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cns

SA - Back to reality

Recommended Posts

Daan17

It just looks great! It brings realism to the game. Can't wait for 4.0. I hope I wouldn't wait too long tounge.gif

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Midnightz

Thanks very much, I appreciate that. smile.gif Most of it I wrote this past summer but there are some new things to be announced. Will post more screens soon...

 

EDIT -----------------------

 

Wesser: Please tell me original author names of these mods in B2R v3.2...

 

# The taxi light is turned on when CJ is in a "Taxi SubMission".

# Trailer detach from cab Mod.

...or if you are the original mod author? I need to properly credit.

 

 

and

 

 

tomworld10: I need you to take 5-10 mins of your time and give me accurate credits info because your B2R v3.1 README.TXT contradicts itself and is confusing. Please list the mods in your B2R and include the author name (even if it is YOU) and list the person(s) who helped you write it (if necessary) so that I can be certain the credits in upcoming v4.0 are correct.

 

 

Thank you both. cookie.gif in advance!

-Midnightz

 

Edited by Midnightz

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Wesser

 

Please tell me original author names of these mods in B2R v3.2...

# The taxi light is turned on when CJ is in a "Taxi SubMission".

# Trailer detach from cab Mod.

...or if you are the original mod author? I need to properly credit.

I'm not the original author and I'm not sure wich is it. Probably it is Spaceenstain. I have modificed your multi thread and I have taken only the two mods.

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Midnightz

Please doublecheck to be sure it's Spaceeinstein for me? I have completely scratch-written a thread that includes these features and others but I need to mention the original authors in the credits. Thank you. smile.gif

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spaceeinstein
By default, the Taxi lights are coded to turn on during the submission, so I don't think anyone is credited for that. THe first person to have a code to detach the trailer with a touch of a button was first created by Pavel but it is easily recreated without knowing his code exists.

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Midnightz

 

easily recreated without knowing his code exists

Understood, thank you for clearing this up for me. I have written quite a few mods myself that I didn't realize already existed (at least conceptually) so I hope I don't get yelled at when I post them. blush.gif

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javi13

ok, mid you are probably getting annoyed with me by now, but i have downloaded GMAX and im going to try to find the ped with roller blades and rig them, and do the helmut...well at least try confused.gif

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Gtapoptart

so WHEN is 4.0 coming out?

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Midnightz

 

ok, mid you are probably getting annoyed with me by now, but i have downloaded GMAX and im going to try to find the ped with roller blades and rig them, and do the helmut...well at least try confused.gif

I don't have the time to be annoyed with anyone. tomworld10 already made the rollerblades using the ones from the peds and posted a link to them IN THIS TOPIC but he didn't finish it for whatever reason. Why don't you use his file and try rigging them to CJ's bare feet? If you can't do it - that's fine. I prefer honesty to false hope.

 

 

so WHEN is 4.0 coming out?

When it's finished. I don't give release dates because the unexpected and unforeseen can occur at any time. I am actively working on it and that's all you need to know.

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javi13
Hi,

 

 

 

I've decided something less complicated to do might be better to get used to SCM coding, then I'll come back to this. I'm going to try something really easy, but might fit in with B2R; a fuel warning. When fuel gets below certain point, it will make a little noise. A bit pointless I think tounge.gif but should help me get a bit more used to it, and give it a bit more realism.

 

Thats not point less it's something I wanted to do but I never bothered.

 

Keep hope, take your time, I'm sure you'll manage.

 

 

 

But the credit card mod is unrealistic in a million other ways...
Yeah that's one less !!!!! And further more they expired because if they wouldn't you'd keep the cards for ages (if you stay alive long enough), and it's so easy to have a lot of cards, so some will just disapear. It's only to make the mod less "easy" than it was without. And it's not a big piece of code it doesn't waste much code room.

 

 

 

Will look at your files... cuz I have no idea what you're talking about.
user posted image

 

 

 

1. Standing at the edge of ocean and (mostly) lake docks

2. High hills where one step off will fall great heights then land in water

3. Pools (diving boards)

 

I'll give you 3 guesses as to why I need this.

