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cns

SA - Back to reality

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Darecki

I think so..

Anyway, Midnightz, when B2R 4.0 will be released? Thereabout..

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ProjectOrigin
I like it

 

GREAT!!!! icon14.gif

Are you talking about my ideas?

Yeah, why??

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raduban
I like it

 

GREAT!!!! icon14.gif

Are you talking about my ideas?

Yeah, why??

I was just wondering if you was talking about the mod or my ideas, sigh.gif

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KataRedBull2008

 

Can someone convert this code for tirefix for cleo ?

 

 

:TIREFIX03A4: name_thread 'TIREFIX' 0006: [email protected] = 0 // integer values 008A: $TIRECAR = [email protected] // integer values and handles :TIREFIX_100001: wait 0 ms 00D6: if AND0256: player $PLAYER_CHAR defined 0038: $ONMISSION == 0 // integer values 00DF: actor $PLAYER_ACTOR driving84A7: not actor $PLAYER_ACTOR driving_boat 84C8: not actor $PLAYER_ACTOR driving_flying_vehicle 004D: jump_if_false @TIREFIX_1003C0: $TIRECAR = actor $PLAYER_ACTOR car 0006: [email protected] = 0 // integer values :TIREFIX_200001: wait 0 ms 0441: [email protected] = car $TIRECAR model 00D6: if 0A01: [email protected]: jump_if_false @TIREFIX_100006: [email protected] = 4 // integer values :TIREFIX_300006: [email protected] = 0 // integer values :TIREFIX_400001: wait 0 ms 00D6: if0256: player $PLAYER_CHAR defined 004D: jump_if_false @TIREFIX_100000D6: if00DF: actor $PLAYER_ACTOR driving004D: jump_if_false @TIREFIX_90000D6: if 8039: NOT [email protected] ==  1 // integer values004D: jump_if_false @TIREFIX_90000D6: if 001D: [email protected] > [email protected] // integer values 004D: jump_if_false @TIREFIX_30 00D6: if 0496: tire [email protected] on_car $TIRECAR deflated 004D: jump_if_false @TIREFIX_50 0002: jump @TIREFIX_60:TIREFIX_50000A: [email protected] += 1 // integer values 0002: jump @TIREFIX_40:TIREFIX_600001: wait 0 ms 00D6: if AND80DF: NOT actor $PLAYER_ACTOR driving01C1: car $TIRECAR stopped 004D: jump_if_false @TIREFIX_600657: car $TIRECAR open_component 1 :TIREFIX_700001: wait 0 ms 00D6: if0256: player $PLAYER_CHAR defined 004D: jump_if_false @TIREFIX_100000D6: if AND80DF: NOT actor $PLAYER_ACTOR driving8039: NOT [email protected] ==  1 // integer values004D: jump_if_false @TIREFIX_90000D6: if8039: NOT [email protected] ==  0 // integer values004D: jump_if_false @TIREFIX_9000D6: if8039: NOT [email protected] ==  1 // integer values004D: jump_if_false @TIREFIX_9200D6: if8039: NOT [email protected] ==  2 // integer values004D: jump_if_false @TIREFIX_9400D6: if8039: NOT [email protected] ==  3 // integer values004D: jump_if_false @TIREFIX_960002: jump @TIREFIX_30:TIREFIX_900007: [email protected] = -1.0 // floating-point values 0007: [email protected] = 2.0 // floating-point values 0002: jump @TIREFIX_104:TIREFIX_920007: [email protected] = -1.0 // floating-point values 0007: [email protected] = -2.0 // floating-point values 0002: jump @TIREFIX_104:TIREFIX_940007: [email protected] = 1.0 // floating-point values 0007: [email protected] = 2.0 // floating-point values 0002: jump @TIREFIX_104:TIREFIX_960007: [email protected] = 1.0 // floating-point values 0007: [email protected] = -2.0 // floating-point values 0002: jump @TIREFIX_104:TIREFIX_1040407: create_coordinate [email protected] [email protected] [email protected] from_car $TIRECAR offset [email protected] [email protected] -0.20407: create_coordinate [email protected] [email protected] [email protected] from_car $TIRECAR offset 0.0 -2.5 -0.3:TIREFIX_2000001: wait 0 ms 00D6: if0256: player $PLAYER_CHAR defined 004D: jump_if_false @TIREFIX_100000D6: if80DF: NOT actor $PLAYER_ACTOR driving004D: jump_if_false @TIREFIX_90000D6: if 00FF: actor $PLAYER_ACTOR 1 [email protected] [email protected] [email protected] radius 1.5 1.5 1.0 004D: jump_if_false @TIREFIX_200:TIREFIX_3000001: wait 0 ms 