Viper187 Posted June 25, 2005 Share Posted June 25, 2005 (edited) Once you get 100%, the Green Sabre will spawn at CJ's house on Grove Street. $802 is the 100% check, if you want to remove it. add this line to carcols.dat : 34,139,34 # 127 green sabre green This goes with the other create_thread ops in main 004F: create_thread ££SNAKESABRE00 This goes before ;-------------Mission 0--------------- :SNAKESABRE000001: wait 0 ms00D6: if 200FE: actor $PLAYER_ACTOR 0 ()near_point 2471.7 -1668.0 12.3 radius 90.0 40.0 4.00038: $802 == 1;; integer values0038: $SGSON == 0;; choppers004D: jump_if_false ££SNAKESABRE010247: request_model 47506E9: request_car_component 100806E9: request_car_component 1081038B: load_requested_models00D6: if 20248: model 475 available06EA: car_component_available 1008 06EA: car_component_available 1081 004D: jump_if_false ££SNAKESABRE000395: clear_area 1 at 2490.2 -1684.0 10.0 range 4.000A5: $GREENSABRE = create_car 475 at 2488.4 -1682.8 10.00175: set_car $GREENSABRE z_angle_to 91.90229: set_car $GREENSABRE color_to 127 006E7: $SGSPART1 = add_car_component 1008 to_car $GREENSABRE 06E7: $SGSPART2 = add_car_component 1081 to_car $GREENSABRE 0249: release_model 47506EB: release_car_component 100806EB: release_car_component 108101C3: remove_references_to_car $GREENSABRE;; Like turning a car into any random car0004: $SGSON = 1;; integers0002: jump ££SNAKESABRE00:SNAKESABRE0100D6: if 180FE: NOT actor $PLAYER_ACTOR 0 ()near_point 2471.7 -1668.0 12.3 radius 90.0 40.0 4.00038: $SGSON == 1;; choppers004D: jump_if_false ££SNAKESABRE000004: $SGSON = 0;; integers0002: jump ££SNAKESABRE00 Edited June 25, 2005 by Viper187 Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/ Share on other sites More sharing options...
demonj0e Posted June 26, 2005 Share Posted June 26, 2005 will this give me 100% at the start so i dont have to do no missions? Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-2936311 Share on other sites More sharing options...
Viper187 Posted June 26, 2005 Author Share Posted June 26, 2005 will this give me 100% at the start so i dont have to do no missions? No. Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-2936493 Share on other sites More sharing options...
fitzy9994 Posted June 26, 2005 Share Posted June 26, 2005 i cant find the mission 0 thing Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-2936556 Share on other sites More sharing options...
Jmyst Posted November 13, 2005 Share Posted November 13, 2005 add this line to carcols.dat : 34,139,34 # 127 green sabre green Where in Carcols do u add it? Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-3316459 Share on other sites More sharing options...
DaddyPimp Posted November 14, 2005 Share Posted November 14, 2005 Got screens? Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-3318491 Share on other sites More sharing options...
Zera Posted November 14, 2005 Share Posted November 14, 2005 add this line to carcols.dat : 34,139,34 # 127 green sabre green Where in Carcols do u add it? This topic is months old, and the bump was pointless as hell. Everything you need to know is in the README included in the file. Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-3318582 Share on other sites More sharing options...
Jmyst Posted November 20, 2005 Share Posted November 20, 2005 add this line to carcols.dat : 34,139,34 # 127 green sabre green Where in Carcols do u add it? This topic is months old, and the bump was pointless as hell. Everything you need to know is in the README included in the file. There is no file! Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-3329636 Share on other sites More sharing options...
Balorawn Posted February 17, 2008 Share Posted February 17, 2008 Look forgive me for bumping but this is important, I've attempted to contact the creator of this mod and he wont reply on AIM. So I need help. I don't know how to install the last two parts of the mod. What's main_thread and where do I put that right before Mission 00 if I were to put it there I'd need to know where that was located -_- so anyone please help me. Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-1057516481 Share on other sites More sharing options...
Supra4 Posted February 21, 2008 Share Posted February 21, 2008 The last parts go in the main.scm file. You'll need SAbuilder 0.33 or similar for that. I suggest you look in the scripting tutorials for more info on such things. Also keep in mind that you'll need to start a new game after doing this mod. your old savegame won't work anymore. Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-1057530880 Share on other sites More sharing options...
QwertyAAA Posted February 21, 2008 Share Posted February 21, 2008 Hm, a screenshot of the color? Anyway.. Any way to make it a CLEO? Or make more spawnpoints? It's just I don't really like the idea of completing the game again (100%) for a car. Maybe just after completing the storyline? Edit: Oh, sh*t. Sorry. Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-1057532770 Share on other sites More sharing options...
Supra4 Posted February 23, 2008 Share Posted February 23, 2008 I'm pretty sure someone could convert it into a Cleo script, but I'm not among those who can. And I apologise for going a bit off-topic, but ... 01010000 01101100 01100001 01110100 01110100 01111001 00100000 01101001 01110011 00100000 01000101 01101110 01100111 01101100 01101001 01110011 01101000It's true. You know it is. No it's not. You won't find it in any dictionary. Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-1057538690 Share on other sites More sharing options...
QwertyAAA Posted February 23, 2008 Share Posted February 23, 2008 I'm pretty sure someone could convert it into a Cleo script, but I'm not among those who can. And I apologise for going a bit off-topic, but ... 01010000 01101100 01100001 01110100 01110100 01111001 00100000 01101001 01110011 00100000 01000101 01101110 01100111 01101100 01101001 01110011 01101000It's true. You know it is. No it's not. You won't find it in any dictionary. It's true. If everyone says it's not, it must be. Ontopic: Maybe you can... Ask someone? And seriously, how about spawnpoints: |On Grove Street |Near the "Green Sabre" mission garage |By the Dorothy garage |At the back of Four Dragons And after completing the storyline. Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-1057540104 Share on other sites More sharing options...
