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God Mode


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spaceeinstein

CONVERTED FOR SAN ANDREAS!

 

Created by mainly Brokenfish plus a few others and modified by me for my All In One Mod for Vice City. Converted by spaceeinstein directly from that. This is a script mod that enables you to be like GOD! Well, almost like god. You are bulletproof, explosionproof, damageproof, fireproof, drownproof, everythingproof! If you enter a vehicle, that vehicle will become everythingproof, too. Your vehicle will also be locked unless you hold the HORN button. Press the HORN button to make you car heavy and have upgraded handling. You only die if something instantly kills you; like jumping off a building, get blown by a Rhino while in car, smack a plane into the water, etc. It is SO FUN!

 

Installation for intermediate scripters only. Please download Barton's mission builder using Craig's link.

 

 

004F: create_thread ££LabelCAR:LabelCAR0001: wait  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££LabelCAR0223: set_actor $PLAYER_ACTOR health_to  250035F: set_actor $PLAYER_ACTOR armour_to  25002AB: set_actor $PLAYER_ACTOR immunities  1  1  1  1  100D6: if  000DF:   actor $PLAYER_ACTOR driving004D: jump_if_false ££LabelCAR03C0: $CARD = actor $PLAYER_ACTOR car;0423: car $CARD improve_handling  1.750224: set_car $CARD health_to  32000053F: set_car $CARD tires_vulnerable  002AC: set_car $CARD immunities  1  1  1  1  1020A: set_car $CARD door_status_to  200D6: if  2100E1:   key_pressed  0  188449:   NOT   actor $PLAYER_ACTOR in_a_car004D: jump_if_false ££LabelCAR020A: set_car $CARD door_status_to  100D6: if  084A7: NOT actor $PLAYER_ACTOR driving_boat004D: jump_if_false ££LabelCAR01EC: make_car $CARD very_heavy  10423: car $CARD improve_handling  1.750002: jump ££LabelCAR

 

Known glitches: None!

Edited by spaceeinstein
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  • 2 months later...
  • 6 months later...
GaryRoachSanderson

I know your problem dude. I think you need to find this tool i used to use before called Vice Builder 1.3 , I dont know if they have a San Andreas version yet but all i know is it lets you edit your Main.scm in the data folder. You need to copy and paste all the stuff he wrote up there at the correct places. I dont know if Vice Builder will work with the San Andreas Main.scm file but you can try.

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  • 1 month later...
CONVERTED FOR SAN ANDREAS!

 

Created by mainly Brokenfish plus a few others and modified by me for my All In One Mod for Vice City. Converted by spaceeinstein directly from that. This is a script mod that enables you to be like GOD! Well, almost like god. You are bulletproof, explosionproof, damageproof, fireproof, drownproof, everythingproof! If you enter a vehicle, that vehicle will become everythingproof, too. Your vehicle will also be locked unless you hold the HORN button. Press the HORN button to make you car heavy and have upgraded handling. You only die if something instantly kills you; like jumping off a building, get blown by a Rhino while in car, smack a plane into the water, etc. It is SO FUN!

 

Installation for intermediate scripters only. Please download Barton's mission builder using Craig's link.

 

 

004F: create_thread ££LabelCAR:LabelCAR0001: wait  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££LabelCAR0223: set_actor $PLAYER_ACTOR health_to  250035F: set_actor $PLAYER_ACTOR armour_to  25002AB: set_actor $PLAYER_ACTOR immunities  1  1  1  1  100D6: if  000DF:   actor $PLAYER_ACTOR driving004D: jump_if_false ££LabelCAR03C0: $CARD = actor $PLAYER_ACTOR car;0423: car $CARD improve_handling  1.750224: set_car $CARD health_to  32000053F: set_car $CARD tires_vulnerable  002AC: set_car $CARD immunities  1  1  1  1  1020A: set_car $CARD door_status_to  200D6: if  2100E1:   key_pressed  0  188449:   NOT   actor $PLAYER_ACTOR in_a_car004D: jump_if_false ££LabelCAR020A: set_car $CARD door_status_to  100D6: if  084A7: NOT actor $PLAYER_ACTOR driving_boat004D: jump_if_false ££LabelCAR01EC: make_car $CARD very_heavy  10423: car $CARD improve_handling  1.750002: jump ££LabelCAR

 

Known glitches: None!

it SUCKS mad.gifmad.gifmad.gifmad.gifmad.gifmad.gifmad.gif

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Dear, I think all your frineds and me want to know how do we have to install this kind of scrip as we are not a games coders we just want to play in the GOD Mode. Please tell us after you add this kind of TXT files and you have also add a program name and the link to download it's all ok but how we can play or just tell us what we should do to make the game run on GOD mode. Thanks and best regards to all in this site. Awsan

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  • 3 months later...

