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Editing Ingame Textures


chris82
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Chris82's San Andreas Texturing Tutorial (UPDATED)

(For Textures other then skins)

 

 

Hi, I'm Chris82, and I love modding GTA games. There

are some great tools out right now and they allow you to insert

your own textures into game. If you are completely new to GTA modding

and have no clue what you are doing, see below for a big

explanation on what my terminology is for this. This tutorial

will explain every detail on how to mod texture files.

 

 

 

A n00bs introduction:

 

If you are new to Modding, let me break down how things work.

First of all, when you install any 3D GTA game on your PC,

it is installed in a folder. That folder contains many folders and files,

all of which make up your game. When I say texturing, I really mean

the pictures, roads, signs, buildings, cars, etc... And by that, I really

don't mean the actual 3D object, but I mean the stuff on it. Like the rust,

the color of a light, what a sign says on a building, etc... All of the

models in GTA have textures, but not all textures have models. For example,

a 3D TV set in CJ's house is a model and texture, but the clouds high up in

the sky are just textures. To make these textures, R* either had to go into

the real world and take pictures of something for a texture, or make a texture

in a graphics program, or do both for one texture. Because textures are

so easy to create, anyone with enough skill and creativity can do it. Now, on to the tutorial!

 

 

The computer you'll need:

 

At least a 1GHz Celeron Processor (To run GTA games and run GFX applications)

At least 384 MB of RAM (Again to run GTA games and GFX apps)

At least a 64 Video Card (If your processor is under 1.8 GHz)

A least 8 GB of hard drive space (7 GB for San Andreas, 1 GB for your mod files)

 

 

The Tools you'll need:

 

Digital Camera (Optional)

Scanner (Optional)

Paper & Pen (For early sketches of work)

Internet Connection (Duh)

San Andreas (DUH!!!!)

MS Paint

Photoshop or Paint Shop Pro (Optional, but these really help and are needed in some areas)

Creativity

Time

IMG Tool 2.0

TXD Workshop 3.5+

 

 

Ok, let's get started. First, you'll need to find the texture you want to mod. If you know

the texture in game (the silver TV for example) then you're halfway there. Now you just need to find

the texture in the games files. *NEW SECTION ADDED for help on finding txd files in gta3.img, see below* Navigate to your San Andreas install (Usually C:/Program Files/Rockstar Games/

GTA San Andreas) and right-click the models folder, then click properties. Uncheck the box that says "Read Only"

and then click ok. Your properties window should have looked like this is you did it right:

 

user posted image

 

Now, open up IMG Tool 2.0 and in that program, open up either gta3.img or gta_int.img in your SanAn data folder.

If your texture is in an interior, a safe house for example, you want gta_int.img. If it's anything else (besides

clothes, for clothes, see oshi's tut) then you want gta3.img. Wait until they open and then you'll have a bunch

of stuff show up in IMG Tool 2.0. Now the hard part, you need to find the textures you want in this enormous file.

This is why you need time. Let's say you opened up gta_int and want to put something on one of CJ's TV's.

Click find in IMG Tool and type in "cj_tv.txd" without the quotes. After it is highlighted, right click it then

click extract. Extract to a folder you'll remember, like MyTXDs for example. Then open up TXD Workshop but DON'T

close IMG Tool. Open the TXD you just extracted in TXD Workshop. A bunch of pictures (textures) should come up.

There are many TV's in the game so pick the one you want. I wanted the silver one so I picked it. Once you have the

one you want, click it once then click extract. If you have Photoshop or Paint Shop Pro, extract it as a .TGA.

If you only have Paint, extract as a .bmp:

 

user posted image

 

Extract it in the same folder as your TXDs for quickness. Open up your

new file in your graphics program and edit as you see fit. If you're using Photoshop or Paint Shop Pro, after you edit

as you want, merge all layers. In Photoshop to do this, click Layers and then click MERGE VISIBLE. After

all your layers are merged into one, click file then click Save, not save as. The file should save without any further

crap from your graphics program. As for you paint users, after you edit your file, just click File>Save.

 

After your file is edited, you want to see it in game, right? Ok, well, bring back TXD Workshop with your TXD

still open. Select the file you edited and click Import. Double-click the file you edited and it should now be a part

of the TXD. If the file you are editing has an alpha, you must export, edit, and import that as fit too.

Now, click Save TXD, and that's it. Go back to IMG Tool 2.0. The TXD file you extracted should still be selected.