Pretty obvious to me !!!!!!! You making us an animated diving feature !!!!! This will be awesome !!!!!

 

 

 

4. Inside (car area) of every car wash

There is less than 10 car wash around SA, and if I not mistaking they would be only 3, in LA, in the badlands, in LV, but I'm not sure at all.

 

 

 

Have fun

where is the link in there?

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Midnightz

A couple of posts before that one. I will send you the link in PM, sec.

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tomworld10

Hi,

 

 

Sorry, so sorry people. It seems you really need me here...

 

First to Mignightz, sorry I started answering your PM then I talked too much and didn't have time to finish, and after I forgot. Time is speeding up thoses days...

 

 

The link for the blades http://tomworld10.free.fr/GTASA/WIP/max/ as it always been (sorry, I was clear enough when I told you about it).

 

 

Well I just stop talking and send the message and try to get those blades going.

 

 

Have fun

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Midnightz

tomworld10,

 

Yes please, thank you. I just need the default B2R mod author info. As for the blades, please just rig them to the player's bare feet (instead of replacing the boxing shoes) because I think that'd be best.

 

Waits to hear from you,

-Midnightz

 

@Wesser: Are you interested in making some anims? biggrin.gif

 

-----------------------------------------------------------------------------------------------

 

B2R 4.0 Update: There are a few issues with CLEO itself that I need to clear up. Things like: Are we getting the 500+ available SCM bytes in the newest version or is there no limit at all anymore? What the heck is wrong with the end_thread opcodes? What's going on that CLEO may not work for some people's configs? Why does CLEO always convert #models to ID#s when compiling? I need to bug Seemann with these questions...

 

 

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Wesser

Sorry but now I'm working on Biohazard Alert mod by coin-god.

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Midnightz

Okay, I understand Wesser... smile.gif You are in demand cuz you are THE BEST at making anims! wink.gif

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Pichua

Maybe it will also be fun if you point at a homie and then you press (for example)

ctrl+TAB, then the homie will drive around a little bit while you can be passenger...

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javi13

OMG! i just had the best idea, Midnightz, this will make up for all the screwing around, with the helmut just make the spike on the texture clear so you cant see it, no exporting dff files, no problem, i cant see any at the moment anyway, only thing is you will have to make the texture cuz i dont know how to make alphas

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Midnightz

 

OMG! i just had the best idea, Midnightz, this will make up for all the screwing around, with the helmut just make the spike on the texture clear so you cant see it, no exporting dff files, no problem, i cant see any at the moment anyway, only thing is you will have to make the texture cuz i dont know how to make alphas

That would be the cheezy approach to having a somewhat sk8 related helmet - not quite what I had in mind as you can see by viewing the wishlist in my signature. I can texture no problem but I don't have a map of where it should be made transparent... nor do I know if it's even possible with that particular model. (with some models, it's not possible at all)

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altman

I hope you will use this

0AB6: store_target_marker_coords_to [email protected] [email protected] [email protected] // IF and SET

CLEO opcode to define destination when you call a taxi. It should be easier and more flexible then using predefined menu destinations.

What do you think?

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Midnightz

altman: What makes you think I didn't already do that? sly.gif Or something better... for that matter? sigh.gifI never said my mod uses a text menu to select a destination, did I? NO, I didn't... in fact, I said:

 

 

My Catch-a-Cab Mod (Taxis) is finished and added to B2R DEV. By the way, it's more like the taxis in True Crime NYC. wink.gif Separately, I have also written something very similar to the Driver Mod and it's almost finished.

 

Cab fare is kind of expensive but what a fast way to get around San Andreas!

 

That's what I think.

 

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Pichua

IDEA: What if we are able to rob stores!? biggrin.gif

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Midnightz

Argghh people who keep asking, my ROLLERBLADE MOD IS FINISHED and has been FINISHED SINCE LAST SUMMER. I am waiting for the blade and helmet models to be finished before I release it. My goal is to include it in B2R v4.0.

