

 

Thanks to answer me wink.gif

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^eRrOR^
For some reason CJ is also not able to smoke in my game. I will try to find out what is the problem.

 

I know how to make peds lean. The Sit Down mod lets you sit down anywhere, even in air. Making CJ lean anywhere will look really wierd.

 

You all should know that any codes released these days will be in Sanny Builder format.

 

Next update:

Mod Shop will show other areas instead of only the stadium

You can sit in any passenger seat in the Driver Mod

Driver Mod improved

Private Jet mod installed

Tiny error in Hidden Interior mod fixed

Cops and gangs in ped spawner will act like cop and gangs

Follow That Traitor slightly improved, includes CJ's SF garage interior only accessible during that mission

What about the "all oysters collected"? are they going to be added too?

 

By the way, I am 70% through the gang area's now ^_^ should be done by Friday the latest ^_^

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youngbreadwinna

Well now i have completed everything i can think of and the only problem i have had anywhere in the game was with the multi mod crashing when try to use it, everything else works fine besides other known issues

 

Thanks for all the hard work u put in space, and the work Error has done testing it on xbox, i wish i had my modded so i could try it also.

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Carl11334

user posted image

There's a pic of locked doors.

user posted image

There's a pic of super nos and Speedometer. happy.gif

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GaryRoachSanderson
http://www.gtaforums.com/index.php?showtop...dpost&p=3585471

 

It's currently impossible to increase the amount of cars that can be saved in the garages.

 

Next update:

Full XBox support in all schools (not tested yet)

Driver Mod glitch fixed and improved

GTA2 missions accidentally giving you points for missions fixed

im not sure about increasing the number of cars that can be stored in the available garages but i know for sure of a mod that turned one of the multi-story parking buildings in Las Venturas into a garage that can store up to about 40 vehicles i think, and you can even park a hydra on the roof.

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ZaZ9291

Hey, I was wondering if I apply a mod to my same file that has this mod will it mess it up? The mod is to change CJ to look like Tommy Vercetti.

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^eRrOR^

you can alter the way CJ looks because it's not in the main.scm but in the texter files some where ^_^

 

Gang area's tested in last few days have been zero due to me being ill, I'll be back at it tomorrow ^_^ I feel excellent now ^_^

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space_einstein

 

im not sure about increasing the number of cars that can be stored in the available garages but i know for sure of a mod that turned one of the multi-story parking buildings in Las Venturas into a garage that can store up to about 40 vehicles i think, and you can even park a hydra on the roof.

That's a different kind of garage. He was talking about the regular save house garages.

 

Oyster

 

Next update:

You can spawn CJs

Get High and Drunk mod problem fixed

 

I'm planning to release my mod tomorrow. If there are any problems with it, I would extend the release.

Edited by space_einstein

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^eRrOR^
im not sure about increasing the number of cars that can be stored in the available garages but i know for sure of a mod that turned one of the multi-story parking buildings in Las Venturas into a garage that can store up to about 40 vehicles i think, and you can even park a hydra on the roof.

That's a different kind of garage. He was talking about the regular save house garages.

 

Oyster

 

Next update:

You can spawn CJs

Get High and Drunk mod problem fixed

 

I'm planning to release my mod tomorrow. If there are any problems with it, I would extend the release.

sorry space, tought you'd forgotten lol as for the garages, ahh well, you dont get if you dont ask and if it's not possible dont worry about it ^_^

 

as for the other garage, that would be cool too

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space_einstein

Version 2.7 Release

What's new:

More missions skippable (Fender, Explosive, Chips, Boat)

Super CJ slightly improved

Oysters in Sub Mission Skipper

Petrol mod randomly crashing fixed

Full XBox support in all schools (not tested yet)

Driver Mod glitch fixed and improved

You can sit in any passenger seat in the Driver Mod

GTA2 missions accidentally giving you points for missions fixed

Mod Shop will show other areas instead of only the stadium

Private Jet mod installed

Tiny error with radar in Hidden Interior mod fixed

Cops and gangs in ped spawner will act like cops and gangs

Follow That Traitor slightly improved, includes CJ's SF garage interior only accessible during that mission

You can spawn CJs

Get High and Drunk mod problem fixed

Peds ID in Document.txt (incomplete near end)

wow.gif

 

http://forums.xbox-scene.com/

http://game12.2ch.net/test/read.cgi/gameur...1132316632/10n-

 

Edited by space_einstein

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^eRrOR^

YEAH! I'm the 1st to download it ^_^ lol

 

some notes on gang area's in version 2.6 -:

 

i got 80% completed when version 2.7 came out and am stopping there, at 75% the whole map turned green, lol, please tell us if this happened to you

 

I've got the new version and am installing as I type ^_^ my g/f wont be happy lol at least 3 days of testing it coming up ^_^

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FrodoPL

Good, i am third! smile.gif

Is temperature mod fixed? When its only (not aiom), my game crashes when gun jam.

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^eRrOR^
Good, i am third! smile.gif

Is temperature mod fixed? When its only (not aiom), my game crashes when gun jam.

was this posted before? I cant remember it ^_^

 

 

 

 

 

PLEASE POST ALL BUGS HERE thanks

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FrodoPL

It works

 

Can you change hotkeys of SuperMod or something? This with many options? I use Driver Mod ofter and i usually hit those hotkeys by mistake.

 

Passenger mod doesn't work. Only worked one time, empty vehicle.

 

Worked one time now, and again it doesn't work...

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space_einstein

SuperMod?

 

Passenger mod is dodgy. It doesn't work 100% but it should work at least 50% of the time. You have to face toward the vehicle and hold the buttons while moving around the vehicle to make it work better.

 

@^eRrOR^, can you post an image of the map turning green?

Edited by space_einstein

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^eRrOR^

 

It works

 

Can you change hotkeys of SuperMod or something? This with many options? I use Driver Mod ofter and i usually hit those hotkeys by mistake.

 

Passenger mod doesn't work. Only worked one time, empty vehicle.

 

Worked one time now, and again it doesn't work...

just tested it on xbox and no problems found with the driver mod.

 

What mods are on?

 

EDIT-: is it XBOX or PC?

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FrodoPL

Thanks.

 

Not supermod, i meant multimod. Or hidden interiors. YES! Hidden interiors. When i activate it by mistake and try to use Driver mod it says i have activated Multimod but i don't. I deactivated it 5 minutes ago after turining on interiors mercie_blink.gif

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