Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!   (85,839 visits to this link)

    2. News

    1. GTA Online

      1. Find Lobbies & Players
      2. Guides & Strategies
      3. Vehicles
      4. Content Creator
      5. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption 2

    2. Red Dead Redemption

    3. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

cns

SA - Back to reality

Recommended Posts

cns
you make hot coffee in the moment, please use version2.1(it doesnt make sence without the girls are nude).

i WANT TO MADE Uncensored BUT without starting with gilfriend, and after all dates sex...

Share this post


Link to post
Share on other sites
jbond

 

you make hot coffee in the moment, please use version2.1(it doesnt make sence without the girls are nude).

i WANT TO MADE Uncensored BUT without starting with gilfriend, and after all dates sex...

very cool,

look for the barber-bug, without missions it is only half game with full city and fix it!!! and make the tank hugher (san an is hugh too).

Edited by jbond

Share this post


Link to post
Share on other sites
StormyWeathers

For my opinion... You don't have to use the coffee-mod. I hate it!!! Why? Because i loved it until i got to point i had to do a mission with a lot of SM-stuff where i constantly failed. After a while i locked off my "HCM" and there i noticed i didn't have to do all the sex-stuff to pass the mission. So i like it how it is... (It is a terrible long spook-mission!)

 

Except you still have to change the price in 1 dollar i.o. 15! I can do it easily myself but for a lotta people it's maybe too difficult. You said the price of the Xoomer is $14.99 but you read it wrong... it's $1.499. It's like in Holland where you use 3 digits after the dot.

 

I hope you will put the carwash-mod cos every attempt of me... failed. Whether i use the sourcecode or the mod... my game crashes. Since i noticed i'm the only one discussing it i think i'm doing something wrong.

 

Like in the AKmod in GTAGarage.com i hope you put some extra petrolstations on the airports. But I prefer you let the plains outta the petrol-mod... and boats. That mod also has the ability to block off the mod within missions. Maybe you have to ask the writer about it. He uses you're mod so you'll probably know him.

 

I hope you'll find the barberbug. For all i know it's related to the cardoor-lock-mod because i tried it out with only that one and it crashed!

 

Can you put in the speedometer? Very handy i guess... It's also in the AKmod so maybe you can coo:rporate with the guy? You don't have to, you might...

 

Greetz, Stormy Weathers (I can't mod but i can paste... and copy!)

Edited by StormyWeathers

Share this post


Link to post
Share on other sites
bajajahehehe
For my opinion... You don't have to use the coffee-mod. I hate it!!! Why? Because i loved it until i got to point i had to do a mission with a lot of SM-stuff where i constantly failed. After a while i locked off my "HCM" and there i noticed i didn't have to do all the sex-stuff to pass the mission. So i like it how it is... (It is a terrible long spook-mission!)

 

Except you still have to change the price in 1 dollar i.o. 15! I can do it easily myself but for a lotta people it's maybe too difficult. You said the price of the Xoomer is $14.99 but you read it wrong... it's $1.499. It's like in Holland where you use 3 digits after the dot.

 

I hope you will put the carwash-mod cos every attempt of me... failed. Whether i use the sourcecode or the mod... my game crashes. Since i noticed i'm the only one discussing it i think i'm doing something wrong.

 

Like in the AKmod in GTAGarage.com i hope you put some extra petrolstations on the airports. But I prefer you let the plains outta the petrol-mod... and boats. That mod also has the ability to block off the mod within missions. Maybe you have to ask the writer about it. He uses you're mod so you'll probably know him.

 

I hope you'll find the barberbug. For all i know it's related to the cardoor-lock-mod because i tried it out with only that one and it crashed!

 

Can you put in the speedometer? Very handy i guess... It's also in the AKmod so maybe you can coo:rporate with the guy? You don't have to, you might...

 

Greetz, Stormy Weathers (I can't mod but i can paste... and copy!)

obviously you should add the hot coffee. It would be nice with the carwash but i heard you need the 1.01 patch for it to work and that erases hot coffee, so i dont know about that. You should also get rid of gas for planes and boats. and try to somehow add the get cj high mod.

Share this post


Link to post
Share on other sites
StormyWeathers
For my opinion... You don't have to use the coffee-mod. I hate it!!! Why? Because i loved it until i got to point i had to do a mission with a lot of SM-stuff where i constantly failed. After a while i locked off my "HCM" and there i noticed i didn't have to do all the sex-stuff to pass the mission. So i like it how it is... (It is a terrible long spook-mission!)

 

Except you still have to change the price in 1 dollar i.o. 15! I can do it easily myself but for a lotta people it's maybe too difficult. You said the price of the Xoomer is $14.99 but you read it wrong... it's $1.499. It's like in Holland where you use 3 digits after the dot.

 

I hope you will put the carwash-mod cos every attempt of me... failed. Whether i use the sourcecode or the mod... my game crashes. Since i noticed i'm the only one discussing it i think i'm doing something wrong.

 

Like in the AKmod in GTAGarage.com i hope you put some extra petrolstations on the airports. But I prefer you let the plains outta the petrol-mod... and boats. That mod also has the ability to block off the mod within missions. Maybe you have to ask the writer about it. He uses you're mod so you'll probably know him.

