JernejL Posted July 10, 2005 Author Share Posted July 10, 2005 Heya i need help. I get a texture problem when importing bmp/tga files It started lastnight. This is a before picture, Before and this is a picture taken after i imported a bmp/tga, After . Pls help me that is a issuse with older txd workshops, grab the newest one on gtatools.com (when it gets back online). only download my programs from my website - other websites are never up-to-date. Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-2981341 Share on other sites More sharing options...
Remix1121 Posted July 10, 2005 Share Posted July 10, 2005 Oki will do thx a lot. Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-2981382 Share on other sites More sharing options...
JernejL Posted July 11, 2005 Author Share Posted July 11, 2005 my server has gone crazy, you can use this temporarly: http://users.volja.net/delfi/txdworkshop.rar Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-2982631 Share on other sites More sharing options...
Gforce Posted July 13, 2005 Share Posted July 13, 2005 oh yes this latest version has the templates feature put back in all works well except when i double click a txd it fails to open txd ws. other than that.................... Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-2986844 Share on other sites More sharing options...
Ducati996 Posted July 13, 2005 Share Posted July 13, 2005 thanks a lot Delfi... I guess I must have been trying with the wrong version for a while now not realising... now I came to grab it from your server and it didn't work... luckily you have already put up an alternative link. Thanks a lot and cool tool as usual btw. Later and keep up the good work. Have you got a better computer yet? Only joking, it's been a while since i last was here regularly, so I'm only fooling around. Cheers Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-2987241 Share on other sites More sharing options...
ThaKilla Posted July 15, 2005 Share Posted July 15, 2005 (edited) Hey Delfi, I just ran into a problem I was trying to make a Prez Bush ped. but when i imported the bmp/tga, saved it, and reopened it, it looked like this: When I previewed with the code im using for my program it looked fine: I alos tried it with version 3.7, but the same thing. It still worked in GTA so no problem really, just letting you know. My ped still needs some work. Edited July 15, 2005 by ThaKilla Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-2990116 Share on other sites More sharing options...
JernejL Posted July 15, 2005 Author Share Posted July 15, 2005 thakilla: i would appreciate if you can give me: - original txd - "broken txd" - the bmp you were importing so i can reproduce and track down the bug. Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-2992200 Share on other sites More sharing options...
ThaKilla Posted July 15, 2005 Share Posted July 15, 2005 Ok here are the files... txdbush.zip I did notice that if i used the "SavePicture" function in VB6 than it imported right, so i have no clue what could be going wrong. Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-2992280 Share on other sites More sharing options...
JernejL Posted July 16, 2005 Author Share Posted July 16, 2005 I did notice that if i used the "SavePicture" function in VB6 than it imported right, so i have no clue what could be going wrong. umm what are you trying to say there? i don't understand the sentence.. Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-2994874 Share on other sites More sharing options...
ThaKilla Posted July 16, 2005 Share Posted July 16, 2005 I ment when i have the TXD image showing in a pictureBox and use the SavePicture Piture1.Image, App.path & "\test.bmp" Than it works, when importing into a TXD. Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-2995081 Share on other sites More sharing options...
JernejL Posted July 17, 2005 Author Share Posted July 17, 2005 ThaKilla: i don't understand what you are trying to say / archieve, i imported both the bmp and tga into txd and it didn't get corrupted, so unless you can provide files that actually break the txd or my program this bug is nonexistant, but if imported the image with your own program i don't have anything to fix if you don't know how to fill image headers properly. Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-2996354 Share on other sites More sharing options...
ThaKilla Posted July 18, 2005 Share Posted July 18, 2005 Ok, srrory I tried to redo it but, it didn't work, if you want here is the bad TXD file, but when i try to import it now, it works... but good job on the program.. i love it Bad WMOMIB txd Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-2998138 Share on other sites More sharing options...
Max7 Posted July 18, 2005 Share Posted July 18, 2005 hey guys, i have been looking everywhere but couldn't find an answer, is there an editor for the xbox txd's for San Andreas? thanks Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-2998823 Share on other sites More sharing options...
JernejL Posted July 18, 2005 Author Share Posted July 18, 2005 Ok, srrory I tried to redo it but, it didn't work, if you want here is the bad TXD file, but when i try to import it now, it works... but good job on the program.. i love it Bad WMOMIB txd the broken txd doesn't help if i can't reproduce it in any way, you understand this? i need to see what and how happens with original file to become broken Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-2999222 Share on other sites More sharing options...
DJDJ Posted July 20, 2005 Share Posted July 20, 2005 (edited) yo, i used workshop to edit a clothing item (export with img tool, and export texture, edit in paint and import to txd workshop, then i save, and try it in game. but GTA SA crashes when changing into this item of clothing. any idea why? no other mods are installed and i only changed one TXD EDIT: scratch that - downloaded neweer version and it works in game now... Edited July 20, 2005 by DJDJ Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-3004665 Share on other sites More sharing options...
