Moto Posted June 29, 2005 Share Posted June 29, 2005 (edited) Renderbitching Computer tower is an old model, made the scene and the monitor quick, and rendered with brazil r/s. Sorry about the relative low quality of the render and the lighting, but like I said, this was fast. I'm rendering a better version overnight. By the way, if you have any wood textures, PLEASE IN THE NAME OF GOD GIVE THEM TO ME. Thank you. EDIT: Oh, and, I made this little thing in about 10 minutes. Edited June 29, 2005 by Moto Link to comment https://gtaforums.com/topic/200452-renderbitching/ Share on other sites More sharing options...
Opius Posted June 29, 2005 Share Posted June 29, 2005 I don't think I've ever asked, but how do you actually model these? Normal poly models, or something like NURMS? But, of course, the end result is brilliant. Overall the scene looks too dark, though I imagine it's hard to a lot of range out of a scene lit by a window. Maybe try to balance it with a second light on the ceiling? Link to comment https://gtaforums.com/topic/200452-renderbitching/?do=findComment&comment=2945746 Share on other sites More sharing options...
Octember Posted June 29, 2005 Share Posted June 29, 2005 I don't think I've ever asked, but how do you actually model these? Normal poly models, or something like NURMS? But, of course, the end result is brilliant. Overall the scene looks too dark, though I imagine it's hard to a lot of range out of a scene lit by a window. Maybe try to balance it with a second light on the ceiling? i usually start with a box with like 30 segments/polys. it can be easy if you get the hang of it. anyways... nice work as always, but this isn't my favorite of yours, gotta add more light like opius said. there's also just something about that monitor that i don't like. still awesome. Link to comment https://gtaforums.com/topic/200452-renderbitching/?do=findComment&comment=2945752 Share on other sites More sharing options...
Opius Posted June 29, 2005 Share Posted June 29, 2005 i usually start with a box with like 30 segments/polys.it can be easy if you get the hang of it. Dude, I know how to model myself. I was wondering how Moto did it. Link to comment https://gtaforums.com/topic/200452-renderbitching/?do=findComment&comment=2945773 Share on other sites More sharing options...
Octember Posted June 29, 2005 Share Posted June 29, 2005 i usually start with a box with like 30 segments/polys.it can be easy if you get the hang of it. Dude, I know how to model myself. I was wondering how Moto did it. *whistles* looks like he did a bunch of boxes.... one with the corner rounded off... bah, i can't guess his 'mysterious' ways. Link to comment https://gtaforums.com/topic/200452-renderbitching/?do=findComment&comment=2945794 Share on other sites More sharing options...
LuigiBrotha Posted June 29, 2005 Share Posted June 29, 2005 anyways... nice work as always, but this isn't my favorite of yours, gotta add more light like opius said. there's also just something about that monitor that i don't like. Seems to me that it is because he used something to fill up the screen which was line-like. You can see a few lines in the black part of the monitor ... Other then that it looks good. Link to comment https://gtaforums.com/topic/200452-renderbitching/?do=findComment&comment=2946058 Share on other sites More sharing options...
PixelMatic Posted June 29, 2005 Share Posted June 29, 2005 I am in awe, you are clearly great at 3D work. I could only wish I got as good, however one step at a time.. Step 1.. Get a 3D Graphics Program. Link to comment https://gtaforums.com/topic/200452-renderbitching/?do=findComment&comment=2946235 Share on other sites More sharing options...
Moto Posted June 29, 2005 Author Share Posted June 29, 2005 (edited) Higher quality, a little bit brighter. I got another one going with a skylight as well as the window light, should make it alot brighter. Edit: Opius, this is ALOT of objects. Mostly modified cubes, the frame itself is one. But I don't do the standard make a cube with divisions and work off of that, I use just a 1x1 division cube and extrude and make whatever divisions I want in editable poly/mesh. I also use booleans alot to make things quicker and easier, but make sure the boolean is the last step in your modelling hierarchy, because if you do it first you have alot of problems ahead of you. Edited June 29, 2005 by Moto Link to comment https://gtaforums.com/topic/200452-renderbitching/?do=findComment&comment=2946953 Share on other sites More sharing options...
anuj Posted June 29, 2005 Share Posted June 29, 2005 Word, I find that the best way to model objects like guns and anything with a lot of complex parts coming off. Box modeling is fun and all, but unless I'm shooting for certain polycount I'd rather use a bunch of modified primitives, group them (if I'm just doing a clay render) or boolean them if I need one object (for unwrapping and such). mofo - Eddie is leet. I even like it better than the computer. Link to comment https://gtaforums.com/topic/200452-renderbitching/?do=findComment&comment=2947106 Share on other sites More sharing options...
-GRAVITY2- Posted July 2, 2005 Share Posted July 2, 2005 Never noticed this before. Looks pretty good. I think i rember you posting that tower aw long time ago. But anyways the lighting is better in the second one. Seems to me that it is because he used something to fill up the screen which was line-like. You can see a few lines in the black part of the monitor ... Other then that it looks good. Do you have any idea what we are talking about? Link to comment https://gtaforums.com/topic/200452-renderbitching/?do=findComment&comment=2955898 Share on other sites More sharing options...
Octember Posted July 2, 2005 Share Posted July 2, 2005 i was also thinking of easier ways of making simple towers and so what with 3d exports from sketchup... i made a simple tower from sketch up.. i found that the easiest way. then you just model simple poly modeling onto your tower and voila. it's my way... found it simplest. Link to comment https://gtaforums.com/topic/200452-renderbitching/?do=findComment&comment=2955986 Share on other sites More sharing options...
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