 

I hope you'll find the barberbug. For all i know it's related to the cardoor-lock-mod because i tried it out with only that one and it crashed!

 

Can you put in the speedometer? Very handy i guess... It's also in the AKmod so maybe you can coo:rporate with the guy? You don't have to, you might...

 

Greetz, Stormy Weathers (I can't mod but i can paste... and copy!)

obviously you should add the hot coffee. It would be nice with the carwash but i heard you need the 1.01 patch for it to work and that erases hot coffee, so i dont know about that. You should also get rid of gas for planes and boats. and try to somehow add the get cj high mod.

Why should I do that when i just said i dislike it?! smile.gif I frogot to tell i miss the spheres around the tankstations. Also available with the other mod. These two certainly most coo:rporate! inlove.gif

 

Greetings

Share this post


Link to post
Share on other sites
jbond

 

 

...I hope you'll find the barberbug. For all i know it's related to the cardoor-lock-mod because i tried it out with only that one and it crashed!...

 

 

then put the doorlock-mod out for the time it dont function, your mod is fine without that so please let us play missions again(with new features).

 

it is quit enough when you release beta with gas, hotcoffee and the other features without doorlocker

Share this post


Link to post
Share on other sites
cns

UPDATED! Look the comments at the first page!

Share this post


Link to post
Share on other sites
Jabooncaboon

It seems like whenever someone mentions the high mod, he never even notices.

 

I'd really like to know how to get them both on too, and without screwing up 'Life's a Beach'. sarcasm.gif

Share this post


Link to post
Share on other sites
fastbuickgn

Well you found the barbershop bug,thanks to disabling the mod on missions,but i could only do 20 missions,the last one was home invasion after that the phone never rang.

 

Now do you think this is because im playing on a xbox or something in the script. Other than that great work you should work for rockstar . smile.gif

Share this post


Link to post
Share on other sites
fastbuickgn

CNS i dont know if you can use this but this is the code i showed you before for a speedometer i install this into your newest code and it works great sofar.I didnt make it i found it in one of the forums.

 

 

So terribly sorry about ignoring this. You have to download a GXT Editor and find "HOSP_1". Edit the text to "MPH". I will update first post later today.

 

 

 

 

 

 

004F: create_thread ££SPEED

 

------------

 

:SPEED

0001: wait 50 ms

00D6: if 0

00DF: actor $PLAYER_ACTOR driving

004D: jump_if_false ££SPEEDLAST

03C0: @0 = actor $PLAYER_ACTOR car

00D6: if 0

00DB: actor $PLAYER_ACTOR in_car @0

004D: jump_if_false ££SPEED

02E3: @1 = car @0 speed

0011: @1 *= 2.25;; floating-point values

008C: @1 = float_to_integer @1

0086: $SPED = @1 ;; floating-point values only

04F7: status_text $SPED 0 line 4 'HOSP_1';; MPH

0002: jump ££SPEED

 

:SPEEDLAST

0001: wait 250 ms

0151: remove_status_text $SPED

0002: jump ££SPEED

Share this post


Link to post
Share on other sites
bajajahehehe

Here's the source for the get cj high mod and the cj sit mod I hope it can be added to this reality mod

 

 

//Get CJ High and Drunk mod v1.15 Source Code

 

 

 

 

 

DEFINE OBJECTS  390

 

 

 

DEFINE OBJECT cj_bear_bottle              ; Object number -389 added by rolla

 

 

004F: create_thread ££DRUNK

004F: create_thread ££SMOKE

004F: create_thread ££DRINK

 

 

 

:DRUNK

03A4: name thread 'DRUNK'

09E2: $rollacar = parked_car_generator_w_numberplate  567  93  03  0 alarm  0 door_lock  0  0  10000 plate "_ROLLA__" at 2504.047 -1678.798 13.37605 angle 16.0

014C: set_parked_car_generator $rollacar cars_to_generate_to  101

0004: $smokeon = 0

0004: $weednum = 1

04ED: load_animation "GANGS"

0247: request model #CIGAR

0006: @78 = 1

 

 

:DRUNK3

0213: @2 = create_pickup  -201 type 3 at 2247.395 -1253.71  24.0 //game start (weed)

0213: @3 = create_pickup  -201 type 3 at 2458.654 -1717.004  12.0 //ryders house (weed)

0213: @4 = create_pickup  -201 type 3 at 511.1169 -72.95301  997.0 //bar (weed)

 

 

0213: @6 = create_pickup  #CIGAR type 3 at 2463.143 -1712.092  13.50691 //ryders house (blunt)

0213: @7 = create_pickup  #CIGAR type 3 at 2253.906 -1250.897  25.45253 //game start (blunt)

0213: @8 = create_pickup  #CIGAR type 3 at 510.2982 -76.86326  998.7578 //bar (blunt)

 

:DRUNK4

0001: wait  500 ms

00D6: if  22

0214: pickup @2 picked up

0214: pickup @3 picked up

0214: pickup @4 picked up

004D: jump if false ££DRUNK41

0215: destroy pickup  @2

0215: destroy pickup  @3

0215: destroy pickup  @4

0004: $weednum = 0

0004: $bottlenum = 0

016A: fade  0 ()  500 ms

0001: wait  1000 ms

0002: jump ££DRUNK42

 

