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Few bugs I've seen on the PC version:


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Couple of bugs I've noticed:

 

Replay is totally broken in the driving school in san fiero - I hit F1 to take a look at how I'd done before the end of the test countdown and the game locked up completly - I had to end the program from task manager.

 

Also in driving school - I kept failing the doughnut test because of an error with the keyboard repeat processing. (The car would move immediately before I pressed a key after my first attempt and cj would run in a random directon for a few seconds if I exited tha challenge) - I fixed this by truning my key repeat speed and sensitvity down in the keyboard windows control panel applet.

 

Occasionally my ati 9600 card locks up, inititally I'd get a dialog box from the driver telling me the VPU recover feature had reset the card and that I could continue. The game would then crash. The VPU recover dialog box has a checkbox that allow you to tell the driver to simply reset the card when it locks up and NOT display the info dialog telling you what it has done. When I have the driver set to just reset the card this way then the game recovers and I can continue (the screen goes black for a couple of seconds and then everything is back to normal).

 

Occasionally the game will simply crash back to the desktop without warning - this has only happened a couple of times and I think it is a separate issue from the graphics card lockups.

 

I've not noticed any other major bugs - apart from the controls - why on earth does the camera not follow you around automatically when driving?!? I've found the only way to drive fast without crashing is in first person mode but then I miss out on a lot of the cool scenery/surroundings.

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when you said you had a problem with the 360 thing, was it an error with Windows' "Key Caps"? I had the same problem, all you have to do is disable it completely. It triggers every time you press a key several times in a row, or hold it down for awhile or something. It's really annoying.

 

when you said you had a problem with the 360 thing, was it an error with Windows' "Key Caps"?

Do you mean the "stickykeys" accessibilty app? If so I don't think it was that, I switched it off a while ago. This is more like there's an error with with the keyboard buffer handling. A keypress keeps being sent even after I release the key if I've held it down for a certain time. Means I immediately move at the start of the challenge or CJ runs in the direction that key controls if I exit.

Edited by gbdrbob

it could be a memory issue, too....does it happen after playing for a long time, or right after starting the computer up?

 

I used to manually configure my virtual memory, but I set it back to "let the PC handle memory config" and alot of the problems I had are gone.

it could be a memory issue, too....does it happen after playing for a long time, or right after starting the computer up?

My virtual memory has always been set to automatic. Since my last post I've also has this happen with the toy helicopter inthe final "zero" mission. It can get stuck moving in one direction for severa seconds even after I release the key.

 

If you hold a key down for a long time in a normal windows program the keyboard buffer will fill up as the key presses are sent faster than the app displays them and key will keep on being displayed after you release the key until the buffer is empty. This is correct behaviour for a word processor but obviously completely wrong for a game like GTA! Has anyone else seen this?

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