Legoguy Posted June 22, 2005 Share Posted June 22, 2005 (edited) [edit] I meant to post this into the 'collected audio fixes' thread, guess I hit the wrong button - sorry about that. Feel free to merge the posts if you want to.. Alright, I got my new laptop last thursday - I'll start with the specs of that: OS . . . . . . . . Windows XP Media Center Edition (w/SP2) Processor. . . . . Intel Pentium 4 3.2GHz with HyperThreadingMemory . . . . . . 1GB DDR333Video Card . . . . 128MB nVidia GeForce FX Go5700 w/ 77.45 drivers, powering a 1680x1050 17" widescreenAudio Device . . . Integrated Intel ICH5 AC'97 controller (identified to Windows as a "Conexant AC-Link Audio") All of which meets the requirements. I thought this was going to be a kick-ass laptop for playing SA, but I was wrong, and here's what I've found: I start up SA for the first time . . . wtf? peds are missing polygons, almost the whole body dissapeared at times! So I go to update the video drivers... The laptop came with the old Detonator 55 series drivers from sometime two years ago, and HP hasn't released new "Go" drivers yet. So I ended up going to www.laptopvideo2go.com and getting a modded inf file and installing the official ones. Not a bad move really, I guess. So that fixed the ped problem. So I start playing around with it some more, and then notice severe, and I mean awful, sound problems -- just random skipping, repeating, etc. I looked around here for similar reports and found that I was not alone - so I went to downgrade the DirectX version (because of the reports of it causing problems with AC'97 chips) only to find that I can't - DirectX 9.0c came with this computer, so there is/was no backup or older version available to me, even on the Windows CDs which also have 9.0c. So as a last resort, I completely turned off the sound acceleration in dxdiag. Amusingly, It works now, mostly - the radio stations still skip randomly, and i still get a stutter now and then, and of course the cutscene sounds are way out of wack. I think the only way for me to really fix the problem is by downgrading DirectX, but I'm worried at what will happen to Media Center if I do that, because Media Center ships with it and it may need whatever's different from DX 9.0b. I think this is a joke, I mean come on R* North ... what happened? Did you get so caught up with the glory of having Creative as a sponsor that you somehow 'forgot' about people with onboard/laptop sound? You know, the performance PC market is no longer limited to full desktop computers... What I ask from you guys at the forum: Is there anything else I can do besides wait for a patch and/or a new DirectX version? I just want to add a question that someone might know the answer to - is it possible to get back the "Audio Driver" or whatever option that Vice City had? The only way that Vice City sounds right on this laptop is if I switch it to "dsound3d software emulaton" (hardware support sounds like its trying to play in surround sound, but I have my system set as a 2-speaker setup...), and I'm thinking that if I can switch San Andreas to that too, it might work... - any thoughts on if it's possible? Also, strangely enough, Vice City says I have Creative EAX support on this soundcard, when I clearly do not with this integrated intel audio chip... something's really fishy with this... Edited June 23, 2005 by Legoguy Link to comment https://gtaforums.com/topic/198814-audio-problems-again/ Share on other sites More sharing options...
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