0247: request_model -16904ED: load_animation "BOMBER" 00D6: if AND 04EE: animation "BOMBER" loaded  0248: model -169 available004D: jump_if_false @TIREFIX_3000107: [email protected] = create_object -169 at [email protected] [email protected] [email protected]: object [email protected] scale_model 0.6 054C: use_GXT_table 'ZERO4' 03E5: text_box 'Z4_H13'  // Press ~k~~PED_FIREWEAPON~ to pick up object.08E9: set_object [email protected] liftable 1 0382: set_object [email protected] collision_detection 1 0392: object [email protected] toggle_in_moving_list 1 :TIREFIX_4000001: wait 0 ms 00D6: if0256: player $PLAYER_CHAR defined 004D: jump_if_false @TIREFIX_100000D6: if 80DF: NOT actor $PLAYER_ACTOR driving004D: jump_if_false @TIREFIX_90000D6: if 0737: actor $PLAYER_ACTOR lifting_object [email protected] 004D: jump_if_false @TIREFIX_40003E6: remove_text_box 095E: $TIRECAR 1 1 -1.0 :TIREFIX_5000001: wait 0 ms 00D6: if0256: player $PLAYER_CHAR defined 004D: jump_if_false @TIREFIX_100000D6: if 80DF: NOT actor $PLAYER_ACTOR driving004D: jump_if_false @TIREFIX_90000D6: if AND8737: NOT actor $PLAYER_ACTOR lifting_object [email protected] 0597: actor $PLAYER_ACTOR crouching 00FF: actor $PLAYER_ACTOR 1 [email protected] [email protected] [email protected] radius 2.0 2.0 1.0 0471: unknown_actor $PLAYER_ACTOR near_object [email protected] radius 1.0 1.0 unknown 0 004D: jump_if_false @TIREFIX_500:TIREFIX_6000001: wait 0 ms 01B4: set_player $PLAYER_CHAR frozen_state 0 0006: [email protected] = 0 // integer values 008A: $TIRFIX = [email protected] // integer values and handles 0014: $TIRFIX /= 100 // integer values 03C4: set_status_text_to $TIRFIX 1 'NUMBER'  // ~1~0605: actor $PLAYER_ACTOR perform_animation_sequence "BOM_PLANT_IN" from_file "BOMBER" 4.0 loop 0 0 0 0 -1 ms 0605: actor $PLAYER_ACTOR perform_animation_sequence "BOM_PLANT_LOOP" from_file "BOMBER" 4.0 loop 0 0 0 0 5000 ms 054C: use_GXT_table 'STEAL5'00BC: text_highpriority 'STL5_AC' 2000 ms 1  // ~z~Just about to fix the tires, should be back any minute.:TIREFIX_7000001: wait 0 ms 008A: $TIRFIX = [email protected] // integer values and handles 0014: $TIRFIX /= 100 // integer values 00D6: if0256: player $PLAYER_CHAR defined 004D: jump_if_false @TIREFIX_100000D6: if 0019: [email protected] > 5200 // integer values 004D: jump_if_false @TIREFIX_700 0108: destroy_object [email protected]: actor $PLAYER_ACTOR perform_animation_sequence "BOM_PLANT_LOOP" from_file "BOMBER" 4.0 loop 0 0 0 0 5000 ms :TIREFIX_8000001: wait 0 ms 008A: $TIRFIX = [email protected] // integer values and handles 0014: $TIRFIX /= 100 // integer values 00D6: if0256: player $PLAYER_CHAR defined 004D: jump_if_false @TIREFIX_100000D6: if 0019: [email protected] > 10000 // integer values 004D: jump_if_false @TIREFIX_800 0605: actor $PLAYER_ACTOR perform_animation_sequence "BOM_PLANT_CROUCH_OUT" from_file "BOMBER" 4.0 loop 0 0 0 0 -1 ms 01B4: set_player $PLAYER_CHAR frozen_state 1 0151: remove_status_text $TIRFIX 0699: $TIRECAR [email protected] 0006: [email protected] = 1 // integer values 0249: release_model -16904EF: release_animation "BOMBER" 0001: wait 0 ms 0002: jump @TIREFIX_900 :TIREFIX_9000001: wait 0 ms 00D6: if0256: player $PLAYER_CHAR defined 004D: jump_if_false @TIREFIX_100000D6: if 00DF: actor $PLAYER_ACTOR driving004D: jump_if_false @TIREFIX_90000D6: if   0448: actor $PLAYER_ACTOR in_car $TIRECAR 004D: jump_if_false @TIREFIX_100000D6: if 8039: NOT [email protected] ==  1 // integer values004D: jump_if_false @TIREFIX_90000D6: if 03CA: object [email protected] exists 004D: jump_if_false @TIREFIX_300108: destroy_object [email protected]: jump @TIREFIX_30 :TIREFIX_10000001: wait 0 ms00D6: if 056E: carcass_of_car $TIRECAR valid 8038: NOT $TIRECAR == 0 // integer values 004D: jump_if_false @TIREFIX_110001C3: remove_references_to_car $TIRECAR // Like turning a car into any random car :TIREFIX_110000D6: if 03CA: object [email protected] exists 004D: jump_if_false @TIREFIX_100108: destroy_object [email protected]: jump @TIREFIX_10

