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Finding the cargo plane!


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You can't find this plane in game. You can obtain it using cheat devices but you can't put cars into it. The name of the plane is Andromeda that you have to drive into it using PCJ 600 during Stowaway mission. When you are in Andromeda you can open the ramp to cargo space but there is invisible wall so you can't drive into cargo space.

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That's not actually the Andromeda, its another but its similar.

 

Maybe if somebody could find the collision file for it they could use it to transport.vehicles, but if we get into that, this should be in the editing discussion.

Edited by tommygun1
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That's not actually the Andromeda, its another but its similar.

 

Maybe if somebody could find the collision file for it they could use it to transport.vehicles, but if we get into that, this should be in the editing discussion.

The ramp to cargo space is too small for car and it can't be located there. So the mod will have to have bigger ramp and cargo space to transport cars.

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I'll let the picture do the talking.

user posted image

Ten minutes work.

 

To be perfectly honest, I can't see the point of altering the vehicle to hold other vehicles inside. I'd much rather have it so when you drive up to the back of the Andromada, it fades to black, saves all the relevant data of the vehicle into memory, then destroys the car. Once you're actually in the Andromada, you can press a button which recreates the cars and places them on the ramp.

 

This would be REALLY fun to do in mid-air. biggrin.gif

 

And here's the code for anyone who wants to recreate that screenshot in their own game.

 

:Opius_andromadatest0247: request_model #ANDROM0247: request_model #elegy:Opius_andromadatest20001: wait  0 ms00D6: if  10248:   model #ANDROM available0248:   model #elegy available004D: jump_if_false ££Opius_andromadatest200A5: @0 = create_car #ANDROM at  0.0  0.0  500.004BA: set car @0 speed instantly  70.008A4: @0  1.0 036A: put_actor $player_actor in_car @000A5: @1 = create_car #elegy at  0.0  0.0  1000.00683: @1 @0  0.0 -17.0  -1.05  11.0  0.0  0.0004E: end_thread

 

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