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[SA|DOC] IPL Definitions


spaceeinstein
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i don't hear sound sad.gif

 

auzo

zipshop, 54, 1, 216.54, 58.3675, 57.9502, 196.54, 34.5675, 53.7502

end

did you start a new game ? yawn.gif

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i don't hear sound sad.gif

 

auzo

zipshop, 54, 1, 216.54, 58.3675, 57.9502, 196.54, 34.5675, 53.7502

end

did you start a new game ? yawn.gif

I suspect the question has long since been forgotten or resolved, but stilll... Are you sure a new game is required for new audio zones? So far, nothing in the save file has been associated with audio zones, so I suspect a new game isn't necessary.

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  • 2 weeks later...

Updated List of Enex Marker Flags

 

Reference Topic

 

BIT HEX   DEC NAME                  DESCRIPTION00 0001     1 unknown interior      Only used for interior markers01 0002     2 unknown pairing       Used mostly for interior markers; also Big Ear & LS Skyscraper02 0004     4 create linked pair    Pair with unflagged mate during new game start03 0008     8 reward interior       Sets flag 0010 on pair mate when used04 0010    16 used reward entrance  Set by accessing reward interior05 0020    32 cars and aircraft     Enable for cars and aircraft06 0040    64 bikes and motorcycles Enable for bikes and motorcycles07 0080   128 disable on foot       No foot traffic. Use for cars and/or bikes only08 0100   256 accept NPC group      Group members accepted at destination of pair09 0200   512 food date flag        Set and cleared by food date (cut-scene related)10 0400  1024 unknown burglary      Set on Bayside and Temporary Burglary doors11 0800  2048 disable exit          Player can enter but cannot exit a two-way pair12 1000  4096 burglary access       Enabled and disabled during Burglary13 2000  8192 entered without exit  Set by Entrance, Cleared by Exit; Applies to one side of a two-way pair14 4000 16384 enable access         Enabled by default; often cleared by scripts15 8000 32768 delete enex           Enex is deleted when used 

 

 

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  • 4 weeks later...

Update the first post by adding ZONE

 

zone format :

 

GXT Key, type, x, y, z, x1, y1, z1, island, Name

 

Edited by xmen
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  • 4 weeks later...

Sorry about bump, but this really has me stumped...I made an EnEx to Madd Dog's Mansion. It works fine and all that, but when I leave through the normal exit marker, CJ falls to his death from the sky, it doesn't put him where it normally does.

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  • 3 weeks later...

 

Cars

Parked vehicles, only used in binary IPLs, can be used in regular IPLs.

 

X, Y, Z, angle, car id, primary color, secondary color, bool?, alarm_probability, door_lock_probability, dword (radio?), dword (appearance delay?)

 

 

 

 

The "bool?" has something to do with respawn rate:.

1. 1335.16, 289.5674, 20.56845, 240, 412, 89, 89, 1, 0, 0, 0, 0

2. 1340.16, 289.5674, 20.56845, 240, 481, 89, 89, 0, 0, 0, -1, -1

3. 1345.16, 289.5674, 20.56845, 240, 510, 89, 89, -1, 0, 0, -1, -1

4. 1355.16, 289.5674, 20.56845, 240, 471, 89, 89, 0, 0, 0, -1, -1

 

The 1 and -1 ALWAYS show up. The 0's show up each time you come back. Say I take vehicle 1, drive around the block and all vehicles will be there, I take another vehicle and drive around the block again now only vehicle 1 and 3 will be there. I have tested this. However I have no idea what it means. Urgh this is retarded I thought one of them had to do with hydraulics chance especially after I entered 100, 100 for the last two numbers and had a voodoo with hydraulics twice, however after I tried it a second time I didn't get hydraulics once -.-

 

No idea what this is about. However I can assure it has nothing to do with Radio or appearance delay.

Edited by Fireman
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Yeah, you are right. The documentation on the first page is a little out of date. That flag has been referred to as "force spawn" in more recent IPL and mission coding documentation. The Wiki tends to be a little more up to date. Here's a link to a post I made on the previous page.

 

http://www.gtaforums.com/index.php?showtop...dpost&p=4520350

 

Item Placement Wiki at gtamodding.com

http://www.gtamodding.com/index.php?title=Item_Placement

 

 

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Yeah, you are right. The documentation on the first page is a little out of date. That flag has been referred to as "force spawn" in more recent IPL and mission coding documentation. The Wiki tends to be a little more up to date. Here's a link to a post I made on the previous page.