:DRUNK41

00D6: if  22

0214: pickup @6 picked up

0214: pickup @7 picked up

0214: pickup @8 picked up

004D: jump if false ££DRUNK8

0215: destroy pickup  @6

0215: destroy pickup  @7

0215: destroy pickup  @8

0004: $weednum = 1

0004: $bottlenum = 0

03FD: set player $PLAYER_CHAR handling responsiveness  1

052C: set player $PLAYER_CHAR drunk visuals  0

015D: set gamespeed  1.0

016A: fade  0 ()  500 ms

0001: wait  1000 ms

0002: jump ££DRUNK5

 

:DRUNK42; weed

00D6: if  0

0038: $smokeon == 0

004D: jump_if_false ££DRUNK45

03FD: set player $PLAYER_CHAR handling responsiveness  5

052C: set player $PLAYER_CHAR drunk visuals  255

015D: set gamespeed  .75

0002: jump ££DRUNK5

 

:DRUNK45; if pickup already picked up, do this

03FD: set player $PLAYER_CHAR handling responsiveness  1

052C: set player $PLAYER_CHAR drunk visuals  0

015D: set gamespeed  1.0

0004: $smokeon = 0

0108: destroy_object $blunt

0004: $weednum = 1

0004: $blunton = 0

0004: $bottlenum = 0

016A: fade  1 (back)  500 ms

0001: wait 10000 ms

0002: jump ££DRUNK3

 

:DRUNK5; blunt goes straight here, weed goes here after effects are made

00D6: if  0

0038: $smokeon == 0

004D: jump_if_false ££DRUNK45

04ED: load_animation "smoking"

0247: request model #CIGAR

0004: $smokeon = 1

 

:DRUNK55

00D6: if 0

0038: $drinkon == 1

004D: jump if false ££DRUNK7

0004: $drinkon = 0

0108: destroy_object $bottle

 

:DRUNK7

0001: wait 500 ms

00A0: store_actor $PLAYER_ACTOR position_to $x $y $z

0107: $blunt = create_object #CIGAR at  $x $y $z

070A: unknown_action_sequence $PLAYER_ACTOR $blunt  .04  .1 .05  6  16 "NULL" "NULL" -1

0004: $blunton = 1

016A: fade  1 (back)  500 ms

0002: jump ££DRUNK3

 

:DRUNK8

00D6: if 0

0038: $smokeon == 1

004D: jump if false ££DRUNK4

 

:DRUNK81234    ;this keeps the drunk effect going on, no more wearing off!

00D6: if  2

0038: $weednum == 0

0038: $drinkon == 0

0038: $smokeon == 1

004D: jump_if_false ££DRUNK812

 

:DRUNK801

00D6: if  21

8039: NOT player $PLAYER_CHAR drunk visuals == 255

8039: NOT player $PLAYER_CHAR handling responsiveness == 5

004D: jump_if_false ££DRUNK812

03FD: set player $PLAYER_CHAR handling responsiveness  5

052C: set player $PLAYER_CHAR drunk visuals  255

015D: set gamespeed  .75

 

:DRUNK812

00D6: if  2

0038: $blunton == 1

0038: $smokeon == 1

80DF: NOT actor $PLAYER_ACTOR driving

004D: jump_if_false ££DRUNK85

 

:DRUNK815 

00D6: if 0

00E1:  key pressed  0  15; enter car

004D: jump_if_false ££DRUNK81

0002: jump ££DRUNK82

 

:DRUNK81

00D6: if 21

02D8:  actor $PLAYER_ACTOR currentweapon ==  0

02D8:  actor $PLAYER_ACTOR currentweapon ==  1

004D: jump_if_false ££DRUNK82

0002: jump ££DRUNK9

 

:DRUNK82

0108: destroy_object $blunt

0004: $blunton = 0

0002: jump ££DRUNK9

 

 

:DRUNK85

00D6: if  2

0038: $blunton == 0

0038: $smokeon == 1

80DF: NOT actor $PLAYER_ACTOR driving

004D: jump_if_false ££DRUNK9

 

:DRUNK86

00D6: if 22

00E1: key pressed  0  15; enter car

02D8: actor $PLAYER_ACTOR currentweapon ==  0

02D8: actor $PLAYER_ACTOR currentweapon ==  1

004D: jump_if_false ££DRUNK9

 

:DRUNK87

00D6: if 2; if running to a car

80E1:  NOT key pressed  0  0; move

80E1:  NOT key pressed  0  1;move

82A0:  NOT actor $PLAYER_ACTOR stopped

004D: jump_if_false ££DRUNK88

0002: jump ££DRUNK9

 

:DRUNK88

00A0: store_actor $PLAYER_ACTOR position_to $x $y $z

0107: $blunt = create_object #CIGAR at  $x $y $z

070A: unknown_action_sequence $PLAYER_ACTOR $blunt  .04  .1 .05  6  16 "NULL" "NULL" -1

0004: $blunton = 1

 

:DRUNK9

00D6: if  25

00E1:  key pressed  0  0; move

00E1:  key pressed  0  1;move

00E1:  key pressed  0  15;enter/exit

00E1:  key pressed  0  17;shoot

00E1:  key pressed  0  14;jump

00E1:  key pressed  0  18;crouch

004D: jump_if_false ££DRUNK10

00D6: if  0

0611: $PLAYER_ACTOR "SMKCIG_PRTL"

