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San Andreas Mapping?


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Hi

 

i was wondering, that scince you know if u go out further in san andreas the map expands and the water is further out and all, that you would be able to make stuff there, basicly making it possible to have a BILLION mods surrounding san andreas? (or how ever many the san andreas engine could hold)

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Drop a little bomb shell.

 

There is nothing stopping you from loading the SA map files (just to edit the locations) into Moo Mapper..

But the trick is to move them into VC first!, then edit them there, through there are some changes

to consider, and things can be hard to see.

 

That is what im doing.

 

So when I am happy with what I've added, I'll move them back into SA with the extra maps, until there

is a SA mapper released, I can do things in more detail with textures.

 

IE check http://www.gtaforums.com/index.php?showtopic=200363

 

smile.gif

 

 

rahkstar2.gif

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  • 2 weeks later...
Drop a little bomb shell.

 

There is nothing stopping you from loading the SA map files (just to edit the locations) into Moo Mapper..

But the trick is to move them into VC first!, then edit them there, through there are some changes

to consider, and things can be hard to see.

 

That is what im doing.

 

So when I am happy with what I've added, I'll move them back into SA with the extra maps, until there

is a SA mapper released, I can do things in more detail with textures.

 

IE check http://www.gtaforums.com/index.php?showtopic=200363

 

smile.gif

 

 

rahkstar2.gif

so to use Moomapper you replace the VC data folder with the SA data folder? or do you replace a VC ide/ilp with an SA ide/ipl respectivley?

 

-Thanks

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