 

http://www.gtaforums.com/index.php?showtop...dpost&p=4520350

 

Item Placement Wiki at gtamodding.com

http://www.gtamodding.com/index.php?title=Item_Placement

Welll.. that update wasn't very usefull ;P Apart from the force_spawn.

 

Also, I had a BMX spawn on top off a car before, shouldn't this be impossible?

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Welll.. that update wasn't very usefull ;P Apart from the force_spawn.

 

Also, I had a BMX spawn on top off a car before, shouldn't this be impossible?

Sorry. That's the best I could do. I tried a number of experiments but never found any variation or use for the unknown word or monetary (?) value. I would be very much surprised to learn that either of these fields controlled the random variation of vehicles that spawn some cars with hydraulics. There's a next variation opcode but I don't think it applies to car generators; only the next mission spawn vehicle.

 

The force spawn boolean sets a flag in a byte that also holds a player owned flag, an unknown scm flag, and another flag that I suspect indicates that the vehicle has recently been used. There doesn't appear to be any method to control hydraulics or radio through IPL.

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Sorry. That's the best I could do. I tried a number of experiments but never found any variation or use for the unknown word or monetary (?) value. I would be very much surprised to learn that either of these fields controlled the random variation of vehicles that spawn some cars with hydraulics. There's a next variation opcode but I don't think it applies to car generators; only the next mission spawn vehicle.

Ah, nevermind I never saw that you already found out the forcespawn on the other page.

However what could be added is that -1 also forces the spawning of the car.

 

Also I'll try to come up with a better and more "mature" list of the sky colors. Though I think I've already posted a better one somewhere. I'll also add the remaining sky colors.

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  • 1 month later...
  • 8 months later...
  • 4 months later...

I have no time for looking thru ten pages of questions I don't understand.

My question is: where do you save the ipls you make, like with the ipl helper?????

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Anywhere under the data folder. I usually keep mine in:

 

DATA\IPL\

 

But as long as you can reference it properly in GTA.DAT it shouldn't matter. If your new IPLs include enex connections then be sure to list it last in GTA.DAT.

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  • 3 years later...
  • 5 years later...

This might be Bump,but..ok,never enough intel

 

I don't know did anyone tried interior reflection to exterior world,Bad news,won't work,that's why Rockstar keep it in interiors :p

 

I know I'm not the only one who dreamed about reflection on roads

-FPS drop

-Black sky

-and messing up map from far away

 

Pictures

 

ZHKFnG7.jpgdcLp8OH.jpgyTsBvqL.jpg

 

Good thing is,for interiors,works excellent

 

Edited by Ezekiel
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  • 3 years later...
Dot Shee lan

Why I can't see yellow marker from this  👇

 

( Don't worry about this value "1503.75, -1069.31, 3518.10" Because of I used tallest Building mod )

 

I want to teleport without interior

 

1541.24, -1081.23, 24.0, 0, 0.5, 2, 8, 1503.75, -1069.31, 3518.10, 270, 0, 260, "MYADD", 0, 12, 0, 24

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1 hour ago, Dot Shee lan said:

Why I can't see yellow marker from this  👇

 

( Don't worry about this value "1503.75, -1069.31, 3518.10" Because of I used tallest Building mod )

 

I want to teleport without interior

 

1541.24, -1081.23, 24.0, 0, 0.5, 2, 8, 1503.75, -1069.31, 3518.10, 270, 0, 260, "MYADD", 0, 12, 0, 24

 

 

 

The teleport must be a PAIR of ENEX
(2 enex lines)

 

read here about ENEX

 

As example, the teleport at skyscaper of Downtown Los Santos:

inside data\maps\LA\LAn2.IPL

enex
1571.24, -1336.67, 15.7288, 0, 3, 3, 8, 1577.24, -1330.67, 15.7288, -46, 0, 70, "SKYLAN2", 0, 2, 0, 24
1548.64, -1364.02, 325.289, 0, 3, 3, 8, 1548.14, -1366.42, 325.289, 90, 0, 66, "SKYLAN2", 0, 2, 0, 24
end


enex
X1, Y1, Z1, EnterAngle, SizeX, SizeY, SizeZ, X2, Y2, Z2, ExitAngle, TargetInterior, Flags, Name, Sky, NumPedsToSpawn, TimeOn, TimeOff
end


X1, Y1, Z1, = coordinates for entrance

X2, Y2, Z2, = coordinates for exit, NOT DESTINATION but exit when coming back

 

DESTINATION coordinates are written in second enex line

 

 

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