004D: jump_if_false ££DRUNK10

00D6: if  0

80DF: NOT actor $PLAYER_ACTOR driving

004D: jump_if_false ££DRUNK10

0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS"  1.0  0  0  0  0  1

 

:DRUNK10

00D6: if  2

047A:    actor $PLAYER_ACTOR on_motorbike

82A0:    NOT actor $PLAYER_ACTOR stopped

0611:    $PLAYER_ACTOR "SMKCIG_PRTL"

004D: jump_if_false ££DRUNK11

0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS"  1.0  0  0  0  0  1

 

:DRUNK11

00D6: if  5

00DF: actor $PLAYER_ACTOR driving

0038: $blunton == 0

0038: $smokeon == 1

80E1: NOT key pressed  0  17;shoot

80E1: NOT key pressed  0  5;look l

80E1: NOT key pressed  0  7;look r

004D: jump_if_false ££DRUNK12

00A0: store_actor $PLAYER_ACTOR position_to $x $y $z

0107: $blunt = create_object #CIGAR at  $x $y $z

070A: unknown_action_sequence $PLAYER_ACTOR $blunt  .04  .1 .05  6  16 "NULL" "NULL" -1

0004: $blunton = 1

 

:DRUNK12

00D6: if  2

00DF: actor $PLAYER_ACTOR driving

0038: $blunton == 1

0038: $smokeon == 1

004D: jump_if_false ££DRUNK4

 

:DRUNK13

00D6: if  22

00E1: key pressed  0  17;shoot

00E1: key pressed  0  5;look l

00E1: key pressed  0  7;look r

004D: jump_if_false ££DRUNK4

0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS"  1.0  0  0  0  0 1

0108: destroy_object $blunt

0004: $blunton = 0

0002: jump ££DRUNK4

004E: end thread

 

:SMOKE

03A4: name thread 'SMOKE'

 

:SMOKE05

0004: $startcount = 0

0001: wait 250 ms

0004: $smokecount = 15

0004: $drinkcount = 20

 

:SMOKE1

00D6: if 0

80DF:  NOT actor $PLAYER_ACTOR driving

004D: jump_if_false ££SMOKE15

00D6: if 21

02D8:    actor $PLAYER_ACTOR currentweapon ==  0

02D8:    actor $PLAYER_ACTOR currentweapon ==  1

004D: jump_if_false ££SMOKE05

 

:SMOKE15

00D6: if  21

02A0:  actor $PLAYER_ACTOR stopped

00DF:  actor $PLAYER_ACTOR driving

004D: jump_if_false ££SMOKE05

0001: wait 250 ms

0008: $startcount +=  1  ;; integer values

00D6: if  0

8038: NOT $smokecount == 15

004D: jump_if_false ££SMOKE16

0008: $smokecount +=  1

 

:SMOKE16

00D6: if  0

8038: NOT $drinkcount == 20

004D: jump_if_false ££SMOKE2

0008: $drinkcount +=  1

 

:SMOKE2

00D6: if  21

0031:    $startcount >= 10

00DF:    actor $PLAYER_ACTOR driving

004D: jump_if_false ££SMOKE1

00D6: if  0

0038: $smokeon == 1

004D: jump_if_false ££SMOKE3

 

:SMOKE22

00D6: if  0

0611: $PLAYER_ACTOR "SMKCIG_PRTL"

004D: jump_if_false ££SMOKE25

0613: $PLAYER_ACTOR "SMKCIG_PRTL" @6

00D6: if  1

0031:  @6 >=  .4  ;; floating-point values

0023:    .7 > @6  ;; floating-point values

004D: jump_if_false ££SMOKE23

064C: @13

0669: "EXHALE" $PLAYER_ACTOR  0.0  0.0  0.0  1 @13

0883: @13 $PLAYER_ACTOR  5

 

:SMOKE23

00D6: if  0

0611: $PLAYER_ACTOR "SMKCIG_PRTL"

004D: jump_if_false ££SMOKE25

0613: $PLAYER_ACTOR "SMKCIG_PRTL" @6

00D6: if  0

0031:  @6 >=  .7  ;; floating-point values

004D: jump_if_false ££SMOKE24

0650: @13

 

:SMOKE24

00D6: if  0

00DF:    actor $PLAYER_ACTOR driving

004D: jump_if_false ££SMOKE1

 

:SMOKE25

00D6: if 7

00DF:    actor $PLAYER_ACTOR driving

82A0:    NOT actor $PLAYER_ACTOR stopped

847A:    NOT actor $PLAYER_ACTOR on_motorbike

0038:    $blunton == 1

0038:    $smokecount == 15

80E1:    NOT key pressed  0  17;shoot

80E1:    NOT key pressed  0  5;look l

80E1:    NOT key pressed  0  7;look r

004D: jump_if_false ££SMOKE255

0605: unknown_action_sequence $PLAYER_ACTOR "SMOKE_IN_CAR" "PED"  1.0  0  0  0  0 0

0004: $smokecount = 0

0002: jump ££SMOKE1

 