Click Replace and double-click your file. You don't have to rebuild the archive. Fire up SA and have a look at your

new texture. That's all there is to it.

 

Before: user posted image

 

After: user posted image

 

 

Textures from the Internet/Your Camera:

 

You may want to use a real life picture you've taken or found on the web as a texture in SA. It's easy.

Open up your real texture in MS Paint. All textures in SA are a given size. 128x128. 256x256. 64x64 and combinations of those.

In TXD Workshop, get the size of the texture you're replacing. In Paint, click Image, then click attributes.

Make the image the correct size. Be careful, as it will cut off to the upper left of the image. To resize the whole

image for a texture, select the "select" tool (the dotted box icon) and draw a box around the whole image. Then resize.

Save the pic as a 24-Bit .bmp and make sure it shares the name of the texture file. Not the same name as the

.TXD itself, but the file inside the TXD you are replacing. Import and put into the IMG file just as with homemade

textures described above.

 

That's it. That's all it takes to make San Andreas a state of your own. Did I miss anything? Want me to put something in?

Comments are welcome. Please give comments. Thanks, and I hope this tutorial helped you.

 

NEW: How to find the texture you want to mod:

Until recently with SA, you had to guess and check the name of the txd file you needed to mod. Well no longer! Thanks to Steve-m's map tool you can use this to find what txd file you need. To use Steve-m's tool, download it, extract to your desktop, then open notepad. Type your Sa directory (usually C:/Program Files/Rockstar Games/GTA San Andreas) on the first line. Save to the desktop and name the file "Games.cfg" Open the map tool and press F1. After it loads, navigate to the area of SA where the texture you want to mod is (interiors not impletemented in maptool yet). Once you find the sign or whatever it is you want to TXD mod, zoom really close to it and right click the object a couple times. The maptool will tell you at the top the name of the txd file you need to mod. Now just follow the steps above.

 

 

 

Q&A:

 

Q: When I try to save something in TXD Workshop, I get a stream read error.

A: You either don't have version 3.5 or above, or you used a .bmp in Photoshop or didn't save the right size

 

Q: IMG Tool Doesn't open the IMG files

A: You need IMG Tool 2.0

 

Q: The texture saves right in TXD Workshop, but when I close TXD Workshop, I get an error

A: That's ok, I don't know what causes this error, but it doesn't affect the txds you made

 

Q: Your tuts suck, will you kindly go die?

A: No, will you kindly go screw yourself? If you don't like my tutorial, don't read it, I never forced you to.

 

Q: I edited the TXD and saved and everything, but when I look in game, the texture hasn't changed. What gives?

A: You edited the wrong TXD. If it didn't save right in the image, the game would freeze.

 

Q: How do I know which format to export to?

A: Photoshop or Paint Shop Pro: Export as TGA

MS Paint: Export as BMP

 

For: GTA Projects, The GTA Place, GTA Forums

 

 

 

© Copyleft 2005 Chris82-Some Rights Reserved. You may not use this tut on your site.

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Nice tutorial. It's very helpful to n00b's who want to get into texturing it explains it in good detail. cookie.gif

user posted image
user posted image
R.I.P. Chi Shingi Meiyo

 

21/09/2005 - 07/03/2007

Andolini Mafia Family

 

16/08/2008 - Current

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Thank you for this. I can now change heaps of textures from the gps map to the burger shot restaurant. Well done.

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TheRealMakaveli

very well, easy to understand, 10/10 this tutorial will make me famous with my textures someday **tear**

 

i'd like to thank all the little people who- lol nah anyways nice tut.

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Thank all of you. I tried, and to simplify the exporting portion of the tut so it's even easier to understand:

Exporting:

Photoshop, Paint Shop Pro: Export as TGA

MS Paint: Export as BMP

 

 

 

 

 

smile.gif -Chris82

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SuperTongue

Thanks for the great intro to textures, I'm a newb to GTA modding, but I modded the silver TV just like you but I'm not too sure which safe house it's in.

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  • 2 weeks later...
  • 3 weeks later...

Very gooooooood tutorial !

Where to find Steve-m's map tool?

I only found Map Viewer on his site.

Is that what i need?

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  • 1 year later...
Chris82's San Andreas Texturing Tutorial (UPDATED)

(For Textures other then skins)

 

 

Hi, I'm Chris82, and I love modding GTA games. There

are some great tools out right now and they allow you to insert

your own textures into game. If you are completely new to GTA modding

and have no clue what you are doing, see below for a big

explanation on what my terminology is for this. This tutorial

will explain every detail on how to mod texture files.

