coolmarco2005x Posted June 24, 2005 Share Posted June 24, 2005 I really need the weapon IDs for modding with Mission Builder in San Andreas. Could someone make a list of them please? Link to comment Share on other sites More sharing options...
ocram88 Posted June 24, 2005 Share Posted June 24, 2005 (edited) marco is really a cool name^^ ocram -> marco here for example: 0213: $ClearScriptWeapon(3) = create_pickup #gun_dildo1 type 15 at 2454.0 -1661.0 13.30213: $ClearScriptWeapon(4) = create_pickup #gun_dildo2 type 15 at 2452.0 -1661.0 13.30213: $ClearScriptWeapon(5) = create_pickup #gun_vibe1 type 15 at 2450.0 -1661.0 13.30213: $ClearScriptWeapon(6) = create_pickup #gun_vibe2 type 15 at 2448.0 -1661.0 13.30213: $ClearScriptWeapon(7) = create_pickup #flowera type 15 at 2446.0 -1661.0 13.30213: $ClearScriptWeapon(8) = create_pickup #gun_cane type 15 at 2444.0 -1661.0 13.30213: $ClearScriptWeapon(9) = create_pickup #gun_boxwee type 15 at 2442.0 -1661.0 13.30213: $ClearScriptWeapon(10) = create_pickup #gun_boxbig type 15 at 2440.0 -1661.0 13.3;; melee weapons0213: $ClearScriptWeapon(11) = create_pickup #cellphone type 15 at 2436.0 -1661.0 13.30213: $ClearScriptWeapon(12) = create_pickup #brassknuckle type 15 at 2434.0 -1661.0 13.30213: $ClearScriptWeapon(13) = create_pickup #golfclub type 15 at 2432.0 -1661.0 13.30213: $ClearScriptWeapon(14) = create_pickup #nitestick type 15 at 2430.0 -1661.0 13.30213: $ClearScriptWeapon(15) = create_pickup #knifecur type 15 at 2428.0 -1661.0 13.30213: $ClearScriptWeapon(16) = create_pickup #bat type 15 at 2426.0 -1661.0 13.30213: $ClearScriptWeapon(17) = create_pickup #shovel type 15 at 2424.0 -1661.0 13.30213: $ClearScriptWeapon(18) = create_pickup #poolcue type 15 at 2422.0 -1661.0 13.30213: $ClearScriptWeapon(19) = create_pickup #katana type 15 at 2420.0 -1661.0 13.3;0213: $ClearScriptWeapon(20) = create_pickup #skateboard type 15 at 2418.0 -1661.0 13.30213: $ClearScriptWeapon(21) = create_pickup #chnsaw type 15 at 2416.0 -1661.0 13.3;; projectiles032B: $ClearScriptWeapon(22) = create_weapon_pickup #grenade 15 ammo 99999 at 2412.0 -1661.0 13.3032B: $ClearScriptWeapon(23) = create_weapon_pickup #teargas 15 ammo 99999 at 2410.0 -1661.0 13.3032B: $ClearScriptWeapon(24) = create_weapon_pickup #molotov 15 ammo 99999 at 2408.0 -1661.0 13.3;;;0213: $ClearScriptWeapon(25) = create_pickup #missile type 15 at 2406.0 -1661.0 13.3;; handguns032B: $ClearScriptWeapon(26) = create_weapon_pickup #colt45 15 ammo 99999 at 2402.0 -1661.0 13.3032B: $ClearScriptWeapon(27) = create_weapon_pickup #silenced 15 ammo 99999 at 2400.0 -1661.0 13.3032B: $ClearScriptWeapon(28) = create_weapon_pickup #desert_eagle 15 ammo 99999 at 2398.0 -1661.0 13.3;; shotguns032B: $ClearScriptWeapon(29) = create_weapon_pickup #chromegun 15 ammo 99999 at 2394.0 -1661.0 13.3032B: $ClearScriptWeapon(30) = create_weapon_pickup #sawnoff 15 ammo 99999 at 2392.0 -1661.0 13.3032B: $ClearScriptWeapon(31) = create_weapon_pickup #shotgspa 15 ammo 99999 at 2390.0 -1661.0 13.3;; sub-machineguns032B: $ClearScriptWeapon(32) = create_weapon_pickup #micro_uzi 15 ammo 99999 at 2386.0 -1661.0 13.3032B: $ClearScriptWeapon(33) = create_weapon_pickup #mp5lng 15 ammo 99999 at 2384.0 -1661.0 13.3;; projectiles contd;;;0213: $ClearScriptWeapon(34) = create_pickup #flare type 15 at 2382.0 -1661.0 13.3;; machineguns032B: $ClearScriptWeapon(35) = create_weapon_pickup #ak47 15 ammo 99999 at 