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[REL] txd workshop ready for massive san andreas


JernejL
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Then please explain to me why TGA isn't working properly for me smile.gif All I see when I open the TGA in PhotoShop (CS2) is the gray-ish image, as if there is no alpha channel. When saving a PNG with alpha channel as TGA and re-opening it, the same happens.

 

I've never worked with TXD Workshop before San Andreas, because I liked ViceTXD better.(Sorry Delfi wink.gif ) But that too had the BMP error, I learned to live with it smile.gif

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I've never worked with TXD Workshop before San Andreas, because I liked ViceTXD better.(Sorry Delfi wink.gif ) But that too had the BMP error, I learned to live with it smile.gif

That's a bug in Delphi's bmp loading routines. That's why TXD Workshop, ViceTXD, and also my TXD Builder all have the same problem (all coded in Delphi).

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yeah actually txd workshop had png support for over a year but it never worked, so it is just turned off, i will try to turn it on (but then i WILL stop supporting bmps)..

 

Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: 

 

Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/

Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA 

Discord: https://discord.gg/UXmDPzS - join #bridge channel 

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Delfi, I found a bug brotha. Well hopefully not. Maybe I did something wrong.

 

I modded the effectsPC.txd file, changing the gunshell and gunshella alpha images which resulted in a crash at the trigger's pull.

 

Did you know about this? Any reason you can think of?

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Then please explain to me why TGA isn't working properly for me smile.gif All I see when I open the TGA in PhotoShop (CS2) is the gray-ish image, as if there is no alpha channel. When saving a PNG with alpha channel as TGA and re-opening it, the same happens.

 

I've never worked with TXD Workshop before San Andreas, because I liked ViceTXD better.(Sorry Delfi wink.gif ) But that too had the BMP error, I learned to live with it smile.gif

why not export a bitmap and save as tga when finished editing? decent workaround tradeoff imho.

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As always, the modding scene remains supreme to anything else.

 

BTW, Delfi man how'd you get those fonts in game? That font program from a while ago.

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why not export a bitmap and save as tga when finished editing? decent workaround tradeoff imho.

But then BMP export would have to stay, so there would be little use removing BMP import wink.gif

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i just overwritten gothic font with diploma font in fonts.txd, you also have to edit the fonts.dat, here is complete package:

 

http://www.gtatools.com/pafiledb/uploads/nogothic.rar

 

Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: 

 

Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/

Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA 

Discord: https://discord.gg/UXmDPzS - join #bridge channel 

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Suction Testicle Man
i just overwritten gothic font with diploma font in fonts.txd, you also have to edit the fonts.dat, here is complete package:

 

http://www.gtatools.com/pafiledb/uploads/nogothic.rar

Thanks, appreciated. smile.gif

 

 

If at first you don't succeed, you fail, and the test will be terminated.

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Thank you Delfi. Another great tool. Your work is very much appreciated.

user posted image
user posted image
R.I.P. Chi Shingi Meiyo

 

21/09/2005 - 07/03/2007

Andolini Mafia Family

 

16/08/2008 - Current

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im loving this latest release Delfi, but............why have you killed the templates feature? i use that a lot when i make new txd files, its useful for when you find a tex you want to use...you just add it to templates......but not any more.

 

please put this feature back in cookie.gifcookie.gif

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Okay, I realise I was wrong before. I'm a n00b, take my karma away tounge.gif

I figured the TGA alpha channel would be as in a PSD file, like a layer mask. I just figured out it's at Channels (hence the name alpha channel)

I'll give TGA a try now smile.gif

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*subtle kick*

 

Anyone else experiencing a weird vehicle.txd when edited?

I replaced platecharset, plateback3, plateback2 and plateback1, now when I reopen the file all the compressed DXT3 images look as if you opened a SA file in ViceTXD...

It works fine ingame though, doesn't look corrupted at all

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Kicking again blush.gif found a small bug:

when opening an empty TXD file (airtrain.txd) I get the message "no images inside" which is fine. Then when I open an other TXD file I get an acces violation: "Access violation at address 00402FD8 in module 'txdworkshop.exe'. Read of address 616C755E"

This happens with every TXD file I open until I close TXD Workshop and start it again.

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the templates thingie got broken somehow with san andreas testing, so i will have to fix it somehow, i didn't think people really used it blush.gif

 

there is one major problem with the program that causes most of crashes since the first version, i just can't find the annoying bastard, i will ask for external help about it :S

 

Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: 

 

Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/

Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA 

Discord: https://discord.gg/UXmDPzS - join #bridge channel 

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Hope you can find the problem. Any ideas on how to fix my first problem?

Also, a tiny suggestion: when setting the mode to Alpha and going through a list of images inside a TXD, it would be nice if you could switch to Image mode when an image has no alpha channel.