 

 

 

A n00bs introduction:

 

If you are new to Modding, let me break down how things work.

First of all, when you install any 3D GTA game on your PC,

it is installed in a folder. That folder contains many folders and files,

all of which make up your game. When I say texturing, I really mean

the pictures, roads, signs, buildings, cars, etc... And by that, I really

don't mean the actual 3D object, but I mean the stuff on it. Like the rust,

the color of a light, what a sign says on a building, etc... All of the

models in GTA have textures, but not all textures have models. For example,

a 3D TV set in CJ's house is a model and texture, but the clouds high up in

the sky are just textures. To make these textures, R* either had to go into

the real world and take pictures of something for a texture, or make a texture

in a graphics program, or do both for one texture. Because textures are

so easy to create, anyone with enough skill and creativity can do it. Now, on to the tutorial!

 

 

The computer you'll need:

 

At least a 1GHz Celeron Processor (To run GTA games and run GFX applications)

At least 384 MB of RAM (Again to run GTA games and GFX apps)

At least a 64 Video Card (If your processor is under 1.8 GHz)

A least 8 GB of hard drive space (7 GB for San Andreas, 1 GB for your mod files)

 

 

The Tools you'll need:

 

Digital Camera (Optional)

Scanner (Optional)

Paper & Pen (For early sketches of work)

Internet Connection (Duh)

San Andreas (DUH!!!!)

MS Paint

Photoshop or Paint Shop Pro (Optional, but these really help and are needed in some areas)

Creativity

Time

IMG Tool 2.0

TXD Workshop 3.5+

 

 

Ok, let's get started. First, you'll need to find the texture you want to mod. If you know

the texture in game (the silver TV for example) then you're halfway there. Now you just need to find

the texture in the games files. *NEW SECTION ADDED for help on finding txd files in gta3.img, see below* Navigate to your San Andreas install (Usually C:/Program Files/Rockstar Games/

GTA San Andreas) and right-click the models folder, then click properties. Uncheck the box that says "Read Only"

and then click ok. Your properties window should have looked like this is you did it right:

 

user posted image

 

Now, open up IMG Tool 2.0 and in that program, open up either gta3.img or gta_int.img in your SanAn data folder.

If your texture is in an interior, a safe house for example, you want gta_int.img. If it's anything else (besides

clothes, for clothes, see oshi's tut) then you want gta3.img. Wait until they open and then you'll have a bunch

of stuff show up in IMG Tool 2.0. Now the hard part, you need to find the textures you want in this enormous file.

This is why you need time. Let's say you opened up gta_int and want to put something on one of CJ's TV's.

Click find in IMG Tool and type in "cj_tv.txd" without the quotes. After it is highlighted, right click it then

click extract. Extract to a folder you'll remember, like MyTXDs for example. Then open up TXD Workshop but DON'T

close IMG Tool. Open the TXD you just extracted in TXD Workshop. A bunch of pictures (textures) should come up.

There are many TV's in the game so pick the one you want. I wanted the silver one so I picked it. Once you have the

one you want, click it once then click extract. If you have Photoshop or Paint Shop Pro, extract it as a .TGA.

If you only have Paint, extract as a .bmp:

 

user posted image

 

Extract it in the same folder as your TXDs for quickness. Open up your

new file in your graphics program and edit as you see fit. If you're using Photoshop or Paint Shop Pro, after you edit

as you want, merge all layers. In Photoshop to do this, click Layers and then click MERGE VISIBLE. After

all your layers are merged into one, click file then click Save, not save as. The file should save without any further

crap from your graphics program. As for you paint users, after you edit your file, just click File>Save.

 

After your file is edited, you want to see it in game, right? Ok, well, bring back TXD Workshop with your TXD

still open. Select the file you edited and click Import. Double-click the file you edited and it should now be a part

of the TXD. If the file you are editing has an alpha, you must export, edit, and import that as fit too.

Now, click Save TXD, and that's it. Go back to IMG Tool 2.0. The TXD file you extracted should still be selected.

Click Replace and double-click your file. You don't have to rebuild the archive. Fire up SA and have a look at your

new texture. That's all there is to it.

 

Before: user posted image

 

After: user posted image

 

 

Textures from the Internet/Your Camera:

 

You may want to use a real life picture you've taken or found on the web as a texture in SA. It's easy.

Open up your real texture in MS Paint. All textures in SA are a given size. 128x128. 256x256. 64x64 and combinations of those.