:SMOKE255

00D6: if 5

00DF:    actor $PLAYER_ACTOR driving

02A0:    actor $PLAYER_ACTOR stopped

0038:    $blunton == 1

80E1:    NOT key pressed  0  17;shoot

80E1:    NOT key pressed  0  5;look l

80E1:    NOT key pressed  0  7;look r

004D: jump_if_false ££SMOKE26

0605: unknown_action_sequence $PLAYER_ACTOR "SMKCIG_PRTL" "GANGS"  1.0  0  0  0  0  0

0002: jump ££SMOKE1

 

:SMOKE26

00D6: if 5

80DF:    NOT actor $PLAYER_ACTOR driving

02A0:    actor $PLAYER_ACTOR stopped

80E1:    NOT key pressed  0  17;shoot

80E1:    NOT key pressed  0  5;look l

80E1:    NOT key pressed  0  7;look r

0038:    $blunton == 1

004D: jump_if_false ££SMOKE1

0605: unknown_action_sequence $PLAYER_ACTOR "SMKCIG_PRTL" "GANGS"  1.0  0  0  0  0 0

0002: jump ££SMOKE1

 

:SMOKE3

00D6: if  7

0038:    $drinkon == 1

0038:    $bottleon == 1

8611:    NOT $PLAYER_ACTOR "DRNKBR_PRTL"

847A:    NOT actor $PLAYER_ACTOR on_motorbike

0038:    $drinkcount == 20

80E1:    NOT key pressed  0  17;shoot

80E1:    NOT key pressed  0  5;look l

80E1:    NOT key pressed  0  7;look r

004D: jump_if_false ££SMOKE1

0605: unknown_action_sequence $PLAYER_ACTOR "DRNKBR_PRTL" "GANGS"  1.0  0  0  0  0  0

0004: $drinkcount = 0

0002: jump ££SMOKE1

004E: end thread

 

:DRINK

03A4: name thread 'DRINK'

04ED: load_animation "GANGS"

0247: request model #KB_BEER

0247: request model #cj_bear_bottle

0004: $drinkon = 0

0006: @30 = 1

0006: @31 = 1

0004: $bottlenum = 0

 

:DRINK2

0213: @2 = create_pickup  #KB_BEER type 3 at 2251.814 -1255.919  25.45161 //game start (beer)

0213: @3 = create_pickup  #KB_BEER type 3 at 2450.654 -1710.004  13.56381 //ryders house (beer)

0213: @4 = create_pickup  #KB_BEER type 3 at 499.9867 -76.86562  999.6047 //bar (beer)

 

0213: @6 = create_pickup  -389 type 3 at 2254.729 -1254.212  25.45676 //game start (wine)

0213: @7 = create_pickup  -389 type 3 at 2450.213 -1716.74  13.6833 //ryders house (wine)

0213: @8 = create_pickup  -389 type 3 at 499.0795 -73.34201  998.7578 //bar (wine)

 

:DRINK3

0001: wait  500 ms

00D6: if  22

0214: pickup @6 picked up

0214: pickup @7 picked up

0214: pickup @8 picked up

004D: jump if false ££DRINK41

0215: destroy pickup  @6

0215: destroy pickup  @7

0215: destroy pickup  @8

0004: $bottlenum = 2

016A: fade  0 ()  500 ms

0001: wait  1000 ms

0002: jump ££DRINK42

 

:DRINK41

00D6: if  22

0214: pickup @2 picked up

0214: pickup @3 picked up

0214: pickup @4 picked up

004D: jump if false ££DRINK6

0215: destroy pickup  @2

0215: destroy pickup  @3

0215: destroy pickup  @4

0004: $bottlenum = 1

016A: fade  0 ()  500 ms

0001: wait  1000 ms

0006: @55 = -389

0006: @30 = 0

0006: @31 = 0

03FD: set player $PLAYER_CHAR handling responsiveness  1

052C: set player $PLAYER_CHAR drunk visuals  0

015D: set gamespeed  1.0

0002: jump ££DRINK45

 

:DRINK42 ;wine bottle pickup code

00D6: if  0

0038: $drinkon == 0

004D: jump_if_false ££DRINK35

03FD: set player $PLAYER_CHAR handling responsiveness  5

052C: set player $PLAYER_CHAR drunk visuals  255

015D: set gamespeed  1.0

0006: @55 = -389

0006: @30 = 0

0006: @31 = 0

0002: jump ££DRINK45

 

:DRINK35 ;if bottle has been picked up, execute this

00D6: if 0

0038: $drinkon == 1

004D: jump if false ££DRINK3

0004: $drinkon = 0

0108: destroy_object $bottle

0004: $bottlenum = 0

0004: $bottleon = 0

03FD: set player $PLAYER_CHAR handling responsiveness  1

052C: set player $PLAYER_CHAR drunk visuals  0

015D: set gamespeed  1.0

0006: @30 = 1

0006: @31 = 1

016A: fade  1 (back)  500 ms

0001: wait 10000 ms

0002: jump ££DRINK2

 

:DRINK45 ;beer bottle pickup code (and eventual wine code)

