Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

8 Track Screen


spaceeinstein
 Share

Recommended Posts

spaceeinstein

user posted image

wow.gif This is really live TV. Was this discovered before? If not, how did Rockstar do that? If yes, lock this.

Link to comment
Share on other sites

holy cow i never saw that and i never looked at it but im sure rockstar did this in the way they do cutscenes really cool to notice this.

Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy

Just for dev's of the myriad team http://www.aadblaauw.6x.to/

Link to comment
Share on other sites

spaceeinstein
Cutscenes uses the actual game world. This one uses a floating camera and displays them on a flat screen. Revolutionary? Would the next GTA have real life TVs?
Link to comment
Share on other sites

that would be cool, sit at a safehouse, maybe practice shooting, and watch tv! Now all the funny radio commercials might be on tv!

Link to comment
Share on other sites

it is probably done in a similar manner as mirrors..

 

Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: 

 

Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/

Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA 

Discord: https://discord.gg/UXmDPzS - join #bridge channel 

Link to comment
Share on other sites

Woah! I'm not sure exactly how it works, but I imagine it would be a texture linked to a camera. It's probably just a custom material, but how would it know how to setup the camera?

 

Paging SteveM and Ashdexx to this thread.

Link to comment
Share on other sites

hey if someone can remake that, we could place cameras everywhere and make long replays and watch crazy things we do.....

Link to comment
Share on other sites

Basicly a camera Like in cutscenes. Then the it shows what the camera sees in the side there.
Link to comment
Share on other sites

Holy sh*t, R*^ never cease to surprise. First the the mirrors, then the animated UVs, then the dynamic traffic signs, and now this. I didn't do the races when I was playing it on the PS2, now I know I missed a lot. tounge.gif

 

Without having looked into any files yet, I'd guess most of that is done via mission script, but the texture might still be a special placeholder, or there's a certain flag/section in the dff. Trying to identify the files now...

 

Edit: These look suspicious:

13629, 8screen01, innertrack, 200, 0

13630, 8screen, innertrak, 200, 0

 

Edit2: Nope, the screen itself is an extra object. Dunno which, though.

Link to comment
Share on other sites

oh sh*t! wow.gif

 

the image itself is probably a render target of sorts. the mirrors look like their done by mirroring scene geometry, and displaying it through the backside fo alpha-channeled objects, i couldnt find any special materials on the models. im pretty part of it is based on scripting too.

If this is done the same way, you'd only be able to use it on interiors, but it is nonetheless very cool.

Link to comment
Share on other sites

spaceeinstein, which mission is that, and at which point exactly do you see that screen? I've been looking through the mission script, but didn't find anything obvious yet.
Link to comment
Share on other sites

Looks like the Hotring challenge. The stadium in LS.

EDIT: It's called 8-track.

EDIT2: Wee

user posted image

Edited by Black-hawk
user posted image
Link to comment
Share on other sites

It isn't in the mission script, because i use a clean main.scm.

I think it is hardcoded confused.gif

 

user posted image

Link to comment
Share on other sites

spaceeinstein, which mission is that, and at which point exactly do you see that screen? I've been looking through the mission script, but didn't find anything obvious yet.

he is probably reffering to 8-track mission..

Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: 

 

Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/

Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA 

Discord: https://discord.gg/UXmDPzS - join #bridge channel 

Link to comment
Share on other sites

I can see me on the screen wow.gif

 

user posted image

 

But yea, looks hardcoded, at least the camera sequence.

Link to comment
Share on other sites

 

But yea, looks hardcoded, at least the camera sequence.

i've looked throught the ide, ipl, at the model files, and textures, and theres nothing that looks out of the ordinary.

 

your the only person with a working col editor, could you look at the collision files for the screens, and see if they have any kind of special or unknown properties, maybe a new col material?

Link to comment
Share on other sites

the image itself is probably a render target of sorts. the mirrors look like their done by mirroring scene geometry, and displaying it through the backside fo alpha-channeled objects, i couldnt find any special materials on the models. im pretty part of it is based on scripting too.

If this is done the same way, you'd only be able to use it on interiors, but it is nonetheless very cool.

The mirrors are defo rendertargets, with my settings mirror-CJ is very blocky smile.gif

Link to comment
Share on other sites

your the only person with a working col editor, could you look at the collision files for the screens, and see if they have any kind of special or unknown properties, maybe a new col material?

But where? I removed those two huge screen backgrounds, but the screens themselves are still there. And I don't think they are mapped onto any model, they might just be hardcoded rectangles. Probably the same for the mirrors.

Link to comment
Share on other sites

 

your the only person with a working col editor, could you look at the collision files for the screens, and see if they have any kind of special or unknown properties, maybe a new col material?

But where? I removed those two huge screen backgrounds, but the screens themselves are still there. And I don't think they are mapped onto any model, they might just be hardcoded rectangles. Probably the same for the mirrors.

oh, i didnt know you did that.

