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coolmarco2005x

Weapon IDs

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coolmarco2005x

I really need the weapon IDs for modding with Mission Builder in San Andreas.

Could someone make a list of them please? sad.gif

 

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ocram88

marco is really a cool name^^

ocram -> marco

 

here for example:

 

0213: $ClearScriptWeapon(3) = create_pickup #gun_dildo1 type  15 at  2454.0  -1661.0  13.30213: $ClearScriptWeapon(4) = create_pickup #gun_dildo2 type  15 at  2452.0  -1661.0  13.30213: $ClearScriptWeapon(5) = create_pickup #gun_vibe1 type  15 at  2450.0  -1661.0  13.30213: $ClearScriptWeapon(6) = create_pickup #gun_vibe2 type  15 at  2448.0  -1661.0  13.30213: $ClearScriptWeapon(7) = create_pickup #flowera type  15 at  2446.0  -1661.0  13.30213: $ClearScriptWeapon(8) = create_pickup #gun_cane type  15 at  2444.0  -1661.0  13.30213: $ClearScriptWeapon(9) = create_pickup #gun_boxwee type  15 at  2442.0  -1661.0  13.30213: $ClearScriptWeapon(10) = create_pickup #gun_boxbig type  15 at  2440.0  -1661.0  13.3;; melee weapons0213: $ClearScriptWeapon(11) = create_pickup #cellphone type  15 at  2436.0  -1661.0  13.30213: $ClearScriptWeapon(12) = create_pickup #brassknuckle type  15 at  2434.0  -1661.0  13.30213: $ClearScriptWeapon(13) = create_pickup #golfclub type  15 at  2432.0  -1661.0  13.30213: $ClearScriptWeapon(14) = create_pickup #nitestick type  15 at  2430.0  -1661.0  13.30213: $ClearScriptWeapon(15) = create_pickup #knifecur type  15 at  2428.0  -1661.0  13.30213: $ClearScriptWeapon(16) = create_pickup #bat type  15 at  2426.0  -1661.0  13.30213: $ClearScriptWeapon(17) = create_pickup #shovel type  15 at  2424.0  -1661.0  13.30213: $ClearScriptWeapon(18) = create_pickup #poolcue type  15 at  2422.0  -1661.0  13.30213: $ClearScriptWeapon(19) = create_pickup #katana type  15 at  2420.0  -1661.0  13.3;0213: $ClearScriptWeapon(20) = create_pickup #skateboard type  15 at  2418.0  -1661.0  13.30213: $ClearScriptWeapon(21) = create_pickup #chnsaw type  15 at  2416.0  -1661.0  13.3;; projectiles032B: $ClearScriptWeapon(22) = create_weapon_pickup #grenade  15 ammo  99999 at  2412.0  -1661.0  13.3032B: $ClearScriptWeapon(23) = create_weapon_pickup #teargas  15 ammo  99999 at  2410.0  -1661.0  13.3032B: $ClearScriptWeapon(24) = create_weapon_pickup #molotov  15 ammo  99999 at  2408.0  -1661.0  13.3;;;0213: $ClearScriptWeapon(25) = create_pickup #missile type  15 at  2406.0  -1661.0  13.3;; handguns032B: $ClearScriptWeapon(26) = create_weapon_pickup #colt45  15 ammo  99999 at  2402.0  -1661.0  13.3032B: $ClearScriptWeapon(27) = create_weapon_pickup #silenced  15 ammo  99999 at  2400.0  -1661.0  13.3032B: $ClearScriptWeapon(28) = create_weapon_pickup #desert_eagle  15 ammo  99999 at  2398.0  -1661.0  13.3;; shotguns032B: $ClearScriptWeapon(29) = create_weapon_pickup #chromegun  15 ammo  99999 at  2394.0  -1661.0  13.3032B: $ClearScriptWeapon(30) = create_weapon_pickup #sawnoff  15 ammo  99999 at  2392.0  -1661.0  13.3032B: $ClearScriptWeapon(31) = create_weapon_pickup #shotgspa  15 ammo  99999 at  2390.0  -1661.0  13.3;; sub-machineguns032B: $ClearScriptWeapon(32) = create_weapon_pickup #micro_uzi  15 ammo  99999 at  2386.0  -1661.0  13.3032B: $ClearScriptWeapon(33) = create_weapon_pickup #mp5lng  15 ammo  99999 at  2384.0  -1661.0  13.3;; projectiles contd;;;0213: $ClearScriptWeapon(34) = create_pickup #flare type  15 at  2382.0  -1661.0  13.3;; machineguns032B: $ClearScriptWeapon(35) = create_weapon_pickup #ak47  15 ammo  99999 at  2380.0  -1661.0  13.3032B: $ClearScriptWeapon(36) = create_weapon_pickup #m4  15 ammo  99999 at  2378.0  -1661.0  13.3;; rifles032B: $ClearScriptWeapon(37) = create_weapon_pickup #c*ntgun  15 ammo  99999 at  2374.0  -1661.0  13.3032B: $ClearScriptWeapon(38) = create_weapon_pickup #sniper  15 ammo  99999 at  2372.0  -1661.0  13.3;; specials032B: $ClearScriptWeapon(39) = create_weapon_pickup #rocketla  15 ammo  99999 at  2368.0  -1661.0  13.3032B: $ClearScriptWeapon(40) = create_weapon_pickup #heatseek  15 ammo  99999 at  2366.0  -1661.0  13.3032B: $ClearScriptWeapon(41) = create_weapon_pickup #flame  15 ammo  99999 at  2364.0  -1661.0  13.3032B: $ClearScriptWeapon(42) = create_weapon_pickup #minigun  15 ammo  99999 at  2362.0  -1661.0  13.3032B: $ClearScriptWeapon(43) = create_weapon_pickup #satchel  15 ammo  99999 at  2360.0  -1661.0  13.3032B: $ClearScriptWeapon(44) = create_weapon_pickup #bomb  15 ammo  1 at  2358.0  -1661.0  13.3032B: $ClearScriptWeapon(45) = create_weapon_pickup #spraycan  15 ammo  99999 at 2356.0  -1661.0  13.3032B: $ClearScriptWeapon(46) = create_weapon_pickup #fire_ex  15 ammo  99999 at 2354.0  -1661.0  13.3032B: $ClearScriptWeapon(47) = create_weapon_pickup #camera  15 ammo  99999 at 2352.0  -1661.0  13.3032B: $ClearScriptWeapon(48) = create_weapon_pickup #IRGOGGLES  15 ammo  1 at  2350.0  -1661.0  13.3032B: $ClearScriptWeapon(49) = create_weapon_pickup #NVGOGGLES  15 ammo  1 at  2348.0  -1661.0  13.30213: $ClearScriptWeapon(50) = create_pickup #jetpack type  15 at  2344.0  -1661.0  13.3;0213: $ClearScriptWeapon(51) = create_pickup #gun_para type  15 at  2342.0  -1661.0  13.3032B: $ClearScriptWeapon(52) = create_weapon_pickup #tec9  15 ammo  99999 at  2340.0  -1661.0  13.3;0213: $ClearScriptWeapon(53) = create_pickup #armour type  15 at  2338.0  -1661.0  13.3