00D6: if 0

0038: $drinkon == 0

004D: jump if false ££DRINK35

0004: $drinkon = 1  ;set drink pickup picked up

0004: $smokeon = 0  ;set weed pickup not picked up

04C4: create_coordinate $x $y $z from_actor $PLAYER_ACTOR offset  0.0  0.0  0.0

0107: $bottle = create_object @55 at  $x $y $z

0177: set_object $bottle z_angle_to  90.0

035D: toggle_object $bottle targetable  1

0004: $bottleon = 1

070A: unknown_action_sequence $PLAYER_ACTOR $bottle  @31  @31  @30  6  16 "NULL" "NULL" -1 //left

016A: fade  1 (back)  500 ms

0002: jump ££DRINK2

 

:DRINK6

00D6: if  0

0038: $drinkon == 1

004D: jump if false ££DRINK3

 

:DRINK61    ;this keeps the drunk effect going on, no more wearing off!

00D6: if  2

0038: $bottlenum == 2

0038: $smokeon == 0

0038: $drinkon == 1

004D: jump_if_false ££DRINK812

 

:DRINK62

00D6: if  21

8039: NOT player $PLAYER_CHAR drunk visuals == 255

8039: NOT player $PLAYER_CHAR handling responsiveness == 5

004D: jump_if_false ££DRINK812

03FD: set player $PLAYER_CHAR handling responsiveness  5

052C: set player $PLAYER_CHAR drunk visuals  255

 

:DRINK812

00D6: if  2

0038: $bottleon == 1

0038: $drinkon == 1

80DF: NOT actor $PLAYER_ACTOR driving

004D: jump_if_false ££DRINK85

 

:DRINK815 

00D6: if 0

00E1:  key pressed  0  15; enter car

004D: jump_if_false ££DRINK81

0002: jump ££DRINK82

 

:DRINK81

00D6: if 21

02D8:  actor $PLAYER_ACTOR currentweapon ==  0

02D8:  actor $PLAYER_ACTOR currentweapon ==  1

004D: jump_if_false ££DRINK82

0002: jump ££DRINK9

 

:DRINK82

0108: destroy_object $bottle

0004: $bottleon = 0

0002: jump ££DRINK9

 

 

:DRINK85

00D6: if  2

0038: $bottleon == 0

0038: $drinkon == 1

80DF: NOT actor $PLAYER_ACTOR driving

004D: jump_if_false ££DRINK9

 

:DRINK86

00D6: if 22

00E1: key pressed  0  15; enter car

02D8: actor $PLAYER_ACTOR currentweapon ==  0

02D8: actor $PLAYER_ACTOR currentweapon ==  1

004D: jump_if_false ££DRINK9

 

:DRINK87

00D6: if 2; if running to a car

80E1:  NOT key pressed  0  0; move

80E1:  NOT key pressed  0  1;move

82A0:  NOT actor $PLAYER_ACTOR stopped

004D: jump_if_false ££DRINK88

0002: jump ££DRINK9

 

:DRINK88

00D6: if 0

0038: $drinkon == 1

04C4: create_coordinate $x $y $z from_actor $PLAYER_ACTOR offset  0.0  0.0  0.0

0107: $bottle = create_object @55 at  $x $y $z

070A: unknown_action_sequence $PLAYER_ACTOR $bottle  @31  @31  @30  6  16 "NULL" "NULL" -1

0004: $bottleon = 1

 

:DRINK9

00D6: if  25

00E1:  key pressed  0  0; move

00E1:  key pressed  0  1;move

00E1:  key pressed  0  15;enter/exit

00E1:  key pressed  0  17;shoot

00E1:  key pressed  0  14;jump

00E1:  key pressed  0  18;crouch

004D: jump_if_false ££DRINK11

00D6: if  1

0611: $PLAYER_ACTOR "DRNKBR_PRTL"

80DF: NOT actor $PLAYER_ACTOR driving

004D: jump_if_false ££DRINK11

0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS"  1.0  0  0  0  0 1

 

:DRINK11

00D6: if  5

00DF: actor $PLAYER_ACTOR driving

0038: $bottleon == 0

0038: $drinkon == 1

80E1: NOT key pressed  0  17;shoot

80E1: NOT key pressed  0  5;look l

80E1: NOT key pressed  0  7;look r

004D: jump_if_false ££DRINK12

04C4: create_coordinate $x $y $z from_actor $PLAYER_ACTOR offset  0.0  0.0  0.0

0107: $bottle = create_object @55 at  $x $y $z

070A: unknown_action_sequence $PLAYER_ACTOR $bottle  @31  @31  @30  6  16 "NULL" "NULL" -1

0004: $bottleon = 1

 

:DRINK12

00D6: if  2

00DF: actor $PLAYER_ACTOR driving

0038: $bottleon == 1

0038: $drinkon == 1

004D: jump_if_false ££DRINK3

 

:DRINK13

00D6: if  22

00E1: key pressed  0  17;shoot

00E1: key pressed  0  5;look l

00E1: key pressed  0  7;look r

004D: jump_if_false ££DRINK3

0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS"  1.0  0  0  0  0 1

0108: destroy_object $bottle

0004: $bottleon = 0

0002: jump ££DRINK3

004E: end thread

 

 

;Place this by the other 004Fs in MAIN

004F: create_thread ££CJsitt

 

 