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tomworld10

Hi,

 

 

Since there is post for : CURRENT VERSION (3.2) :: BUG LIST :: DEV STATUS :: TO DO LIST

 

Now there is a post for

 

 

 

Credits

beta

- Creating the mod : cns

- Being a passenger : cns, Craig Kostelecky, Demarest and everyone who posted in this topic

- Having a pee : tomworld10

- Give'n'take : MrTi

- Mission Master : PatrickW and a very tiny bit by tomworld10 and later by Wesser

- Heli magnet : Demarest

- Ejector sit : cns

- Car craking : cns

- Door locking : cns

- Fix a tire : tomworld10

- Car lights : cns

- ATMs : tomworld10

- Drive-Thru : tomworld10

- Cooking : tomworld10

- Petrol : cns and tomworld10 and tunned by Midnightz

- Hidden petrol station : tomworld10

- In flight refuelling : tomworld10

- Credit cards : tomworld10

- Switch fire off-your car : tomworld10

- Grotti Shop Auto : tomworld10

- taylor maid bikes (Ottos Autos) : tomworld10

- Zero's RC Shop : tomworld10

- Radar icons : tomworld10

- Shops available from start : tomworld10

- heaps parked vehicles : tomworld10

- Andromeda in SF : cns

- AT400 everywhere : tomworld10

- Baggage and plane stairs : tomworld10

- pet cheat : tomworld10

- gang wars from start : tomworld10

- All property buyable from start : cns then redone by tomworld10

- Debugging : Wesser and Midnightz

- Remastering Readme : chlaguevuck

.

.

.

to be continued

 

 

Have fun

Edited by tomworld10

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Midnightz

Thank you for posting that tomworld10. Now I can update the text in B2R 4.0.

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altman

 

altman: What makes you think I didn't already do that?  sly.gif  Or something better... for that matter?  sigh.gif  I never said my mod uses a text menu to select a destination, did I?  NO, I didn't... in fact, I said:

My Catch-a-Cab Mod (Taxis) is finished and added to B2R DEV. By the way, it's more like the taxis in True Crime NYC. wink.gif Separately, I have also written something very similar to the Driver Mod and it's almost finished.

Cab fare is kind of expensive but what a fast way to get around San Andreas!

 

OK, I mean It's just suggestion, and I have no idea how True Crime taxis works wink.gif

 

Also, what do you think about collaborating petrol and engine mod into one? So you are allow to turn off engine while in car to reduce consumption of petrol and prevent air pollution wink.gif ...and turn it again to follow your next victim wink.gif

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Midnightz

How True Crime NYC's Taxis work:

You run up to a taxi, enter as passenger and select on your map - where you wish to go. The screen fades and you arrive at your destination.

 

How my Catch-a-Cabber's B2R mod works:

The same. wink.gif

 

 

Also, what do you think about collaborating petrol and engine mod into one?

I think you would be astounded to see how I've rewritten and combined almost all threads into a better functioning B2R. (I said this before too)

 

Please be patient, seriously... I think what I've done in B2R will surprise everyone.

 

 

EDIT: Download stats as of today (Dec 18, 2007)

user posted image

I did not write the released CJ Animations (as mentioned in the topic) but I did scratch-write v2.0 which has new features and anims - it will be included in B2R v4.0.

Edited by Midnightz

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altman

OK, OK, of course I will wait, coz I have on choice.. wink.gif

btw, if you want, you can add my AirTraffic Mod to B2R..

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Midnightz

 

tounge.gif Sweet thanks, got it ready in a CLEO script?

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altman

Please check this archive - http://westcoast-4-life.msk.ru/Air_Traffic_Mod_20.rar

 

I include Boeing 737 by Dimazzz and 2 packs of paintjobs. If you install this plane with additional paintjobs you can see different planes around state. CLEO3 Script included, please check it for consistency...

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Midnightz

Okay, will do but I can't get it right now - that download is heavy for me on dial-up. confused.gif Sad but true. Thanks for granting us permission to include in B2R. Are we to assume we have the permission of Dimazzz as well?

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