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main.scm


MageBlanc

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MageBlanc

sm1 can help me i try to edit main.scm to add more carriage on train (the one who have 2 passenger's cars) named streak.sff in gta3.img

 

i want add between 6 and 8 passenger + the engine

 

only 1 dff for the passenger car but two in game i saw line in main.scm

 

create_carriage_on_train @xx(number of train or adresse) position x(position after the engine)

 

and i want the train are always composed by 6 or 8 passenger car (not by spawning)

 

i have try to edit modify but game crashe now

 

sm1 know very good main.scm can help me plz and thx for all !

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PatrickW
sm1 can help me i try to edit main.scm to add more carriage on train (the one who have 2 passenger's cars) named streak.sff in gta3.img

 

i want add between 6 and 8 passenger + the engine

 

only 1 dff for the passenger car but two in game i saw line in main.scm

 

create_carriage_on_train @xx(number of train or adresse) position x(position after the engine)

 

and i want the train are always composed by 6 or 8 passenger car (not by spawning)

 

i have try to edit modify but game crashe now

 

sm1 know very good main.scm can help me plz and thx for all !

It is very wel possible that the game-engine only supports two carriages per train. This sort of hardcoded limits occur frequently in SCM.

 

The only way to go about it is, to to add one extra carriage at a time, maybe the limit is 4 or 5, who's to tell. But maybe the limit is 2, and you can't get any extra carriages at all.

 

Also you could post the fragment of code, where your changes are, so we can have a look at it, and maybe find another problem in it.

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Quadropheniac90
I think in Truth's mission with the train and the jetpack there are more then two carriages. Dunno for sure, but maybe you should take a look there?
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  • 1 month later...

in the truth mission theres 5 cars i think

heres what ive found

 

 

078A: @59 = create_carriage_on_train @58 position  1 078A: @60 = create_carriage_on_train @58 position  2 078A: @61 = create_carriage_on_train @58 position  3 078A: @62 = create_carriage_on_train @58 position  4 078A: @63 = create_carriage_on_train @58 position  5 

 

 

 

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That code won't work in 'regular time' as it uses local variables outside the range 0-31 (IIRC), which is fine in missions, when you can use up to 1024 locals.

 

It may not also work for another reason, although I cant see why an OpCode would work in a mission and not out.

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