;Place this further down by the other threads

:CJsitt

0001: wait $DEFAULT_WAIT_TIME ms

00D6: if  0

0256:  player $PLAYER_CHAR defined

004D: jump_if_false ££CJsittOmstart

0004: $CJsitter =  0;; integer values

00D6: if  1

02A0:  actor $PLAYER_ACTOR stopped

00E1:  key_pressed  0  19

004D: jump_if_false ££CJsittOmstart

04ED: load_animation "BEACH"

04ED: load_animation "SUNBATHE"

 

:CJsittLastAnim

00D6: if  1

84EE:  NOT  animation "BEACH" loaded

84EE:  NOT  animation "SUNBATHE" loaded

004D: jump_if_false ££CJsittende

0001: wait  0 ms

0002: jump ££CJsittLastAnim

 

:CJsittende

0812: unknown_action_sequence $PLAYER_ACTOR "PARKSIT_M_IN" "SUNBATHE"  4.0  0  0  0  0 -1

0001: wait  2000 ms

0812: unknown_action_sequence $PLAYER_ACTOR "PARKSIT_M_LOOP" "BEACH"  4.0  1  0  0  0 -1

0004: $CJsitter =  1;; integer values

015D: set_gamespeed  5.0

 

:CJstå

0001: wait $DEFAULT_WAIT_TIME ms

00D6: if  0

0256:  player $PLAYER_CHAR defined

004D: jump_if_false ££CJstå

00D6: if  1

0038:  $CJsitter ==  1;; integer values

00E1:  key_pressed  0  19

004D: jump_if_false ££CJstå

015D: set_gamespeed  1.0

0605: unknown_action_sequence $PLAYER_ACTOR "PARKSIT_M_OUT" "SUNBATHE"  4.0  0  0  0  0 -1

04EF: release_animation "BEACH"

04EF: release_animation "SUNBATHE"

0001: wait  2000 ms

 

:CJsittOmstart

0002: jump ££CJsitt

 

 

Share this post


Link to post
Share on other sites
cns

 

CNS i dont know if you can use this but this is the code i showed you before for a speedometer i install this into your newest code and it works great sofar.I didnt make it i found it in one of the forums.

 

 

So terribly sorry about ignoring this. You have to download a GXT Editor and find "HOSP_1". Edit the text to "MPH". I will update first post later today.

 

 

 

 

 

 

004F: create_thread ££SPEED

 

------------

 

:SPEED

0001: wait  50 ms

00D6: if  0

00DF:  actor $PLAYER_ACTOR driving

004D: jump_if_false ££SPEEDLAST

03C0: @0 = actor $PLAYER_ACTOR car

00D6: if  0

00DB:  actor $PLAYER_ACTOR in_car @0

004D: jump_if_false ££SPEED

02E3: @1 = car @0 speed

0011: @1 *=  2.25;; floating-point values

008C: @1 = float_to_integer @1

0086: $SPED =  @1 ;; floating-point values only

04F7: status_text $SPED  0 line  4 'HOSP_1';; MPH

0002: jump ££SPEED

 

:SPEEDLAST

0001: wait  250 ms

0151: remove_status_text $SPED

0002: jump ££SPEED

I know this code, I made same a year ago for VC... biggrin.gif

I have trobles with my hosting thats why no images and mod file are available

Share this post


Link to post
Share on other sites
cns

UPDATED

 

New petrol code, petrol loses depend on type a vehicle you drive in and your skill, motorbikes depends on motorbikes skills, cars from driving skill, planes from flying skill...

new function, if you driving hydra you can activate evacuation tool, I don know how its call in english (CJ will be thrown up up to 80 meters) and if you have a parashute, it will be enought to activate it

Share this post


Link to post
Share on other sites
xspudx

every time it starts it just closes down, and says theres a problem, is there something wrong with the script and main file?

Share this post


Link to post
Share on other sites
cns
every time it starts it just closes down, and says theres a problem, is there something wrong with the script and main file?

what do u mean?!

Share this post


Link to post
Share on other sites
xspudx

...i thought i descibed that.

Share this post


Link to post
Share on other sites
cns
every time it starts it just closes down, and says theres a problem, is there something wrong with the script and main file?

what do you mean it?! mod, function or what?!

Share this post


Link to post
Share on other sites
xspudx

edit: how do i turn off the petrol bar, not disable it, just so it doesnt display the bar.

Edited by xspudx

Share this post


Link to post
Share on other sites
jbond

ALL MISSIONS ARE AVALABLE! Start point of mission lines not at the front of the CJs house... Here is a map where to go for 'big smoke' start. Its outside, near the right houses corner...

 

 

i dont think that the storryline function, and all missions are available!!!!

 

i played the hood missions till OG AND HG ARE FINISHED, and after that nothing hapens. i mean, no missions-icons on the radar, no mission to do, only scools and other features but no mission...

 

i cant remember what normaly happens on this part of the storry, so could someone help me.

 

and CNS are you sure that all missions function?!!

 

Share this post


Link to post
Share on other sites
fastbuickgn

Thats the same problem i have i even tried the missions in a different order but after og,smoke,ryder,sweet missions are over the phone never rings and the icons never showup to continue. Before the party at og's house sweet calls you,the it should be the doberman mission.

