Qwiksilver7 Posted June 24, 2005 Share Posted June 24, 2005 Im making this to replace Bandito .. when that is eventually possible.This is only my second modeling attempt at a car so bare with me Its SandMaster of my own design and is currently at 7788 poly's. Im now going to focus on the engine; getting the rollcage done; the dash and steering wheel; a set of rims; texturing the completed model. Comments and Crits are welcome. WIRE: THE FRONT: THE BACK: Modeled in 3DS Max 6 Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/ Share on other sites More sharing options...
Suction Testicle Man Posted June 24, 2005 Share Posted June 24, 2005 Awesome car for a second attempt. Get some sexy texturing going, and this will be a sure winner. Keep it up! Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2927820 Share on other sites More sharing options...
Zeros Posted June 24, 2005 Share Posted June 24, 2005 looking good so far, let;s see what happens Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2928692 Share on other sites More sharing options...
tommiegunz Posted June 24, 2005 Share Posted June 24, 2005 Oh yeah keep this up. Your in. (my team/mod) Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2928815 Share on other sites More sharing options...
Bernard Jazz Posted June 24, 2005 Share Posted June 24, 2005 Nice, although i don't really like the wheels. None the less, it's still very nice. Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2929301 Share on other sites More sharing options...
Ekamentus Posted June 24, 2005 Share Posted June 24, 2005 Not realistic, but super cool Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2929310 Share on other sites More sharing options...
Mark Posted June 24, 2005 Share Posted June 24, 2005 Rawr a big mofo R/C car! nice i'm loving it f*cking post wrappers! Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2929387 Share on other sites More sharing options...
rebel_36 Posted June 24, 2005 Share Posted June 24, 2005 despite the weird normals on the roof its looking very nice Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2929798 Share on other sites More sharing options...
Qwiksilver7 Posted June 25, 2005 Author Share Posted June 25, 2005 lol there are no wierd normals i placed my own omni lights that dont cast light on the roof (my mistake ) and i need to weld the vertices together as i model only half the car Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2930890 Share on other sites More sharing options...
thedude777 Posted June 25, 2005 Share Posted June 25, 2005 Nice, although i don't really like the wheels. None the less, it's still very nice. I also don't like the wheels. There too...uh...plain I still can't wait... P.S. @Qwiksilver7: What program are you using & can you post a link? Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2930924 Share on other sites More sharing options...
Qwiksilver7 Posted June 25, 2005 Author Share Posted June 25, 2005 3DS Max 6 unless you have the $3500 to fork out for it you could try Gmax at www.turbosquid.com or a trial of 3DS Max 6 or even 7 at www.discreet.com Gmax is virtually identical except that it has no renderer. Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2930938 Share on other sites More sharing options...
rooney Posted June 25, 2005 Share Posted June 25, 2005 can you list the programs needed to do that? cheers desperate to start modding Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2933103 Share on other sites More sharing options...
Qwiksilver7 Posted June 27, 2005 Author Share Posted June 27, 2005 There are plenty of modeling programs we're just all waiting for the tools to get them into san andreas try google searching these (sorry i dont know most links) 3ds max 6 (very very VERY expensive, its what i use) zmodeler (free i used it alot before i got 3ds max) imo might be the best for beginners also again imo will probably have the tools first, but who knows zmodeler 2 (i think you pay for this something like $36) gmax (similiar to 3ds max but cannot render at all and im not sure if it will eventually be able to import/export dff's) any of that make sense ? PS: i'll be away for a while mainly because im finding a job haha 11 weeks until i start college so i might as well make some money while i wait. Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2938115 Share on other sites More sharing options...
rooney Posted June 27, 2005 Share Posted June 27, 2005 nice one muka Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2938216 Share on other sites More sharing options...
funky_radical Posted June 28, 2005 Share Posted June 28, 2005 nice, but with a few more polys she would look alot better Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2942171 Share on other sites More sharing options...
GTAnarcist Posted June 28, 2005 Share Posted June 28, 2005 nice, but with a few more polys she would look alot better Less polys! needs to be low poly and have some stickers on it, like tamiya cuz damn! that loooks sooo much like an r/c (super hornet). dude u shud make 2 seperate versions one R/C style and one real style. all this rc talk makes me want to super size and r/c and put it in the game. I know super size and r/c monster truck Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2942282 Share on other sites More sharing options...
Augh Posted June 28, 2005 Share Posted June 28, 2005 nice, but with a few more polys she would look alot better Less polys! needs to be low poly and have some stickers on it, like tamiya cuz damn! that loooks sooo much like an r/c (super hornet). dude u shud make 2 seperate versions one R/C style and one real style. all this rc talk makes me want to super size and r/c and put it in the game. I know super size and r/c monster truck Why would he want to f*ck up his model for a "low poly" label which is a detriment anyway? Putting that stuff before the model itself is how people get sh*ttered up for their whole modeling career. Check out some of the militantly low poly cases around here for a commentary. They are doing what they were doing when I learned what a vertice is, the exact same. Qwik; You're modeling hot, just keep it going. I would change out your coilovers for less rounded, square cross sectioned or even "flat" springs. You won't see a lot of difference if any outside of Max, and you will save an assload of polys. that's about it. Can't see the pics from the post window, but you might consider regrouping the cage smooths too. Looking good all over. Disclaimer; anyone confused why I would mention this after slamming "low poly" fever, has entirely missed the point. Disclaimered. Glad to see new modeling and stuff Avast Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2942691 Share on other sites More sharing options...
