Demarest Posted July 15, 2005 Share Posted July 15, 2005 U R NOT e Welcome to world of Vice City as you've always wanted it but never thought possible. ALL missions are available from the beginning and never go away! If you die on a mission, you can go back to the mission's provider to try again if you'd like. Infinite run, all hideout benefits, etc available from the start to give you the choice. Best of all, they've all been turned into options! You can change these benefits from an ingame "menu" as seen here: Check out the readme here. Download available here. Need to test something out on a mission? Want to explore different strategies? Tired of installing code and having to "start over" when you just want to see how it would be helpful on a mission that comes much later? Game freezes before you can save? Have a disagreement with a friend as to who/what happens on a mission? Need to take some screenshots for your post but don't have a savegame handy? Tired of juggling the savegames you do have just to play a mission? Tired of having to reload just to play your favorite mission again? Want to just practice up on a mission without being punished for dieing, or collecting a dozen mission attempts? The uses for this are endless! Enjoy! Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/ Share on other sites More sharing options...
Vin. Posted July 15, 2005 Share Posted July 15, 2005 Yay, it's finally here. Good job Demmy Thanks for the mention by the way. I suggest that everyone gets this..NOW. Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-2991396 Share on other sites More sharing options...
Demarest Posted July 15, 2005 Author Share Posted July 15, 2005 Thanks. I forgot to mention that a project of this magnitude is guaranteed to have flaws. So test it out and let me know whatever you find, even if you're not sure if it's a bug. Thanks. Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-2991406 Share on other sites More sharing options...
Justin Posted July 15, 2005 Share Posted July 15, 2005 It's awesome to see this finally released. Great job Dem. Looks brilliant. Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-2991409 Share on other sites More sharing options...
upsetting_pear Posted July 15, 2005 Share Posted July 15, 2005 Excellent work, Demarest. Too bad I don't play VC anymore. Cookie Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-2991425 Share on other sites More sharing options...
EmSixTeen Posted July 15, 2005 Share Posted July 15, 2005 It's been a long time coming, congratulations on completing it. Brilliant. Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-2991443 Share on other sites More sharing options...
nitzkit Posted July 16, 2005 Share Posted July 16, 2005 This is awesome Demarest, now i could use any mission to make an intro for a stunt video...great work Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-2992728 Share on other sites More sharing options...
GTA3Freak-2001 Posted July 16, 2005 Share Posted July 16, 2005 A GTA fans best friend is what this is! Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-2992822 Share on other sites More sharing options...
chenjx1983 Posted July 16, 2005 Share Posted July 16, 2005 unbelievable work here dem, definitely giving it a try at once. Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-2992874 Share on other sites More sharing options...
Craig Kostelecky Posted July 16, 2005 Share Posted July 16, 2005 Nice to see this finally finished Dem. And I'm glad that I was able to help you a little bit of the way. Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-2993317 Share on other sites More sharing options...
Demarest Posted July 16, 2005 Author Share Posted July 16, 2005 This is awesome Demarest, now i could use any mission to make an intro for a stunt video. Awesome! This mod was made with people like us in mind; those who would use it for a dev tool. I'm glad others will get enjoyment out of it from just goofing off with it. Hope you don't forget me come time for credits Thanks for all the kind words everybody. This took 75% longer to write than Timetwister, so it's DEFINITELY good to hear that the efforts weren't for naught. For those who weren't aware, Timetwister (very similar to this, but for GTA3) has been out for a long time and is available on my site. I'm still looking for any bug reports you guys might have. Don't be shy. Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-2993421 Share on other sites More sharing options...
Pierce Brosnan Posted July 16, 2005 Share Posted July 16, 2005 That is great Demarest. Maybe oneday make one for San Andreas. ~PB Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-2993551 Share on other sites More sharing options...
GTA3Freak-2001 Posted July 16, 2005 Share Posted July 16, 2005 I'll go bug hunting later and report back Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-2993708 Share on other sites More sharing options...
