xmen Posted April 17, 2008 Share Posted April 17, 2008 i don't hear sound auzo zipshop, 54, 1, 216.54, 58.3675, 57.9502, 196.54, 34.5675, 53.7502 end did you start a new game ? Link to comment Share on other sites More sharing options...
OrionSR Posted April 18, 2008 Share Posted April 18, 2008 i don't hear sound auzo zipshop, 54, 1, 216.54, 58.3675, 57.9502, 196.54, 34.5675, 53.7502 end did you start a new game ? I suspect the question has long since been forgotten or resolved, but stilll... Are you sure a new game is required for new audio zones? So far, nothing in the save file has been associated with audio zones, so I suspect a new game isn't necessary. Link to comment Share on other sites More sharing options...
OrionSR Posted April 26, 2008 Share Posted April 26, 2008 Updated List of Enex Marker Flags Reference Topic BIT HEX DEC NAME DESCRIPTION00 0001 1 unknown interior Only used for interior markers01 0002 2 unknown pairing Used mostly for interior markers; also Big Ear & LS Skyscraper02 0004 4 create linked pair Pair with unflagged mate during new game start03 0008 8 reward interior Sets flag 0010 on pair mate when used04 0010 16 used reward entrance Set by accessing reward interior05 0020 32 cars and aircraft Enable for cars and aircraft06 0040 64 bikes and motorcycles Enable for bikes and motorcycles07 0080 128 disable on foot No foot traffic. Use for cars and/or bikes only08 0100 256 accept NPC group Group members accepted at destination of pair09 0200 512 food date flag Set and cleared by food date (cut-scene related)10 0400 1024 unknown burglary Set on Bayside and Temporary Burglary doors11 0800 2048 disable exit Player can enter but cannot exit a two-way pair12 1000 4096 burglary access Enabled and disabled during Burglary13 2000 8192 entered without exit Set by Entrance, Cleared by Exit; Applies to one side of a two-way pair14 4000 16384 enable access Enabled by default; often cleared by scripts15 8000 32768 delete enex Enex is deleted when used Link to comment Share on other sites More sharing options...
xmen Posted May 24, 2008 Share Posted May 24, 2008 (edited) Update the first post by adding ZONE zone format : GXT Key, type, x, y, z, x1, y1, z1, island, Name Edited May 25, 2008 by xmen Link to comment Share on other sites More sharing options...
james227uk Posted June 18, 2008 Share Posted June 18, 2008 Sorry about bump, but this really has me stumped...I made an EnEx to Madd Dog's Mansion. It works fine and all that, but when I leave through the normal exit marker, CJ falls to his death from the sky, it doesn't put him where it normally does. Link to comment Share on other sites More sharing options...
Fireman Posted July 4, 2008 Share Posted July 4, 2008 (edited) Cars Parked vehicles, only used in binary IPLs, can be used in regular IPLs. X, Y, Z, angle, car id, primary color, secondary color, bool?, alarm_probability, door_lock_probability, dword (radio?), dword (appearance delay?) The "bool?" has something to do with respawn rate:. 1. 1335.16, 289.5674, 20.56845, 240, 412, 89, 89, 1, 0, 0, 0, 0 2. 1340.16, 289.5674, 20.56845, 240, 481, 89, 89, 0, 0, 0, -1, -1 3. 1345.16, 289.5674, 20.56845, 240, 510, 89, 89, -1, 0, 0, -1, -1 4. 1355.16, 289.5674, 20.56845, 240, 471, 89, 89, 0, 0, 0, -1, -1 The 1 and -1 ALWAYS show up. The 0's show up each time you come back. Say I take vehicle 1, drive around the block and all vehicles will be there, I take another vehicle and drive around the block again now only vehicle 1 and 3 will be there. I have tested this. However I have no idea what it means. Urgh this is retarded I thought one of them had to do with hydraulics chance especially after I entered 100, 100 for the last two numbers and had a voodoo with hydraulics twice, however after I tried it a second time I didn't get hydraulics once -.- No idea what this is about. However I can assure it has nothing to do with Radio or appearance delay. Edited July 4, 2008 by Fireman Link to comment Share on other sites More sharing options...
OrionSR Posted July 6, 2008 Share Posted July 6, 2008 Yeah, you are right. The documentation on the first page is a little out of date. That flag has been referred to as "force spawn" in more recent IPL and mission coding documentation. The Wiki tends to be a little more up to date. Here's a link to a post I made on the previous page. http://www.gtaforums.com/index.php?showtop...dpost&p=4520350 Item Placement Wiki at gtamodding.com http://www.gtamodding.com/index.php?title=Item_Placement Link to comment Share on other sites More sharing options...
Fireman Posted July 7, 2008 Share Posted July 7, 2008 Yeah, you are right. The documentation on the first page is a little out of date. That flag has been referred to as "force spawn" in more recent IPL and mission coding documentation. The Wiki tends to be a little more up to date. Here's a link to a post I made on the previous page. http://www.gtaforums.com/index.php?showtop...dpost&p=4520350 Item Placement Wiki at gtamodding.com http://www.gtamodding.com/index.php?title=Item_Placement Welll.. that update wasn't very usefull ;P Apart from the force_spawn. Also, I had a BMX spawn on top off a car before, shouldn't this be impossible? Link to comment Share on other sites More sharing options...
