Donald Rack Posted July 4, 2005 Share Posted July 4, 2005 I did a couple renders. Then I added stuff in Photoshop. Link to comment Share on other sites More sharing options...
BCspeed34 Posted July 4, 2005 Share Posted July 4, 2005 Haha, dude thats great! I also know how to use Ldraw and MLCAD, but it's been a while since I last used it. I might be of use once summerschool starts ________________________________________ 専車SODO-MOTO International Vehicle Importers Link to comment Share on other sites More sharing options...
TheHeggy Posted July 5, 2005 Author Share Posted July 5, 2005 Haha that sign is superb, well done Link to comment Share on other sites More sharing options...
JernejL Posted July 8, 2005 Share Posted July 8, 2005 Wow what an AMAZING idea! You have to do this. Also I wonder if GTA's damage model is good enough to have lego bricks fall off when you damage the car... it is, haven't you noticed how objects detach from cars yet? basicly we need to begin to organise this project Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/ Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA Discord: https://discord.gg/UXmDPzS - join #bridge channel Link to comment Share on other sites More sharing options...
dertyjerzian Posted July 8, 2005 Share Posted July 8, 2005 Wow what an AMAZING idea! You have to do this. Also I wonder if GTA's damage model is good enough to have lego bricks fall off when you damage the car... it is, haven't you noticed how objects detach from cars yet? basicly we need to begin to organise this project Agreed. Delfi, you being a mod, do you have the time to lead this sort of thing in your life atm? I'm new here, and though I have plenty of time, I don't have enough experience to even decide on what job titles would be. But I'm ready to begin when things are ready, good t see everyone is still interested. This is going to be awesome. Those signs look greattt too. When exported without the extra polies inside for the pieces, will they indeed hold the actual bricked look of the objects? heh, is texture even going to be needed for any of these models. Haha, and the particle effect for the "car shards" or whatever, just the little fragments that smash, can be made square lol. And we really need to find someone who can decode the sound files, because I will create all new lego brick collisions sounds and all of that. Add bricks crublimng to the existing explosions and more. Link to comment Share on other sites More sharing options...
JernejL Posted July 9, 2005 Share Posted July 9, 2005 Agreed. Delfi, you being a mod, do you have the time to lead this sort of thing in your life atm? I'm new here, and though I have plenty of time, I don't have enough experience to even decide on what job titles would be. But I'm ready to begin when things are ready, good t see everyone is still interested. This is going to be awesome. Those signs look greattt too. When exported without the extra polies inside for the pieces, will they indeed hold the actual bricked look of the objects? heh, is texture even going to be needed for any of these models. Haha, and the particle effect for the "car shards" or whatever, just the little fragments that smash, can be made square lol. And we really need to find someone who can decode the sound files, because I will create all new lego brick collisions sounds and all of that. Add bricks crublimng to the existing explosions and more. i don't have any real life for the next 2 months of school vacations, but i'm too affraid to actually kickstart this project because many similar projects have died in the past because those who worked on it didn't do what they promised or didn't do anything at all. Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/ Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA Discord: https://discord.gg/UXmDPzS - join #bridge channel Link to comment Share on other sites More sharing options...
dertyjerzian Posted July 10, 2005 Share Posted July 10, 2005 Agreed. Delfi, you being a mod, do you have the time to lead this sort of thing in your life atm? I'm new here, and though I have plenty of time, I don't have enough experience to even decide on what job titles would be. But I'm ready to begin when things are ready, good t see everyone is still interested. This is going to be awesome. Those signs look greattt too. When exported without the extra polies inside for the pieces, will they indeed hold the actual bricked look of the objects? heh, is texture even going to be needed for any of these models. Haha, and the particle effect for the "car shards" or whatever, just the little fragments that smash, can be made square lol. And we really need to find someone who can decode the sound files, because I will create all new lego brick collisions sounds and all of that. Add bricks crublimng to the existing explosions and more. i don't have any real life for the next 2 months of school vacations, but i'm too affraid to actually kickstart this project because many similar projects have died in the past because those who worked on it didn't do what they promised or didn't do anything at all. I understand. Maybe, we could share some of the planning, at least to get some footing? I'm only just now messing with kam's script. I think that beginning models for an SA conversion would be key to take advantage of the new engine, but a lego game might be more appropriate on VC? What do you think? I tried the LeoCAD 3ds export for the first time (i never really messed with leocad seriously until now) and upon importing, that damn 3ds did it again, I cannot see the model correctly. But I dun think I rendered, so It might just be some values of the model itself conflicting with max. Will try soon, right now, it is best for us to take this slow. A tc like this has never been done. But, these bricks could become the building blocks to a proper first cross of that fabled line. We can do this. I have a model in mind to replac the sphinx in LV that would make your eye twinkle. Link to comment Share on other sites More sharing options...