I am sorry, but when did a bit of script become a mod? And how can you ignore these forum member's cries for help? Has GTAForums become that snobbish now, that they can't simply stick this into a clean mission script, in the appropriate place, and release it as a decent mod, where it would benefit the most people, instead of the elite group of "intermediate coders"? ph34r.gif

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  • 10 months later...

 

I am sorry, but when did a bit of script become a mod?  And how can you ignore these forum member's cries for help?  Has GTAForums become that snobbish now, that they can't simply stick this into a clean mission script, in the appropriate place, and release it as a decent mod, where it would benefit the most people, instead of the elite group of "intermediate coders"?  ph34r.gif

 

I agree with Amaze on this one. What is the point of joining a modding community if you are going to exclude the majority of poeple here from your own little group? If you know how/where to insert the script, why not tell us? whatsthat.gif

 

All this is done and every day come people and ask the same "how to insert a script into the game"

and why?

because they are not able to think

they are not able to ask them self:

What do i realy want to know and where can i find the info

 

No, its not like start a tool and click on a button

In that case that I write a description but you cant understand,

should I write again a description ?

 

The tool you need is the BW MissionBuilder0.33 or the SannyBuilder

These tools have a readme.txt or help feature, read it.

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I agree with Amaze on this one. What is the point of joining a modding community if you are going to exclude the majority of poeple here from your own little group? If you know how/where to insert the script, why not tell us? whatsthat.gif

We are not excludiong anyone. Because if you can use 5 minutes of your time you will see in the tutorial section how to put a simple code in your SCM. If you want everything done then do yourself. We do this so you can understand how it works, and so you can make your own better or not. But you dont understand the point. You just want everything done, and we are like you. simple people that likes GTA.

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  • 8 months later...

Here, i did it:

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}                        //-------------MAIN---------------thread 'GODMODE'   :LabelCAR0001: wait  0 ms00D6: if0256:   player $PLAYER_CHAR defined004D: jump_if_false @LabelCAR0223: set_actor $PLAYER_ACTOR health_to  250035F: set_actor $PLAYER_ACTOR armour_to  25002AB: set_actor $PLAYER_ACTOR immunities  1  1  1  1  100D6: if 00DF:   actor $PLAYER_ACTOR driving004D: jump_if_false @LabelCAR03C0: $CARD = actor $PLAYER_ACTOR car//0423: car $CARD improve_handling  1.750224: set_car $CARD health_to  32000053F: set_car $CARD tires_vulnerable  002AC: set_car $CARD immunities  1  1  1  1  1020A: set_car $CARD door_status_to  200D6: if  and00E1:   key_pressed  0  188449:   NOT   actor $PLAYER_ACTOR in_a_car004D: jump_if_false @LabelCAR020A: set_car $CARD door_status_to  100D6: if84A7: NOT actor $PLAYER_ACTOR driving_boat004D: jump_if_false @LabelCAR01EC: make_car $CARD very_heavy  10423: car $CARD improve_handling  1.750002: jump @LabelCAR

 

 

or this, its the same:

 

 

:CARGOD_11wait 0 if   Player.Defined($PLAYER_CHAR)jf @CARGOD_11 Actor.Health($PLAYER_ACTOR) = 250Actor.Armour($PLAYER_ACTOR) = 250Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)if   Actor.Driving($PLAYER_ACTOR)jf @CARGOD_11 03C0: $CARD = actor $PLAYER_ACTOR car Car.Health($CARD) = 32000053F: set_car $CARD tires_vulnerability 0 Car.SetImmunities($CARD, 1, 1, 1, 1, 1)Car.DoorStatus($CARD) = 2if and00E1:   player 0 pressed_key 18 8449:   not actor $PLAYER_ACTOR in_a_car jf @CARGOD_11 Car.DoorStatus($CARD) = 1if 84A7:   not actor $PLAYER_ACTOR driving_boat jf @CARGOD_11 01EC: make_car $CARD very_heavy 1 0423: set_car $CARD improved_handling_to 1.75 // (float) jump @CARGOD_11 

 

 

 

Compile a *.cs and play.

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  • 1 month later...

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