OrionSR Posted July 7, 2008 Share Posted July 7, 2008 Welll.. that update wasn't very usefull ;P Apart from the force_spawn. Also, I had a BMX spawn on top off a car before, shouldn't this be impossible? Sorry. That's the best I could do. I tried a number of experiments but never found any variation or use for the unknown word or monetary (?) value. I would be very much surprised to learn that either of these fields controlled the random variation of vehicles that spawn some cars with hydraulics. There's a next variation opcode but I don't think it applies to car generators; only the next mission spawn vehicle. The force spawn boolean sets a flag in a byte that also holds a player owned flag, an unknown scm flag, and another flag that I suspect indicates that the vehicle has recently been used. There doesn't appear to be any method to control hydraulics or radio through IPL. Link to comment Share on other sites More sharing options...
Fireman Posted July 9, 2008 Share Posted July 9, 2008 Sorry. That's the best I could do. I tried a number of experiments but never found any variation or use for the unknown word or monetary (?) value. I would be very much surprised to learn that either of these fields controlled the random variation of vehicles that spawn some cars with hydraulics. There's a next variation opcode but I don't think it applies to car generators; only the next mission spawn vehicle. Ah, nevermind I never saw that you already found out the forcespawn on the other page. However what could be added is that -1 also forces the spawning of the car. Also I'll try to come up with a better and more "mature" list of the sky colors. Though I think I've already posted a better one somewhere. I'll also add the remaining sky colors. Link to comment Share on other sites More sharing options...
feedemfish Posted August 19, 2008 Share Posted August 19, 2008 (edited) hello? Edited August 19, 2008 by feedemfish Link to comment Share on other sites More sharing options...
Andrew Posted April 23, 2009 Share Posted April 23, 2009 Unpinned topic, topic is included in the forum header. Link to comment Share on other sites More sharing options...
cometsrock Posted September 17, 2009 Share Posted September 17, 2009 I have no time for looking thru ten pages of questions I don't understand. My question is: where do you save the ipls you make, like with the ipl helper????? Link to comment Share on other sites More sharing options...
OrionSR Posted September 18, 2009 Share Posted September 18, 2009 Anywhere under the data folder. I usually keep mine in: DATA\IPL\ But as long as you can reference it properly in GTA.DAT it shouldn't matter. If your new IPLs include enex connections then be sure to list it last in GTA.DAT. Link to comment Share on other sites More sharing options...
Lev_Landau Posted August 17, 2013 Share Posted August 17, 2013 (edited) - Edited December 16, 2013 by Lev_Landau Link to comment Share on other sites More sharing options...
Ezekiel Posted December 10, 2018 Share Posted December 10, 2018 (edited) This might be Bump,but..ok,never enough intel I don't know did anyone tried interior reflection to exterior world,Bad news,won't work,that's why Rockstar keep it in interiors I know I'm not the only one who dreamed about reflection on roads -FPS drop -Black sky -and messing up map from far away Pictures Good thing is,for interiors,works excellent Edited December 10, 2018 by Ezekiel RyanDri3957V, DexX, Dr Busta and 1 other 4 Link to comment Share on other sites More sharing options...
Dot Shee lan Posted October 30 Share Posted October 30 Why I can't see yellow marker from this ( Don't worry about this value "1503.75, -1069.31, 3518.10" Because of I used tallest Building mod ) I want to teleport without interior 1541.24, -1081.23, 24.0, 0, 0.5, 2, 8, 1503.75, -1069.31, 3518.10, 270, 0, 260, "MYADD", 0, 12, 0, 24 Link to comment Share on other sites More sharing options...
ZAZ Posted October 30 Share Posted October 30 1 hour ago, Dot Shee lan said: Why I can't see yellow marker from this ( Don't worry about this value "1503.75, -1069.31, 3518.10" Because of I used tallest Building mod ) I want to teleport without interior 1541.24, -1081.23, 24.0, 0, 0.5, 2, 8, 1503.75, -1069.31, 3518.10, 270, 0, 260, "MYADD", 0, 12, 0, 24 The teleport must be a PAIR of ENEX (2 enex lines) read here about ENEX As example, the teleport at skyscaper of Downtown Los Santos: inside data\maps\LA\LAn2.IPL enex 1571.24, -1336.67, 15.7288, 0, 3, 3, 8, 1577.24, -1330.67, 15.7288, -46, 0, 70, "SKYLAN2", 0, 2, 0, 24 1548.64, -1364.02, 325.289, 0, 3, 3, 8, 1548.14, -1366.42, 325.289, 90, 0, 66, "SKYLAN2", 0, 2, 0, 24 end enex X1, Y1, Z1, EnterAngle, SizeX, SizeY, SizeZ, X2, Y2, Z2, ExitAngle, TargetInterior, Flags, Name, Sky, NumPedsToSpawn, TimeOn, TimeOff end X1, Y1, Z1, = coordinates for entrance X2, Y2, Z2, = coordinates for exit, NOT DESTINATION but exit when coming back DESTINATION coordinates are written in second enex line CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now