[FK]Roflsaurus Posted December 28, 2008 Share Posted December 28, 2008 Where can I download it? Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-1058819468 Share on other sites More sharing options...
archey Posted December 28, 2008 Share Posted December 28, 2008 Roflsaurus' date='Dec 28 2008, 13:25'] Where can I download it? Nice bump.. and you dont download it.. READ THE FIRST POST Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-1058820528 Share on other sites More sharing options...
GTAFreak32 Posted July 10, 2010 Share Posted July 10, 2010 [/code]This goes with the other create_thread ops in main 004F: create_thread ££SNAKESABRE00 This goes before ;-------------Mission 0--------------- :SNAKESABRE000001: wait 0 ms00D6: if 200FE: actor $PLAYER_ACTOR 0 ()near_point 2471.7 -1668.0 12.3 radius 90.0 40.0 4.00038: $802 == 1;; integer values0038: $SGSON == 0;; choppers004D: jump_if_false ££SNAKESABRE010247: request_model 47506E9: request_car_component 100806E9: request_car_component 1081038B: load_requested_models00D6: if 20248: model 475 available06EA: car_component_available 1008 06EA: car_component_available 1081 004D: jump_if_false ££SNAKESABRE000395: clear_area 1 at 2490.2 -1684.0 10.0 range 4.000A5: $GREENSABRE = create_car 475 at 2488.4 -1682.8 10.00175: set_car $GREENSABRE z_angle_to 91.90229: set_car $GREENSABRE color_to 127 006E7: $SGSPART1 = add_car_component 1008 to_car $GREENSABRE 06E7: $SGSPART2 = add_car_component 1081 to_car $GREENSABRE 0249: release_model 47506EB: release_car_component 100806EB: release_car_component 108101C3: remove_references_to_car $GREENSABRE;; Like turning a car into any random car0004: $SGSON = 1;; integers0002: jump ££SNAKESABRE00:SNAKESABRE0100D6: if 180FE: NOT actor $PLAYER_ACTOR 0 ()near_point 2471.7 -1668.0 12.3 radius 90.0 40.0 4.00038: $SGSON == 1;; choppers004D: jump_if_false ££SNAKESABRE000004: $SGSON = 0;; integers0002: jump ££SNAKESABRE00 where do i put this? Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-1060019129 Share on other sites More sharing options...
WSD1993 Posted July 10, 2010 Share Posted July 10, 2010 [/code]This goes with the other create_thread ops in main 004F: create_thread ££SNAKESABRE00 This goes before ;-------------Mission 0--------------- :SNAKESABRE000001: wait 0 ms00D6: if 200FE: actor $PLAYER_ACTOR 0 ()near_point 2471.7 -1668.0 12.3 radius 90.0 40.0 4.00038: $802 == 1;; integer values0038: $SGSON == 0;; choppers004D: jump_if_false ££SNAKESABRE010247: request_model 47506E9: request_car_component 100806E9: request_car_component 1081038B: load_requested_models00D6: if 20248: model 475 available06EA: car_component_available 1008 06EA: car_component_available 1081 004D: jump_if_false ££SNAKESABRE000395: clear_area 1 at 2490.2 -1684.0 10.0 range 4.000A5: $GREENSABRE = create_car 475 at 2488.4 -1682.8 10.00175: set_car $GREENSABRE z_angle_to 91.90229: set_car $GREENSABRE color_to 127 006E7: $SGSPART1 = add_car_component 1008 to_car $GREENSABRE 06E7: $SGSPART2 = add_car_component 1081 to_car $GREENSABRE 0249: release_model 47506EB: release_car_component 100806EB: release_car_component 108101C3: remove_references_to_car $GREENSABRE;; Like turning a car into any random car0004: $SGSON = 1;; integers0002: jump ££SNAKESABRE00:SNAKESABRE0100D6: if 180FE: NOT actor $PLAYER_ACTOR 0 ()near_point 2471.7 -1668.0 12.3 radius 90.0 40.0 4.00038: $SGSON == 1;; choppers004D: jump_if_false ££SNAKESABRE000004: $SGSON = 0;; integers0002: jump ££SNAKESABRE00 where do i put this? Wow do people really not read anymore? The rules clearly state not to bump an old topic And you use a main.scm editor like SannyBuilder Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-1060019138 Share on other sites More sharing options...
ZAZ Posted July 10, 2010 Share Posted July 10, 2010 Wow do people really not read anymore? The rules clearly state not to bump an old topic And you use a main.scm editor like SannyBuilder Please use your brain before riding on rules A good answer would be: This is an old topic and old script Ask for help at GTA Modding » III Era Modding » III Coding Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-1060019199 Share on other sites More sharing options...
WSD1993 Posted July 10, 2010 Share Posted July 10, 2010 A good answer would be: This is an old topic and old script Ask for help at GTA Modding » III Era Modding » III Coding Yeah Sorry, I'm having a bad enough day Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-1060019203 Share on other sites More sharing options...
PuReZ Posted July 15, 2010 Share Posted July 15, 2010 add this line to carcols.dat : 34,139,34 # 127 green sabre green Where in Carcols do u add it? after the 236,106,174# 126 pinklight Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-1060027698 Share on other sites More sharing options...
PuReZ Posted July 15, 2010 Share Posted July 15, 2010 Where does 004F: create_thread ££SNAKESABRE00 Go? Link to comment https://gtaforums.com/topic/199596-rel-code-the-green-sabre/#findComment-1060027706 Share on other sites More sharing options...
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