Qwiksilver7 Posted June 28, 2005 Author Share Posted June 28, 2005 Thanks for all the response guys never thought it would be this big since im new to all this. Im working more on the sandmaster today and i took Augh's advice and reduced the detail on springs it also dropped the poly count down to 6500 the springs now only have three sides and the shocks have five more updates and pics later today. Also i dont want to sacrifice looks for better performance im not prepared to make it look sh*tty by dropping the poly count drastically to increase performance. and i dont have a very good pc so i'll check if it runs ok on my own (when the time comes) before releasing it. GTanarcist: i plan to replace the monster with the latest grave digger hehe but replacing it with an R/C car might be cool i'll try it out. funky_radical: im going to see where i can save polys and where i can add them when im done with it all so dont worry about the looks lol Augh: thanks for the advice it helps Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2942805 Share on other sites More sharing options...
bjiz Posted June 28, 2005 Share Posted June 28, 2005 Disclaimer; anyone confused why I would mention this after slamming "low poly" fever, has entirely missed the point. Disclaimered. i'll translate that to "just don't waste poly's" can you show us the new springs? and i'm looking forward to an engine as well, are you going to give it a fantasy engine or a real one, and will it be liquid or air cooled? looks cool dude, maybe it'll replace the desert racer (forgot the name) in SA although it needs to be VERY good then cuz it's my fav. SA car Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2942828 Share on other sites More sharing options...
Augh Posted June 28, 2005 Share Posted June 28, 2005 Precisely. The model is still the overriding factor, or it wouldn't exist by virtue, or lack thereof. Keep it up manny. Avast Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2942849 Share on other sites More sharing options...
GTAnarcist Posted June 28, 2005 Share Posted June 28, 2005 Why would he want to f*ck up his model for a "low poly" label which is a detriment anyway? harsh words. but some people like low poly because it fits in more to san andreas. low poly is what makes the game look normal. u dont want to put a highly detailed car in a low poly environment. Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2942864 Share on other sites More sharing options...
Qwiksilver7 Posted June 28, 2005 Author Share Posted June 28, 2005 Im currently researching engines just trying to find out what i'll need to model that will be seen so bare with me it'll be done by the end of today GTanarcist i understand what you mean making the car have the same level of detail as the others would make it look normal ... but i mean you dont see bandito's driving on the road lol so it wont be seen alot so it deserves to stand out a little dont ya think? anyway let me get back to modeling Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2942879 Share on other sites More sharing options...
GTAnarcist Posted June 28, 2005 Share Posted June 28, 2005 but i mean you dont see bandito's driving on the road lol so it wont be seen alot so it deserves to stand out a little dont ya think? if u want it to stand out color it hot pink or yellow! lol thats my theory. Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2942904 Share on other sites More sharing options...
Qwiksilver7 Posted June 28, 2005 Author Share Posted June 28, 2005 lol ok well i need some help on the engine theres alot to be crammed into a little space it'd help if someone could help me find pics of an MR cars drivetrain(i think thats it?) and engine. im having a hard time finding decent pics. Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2942929 Share on other sites More sharing options...
GTAnarcist Posted June 28, 2005 Share Posted June 28, 2005 dude search up cars like NSX, MR2, Jaguar X - - -, Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2942951 Share on other sites More sharing options...
iRloading Posted June 28, 2005 Share Posted June 28, 2005 Why would he want to f*ck up his model for a "low poly" label which is a detriment anyway? harsh words. but some people like low poly because it fits in more to san andreas. low poly is what makes the game look normal. u dont want to put a highly detailed car in a low poly environment. i think im in love~ anyway, the thing does remind me of my old tamiya "boomerang" RC i think the vehicles were based from some sprint cars or something (i forget what their called ) or dune buggies wheels should look nice once textured~ Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2943034 Share on other sites More sharing options...
Qwiksilver7 Posted June 28, 2005 Author Share Posted June 28, 2005 their called dune buggies or sandmastersthey use them in desert rally's Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2943092 Share on other sites More sharing options...
bjiz Posted June 29, 2005 Share Posted June 29, 2005 for all i know about buggy's is that there are a lot of them using (tuned) vw engines because they are aircooled, therefore lighter and less parts that can be damaged and very easy maintanance... and there must me loads of old vw engines to find on google i also found a lot of engines on "buggy engine" on google... Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2946044 Share on other sites More sharing options...
Augh Posted June 29, 2005 Share Posted June 29, 2005 Why would he want to f*ck up his model for a "low poly" label which is a detriment anyway? harsh words. but some people like low poly because it fits in more to san andreas. low poly is what makes the game look normal. u dont want to put a highly detailed car in a low poly environment. That's nice. Did you know more of them round here like it because they think it's "better"? Or even, beggaring belief, stand alone, out of context, better looking? San Andreas is kinda different in a number of ways though. It's low poly because it's forced to economise to generate an entire city, rather than some misguided militant brand loyalty which is really the motivator, or at least advertising motif for many authors. It also looks markedly better than the cars which roam its streets, streets which all of these people spend a good portion of their time improving the looks of. That's why a good number of them are here in the first place. There's innumerable issues inside and connected to these, but they're really best taken up with someone who doesn't understand them already. Personally I just prefer to push back a little against the "raaargh we are hate teh polie waste" crew, who often have their priorities backwards or exaggerated. Can't talk about it anymore in a fairly irrelevant WIP for meself though, so ppl should take their last words and we're done I am already... Avast Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2946125 Share on other sites More sharing options...
GTAnarcist Posted June 29, 2005 Share Posted June 29, 2005 That's nice. Did you know more of them round here like it because they think it's "better"? Or even, beggaring belief, stand alone, out of context, better looking? dude im not saying i like round cars, what im really saying is that i only like cars that fit in with the cars and textures. Link to comment https://gtaforums.com/topic/199110-wip-scr-sandmaster/#findComment-2946146 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now