Something like this:

 

click on Alpha: mode:=Alpha

click on Image: mode:=Image

 

if txd.image.alpha=TRUE AND mode=Alpha

showimagealpha

else

showimage

 

(Haven't worked with Delfi in a few months, can't even remember how stuff like this goes :| )

But anyway, I hope you get the point smile.gif

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i've been trying without success to convert my txd file to san andreas with this editor.. once i put my txd in the img file it cause the garage to not open and no pcjs driving around.. is there more to converting then just change the box in the bottom right corner?

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Good job of an editor, but what could've been better was to make an easier-to-use version, hence GTA: Vice City editors like ViceTXD. In there, you didn't need to seperatly export and import ..TXDs from other programs.
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I have some problems with TXD Workshop, example:

I can't open some TXD files (like Suzuki GSRX1000's pcj600.txd file, etc), i can't use Compress all images with all .txd files (like Ducati 996 Beta2, etc).

 

Delfi or someone help me with this problem, because it just sucks. suicidal.gif

 

 

Edited by Kagemusha
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Good job of an editor, but what could've been better was to make an easier-to-use version, hence GTA: Vice City editors like ViceTXD. In there, you didn't need to seperatly export and import ..TXDs from other programs.

erm, I believe that is wrong. And it is very similar to viceTXD imho. A good app to say the VERY least.

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I have some problems with TXD Workshop, example:

I can't open some TXD files (like Suzuki GSRX1000's pcj600.txd file, etc), i can't use Compress all images with all .txd files (like Ducati 996 Beta2, etc).

 

Delfi or someone help me with this problem, because it just sucks. suicidal.gif

you know you really shouldn't be converting other peoples models without permision... i'll be releaseing both bikes for san andreas as soon as i get everything sorted out with the materials in 3ds max.

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Good job of an editor, but what could've been better was to make an easier-to-use version, hence GTA: Vice City editors like ViceTXD. In there, you didn't need to seperatly export and import ..TXDs from other programs.

erm, I believe that is wrong. And it is very similar to viceTXD imho. A good app to say the VERY least.

No it isn't, stooge. It cannot open .IMG files like ViceTXD did, you stooge.

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knock that "stooge" sh*t off.

 

ViceTXD doesn't work with sa IMG files, OR txds (except some of the player clothing and skins), so for the moment, TXD WorkShop is king for San Andreas.

Even if both worked perfectly, it really comes down to a matter of personal taste and preference.

Lurking..

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exactly, and i don't have any intentions right now to support opening imgs, i'm too busy fixing the rest of bugs and crashes.

 

Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: 

 

Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/

Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA 

Discord: https://discord.gg/UXmDPzS - join #bridge channel 

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Has anyone been able to use the TXD Workshop on the Xbox version? I read an earlier post about it that said that the images come out all scrambled up and after trying it out, I can confirm this. Is there any way around this problem? If so, it would really open up the possiblilities for the Xbox San Andreas modding community.

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Good job of an editor, but what could've been better was to make an easier-to-use version, hence GTA: Vice City editors like ViceTXD. In there, you didn't need to seperatly export and import ..TXDs from other programs.

erm, I believe that is wrong. And it is very similar to viceTXD imho. A good app to say the VERY least.

No it isn't, stooge. It cannot open .IMG files like ViceTXD did, you stooge.

 

hehe, stooge.

 

well, I was unaware vice could do that, but aru's Spark! can see inside of txds before exporting..

tounge.gif

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what a update, LOOK, IT CAN DO PNG!!

 

TXD Workshop 3.7 build: 100705

 

always get latest and up-to-date copy of the program at http://www.gtatools.com

 

what's new?

 

version 3.7

 

+ PNG import & export (including alpha channel but NO single-color transparency), i suggest using this rather than bmp or tga because pngs are not just smaller but also more stable, but beware that png I/O is also only supported for dxted and 32 bit images (just like tga I/O)

+ alpha mix view removed, a similar feature "mixed view" is now where you were switching between alpha and image viev

+ some fixes added to dff check feature (didn't repaint the lists after refresh)

+ new about box added

+ image templates work once again!

+ program now kinda works with xp themes, the vierdly painted toolbar isn't my fault.

+ some old readme sections fixed ( it isn't neccesary to use templates to add images to txds, you can do this easier way with image > new )

+ some graphics on buttons etc were changed

+ fixed window startup positions (if you have multiple monitors you know what i mean - they were annoyingly opening in the middle of screen edges half on both screens)

 

Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: 

 

Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/

Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA 

Discord: https://discord.gg/UXmDPzS - join #bridge channel 

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Heya i need help. I get a texture problem when importing bmp/tga files sad.gif It started lastnight. This is a before picture, Before and this is a picture taken after i imported a bmp/tga, After . It not only happens to the texture i import but like 50% of em =/, Pls help me smile.gif

Edited by Remix1121
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Hey Delfi, I just tried to go to GTATools to download the new version, but I get a "Service Unavailable" error. Are there any other mirrors for now? And also, do you know if there is way for this to work with the Xbox? As soon as I can get this new version, I'll try testing it with Xbox and I'll let you know if it works.

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