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SA pedstats.dat


G®€€n Lan†€®n

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methodjuvenil

In order from left to right:

 

A: PedStat type name (Ignored: MUST be in correct order)

B: Flee distance (float)

C: Heading change rate (float in degrees)

D: Fear (0-100) 100=Scared of everything

E: Temper (0-100) 100=Bad Tempered

F: Lawfullness (0-100) 100=Boy Scout

G: Sexiness (0-100)

H: Attack strength (float multiplier to attack damages)

I: Defend weakness (float multiplier to received damages)

J: Shooting Rate (0-100 to determine how they fight)

K: Default Decision Maker -> 0: group member, 1:cop, 2:rand_norm 3:rand_tough 4:rand_weak

 

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