@ spooky, yea all the mirror-like effects are blocky, from the actual mirrors in shops, to the "water" undeneath cars in the upgrade shops, to these "big screens" tvs.

 

but i think im on to something, these pictures should tell part of the story..

user posted image

user posted image

user posted image

 

if teh difference isn't immediatley noticeable, i disabled the mirrors and camera images. how? by wiping out the cull.ipl tounge.gif

 

# IPL generated from Max file cullzone.maxinstendcullendpathendgrgeendenexendpickendcarsendjumpendtcycendauzoendmultend

 

 

presumably all the info for them is in this file. i dont know the coordinates of any of these images right off hand, but this more or less means they have to be controlled by this file.

 

*goes looking for screen coordinates*

 

Edit1: these coordinates in teh cull.ipl control the reflection in Transfender it looks like. commenting them out, disables that reflection..

#617.362, -125.788, 997.063, 0, 11.739, 997.063, 10.0508, 0, 1008.21, 1, 1.21549e-006, 6.91462e-007, -1, -997.049

looks like its this one..

#619.283, -9.54742, 1000.02, 0, 22.7563, 1000.02, 21.9313, 0, 1033.7, 1, 4.07695e-007, 4.59119e-007, -1, -1000

#617.362, -76.9418, 997.063, 0, 11.739, 997.063, 10.0508, 0, 1008.21, 1, 1.21549e-006, 6.91462e-007, -1, -997.049

 

edit2:

#carls wardrobe mirror, carls main house (las santos, new game, the first, middle picture i posted)

255.146, -41.5101, 1000.64, 0, 7.74902, 1000.64, 6.74689, 0, 1008.07, 1, -1, 0, -1.62921e-007, -259.786

#wood floor, same house

#2496.5, -1702.49, 1013.75, 0, 28.4774, 1013.75, 6.19434, 0, 1030.5, 1, 1.15219e-006, -3.34393e-007, 1, 1013.75

Link to comment
Share on other sites

Woah! You should try playing with some of the right-most values and seeing whether it changes the screen or the target. It doesn't look like it's done with flags though...

 

At school, can't test myself.

Link to comment
Share on other sites

i am playing with the flags biggrin.gif

heres the format dealy-so far:

2496.5, -1702.49, 1013.75, 0, 28.4774, 1013.75, 6.19434, 0, 1030.5, 1, 1.15219e-006, -3.34393e-007, -1, 1013.75

position xyz, always 0, unknown xyz?, always 0, render target clipping distance, unknown 1, unknown float, unknown float, flags, unknown float

 

the flags are second to last, and ive only seen 2 values used so far:

-1 - default for reflective surfaces

0 - uses player viewpoint for realtime reflections

1 - normal reflection

2 - no reflection

4

8

9 - (is listed in the file) no reflection

16 - no reflection

32

64

128

256

512

1024 - uses player viewpoint for realtime reflections

2048

4096 - uses player viewpoint for realtime reflections

8192

16384 - uses player viewpoint for realtime reflections

32768

33792 - uses player viewpoint for realtime reflections

 

will edit as i get more. looks we we got the mirrors though tounge.gif

Edited by ashdexx
Link to comment
Share on other sites

wow, i would've never though of the cull sections. wow.gif

 

But did you notice there are some lines with only 11 and not 14 values? Apparently, the 10th value defines the type of the entry. Also, those you labeled "always 0" aren't always 0, at least not for most of the "type 8" entries. And the 13th value isn't always a flag, in line 13 it's -1.62921e-007 for example.

 

And why are values 3, 6, 9 and 14 almost the same for most of the entries? confused.gif

Link to comment
Share on other sites

Original line for BOTH 8 Track screens. notify.gif

 

-1399.83, -208.103, 1039.34, 0, 120.187, 1039.34, 173.006, 0, 1157.71, 2, 0, 0, 0, 0

 

 

Didn't try much, but moving the zone vertically (third parameter) didn't effect anything. However, change the fifth-to-last value to anything other than 2 made the skybox the target, assuming you were inside the clipping zone for the zone. notify.gifnotify.gif

Link to comment
Share on other sites

Why is this coming as a suprise to people? Is the same concept not displayed in the driving/flying schools? (the little video played before you do the lesson demonstrating what to do).
Link to comment
Share on other sites

spaceeinstein
Hell no (I think). Everything in San Andreas that you see uses the same camera that is always following CJ. Everything exccept reflections and big screen TVs.
Link to comment
Share on other sites

you could have live TV

u would 1st need a TV card

then a mod so it can like run on tvs in the game

 

u could also do that with a radio card

if there was a mod for that to

Link to comment
Share on other sites

for us non-modders can someone sum this up in simple english? Cause i can't follow anything confused.gif

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.