Frazprg Posted July 10, 2005 Share Posted July 10, 2005 Uh if your ganna just do a lego version of vice why dont you just use zmod to retexture the game with a base lego texture ( a white lego) then just tile it. The amazing thing is that everything in the game would use one texture and you could use uv color in zmod to change the colors for detail. Just an idea, i think that would save tons of work, and if you want ill make you a rendered relistic phong texture of a leggo reall fast. pretty easy in its self. I like you idea too, as a kid legos were the shizna!! Link to comment Share on other sites More sharing options...
dertyjerzian Posted July 10, 2005 Share Posted July 10, 2005 on a project this big, we'll have to pace ourselves. section by section, taking care that we can test every change that's made. water? No problem. Land mass? heh, square, big, green, bumpy. I believe expanding would be key here. Start with a building, add another, so on. It's legos. you can build FAST with legos. And there are ALOT of existing models on a few sites zipped. I'm sure they'd be honored to hear from us. cars? lets do a little experimenting on building streamlined lego cars with thin legos and be detailed about that, they will certainly make or break this mod. If CJ has a lego shirt, thats a good enough player model for me until Kam's script is uber, nay, moreso uber. sound needs to be cracked or we'll waste our time. heh heh, I'm gonna go get something, yep, I've got the lego font. Link to comment Share on other sites More sharing options...
dertyjerzian Posted July 10, 2005 Share Posted July 10, 2005 Uh if your ganna just do a lego version of vice why dont you just use zmod to retexture the game with a base lego texture ( a white lego) then just tile it. The amazing thing is that everything in the game would use one texture and you could use uv color in zmod to change the colors for detail. Just an idea, i think that would save tons of work, and if you want ill make you a rendered relistic phong texture of a leggo reall fast. pretty easy in its self. I like you idea too, as a kid legos were the shizna!! legos are soooo fast to build, a computet maybe a bit slower tan bricks in hand, but I was hoping to make an all new terrain, not very big, but definatly all the expected locations, in any gta game, and to have been able to built it. Over time. a hobby. No rush Link to comment Share on other sites More sharing options...
Frazprg Posted July 10, 2005 Share Posted July 10, 2005 Well I thought it would be a fun test of bump maping so i made some lego models. I got a tile texture wich is pretty easy to uv adjust so you can pick your color(its a white lego block here). You can have the block model. The only reason I suggest using textures is because realisticly using actual lego blocks would amount to alot of time and more work. If you use a tilable texture and just add the circle bumps to the top of your models then you wont have as much polies and the game will run much better. It may look gaudy with a tile texture but if you change the tile color in zmod then youll wind up with a much better look without lagg. If your going for fully authentic then youll need gta3 stile modeled players and new animations so everything looks cool. Well im busy on another mod right now but if you need anything like a base character model im shure i can kick one out in a few hours(lol i think thats a generous estimation). http://img296.imageshack.us/img296/2676/legorender4jq.png Link to comment Share on other sites More sharing options...
mvi Posted July 10, 2005 Share Posted July 10, 2005 Well I have to say, lego gta sounds like a fantastic idea, I am well versed in sketchup, zmodeler, moomapper and a little in 3ds max. LeoCAD looks very simple so I'll start doing things in it. Oh and the block bumps will be a colision problem won't they Link to comment Share on other sites More sharing options...
chris82 Posted July 10, 2005 Share Posted July 10, 2005 Yes, lego GTA would be fun, you could make a new tc from scratch or do something like convert VC into lego stuff. Put GTAVC in the Lego Star Wars engine, or just convert all VC models into lego ones. -Chris82 Link to comment Share on other sites More sharing options...