***TGR*** Posted July 17, 2005 Share Posted July 17, 2005 Nice to see this finally finished Dem. Yea I'll second that, good job buud Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-2996806 Share on other sites More sharing options...
PatrickW Posted July 17, 2005 Share Posted July 17, 2005 Congratz on the release Dem, good things take a long time.. Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-2996965 Share on other sites More sharing options...
Demarest Posted July 20, 2005 Author Share Posted July 20, 2005 Bump! Any bug reports? Hmm... Everybody must be playing SA Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-3006038 Share on other sites More sharing options...
DDR Midian Posted July 20, 2005 Share Posted July 20, 2005 Bump! Any bug reports? Hmm... Everybody must be playing SA About to download this now actually.. I'll report back in a while n' let you know how it went. (Earlier if I find a bug) Sounds excellent though! Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-3006066 Share on other sites More sharing options...
ed209 Posted July 21, 2005 Share Posted July 21, 2005 Congrats on finishing this Dem! I've been looking forward to this for a long time, I knew you'd come through. Gonna go fire up Vice City and see what bugs turn up. Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-3009003 Share on other sites More sharing options...
DDR Midian Posted July 21, 2005 Share Posted July 21, 2005 I'm back! I'm in a bit of a rush but just thought I'd report in. Diagnosis: excellent. I must have played about 40 missions so far with absolutely no problems at all. It looks like the time you spent making it paid off. Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-3009038 Share on other sites More sharing options...
Edmachine Posted July 23, 2005 Share Posted July 23, 2005 how the f**k to get on stadiums top where are the cars? I fly with heli to that place but there is nothing Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-3014332 Share on other sites More sharing options...
Demarest Posted July 23, 2005 Author Share Posted July 23, 2005 You make me wonder sometimes. If you read the instructions, it will all make sense Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-3014480 Share on other sites More sharing options...
weaaddar Posted July 24, 2005 Share Posted July 24, 2005 It's a very nice mod. I've always wanted to play a few missions over, and without having to start the game over its a blast. The problem is well...motorcycles. I have no idea why, but they feel completely unusable, this may be because I'm playing San Andreas and love the NRG500. Also VCs cars are so shiny Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-3016032 Share on other sites More sharing options...
pozer Posted August 13, 2005 Share Posted August 13, 2005 Yes, Demmy, at last, you perform your wonder, hmmm, you're truly man of wonder as all gta fans has been waiting for this for ages. Excellent job done and I can't wait for SA version, I know it's gonna take a long time for SA version, but surely, SA version must be popular demand by now and you're the only provider of your timetwister copyright. Thanks millions time for listening to people's demand. Thanks. Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-3089974 Share on other sites More sharing options...
Demarest Posted August 13, 2005 Author Share Posted August 13, 2005 Not sure there's going to be a TTSA. I held off on VC for a while originally because I wasn't familiar with the game enough to pull it off in a timeless state. SA is so huge with so much stuff happening at once that I don't currently consider myself qualified for it. Back then, I used things like SNP to become more familiar with it. And with Patrick's mission selector mod, the main feature of TTSA is already available. I will say that if I DO decide to do it, it won't take as long. With things like Mission Passers and Time Vault, I'm becoming very fast at mission preservation. We'll see. Thank you for your interest in my work Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-3090329 Share on other sites More sharing options...
Ka-BOOM Posted September 30, 2005 Share Posted September 30, 2005 Sorry I couldn't reply sooner... This is truly tremendous work you've done, Dem, and I wish I could say it's flawless... because it almost is! There have been a couple of minor things which have made me scratch my head in puzzlement, and a fairly bigger problem, which has resulted in my game crashing, so I thought I should let you know about them. Here's my partial bug report (I haven't been able to play all the missions in TTVC yet): Minor things Bodyguards don't seem to appear anywhere at the Vercetti Estate. Vercetti's boyz don't seem to appear anywhere at the mansion after Diaz' Rub Out mission has been completed. Bigger problem Attempting any of Cortez' mission after doing Diaz' Rub Out will result in the game crashing. I will let you know if I experience any other inconsistencies. And thank you for the mention... Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-3231820 Share on other sites More sharing options...
