Ephphatha Posted June 23, 2005 Share Posted June 23, 2005 (edited) #fcr900, exh_bk_fc_sa, exh_bk_fc_ta, exh_bk_fc_tc, misc_a_bk_fc1, misc_a_bk_fc2, nto_bk_s, nto_bk_tw #bf400, exh_bk_bf_sa, exh_bk_bf_ta, exh_bk_bf_tc, misc_a_bk_bf1, misc_a_bk_bf2, nto_bk_s, nto_bk_tw #nrg500, exh_bk_nr_sa, exh_bk_nr_ta, exh_bk_nr_tc, misc_a_bk_nr1, misc_a_bk_nr2, nto_bk_s, nto_bk_tw #pcj600, exh_bk_pc_sa, exh_bk_pc_ta, exh_bk_pc_tc, misc_a_bk_pc1, misc_a_bk_pc2, nto_bk_s, nto_bk_tw This was in the carmods.dat file. I'm not sure what happens if you remove the # (ie, make the game recognize those lines.) If it doesn't crash the game you might be able to mod them in a transfender. EDIT: Just found this in the weapon.dat file. Looks like you used to be able to practice with the rifles. #################$ COUNTRYRIFLE INSTANT_HIT 50.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 0 0 0.75 1.0 6 17 7 6 17 7 99 A018$ COUNTRYRIFLE INSTANT_HIT 55.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 1 300 1.0 1.2 6 17 7 6 17 7 99 A008#$ COUNTRYRIFLE INSTANT_HIT 60.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 2 999 1.25 1.3 6 17 7 6 17 7 99 A038#$ SNIPERRIFLE INSTANT_HIT 40.0 100.0 358 -1 6 sniper 1 125 0.7 -0.05 0.2 0 0 0.75 1.0 6 17 7 6 17 7 99 A014$ SNIPERRIFLE INSTANT_HIT 50.0 100.0 358 -1 6 sniper 1 125 0.7 -0.05 0.2 1 300 1.0 1.0 6 17 7 6 17 7 99 A014#$ SNIPERRIFLE INSTANT_HIT 60.0 100.0 358 -1 6 sniper 1 125 0.7 -0.05 0.2 2 999 1.25 1.0 6 17 7 6 17 7 99 A014################ Edited June 23, 2005 by Ephphatha Link to comment https://gtaforums.com/topic/198895-poking-around-the-dat-files/ Share on other sites More sharing options...
Opius Posted June 23, 2005 Share Posted June 23, 2005 Nope, the way bikes are stored in memory are completely different to cars. You can't mod them using the regular car opcodes, and there doesn't seem to be any specific bike ones. Link to comment https://gtaforums.com/topic/198895-poking-around-the-dat-files/#findComment-2924661 Share on other sites More sharing options...
Ephphatha Posted June 23, 2005 Author Share Posted June 23, 2005 Pity. I wonder why they have them in that file then. From the looks of it you might've been able to put nitrous on them at one point, but I have no idea what the others mean. It seems to be vehicle specific, maybe custom wheels. Link to comment https://gtaforums.com/topic/198895-poking-around-the-dat-files/#findComment-2924671 Share on other sites More sharing options...
GodGell Posted June 23, 2005 Share Posted June 23, 2005 i once have tried removing the comments from those lines and SA crashed when loading. Link to comment https://gtaforums.com/topic/198895-poking-around-the-dat-files/#findComment-2926116 Share on other sites More sharing options...
Kremit Posted June 23, 2005 Share Posted June 23, 2005 to answer your question, go driving around a lil north by northeast of the LV airport and you'll see a muffler/exhaust shop. I think this would have been the bike mod shop had R* decided to go thru with it. However, they decided to not make the mod shop and remarked the lines in the carmods.dat with #'s so the game would not read or recognize those lines. I have tried to remove the #'s (first thing I did upon unlocking LV) and after I tried to load the game, BAM! Game would freeze and error out to desktop everytime it got 50% thru loading the saved game. It is my guess that is when the carmods.dat file is read and loaded, and GTA crashed on it... I put the #'s back and loaded my save file with no problems. Perhaps you have to mess with data\maps\veh_mod\veh_mod.ide file as well as carmods.dat and the handling.cfg (handling.cfg has hex flags that define which [if any] mod garages the vehicle can be modded in). EDIT: Oh yes, congrats on the find as it may be new to you... but this was already found on the ps2 dvd upon release of GTA:SA months and months ago. Link to comment https://gtaforums.com/topic/198895-poking-around-the-dat-files/#findComment-2926881 Share on other sites More sharing options...
Enigma_Tl Posted June 23, 2005 Share Posted June 23, 2005 Nope, the way bikes are stored in memory are completely different to cars. You can't mod them using the regular car opcodes, and there doesn't seem to be any specific bike ones. There is a mod that lets you chane some of whats on bikes. It lets you change color, add bass boost, and hydralics but the hydralics do not work. Link to comment https://gtaforums.com/topic/198895-poking-around-the-dat-files/#findComment-2926890 Share on other sites More sharing options...
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