dertyjerzian Posted July 10, 2005 Share Posted July 10, 2005 (edited) Well I have to say, lego gta sounds like a fantastic idea, I am well versed in sketchup, zmodeler, moomapper and a little in 3ds max. LeoCAD looks very simple so I'll start doing things in it. Oh and the block bumps will be a colision problem won't they Well then, hopefully I catch you before you go install. There is a particular method to install this package that will suit your needs perfectly. There is a 45 megabyte installer that installs all kinds of pov render stuff, you don't need all of that in your case. We're going to avoid that, I'll go grab the links real fast. We're going to get away with a lot smaller mamory usage and everything we need. --------- *Note: You don't have to be an uber modeler to build 3D legos, LeoCad is fun and easy, and much like the Max interface, so if you are new to this stuff but would like to learn a premier package one day, this will familiarize you with many common 3D controls and movement in 3D space. If you do wish to help out, the following installation is still for you, but it will be enough to make models only. You will need the "large" package I talk about later(but you won't like it ) in order to do much with your models without a little help. That's a touchy statement that last one, you will need to find a lot of help to work those "large" tools too. The Ldraw and leocad installation is all you need to build models, though. And I'm sure a decent model can be converted for someone by another decent buddy Ok, for MVI: here is the first link, and the only one we'll need to have to complete the parts library installationLDraw, step one Follow that link, I do recommend you save the two files directly to where they say to, but a different partition is ok. My LDraw, for instance, is located at my D:\ partition. Just, be clear that you will want save the installers before beginning, and you should have them at the highest level possible in a local disk partition. This is to make using run command a lot easier, I imagine, but it's nice to have everything unpack in that very general place anyway. It will be in a folder, don't worry. You will get a new folder on your desktop, dont delete it. Once you follow the instructions at the site explicitly, click the "Return to Get Started: Windows Users and proceed to Step 2" link. You can't miss it. Now, you will be at a page that will link you to one of two front ends for the package. I got leocad, installed to C:\ in the fully automated fashion and it knew that ldraw was located at D:\, no questions asked. I don't know about MLcad, but someone here, I think it was TheHeggy, said that MLCad was better, so I'll try it out. I had this one before, and then I got duped into the "large installer" or w/e and got quite a lot of stuff that was utterly useless to me due to the fact I have other resources. This can serve for anyone else who would like to join up: A link to that large installer, 45 megs, 98 installed. Ldraw Tools Those are many tools that MVI, for instance, doesnt need. I would recommend reading much more on this large tool package before checking it out, and I'm not sure whether you get a modeling program with it. I think it's just the stuff you need to actually do stuff with the models. Edited July 10, 2005 by dertyjerzian Link to comment Share on other sites More sharing options...
JernejL Posted July 10, 2005 Share Posted July 10, 2005 i thought of making the mod based on non-lego like landscape, and i came up with this layout: as lego bricks have a lot of water vehicles such layout would be suitable, i also marked the regions where the city pieces would be.. this is just a thought. btw, modelling brick studs would be pretty painless, every one would add like 50 polygons to the model for each stud, so it would be best to work without them, just use a texture instead, without any references to "lego" so they can't sue us Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/ Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA Discord: https://discord.gg/UXmDPzS - join #bridge channel Link to comment Share on other sites More sharing options...
Frazprg Posted July 10, 2005 Share Posted July 10, 2005 Yeah legal stuff could be an issue. Wasnt there a mod for half life or something where you could build in person whatever you wanted in game. I remember it was multi player and people got mad because some guys would come through with hammer and destroy peoples lego houses. Looked like fun though!! Well there is the textures I made, if you want em take em fast before image shack kills em. They are pretty simple so if you want to get rid of lego refs then just blank out the lego icons in the bumps.. Hope this helps ya out. Link to comment Share on other sites More sharing options...
dertyjerzian Posted July 10, 2005 Share Posted July 10, 2005 (edited) I want to build any models I contribute with leocad. Are you guys saying we should use textures for the map only, and still build models? Cause I remember someone saying something about exporting or importing the models minus all the extra polies... That texture is not nearly convincing in my eyes. LeoCad models look real, picture them in the engiine... EDIT: plus, look how many views this gets... When someone proposes a method, Ill try right alng with you. Edited July 10, 2005 by dertyjerzian Link to comment Share on other sites More sharing options...
dertyjerzian Posted July 13, 2005 Share Posted July 13, 2005 guess this is the end of lego theft auto When I find out where the knowledge is actually at around here, I will begin it. But I can;t find decent sa map stuff anywhere. Let alone understand the vice stuff, let alone want to have to learn that then go back. Im limited. tapped. beaten. i cant do sh*t until the smart guys know how to make my toys work right. c ya then. Link to comment Share on other sites More sharing options...
JernejL Posted July 26, 2005 Share Posted July 26, 2005 I just modelled the beach car (6518) using ldraw and plans from http://www.hccamsterdam.nl/brick/ i don't have screenshoot yet, i didn't bother getting it ingame yet, i'm too busy getting a lego player model ingame Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/ Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA Discord: https://discord.gg/UXmDPzS - join #bridge channel Link to comment Share on other sites More sharing options...
Beatnut Posted July 27, 2005 Share Posted July 27, 2005 Amazing, i though this mod died, but looks like someone is still interested Link to comment Share on other sites More sharing options...