Edited by fastbuickgn

Share this post


Link to post
Share on other sites
jbond
Thats the same problem i have i even tried the missions in a different order but after og,smoke,ryder,sweet missions are over the phone never rings and the icons never showup to continue. Before the party at og's house sweet calls you,the it should be the doberman mission.

that is becourse of there are to many senceless mods in it, like the drive as passenger , we only beta tester.

 

but the little and cool one like carwash or drunk´n´high aren´t.

Share this post


Link to post
Share on other sites
cns

 

Thats the same problem i have i even tried the missions in a different order but after og,smoke,ryder,sweet missions are over the phone never rings and the icons never showup to continue.  Before the party at og's house sweet calls you,the it should be the doberman mission.

that is becourse of there are to many senceless mods in it, like the drive as passenger , we only beta tester.

 

but the little and cool one like carwash or drunk´n´high aren´t.

ok. we have next situation: there are limits in main.scm, if you want to have more function i have to remove some part of original code... Im trying to do in with max accuracity, but, I never played in storyline in GTA:SA, thats why I dont know how it works =(

I'll going to test a patch that as someone tells to me can remove the limits... in this way Ill create mod with all mission and all function you like...

But lections were started in my university and I have not much time to programming...

 

about carwash I will not include this function untill I have no workable 1.01 version! because stuff thats demonj0e

made is sh*t.. dont think I dont like demonj0e, i dont like idea, its not a carwash it's pay'n'spray placed in carwash building...

Edited by cns

Share this post


Link to post
Share on other sites
fastbuickgn

Great i tried that carwash thing and to tell you the truth,i was'nt to impressed ,nothing against the person who made it. And as far as hot coffee it's different but useless. Mods that get it close to real like yours to me is what i look for,im not saying anything against anyone who has made or is making mods(i wish i had the skill and time to do it).

Edited by fastbuickgn

Share this post


Link to post
Share on other sites
jbond
Thats the same problem i have i even tried the missions in a different order but after og,smoke,ryder,sweet missions are over the phone never rings and the icons never showup to continue.  Before the party at og's house sweet calls you,the it should be the doberman mission.

that is becourse of there are to many senceless mods in it, like the drive as passenger , we only beta tester.

 

but the little and cool one like carwash or drunk´n´high aren´t.

ok. we have next situation: there are limits in main.scm, if you want to have more function i have to remove some part of original code... Im trying to do in with max accuracity, but, I never played in storyline in GTA:SA, thats why I dont know how it works =(

I'll going to test a patch that as someone tells to me can remove the limits... in this way Ill create mod with all mission and all function you like...

But lections were started in my university and I have not much time to programming...

 

about carwash I will not include this function untill I have no workable 1.01 version! because stuff thats demonj0e

made is sh*t.. dont think I dont like demonj0e, i dont like idea, its not a carwash it's pay'n'spray placed in carwash building...

ok, i am sorry, but i was a little affraid about non working storryline after playing few hours.

 

i think that most people prefer different kind of mods, everyone wants it individual.

 

so i think it could be a good solution for the moment, if you put more downloadable version of the mod on forum.

 

-maybe one for the people who wants all the features in one not sorryline compatible game

 

- and one for people who like to play the game again with new features,

for example with the cool drivingskill adjusted gasmod and the cool part time hotcoffee, but without anykind of storryline-errors, so please remove in this version every code where you arent sure that it work with storry!!!

 

 

i hope other people see it in that way too.

 

 

Share this post


Link to post
Share on other sites
cns

let's make a small vote wat functions do everyone need if the storyline is active?!

or, there is another way, I'll remove help content in the game... an in this way I dont need to correct code connected with missions...

Edited by cns

Share this post


Link to post
Share on other sites
bajajahehehe

Then remove the help content, if you mean those annoying popup messages go ahead. If you're going to add anything the best thing to add would be the get cj high and drunk mod, with that this mod won't really need anything else imo, and I think most people agree.

Edited by bajajahehehe

Share this post


Link to post
Share on other sites
cns

drunk and high is too big to add it...

 

UPDATED.

When you using evacuation parachute is give to you automaticaly.

storyline has to work now, please test it...

Edited by cns

Share this post


Link to post
Share on other sites
jbond

sorry for double posting

Edited by jbond

Share this post


Link to post
Share on other sites
jbond
Then remove the help content, if you mean those annoying popup messages go ahead. If you're going to add anything the best thing to add would be the get cj high and drunk mod, with that this mod won't really need anything else imo, and I think most people agree.

yes i agree, but i dont think that it is necessary to delete the helps (i dont need, but i didn't want to play story again and at some-part there are problems again.)

 

there are to many bug in it: for example, have you ever seen a driving train in your

mod???

but it is possible to make ( for mine opinion ) senseless

things like drive as passenger.

 

please make a vote if you make a little storyline function able version

and ask for the features which should be in.

 

(gasmod with driverskill, hotcoffee, and drunk´n´high as well)

 

i dont know how you can make a vote on this forum please help!!!

Share this post


Link to post
Share on other sites
cns
have you ever seen a driving train in your

mod???

Is it about sab2r?! If yes tell me about it.

Iìó made now scm where all missions must be workable... Test it if you can...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.