 

 

Yeap!I made it,but i have some errors,I don't know why....

1)I shot the tire,enter the car and then get out;

2)The trunk opens,I get the wheel from the trunk (pressing enter).All good until now;

3)I go to the other red sphere,near the tire then nothing happens.....

How can i fix this error?Or maybe I should press a button?? confused.gif

Edited by KataRedBull2008

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ProjectOrigin

I download B2R mod and mod to have 3 showrooms. Now that two mod have main.scm and script. I just wanna to copy tire fix into that main.scm and load game. When my tire in out my trunk open and then my game is dead. Is there problem with main.scm or american.gxt. If is american.gxt please tell me how to fix it!!

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KataRedBull2008
Yeap!I made it,but i have some errors,I don't know why....

1)I shot the tire,enter the car and then get out;

2)The trunk opens,I get the wheel from the trunk (pressing enter).All good until now;

3)I go to the other red sphere,near the tire then nothing happens.....

How can i fix this error?Or maybe I should press a button?? confused.gif

It Works!!

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ProjectOrigin

Then put to download, man! I want it to!

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KataRedBull2008
Then put to download, man! I want it to!

I must wait for the permision from tomworld10.If he gives me the permision to convert that code to cleo and upload it as a mod on a uploader site I'll give you the link.Just wait.

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ProjectOrigin

OK OK but I'm nervous about that cleo mod.

It's great!!

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KataRedBull2008

So,here's the cleo SA TireFix mod by tomworld10,converted by me to Cleo3 script.

 

Pictures:

 

user posted image

 

Sahara Desert 52 Degrees celsius.

 

user posted image

 

Damn!Worst thing that could happen in the middle of nowhere!

 

user posted image

 

Go to the back of the car, find the wheel...

 

user posted image

 

...and grab it.

 

user posted image

 

Go to the damaged tire and press crouch ©...

 

user posted image

 

...then press the up arrow.See that the blue bar (circled in green and a little star*?

Filling up tells you how much time it will take to finish repairing the tire.

 

user posted image

 

Now, screw the bolts.

 

user posted image

Look's like a new one,eh?

 

user posted image

 

...get in the car....

 

user posted image

 

...and you're ready to roll!

 

Video:

 

Link: 4Shared!

GTA Romania!

Password for v1:goldengate

v2->no password

 

...:::Always the latest version:::...

 

Have a good day!

KataRedBull2008 wink.gif

Edited by KataRedBull2008

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ProjectOrigin

yo thanks!! You are the best!!

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.:3S3SM1L3Y:.

can u make it so theres gang territory in all three cities like gang warfare, but without territory in red county or bone county?

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MitakoBG

 

Link: HERE

 

This is a Password Protected arhive,containing the mod.