Legotim Posted July 29, 2005 Share Posted July 29, 2005 (edited) A Lego GTA sounds awesome to me, but I don't know much about modding so i can't help. - Later Edited July 29, 2005 by Legotim Link to comment Share on other sites More sharing options...
dertyjerzian Posted July 29, 2005 Share Posted July 29, 2005 You could definately help if you have the time to learn Delfi, can't wait to see a screen I'm still very interested in this and will set up a page as soon as we have some sort of progress I am not currently using the lego packages, but any models you guys make for the time being will be much appreciated in Max ready format for me to do some playing around to see what we're dealing with here.Awesome Link to comment Share on other sites More sharing options...
sk8400048ks Posted July 29, 2005 Share Posted July 29, 2005 Dunno how late I am on this (1 month? 2?), but if there's still room for more people to join, then by all means, count me in. If that's possible, at least. At this point, my modelling skills are still relatively low (I know the basics of ZMod, but 3ds MAX just kills me). If this LeoCAD is as simple as it sounds (and looks), then I can build a ton of cars/vehicles... I still have a lot of the instruction manuals laying around, and can use those (or that site someone linked to earlier) to build a bunch of cars. Then I can just scale them down (or if that's too damn hard, have someone else do it), and it'll be done. I'd definitely want to try to do that one car... Forget its name... Model #8448 (this bad boy right here: http://ralf.alfray.com/photos/main/img/lego2.JPG 1400+ pieces of pure sports car... And it taught me a lot of what I know now about transmissions and stuff). It's a Technic one, but I'm sure we can manage, no? Lemme know if I can do anything... This idea sounds awesome if it can be pulled off. And it'll give me an incentive to play Vice City more. Link to comment Share on other sites More sharing options...
Kremit Posted April 12, 2006 Share Posted April 12, 2006 Wh00t for legos!!! First, I'd like to give thanks for such a cool cad program. I can now literally sit at work and play with legos all day and not have to worry about digging thru my lego box looking for a specific piece for 30 minutes... Also, I started working on an engine for a car, next will be the interior, then finally the exterior... This just makes it easier to build if I start from the inside out rather than placing the piece where I think it best goes. Anywho, after getting frustrated with the flexible hose generator, I put the engine aside and started toying and tinkering with the lego pieces in the way I know best... making planes. I ended up slapping this thing together. Still no use for it in GTA:SA, but I have given thought of replacing the hydra with it. Also, I'd be exstatic if someone could point me to some extra pieces for plane models... I'd like to make a shamal and skimmer out of lego's as well before attempting the rustler, cropduster, stuntplane or any heli's for that matter. Looking at the shamal, I would imagine it's fairly easy to make since Matel practically has a lego kit IRL for such a plane... but I can't find said pieces in Ldraw. ; ; Oh well, still workin at it... hopefully I get something that looks nice... for now, however, maybe you might like my lego stealth as much as I... Link to comment Share on other sites More sharing options...
grovespaz Posted April 14, 2006 Share Posted April 14, 2006 Dude, look at the post dates, everyone abandoned this project.. Link to comment Share on other sites More sharing options...
Kremit Posted April 14, 2006 Share Posted April 14, 2006 meh, see what using the search function gets you? I start a new post, I get told to use the search function cause this topic already exists... I bump a thread after being idle for more than a year, and I'm told it's dead... thus taking to my understanding that I'm being told to leave it dead... but why? It's a cool topic and just cause they abandoned it doesn't mean I can't make my own half arse wanna be lego city... If someone's interested at all in it, they can say what they want here... else no one will say anything, I won't have anything to respond to, and this thread will drift on thru the pages once again till bumped a year later. Link to comment Share on other sites More sharing options...
Spaz O Mataz Posted April 22, 2006 Share Posted April 22, 2006 I would like to see something like this happen. can we get this topic revived fully and get people into this. i would like to help but i have very little modding skills at the moment Link to comment Share on other sites More sharing options...
ClaudeTheMan Posted April 22, 2006 Share Posted April 22, 2006 Bad news,They turned it into a movie.... My Webpage Link to comment Share on other sites More sharing options...
Nipa Posted April 22, 2006 Share Posted April 22, 2006 Do you even know how old that is? FFS, IT'S NOT EVEN MADE BY THEM! BRICKFLICK IS NOT THESE PEOPLE! Link to comment Share on other sites More sharing options...
agent17 Posted April 22, 2006 Share Posted April 22, 2006 why are people still posting in this topic Link to comment Share on other sites More sharing options...
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