2380.0 -1661.0 13.3032B: $ClearScriptWeapon(36) = create_weapon_pickup #m4 15 ammo 99999 at 2378.0 -1661.0 13.3;; rifles032B: $ClearScriptWeapon(37) = create_weapon_pickup #c*ntgun 15 ammo 99999 at 2374.0 -1661.0 13.3032B: $ClearScriptWeapon(38) = create_weapon_pickup #sniper 15 ammo 99999 at 2372.0 -1661.0 13.3;; specials032B: $ClearScriptWeapon(39) = create_weapon_pickup #rocketla 15 ammo 99999 at 2368.0 -1661.0 13.3032B: $ClearScriptWeapon(40) = create_weapon_pickup #heatseek 15 ammo 99999 at 2366.0 -1661.0 13.3032B: $ClearScriptWeapon(41) = create_weapon_pickup #flame 15 ammo 99999 at 2364.0 -1661.0 13.3032B: $ClearScriptWeapon(42) = create_weapon_pickup #minigun 15 ammo 99999 at 2362.0 -1661.0 13.3032B: $ClearScriptWeapon(43) = create_weapon_pickup #satchel 15 ammo 99999 at 2360.0 -1661.0 13.3032B: $ClearScriptWeapon(44) = create_weapon_pickup #bomb 15 ammo 1 at 2358.0 -1661.0 13.3032B: $ClearScriptWeapon(45) = create_weapon_pickup #spraycan 15 ammo 99999 at 2356.0 -1661.0 13.3032B: $ClearScriptWeapon(46) = create_weapon_pickup #fire_ex 15 ammo 99999 at 2354.0 -1661.0 13.3032B: $ClearScriptWeapon(47) = create_weapon_pickup #camera 15 ammo 99999 at 2352.0 -1661.0 13.3032B: $ClearScriptWeapon(48) = create_weapon_pickup #IRGOGGLES 15 ammo 1 at 2350.0 -1661.0 13.3032B: $ClearScriptWeapon(49) = create_weapon_pickup #NVGOGGLES 15 ammo 1 at 2348.0 -1661.0 13.30213: $ClearScriptWeapon(50) = create_pickup #jetpack type 15 at 2344.0 -1661.0 13.3;0213: $ClearScriptWeapon(51) = create_pickup #gun_para type 15 at 2342.0 -1661.0 13.3032B: $ClearScriptWeapon(52) = create_weapon_pickup #tec9 15 ammo 99999 at 2340.0 -1661.0 13.3;0213: $ClearScriptWeapon(53) = create_pickup #armour type 15 at 2338.0 -1661.0 13.3 Edited June 24, 2005 by ocram88 Link to comment Share on other sites More sharing options...
coolmarco2005x Posted June 24, 2005 Author Share Posted June 24, 2005 thanx i thought they had number ids? well easier without Link to comment Share on other sites More sharing options...
MrTi Posted June 24, 2005 Share Posted June 24, 2005 heres my list that i made for weapon ID this is all i could find. missing 19-21 and 44+ (if there are any). WeaponsModel# Weapon# Name332 1 Brassknuckle333 2 Golfclub334 3 Nitestick335 4 Knife336 5 Bat337 6 Shovel338 7 Poolstick339 8 Katana341 9 Chainsaw321 10 Dildo322 11 Dildo2323 12 Vibrator324 13 Vibrator2325 14 Flower326 15 Cane327 16 Grenade328 17 Teargas329 18 Molotov346 22 Colt45347 23 Silenced348 24 Deagle349 25 Shotgun350 26 SawedOff251 27 shotgspa352 28 Uzi353 29 MP5355 30 AK-47356 31 M4372 32 Tec-9357 33 rifle358 34 Sniper359 35 RocketLauncher360 36 HeatSeeker361 37 Flamethrower362 38 Minigun363 39 Satchel364 40 Bomb365 41 Spraycan366 42 FireExtinguisher367 43 Camera Link to comment Share on other sites More sharing options...
Opius Posted June 24, 2005 Share Posted June 24, 2005 47 is a drive-by with any weapon. You can't give it to an actor, you can only check if they have been hit/killed by it. Link to comment Share on other sites More sharing options...
Viper187 Posted June 24, 2005 Share Posted June 24, 2005 47 is a drive-by with any weapon. You can't give it to an actor, you can only check if they have been hit/killed by it. I still haven't been able to figure out how to check if you have the jetpack. Link to comment Share on other sites More sharing options...
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