DJDJ Posted August 6, 2005 Share Posted August 6, 2005 (edited) My problems back. Same thign - crashes when changing into new clothes. any help? Edit - sorry 4 dble post, must be goin mad, culdve sworn i saw a post after mine Edited August 6, 2005 by DJDJ Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-3067662 Share on other sites More sharing options...
JernejL Posted August 6, 2005 Author Share Posted August 6, 2005 My problems back. Same thign - crashes when changing into new clothes.any help? Edit - sorry 4 dble post, must be goin mad, culdve sworn i saw a post after mine make sure you didn't change texture dimensions.. Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-3067731 Share on other sites More sharing options...
DJDJ Posted August 7, 2005 Share Posted August 7, 2005 what do ya mean by "dimensions"? Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-3069447 Share on other sites More sharing options...
DexX Posted August 7, 2005 Share Posted August 7, 2005 dimensions = size Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-3069455 Share on other sites More sharing options...
DJDJ Posted August 7, 2005 Share Posted August 7, 2005 (DUH!) no i didnt. i simply redrew the texture. in one occasion i forced an alpha channel but that worked (i was making ripped jeans) Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-3069472 Share on other sites More sharing options...
DexX Posted August 8, 2005 Share Posted August 8, 2005 delfi - when working with the vehicles.txd in SA, if i delete an image from there, it corrupts all the images in the txd, after the image i delete. specifically, i deleted "vehiclelights128", to see if i could get them to work in a different txd, and all the images after it became garbage. the txd crashed the game too. i cna re-name that image, but not delete it.. Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-3071750 Share on other sites More sharing options...
JernejL Posted November 12, 2005 Author Share Posted November 12, 2005 Those who haven't noticed yet, i updated txd workshop to version 3.8 build: 121105: This is what is new: + GUI enchanchements+ fixed some nasty TGA import / export bugs+ image preview in image list Download it from here. Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-3315261 Share on other sites More sharing options...
fuckindumass Posted November 16, 2005 Share Posted November 16, 2005 Nice, I didn't think you were still improving it...I'm still using version I got shortly after SA came out...works great for me Is the bmp issue dead or resolved? I use bmp from photoshop whenever I have an alpha channel, as long as I save as OS/2 instead of Windows format I have no problems. If you're interested in identical images saved in both formats just lemme know Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-3323224 Share on other sites More sharing options...
AK-73 Posted November 17, 2005 Share Posted November 17, 2005 Hi delfi, I'm looking for a txd application that exposes its functionality to the command line, so that .txd building directly out of gmax (and 3dsm) becomes possible. Would that be an option for your txdworkshop? Alex Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-3324402 Share on other sites More sharing options...
JernejL Posted November 17, 2005 Author Share Posted November 17, 2005 Nice, I didn't think you were still improving it...I'm still using version I got shortly after SA came out...works great for me Is the bmp issue dead or resolved? I use bmp from photoshop whenever I have an alpha channel, as long as I save as OS/2 instead of Windows format I have no problems. If you're interested in identical images saved in both formats just lemme know yeah sure, if you can provide 32, 24 and 8 bit images saved from photoshop as os/2 and windows' format, but you should really be using PNG images instead. i silently updated this to version 3.8A yesterday fixing some memory leaks and crashes and fixed the templates again. a command line functionality could be made now, but i'd rather create it in separate program from txd workshop, also whenever a command line app would be used it would recompress all images, and since DXT compression is loosy the image quality would degrade in all images, even those that weren't edited, but this doesn't happen in txd workshop since it recompresses only changed images. Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-3324413 Share on other sites More sharing options...
lcd Posted November 23, 2005 Share Posted November 23, 2005 (edited) Thanks for your GREAT tools mate! Without them I couldnt do this! He!He! Edited November 24, 2005 by lcd Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-3335206 Share on other sites More sharing options...
modmasterram Posted May 20, 2008 Share Posted May 20, 2008 does anyone else have this problem. i hav made a txd for claudes orignal jacket but when i replace it with leather.txd and go and get it the top is skin colour can anyone help me out? Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-1058121560 Share on other sites More sharing options...
xmen Posted May 21, 2008 Share Posted May 21, 2008 does anyone else have this problem. i hav made a txd for claudes orignal jacket but when i replace it with leather.txd and go and get it the top is skin colour can anyone help me out? whooops!! you bumped the topic(around 2.5 years) anyway i think you wrote wrong name of your image in txd, so match your image name with in your dff name, you can use RW analyze to open the dff and press F4 for the texture list hope it will help Link to comment https://gtaforums.com/topic/198766-rel-txd-workshop-ready-for-massive-san-andreas/page/3/#findComment-1058123995 Share on other sites More sharing options...
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