--Cole-- Posted October 24, 2005 Share Posted October 24, 2005 This is great! Thanks Demarest, this is really helpful for a film project I'm working on. Vice City: The Movie, done with Fraps and some editing software (I'm low on budget and really dont want to have to resort to wmm. I'll try to find something on a free trial) A .scm like this will make things infinitly easier. However...there was a code in one of those "all-in-one" scripts, probably Spaceinstine's, that changed the run to walk, and the sprint to run. PC GTA's can't utilize the pressure sensitivity of PS2 controllers, so you can't walk in a PC GTA without this script change. Can you add in this feature, or write a similar one? Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-3273696 Share on other sites More sharing options...
Leviathan-ran Posted November 8, 2005 Share Posted November 8, 2005 (edited) Awesome work, but I've found a tiny bug. As well as all the other bugs we have.. Game crashes when loading Alloy wheels of steel. Also, a few mission pickups outside the malibu are just empty pickups, they do nothing. apart from that, this is great for making scm mods without starting a new game! Also, I get a version error when I try to re compile your scm.txt file... VERSION VICE 0.22 Expected DEFINE VERSION VICE 1.3 (or 1.2) Also when I try to open the main.scm it says... ERROR: Expected 02 00 01 address 0 in SCM file I am using BW'S vice Mission Builder 1.3 Any ideas as to what the problem is? Edited November 8, 2005 by Leviathan-ran Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-3306669 Share on other sites More sharing options...
Demarest Posted November 9, 2005 Author Share Posted November 9, 2005 Game crashes when loading Alloy wheels of steel.Also, a few mission pickups outside the malibu are just empty pickups, they do nothing. Both are not true. I just tested them all to make sure. It's not polite to use multiple mods and then point the finger at one author when it's clearly something they couldn't possibly have provided for. If instead, you'd take the responsible route and let us know what all you're using, perhaps workarounds could be devised/suggested. apart from that, this is great for making scm mods without starting a new game!Actually, I would recommend Darkpact for that because then, it doesn't even matter if you accidentally hit load game. I get a version error... VERSION VICE 0.22... I am using BW'S vice Mission Builder 1.3... Any ideas as to what the problem is?I do believe you've answered your own question. I actually host Barton Waterduck's Mission Builder 0.22 for Vice City on my site. I highly recommend it since breakthroughs such as Darkpact and SCM-based mem-hacking require a tool with DMA support. @Ka-BOOM: I am thankful to see you and for your input. Not ignoring it in the slightest, just haven't been working on GTA stuff lately. Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-3307957 Share on other sites More sharing options...
Leviathan-ran Posted November 9, 2005 Share Posted November 9, 2005 I am afraid I don't have any other mods running along with it, just your scm. I thought it might be one of the other mods so I made a clean install, the problems persisted. So, I don’t know what the problem could be, I did nothing with your scm at first, apart from load it into a clean install. I am however using the mod on the xbox version of vice city, but can see no reason why this should affect anything? As for the 0.22 1.3 problem, I worked that out myself, but had to search for the 0.22 version of the builder because I didn’t know you hosted the file. Still I got it in the end! Quick question, little off topic... But is it possible to switch the gravity off in vice city? Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-3309172 Share on other sites More sharing options...
Demarest Posted November 10, 2005 Author Share Posted November 10, 2005 Quite. No thank you. I too cannot envision why it being on XBox would have those particular effects. If you have no other mods running, then platform would have to be it as I did test it. Wonder if anybody might have a clue why. Especially the picking up briefcases having no effect. Link to comment https://gtaforums.com/topic/203498-timetwister-vice-city/#findComment-3310107 Share on other sites More sharing options...
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