 

Edited by ocram88

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coolmarco2005x

thanx

i thought they had number ids?

well easier without

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MrTi

heres my list that i made for weapon ID

 

this is all i could find. missing 19-21 and 44+ (if there are any).

 

WeaponsModel#	Weapon#	Name332	1	Brassknuckle333	2	Golfclub334	3	Nitestick335	4	Knife336	5	Bat337	6	Shovel338	7	Poolstick339	8	Katana341	9	Chainsaw321	10	Dildo322	11	Dildo2323	12	Vibrator324	13	Vibrator2325	14	Flower326	15	Cane327	16	Grenade328	17	Teargas329	18	Molotov346	22	Colt45347	23	Silenced348	24	Deagle349	25	Shotgun350	26	SawedOff251	27	shotgspa352	28	Uzi353	29	MP5355	30	AK-47356	31	M4372	32	Tec-9357	33	rifle358	34	Sniper359	35	RocketLauncher360	36	HeatSeeker361	37	Flamethrower362	38	Minigun363	39	Satchel364	40	Bomb365	41	Spraycan366	42	FireExtinguisher367	43	Camera

 

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Opius

47 is a drive-by with any weapon. You can't give it to an actor, you can only check if they have been hit/killed by it.

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Viper187
47 is a drive-by with any weapon. You can't give it to an actor, you can only check if they have been hit/killed by it.

I still haven't been able to figure out how to check if you have the jetpack.

 

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