I'll give you the password for this arhive only when tomworld10 will give me

 

The password is??? WHY THE F**K YOU SHARE MOD WITH PASSWORD?!?!?!?!?!?! sneaky2.gifmad.gificon13.gifanuj_cop.gif

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KataRedBull2008

 

 

This is a Password Protected arhive,containing the mod.

I'll give you the password for this arhive only when tomworld10 will give me

 

The password is??? WHY THE F**K YOU SHARE MOD WITH PASSWORD?!?!?!?!?!?! sneaky2.gifmad.gificon13.gifanuj_cop.gif

Hey Dude,read the whole post before telling me those words....mad.gif Shame on you! anuj_cop.gifsly.gif

 

I'll give you the password for this arhive only when tomworld10 will give me

the permision]/B] to edit the code for TireFix, convert it to cleo script and

post it as our mod on gtaforums.com

 

DOWNLOAD!

Link: HERE

and HERE

 

 

Edited by KataRedBull2008

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mickey2020me

80cars garage mod? nubbel would you mind or anyone else that has it put it somewhere that i could get it please? i know i am late in years here but i think its worth a try here.

 

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coin-god
80cars garage mod? nubbel would you mind or anyone else that has it put it somewhere that i could get it please? i know i am late in years here but i think its worth a try here.

What are you talking about?

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mickey2020me

nubbel made a garage mod that holds 80 cars to save i was asking for the mod

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GTA_SA_FREE

hey can anyone give me only the look/unlock car doors and crack car doors pls but with a cleo 3 mod plz

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Angel of Death Dr Gonz

how do i pee facedesk.gifanuj_cop.gifanuj_cop.gifthat_guy2057_evilgrin.gif

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Darecki

Tab + Y ...

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stanwooz94

is this mod dead????? i hope not.. the producers havent posted anything about the progres in months. it would be bad if this mod doesnt get released cryani.gifcryani.gifcryani.gifsuicidal.gif

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ProjectOrigin

This mod isn't dead. They need just more time..... biggrin.gifbiggrin.gifbiggrin.gif

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spaceeinstein

I call it inactive, not as forgotten as dead. The advent of CLEO made mission mods compilation like these (and probably mine's too) less important.

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stanwooz94

also i have problem with unlocking the guns in b2r. when i play the missions that would usually unlock a gun for an example the silenced 9mm it wont unlock.. are there a way to change that in the console so the guns are unlocked from the beginning???? plz tell!! colgate.gifbiggrin.gifsmile.gif

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TigerTanker
cns, with your mod if I lock a car, and go far away...when I return is my car still where I left it?

I think, I know what are you talking about.

In this forum there is a mod named remember now!

Download and install it then it will work without of any trouble wink.gif

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stanwooz94

Hey speecienstein srry that i typed your name wrong smile.gif I downloaded your mod... it is awesome!!!!! goooood work love it. colgate.gif but i dont know how to input those codes so that i can fix tires and repair my engine.. plz help!! i really like this mod and want to enjoy it fully biggrin.gifbiggrin.gifbiggrin.gif and also where do i activate the mod shop??? confused.gif

 

 

AND if somebody dont mind to answer how do i turn of the weather customer?? it always sets it on clear weather wen i push ctrl, it srivin me nuts tounge2.gif

Edited by stanwooz94

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stanwooz94

NEVERMIND I FUGURED IT OUT BUT THX ANYWAY wink.gif BUT I NEED HELP TO ACTIVATE THE HIDDEN INTERIOR MOD

AND ANOTHER QUESTION.. smile.gif CAN I HAVE OTHER MODS LIKE THE YETI MISSION AND MAFIA MOD AT THE SAME TIME AS I HAVE THIS ALL IN 1 MOD?? PLZ TELL colgate.gif

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stanwooz94

ok i know i am gettin irritating put can someone plz tell me how to deactive the get drunk and high mod smile.gif when i try to press Action+look behind as told it wont work.

 

And also i found the tooled up mod for san andreas that enables me to buy weapons at tooled up shops, just like in vice city

but this mod contains a min.scm file. Is it possible to combain spaceensteins all in one mod with this?? if u know tell turn.gif

Edited by stanwooz94

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lilmcnessy

Here's a Video I made for the mod showing most of the features. NIce Mod BTW have some cookies cookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

 

 

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