In TXD Workshop, get the size of the texture you're replacing. In Paint, click Image, then click attributes.

Make the image the correct size. Be careful, as it will cut off to the upper left of the image. To resize the whole

image for a texture, select the "select" tool (the dotted box icon) and draw a box around the whole image. Then resize.

Save the pic as a 24-Bit .bmp and make sure it shares the name of the texture file. Not the same name as the

.TXD itself, but the file inside the TXD you are replacing. Import and put into the IMG file just as with homemade

textures described above.

 

That's it. That's all it takes to make San Andreas a state of your own. Did I miss anything? Want me to put something in?

Comments are welcome. Please give comments. Thanks, and I hope this tutorial helped you.

 

NEW: How to find the texture you want to mod:

Until recently with SA, you had to guess and check the name of the txd file you needed to mod. Well no longer! Thanks to Steve-m's map tool you can use this to find what txd file you need. To use Steve-m's tool, download it, extract to your desktop, then open notepad. Type your Sa directory (usually C:/Program Files/Rockstar Games/GTA San Andreas) on the first line. Save to the desktop and name the file "Games.cfg" Open the map tool and press F1. After it loads, navigate to the area of SA where the texture you want to mod is (interiors not impletemented in maptool yet). Once you find the sign or whatever it is you want to TXD mod, zoom really close to it and right click the object a couple times. The maptool will tell you at the top the name of the txd file you need to mod. Now just follow the steps above.

 

 

 

Q&A:

 

Q: When I try to save something in TXD Workshop, I get a stream read error.

A: You either don't have version 3.5 or above, or you used a .bmp in Photoshop or didn't save the right size

 

Q: IMG Tool Doesn't open the IMG files

A: You need IMG Tool 2.0

 

Q: The texture saves right in TXD Workshop, but when I close TXD Workshop, I get an error

A: That's ok, I don't know what causes this error, but it doesn't affect the txds you made

 

Q: Your tuts suck, will you kindly go die?

A: No, will you kindly go screw yourself? If you don't like my tutorial, don't read it, I never forced you to.

 

Q: I edited the TXD and saved and everything, but when I look in game, the texture hasn't changed. What gives?

A: You edited the wrong TXD. If it didn't save right in the image, the game would freeze.

 

Q: How do I know which format to export to?

A: Photoshop or Paint Shop Pro: Export as TGA

MS Paint: Export as BMP

 

For: GTA Projects, The GTA Place, GTA Forums

 

 

 

© Copyleft 2005 Chris82-Some Rights Reserved. You may not use this tut on your site.

nice tut!

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  • 9 months later...
warrior_juggalo

Hey, I am just learning how to do this sh*t, I try to do this on the break away billboard, Everything is done right, I follow your guide perfectly.

This is the image i'm trying to put in. user posted image

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Daalyman05

This is a different size then the other one you want in the game.

 

Nah it's never a problem if you ask for help, just remember to edit your

post, then post another so close together, cause here they think

that your spamming.

 

All i know is that it should update on edited post so the person knows

you have responded to it, rather then to post again.

 

So your running sa in vista os?

Edited by Daalyman05
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warrior_juggalo

Yeah, Thats the size of the breakaway billboard, I think i figured out why that one did not work, Cause it has a hole in the middle of it i think, I'm don't have the modding experiance for that as of yet, I'm going to work out how to do normal billboards now, Over the next couple of weeks i'm going to get that down than i will move onto learning something else, Something a little more difficalte.

 

If i every ask for to much help or am posting to much, Just tell me and i'll chill, I always get paranoied that i'm spaming.

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  • 5 months later...

Great tutorial man! I have one question.... is it possible to add .gif files so photo on the bilboard could be animated? If no , is there ant way to do so?

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  • 1 year later...
  • 7 months later...

This is a bump and i apologise for that but i'd like to show you what you can create, but the only bad thing is it mirrors itself sad.gif

 

user posted image

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that gave me an idea we could do that and make it a real tv by using UVW Animation!

Yeah, it would be pretty cool. I deccided to put Manhunt based textures all over (in pictures frames, TV's etc) because well erm... James Earl Cash is the best Rockstar character created blush.gif

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  • 2 weeks later...
projectfear22

i need to replace a ped whats the name of the dealer with BROWN CLOTHES(not the dealer in white clothes) ped? please help

i want to change that pedestrian because i have victor vance in dealer clothes for san andreas but i dont know the name of the dealer file please help me. Here is one picture of the skin i replaced it with fam2.dff and fam2.txd but i want to replace with the real dealer ped.

