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Poking around the .dat files


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#fcr900, exh_bk_fc_sa, exh_bk_fc_ta, exh_bk_fc_tc, misc_a_bk_fc1, misc_a_bk_fc2, nto_bk_s, nto_bk_tw

#bf400, exh_bk_bf_sa, exh_bk_bf_ta, exh_bk_bf_tc, misc_a_bk_bf1, misc_a_bk_bf2, nto_bk_s, nto_bk_tw

#nrg500, exh_bk_nr_sa, exh_bk_nr_ta, exh_bk_nr_tc, misc_a_bk_nr1, misc_a_bk_nr2, nto_bk_s, nto_bk_tw

#pcj600, exh_bk_pc_sa, exh_bk_pc_ta, exh_bk_pc_tc, misc_a_bk_pc1, misc_a_bk_pc2, nto_bk_s, nto_bk_tw

 

 

This was in the carmods.dat file. I'm not sure what happens if you remove the # (ie, make the game recognize those lines.)

 

If it doesn't crash the game you might be able to mod them in a transfender.

 

EDIT: Just found this in the weapon.dat file. Looks like you used to be able to practice with the rifles.

 

 

#################$ COUNTRYRIFLE  INSTANT_HIT	50.0 100.0	357	-1  6	sniper  1  75  0.7  -0.05  0.2  0  0	0.75 1.0   6 17  7  6 17  7  99	A018$ COUNTRYRIFLE  INSTANT_HIT	55.0 100.0	357	-1  6	sniper  1  75  0.7  -0.05  0.2  1  300	1.0  1.2   6 17  7  6 17  7  99	A008#$ COUNTRYRIFLE  INSTANT_HIT	60.0 100.0	357	-1  6	sniper  1  75  0.7  -0.05  0.2  2  999	1.25 1.3   6 17  7  6 17  7  99	A038#$ SNIPERRIFLE  INSTANT_HIT	40.0 100.0	358	-1  6	sniper  1  125	0.7  -0.05  0.2  0  0	0.75 1.0   6 17  7	6  17  7  99	A014$ SNIPERRIFLE  INSTANT_HIT	50.0 100.0	358	-1  6	sniper  1  125	0.7  -0.05  0.2  1  300	1.0  1.0   6 17  7	6  17  7  99	A014#$ SNIPERRIFLE  INSTANT_HIT	60.0 100.0	358	-1  6	sniper  1  125	0.7  -0.05  0.2  2  999	1.25 1.0   6 17  7	6  17  7  99	A014################

 

Edited by Ephphatha
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to answer your question, go driving around a lil north by northeast of the LV airport and you'll see a muffler/exhaust shop. I think this would have been the bike mod shop had R* decided to go thru with it. However, they decided to not make the mod shop and remarked the lines in the carmods.dat with #'s so the game would not read or recognize those lines.

 

I have tried to remove the #'s (first thing I did upon unlocking LV) and after I tried to load the game, BAM! Game would freeze and error out to desktop everytime it got 50% thru loading the saved game. It is my guess that is when the carmods.dat file is read and loaded, and GTA crashed on it... I put the #'s back and loaded my save file with no problems. confused.gif

 

Perhaps you have to mess with data\maps\veh_mod\veh_mod.ide file as well as carmods.dat and the handling.cfg (handling.cfg has hex flags that define which [if any] mod garages the vehicle can be modded in).

 

EDIT:

Oh yes, congrats on the find as it may be new to you... but this was already found on the ps2 dvd upon release of GTA:SA months and months ago.

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Nope, the way bikes are stored in memory are completely different to cars. You can't mod them using the regular car opcodes, and there doesn't seem to be any specific bike ones.

There is a mod that lets you chane some of whats on bikes. It lets you change color, add bass boost, and hydralics but the hydralics do not work.

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