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spaceeinstein

Spaceeinstein's All In One Mod v0.1

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spaceeinstein

The chop shop was just edited to prevent you from using a flying vehicle and made it a little code friendly. Not much change.

 

I deleted crap load of things. That's how I fit them in.

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Jackie Flannery

Sorry if this has been mentioned before

 

I have recently been giving the up to date version a real going over and have come across a problem which may or may not be related to the mod.

 

After starting the import export missions my game crashes when I try to save. I restart the game and try to load up the save file and the game just hangs

 

Luckily I have a unmodded save at exactly the same point...

 

So I remove the mod and and reinsate the original scm and associated files and load the game up.

 

I can now do the import export missions and my game saves OK.

 

This leads me to think that there may be a problem even though I dont think you have touched this area in the mod.

 

I have had this same problem with the previous version of the mod as well.

 

 

Any thoughts?

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Gamer_Flamer_2003

Where can I get the updated versions. I have version 0.7 and now I want 1.1 , where can I get the newest one?

 

And great job by the way on the mod, you deserve some cookies.

cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

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scalliano

Downloaded the mod and it's absolutely powerful! Great work, space!

 

Just one question: I'd like to play the game as normal with just the top-down view enabled (no other mods enabled). Is this possible? If so, how do I disable everything else?

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spaceeinstein

^The ReadMe should tell you everything you need to know.

 

When you're doing the I/E ship, did you turn off Bullet Time?

 

 

Edited by spaceeinstein

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Jackie Flannery
^The ReadMe should tell you everything you need to know.

 

When you're doing the I/E ship, did you turn off Bullet Time?

 

 

Do you mean moi?

 

If so, the only mod that I have activated when doing the Import/Export is the weapon select mod.

 

I have also tried turning off all the mods in the "mod shop" but this makes no difference.

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spaceeinstein
I just did the I/E ship and exported a Sanchez successfully. What vehicle were you exporting? Were you using a trainer?

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Taufiq2u

Hey space, i've just downloaded your mod. But...

 

WHERE THE HELL IS THE CHOP SHOP & THE MOD SHOP???

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Jackie Flannery
I just did the I/E ship and exported a Sanchez successfully. What vehicle were you exporting? Were you using a trainer?

I got nearly to the end of the first batch of cars - think I had one or two cars left to find. I decided now would be a good time to save and then it crashed.

 

I had no trainers running - I have found that some trainers can have a hard time with mods. I also had no cheats running either.

 

Am I right in thinking the chop shop can be used before you finish the I/E boards - because I can remember taking an unmodded sultan to the chop shop. Or am I getting mixed up?

 

 

Hope this is of some help.

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FlyingBuddha

Sapce, the mod looks wonderful, but I was looking to only incorporate certain parts of it, parts that don't seem to be optional based on the readme. I've figured out how to edit the main.scm, and I've added the following myself:

 

bullet time

car wash -- although from waht I've read it won't clean without the patch which I don't plan on getting, if you have a version that works without the patch I'd be glad to see it.

 

speedometer

1st person camera

chop shop

 

I added those based on the stand alone code I found in other threads.

 

I was hoping to add the following from all-in-one, but without some of the major changes (ie, max stats, skipping parts of the intro):

 

trip skip (it seems like you added major improvements to an ill-implemented feature)

hobo brains

parked cars (I really want a combine harvester smile.gif )

 

If you could point me in the right direction to add those to the main.scm I've already edited that would be great. If this is more complicated then just dropping the code in, or if you just don't have the time I understand. Thanks in advance for any help you can give.

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demonj0e

hey i hope this helps you

 

to add home brains you must find rest of the code that looks liek this and add

0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #SWMOTR1 priority  100 0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #WMOTR1 priority  100 0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #BMOTR1 priority  100 0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #SBMOTR2 priority  100 0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #SWMOTR2 priority  100 0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #SBMYTR3 priority  100 0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #SWMOTR3 priority  100 0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #VWMOTR1 priority  100 0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #SWMOTR5 priority  100 

 

 

 

to spawn cars you should use this code

 

 

014B: @mycar = init_parked_car_generator #COMBINE -1 -1  0 alarm  0 door_lock  100  0  10000 at -540.0441 -1396.147  15.0 angle  0.0014C: set_parked_car_generator @mycar cars_to_generate_to  0

 

 

change @mycar to whatever just something you can remeber

#COMBINE you can change to wateva car name just make sure you have the vehicles.ide in your mission builder folder

-540.0441 -1396.147 15.0 -- is the co-ords where the car wil be parked you can get coords using the place manager

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KungFuJebus

does anyone have a complete story mode save for the all in one mod Version 1.1 on pc yet??

Edited by KungFuJebus

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SAZ

when the next version coming out?...wat version is that latest..i duno wat version i got dontgetit.gifconfused.gif

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Knife
The latest version is 1.0 and avalible from the front page of this topic.

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KungFuJebus

actually 1.1 is the latest

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spaceeinstein
Actually, it's v1.01. The third digit is an update (no changes to the SCM). The second digit is a new release (few to many changes in the SCM). The first digit is the main release (a crapload of changes in the SCM).

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KungFuJebus

well Actually, the moon is made of cheese! tounge.gif

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SAZ

space any chance u can ask permission from demarest and get his rebirth mod in ur new release?!

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KungFuJebus

Someone must have completed the story mode by now with the latest version

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Jackie Flannery
Actually, it's v1.01. The third digit is an update (no changes to the SCM). The second digit is a new release (few to many changes in the SCM). The first digit is the main release (a crapload of changes in the SCM).

Would it be an idea to modify the first post to show a version number of the latest release?

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helenchan
Someone must have completed the story mode by now with the latest version

Yes, I have completed the story mode. This mod is really very great!~~~ biggrin.gif

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KungFuJebus

could you be kind to upload your save?? smile.gif is it US?

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Wooz

yeah, please upload your save!!

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helenchan
could you be kind to upload your save?? smile.gif is it US?

But my save is NOT 100% complete save....Would you need it anyway?

 

Also, how to upload something here? I really don't know.....

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KungFuJebus

Yes i would still want it i just want story mode complete

 

http://rapidshare.de/

 

 

to upload it, it should give you a link to the file when you upload to post here smile.gif

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helenchan
Yes i would still want it i just want story mode complete

 

http://rapidshare.de/

 

 

to upload it, it should give you a link to the file when you upload to post here smile.gif

Thanks

I upload the file here

 

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KungFuJebus

Nevermind save works grat thank you smile.gif

Edited by KungFuJebus

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glenster

I hope this isn't too off-topic, but is the list of missions you can use the Trip Skip for the same as in the regular game? I was just wondering what the list is for the regular game since it's a feature that could be helpful but you don't hear much about.

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SuperTongue

When I go to the mod shop thing in cj's house, it takes me to the big screen, but the mods are saying like: Press joy7 to go underwater, etc. Some other ones say high scores, etc. Please help me!

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