 

http://www.xfire.com/profile/projectfear22.../?view#95328640

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Nice description by photos.. Seems very interesting and now I can textures.

Is that what i need for making more impressive.. It feel so good that we don't have to rebuild the archive.

I tried it before but never worked and now I will try again and i am sure it will work greatly.

 

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  • 3 weeks later...
united_we_ride

I Know that this is old but i'm new and new to modding GTA and i'd like some help with

texturing/skinning, i've edited the white tshirt in Binco to have some logos on it that i want but CJ's arms

and neck have become black and i cant fix it. Can someone please help me with this issue?

 

user posted image

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united_we_ride

Nevermind, was having a dumb moment, got it now. Thanks for this Tut

 

oops should of used the Edit button

Edited by united_we_ride
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  • 4 months later...
silentsharklol

sorry for bumping this but i had to thank this guy, not doing so would be wrong, now i have my own pics in sa!

 

Anyway, thanks!

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  • 1 month later...
  • 1 year later...
Chris82's San Andreas Texturing Tutorial (UPDATED)

(For Textures other then skins)

 

 

Hi, I'm Chris82, and I love modding GTA games. There

are some great tools out right now and they allow you to insert

your own textures into game. If you are completely new to GTA modding

and have no clue what you are doing, see below for a big

explanation on what my terminology is for this. This tutorial

will explain every detail on how to mod texture files.

 

 

 

A n00bs introduction:

 

If you are new to Modding, let me break down how things work.

First of all, when you install any 3D GTA game on your PC,

it is installed in a folder. That folder contains many folders and files,

all of which make up your game. When I say texturing, I really mean

the pictures, roads, signs, buildings, cars, etc... And by that, I really

don't mean the actual 3D object, but I mean the stuff on it. Like the rust,

the color of a light, what a sign says on a building, etc... All of the

models in GTA have textures, but not all textures have models. For example,

a 3D TV set in CJ's house is a model and texture, but the clouds high up in

the sky are just textures. To make these textures, R* either had to go into

the real world and take pictures of something for a texture, or make a texture

in a graphics program, or do both for one texture. Because textures are

so easy to create, anyone with enough skill and creativity can do it. Now, on to the tutorial!

 

 

The computer you'll need:

 

At least a 1GHz Celeron Processor (To run GTA games and run GFX applications)

At least 384 MB of RAM (Again to run GTA games and GFX apps)

At least a 64 Video Card (If your processor is under 1.8 GHz)

A least 8 GB of hard drive space (7 GB for San Andreas, 1 GB for your mod files)

 

 

The Tools you'll need:

 

Digital Camera (Optional)

Scanner (Optional)

Paper & Pen (For early sketches of work)

Internet Connection (Duh)

San Andreas (DUH!!!!)

MS Paint

Photoshop or Paint Shop Pro (Optional, but these really help and are needed in some areas)

Creativity

Time

IMG Tool 2.0

TXD Workshop 3.5+

 

 

Ok, let's get started. First, you'll need to find the texture you want to mod. If you know

the texture in game (the silver TV for example) then you're halfway there. Now you just need to find

the texture in the games files. *NEW SECTION ADDED for help on finding txd files in gta3.img, see below* Navigate to your San Andreas install (Usually C:/Program Files/Rockstar Games/

GTA San Andreas) and right-click the models folder, then click properties. Uncheck the box that says "Read Only"

and then click ok. Your properties window should have looked like this is you did it right:

 

user posted image

 

Now, open up IMG Tool 2.0 and in that program, open up either gta3.img or gta_int.img in your SanAn data folder.

If your texture is in an interior, a safe house for example, you want gta_int.img. If it's anything else (besides

clothes, for clothes, see oshi's tut) then you want gta3.img. Wait until they open and then you'll have a bunch

of stuff show up in IMG Tool 2.0. Now the hard part, you need to find the textures you want in this enormous file.

This is why you need time. Let's say you opened up gta_int and want to put something on one of CJ's TV's.

Click find in IMG Tool and type in "cj_tv.txd" without the quotes. After it is highlighted, right click it then

click extract. Extract to a folder you'll remember, like MyTXDs for example. Then open up TXD Workshop but DON'T

close IMG Tool. Open the TXD you just extracted in TXD Workshop. A bunch of pictures (textures) should come up.

There are many TV's in the game so pick the one you want. I wanted the silver one so I picked it. Once you have the

one you want, click it once then click extract. If you have Photoshop or Paint Shop Pro, extract it as a .TGA.

If you only have Paint, extract as a .bmp:

 

user posted image

 

Extract it in the same folder as your TXDs for quickness. Open up your

new file in your graphics program and edit as you see fit. If you're using Photoshop or Paint Shop Pro, after you edit

as you want, merge all layers. In Photoshop to do this, click Layers and then click MERGE VISIBLE. After

all your layers are merged into one, click file then click Save, not save as. The file should save without any further

crap from your graphics program. As for you paint users, after you edit your file, just click File>Save.

 

After your file is edited, you want to see it in game, right? Ok, well, bring back TXD Workshop with your TXD

still open. Select the file you edited and click Import. Double-click the file you edited and it should now be a part

of the TXD. If the file you are editing has an alpha, you must export, edit, and import that as fit too.

Now, click Save TXD, and that's it. Go back to IMG Tool 2.0. The TXD file you extracted should still be selected.

Click Replace and double-click your file. You don't have to rebuild the archive. Fire up SA and have a look at your

new texture. That's all there is to it.

 

Before: user posted image

 

After: user posted image

 

 

Textures from the Internet/Your Camera:

 

You may want to use a real life picture you've taken or found on the web as a texture in SA. It's easy.

Open up your real texture in MS Paint. All textures in SA are a given size. 128x128. 256x256. 64x64 and combinations of those.

In TXD Workshop, get the size of the texture you're replacing. In Paint, click Image, then click attributes.

Make the image the correct size. Be careful, as it will cut off to the upper left of the image. To resize the whole

image for a texture, select the "select" tool (the dotted box icon) and draw a box around the whole image. Then resize.

Save the pic as a 24-Bit .bmp and make sure it shares the name of the texture file. Not the same name as the

.TXD itself, but the file inside the TXD you are replacing. Import and put into the IMG file just as with homemade

textures described above.

 

That's it. That's all it takes to make San Andreas a state of your own. Did I miss anything? Want me to put something in?

Comments are welcome. Please give comments. Thanks, and I hope this tutorial helped you.

 

NEW: How to find the texture you want to mod:

Until recently with SA, you had to guess and check the name of the txd file you needed to mod. Well no longer! Thanks to Steve-m's map tool you can use this to find what txd file you need. To use Steve-m's tool, download it, extract to your desktop, then open notepad. Type your Sa directory (usually C:/Program Files/Rockstar Games/GTA San Andreas) on the first line. Save to the desktop and name the file "Games.cfg" Open the map tool and press F1. After it loads, navigate to the area of SA where the texture you want to mod is (interiors not impletemented in maptool yet). Once you find the sign or whatever it is you want to TXD mod, zoom really close to it and right click the object a couple times. The maptool will tell you at the top the name of the txd file you need to mod. Now just follow the steps above.

 

 

 

Q&A:

 

Q: When I try to save something in TXD Workshop, I get a stream read error.

A: You either don't have version 3.5 or above, or you used a .bmp in Photoshop or didn't save the right size

 

Q: IMG Tool Doesn't open the IMG files

A: You need IMG Tool 2.0

 

Q: The texture saves right in TXD Workshop, but when I close TXD Workshop, I get an error

A: That's ok, I don't know what causes this error, but it doesn't affect the txds you made

 

Q: Your tuts suck, will you kindly go die?

A: No, will you kindly go screw yourself? If you don't like my tutorial, don't read it, I never forced you to.

 

Q: I edited the TXD and saved and everything, but when I look in game, the texture hasn't changed. What gives?

A: You edited the wrong TXD. If it didn't save right in the image, the game would freeze.

 

Q: How do I know which format to export to?

A: Photoshop or Paint Shop Pro: Export as TGA

MS Paint: Export as BMP

 

For: GTA Projects, The GTA Place, GTA Forums

 

 

 

© Copyleft 2005 Chris82-Some Rights Reserved. You may not use this tut on your site.

Hello Chris Nice Tut But i got a huge question !!!! i want to Re skin the Interior of burger Shot and how can i find it ? if you could help me out I would be great full here are some cool skins i made in the Last Month !!! cool.gif

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

I hope you all like my cool skin's !

 

 

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  • 2 months later...
giannis196

did anyone else knows any program that you can take the txd file and draw it without use txd workshop? i need a good program like adobe Photoshop to draw the txd without use the txd workshop

is this possible?

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