Fug Posted July 8, 2005 Share Posted July 8, 2005 here is some bad news. the 100 hours that i have reserved for the development of gta sa admin console is almost over. i am not planning to spend more coding hours on this project. the beta 5 will actually be the release version. i will release the source code as well, if anybody would like to improve the console, or use parts of it. also, the reserved space for the sub-missions will be used for the gta sa map, and there will be no sub-missions tab on the release version. the sub-missions are heavily dependant on the main.scm, and there are (and will be) numerous main.scm editions available. i cannot hack all available scm's to make sure the console works with them. i have not played the game more than a few missions. my completion pct. is around 8%. all of the memory locations, cheats and methods have been found by means of debugging the game process. i hereby thank all fellow programmers and modders that also have found gtasa memory locations and posted on the relevant topic on gtaforums. omg pls pls u have to make option to skip missions before u die PLS PLS PLS! Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2975319 Share on other sites More sharing options...
Ads73 Posted July 8, 2005 Share Posted July 8, 2005 here is some bad news. the 100 hours that i have reserved for the development of gta sa admin console is almost over. i am not planning to spend more coding hours on this project. the beta 5 will actually be the release version. One thing I really miss is "freeze mission timers" (both types - ongoing and reversed) and "freeze game time". Could you please include it in the release version? Anyway, the current beta is very helpful, thanks for your work! Best wishes, Adam Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2975709 Share on other sites More sharing options...
cr3am Posted July 8, 2005 Share Posted July 8, 2005 (edited) Well I haven't said anything, just been reading along. Anyways, I'd like to thank you for the consoles (been a console user since GTA3, love it to death), as it's f*ckin' awesome. Enjoy whatever other hobbies you have, man, thanks for doin' this. Edited July 8, 2005 by cr3am Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2975953 Share on other sites More sharing options...
MuT7 Posted July 8, 2005 Share Posted July 8, 2005 will the keyboard commands work? I really don't want to do paramedic and vigilante Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2976508 Share on other sites More sharing options...
repo721 Posted July 8, 2005 Share Posted July 8, 2005 (edited) Small bug in b4 -- All of the cars that I spawn in my garages have hydraulics and sometimes nitros on them whether I like it or not, even when I specifically keep a car unmodded. edit: also, the cheats don't save correctly still (bug in b3 as well) Edited July 9, 2005 by repo721 Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2976599 Share on other sites More sharing options...
Viscera Posted July 8, 2005 Share Posted July 8, 2005 saracoglu, Just wanted to say thank you for all your time and hard work on making gta sa a little easier with your admin console. I was wondering though if u could add in Infinite Run in the mix of the release? Anyway thanks again and wish you the best on what ever u do in life...... Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2976733 Share on other sites More sharing options...
the.GTA3.man Posted July 9, 2005 Share Posted July 9, 2005 Wanted level slider? Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2977068 Share on other sites More sharing options...
Buzzsaw Posted July 9, 2005 Share Posted July 9, 2005 i've had some problems with the teleporter. names i give each location do not remain as they were named when i open the console again. they change to a hash or something. also, some locations aren't saved when i exit the console. also, the hot keys for "next location" and "previous location" aren't working. the "previous location" hotkey takes me to the last location i teleported to and the "next location" hotkey doesn't do anything at all. all of these problems have been present in beta 3 and 4 but were not present in beta 2. Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2977109 Share on other sites More sharing options...
saracoglu Posted July 9, 2005 Author Share Posted July 9, 2005 i've had some problems with the teleporter. names i give each location do not remain as they were named when i open the console again. they change to a hash or something. also, some locations aren't saved when i exit the console. also, the hot keys for "next location" and "previous location" aren't working. the "previous location" hotkey takes me to the last location i teleported to and the "next location" hotkey doesn't do anything at all. all of these problems have been present in beta 3 and 4 but were not present in beta 2. Thanks buzzsaw. this is indeed a bug that was introduced in beta3. i am working on it. Also, some comments on other posts: the.gta3.man, there will be no slider for wanted levels. There is however the ability to set 'never wanted' on and off, as well as 'safe cheat' modification. If you have ever cheated in the game, you can clear the 'cheated' status as well. So you can use game cheats without gtasa even noticing it. so no nag screens and no penalty for cheating Viscera, i do not know the memory location for the infinite run. i have used the pizzadox trainer and searched several times for the location and method to set infinite run. so there will be no infinite run mod in the console. yet, as you set the stamina and muscle to 100%, you can run pretty long before getting tired. repo721, i have read that some editions of gtasa exe has 2 byte offset on memory locations. please pm me, because this might be the reason why you get hydraulics on all cars. Ads73, as in the infinite run case, i could not yet locate the mission timers memory locations. i myself use the pizzadox trainer parallel to console to freeze timers (and then exit from pizzadox, because i use the pizzadox keys for other things on my shortcuts) marklund, please pm me for the source code. Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2978661 Share on other sites More sharing options...
Ads73 Posted July 9, 2005 Share Posted July 9, 2005 i myself use the pizzadox trainer parallel to console to freeze timers Yeah, me too. Pizzadox however does not freeze ongoing timers and there is no cheat code to do it, that's why this feature would be very important. I also noticed that running the Console along with Pizzadox trainer sometimes causes an unpredictable results, especially after frequent switching between the game and the Console. I usually get some kind of semitransparent texture covering the whole screen. Saving the game, exiting it and reloading helps so far. Beta 5 looks very promising Thanks for your work! Adam Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2978784 Share on other sites More sharing options...
Ads73 Posted July 9, 2005 Share Posted July 9, 2005 i myself use the pizzadox trainer parallel to console to freeze timers Yeah, me too. Pizzadox however does not freeze ongoing timers and there is no cheat code to do it, that's why this feature would be very important. I also noticed that running the Console along with Pizzadox trainer sometimes causes an unpredictable results, especially after frequent switching between the game and the Console. I usually get some kind of semitransparent texture covering the whole screen. Saving the game, exiting it and reloading helps so far. Beta 5 looks very promising Thanks for your work! Adam Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2978787 Share on other sites More sharing options...
Ads73 Posted July 9, 2005 Share Posted July 9, 2005 (edited) Sorry, posted it twice. Edited July 9, 2005 by Ads73 Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2978788 Share on other sites More sharing options...
Shotif Posted July 9, 2005 Share Posted July 9, 2005 I usually get some kind of semitransparent texture covering the whole screen. Saving the game, exiting it and reloading helps so far. I noticed that problem appearing even without the Pizzadox trainer. Pressing escape prior to alt-tabbing solved the problem for me. @saracoglu: I was using your console since beta2, and I must say it's the nicest piece of software for GTA SA that exists. And I'm sure it will be that way for quite a while after you release the final version, until someone continues development of this console. I just wanted to say good work, and thank you for your time, work and the hectolitres of coffee you spent Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2979029 Share on other sites More sharing options...
Paul (The Cheater) Posted July 10, 2005 Share Posted July 10, 2005 When using the Beta 4 of the admin console any car I enter starts to float. It won't let me move or even get out of the car Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2980646 Share on other sites More sharing options...
camsta Posted July 10, 2005 Share Posted July 10, 2005 What's its weight set to? It could be that, or, you could have Flight Assistant on so when you click your selected key to enter a car its turns Flight Assistant on. Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2980716 Share on other sites More sharing options...
Spiralvortex Posted July 10, 2005 Share Posted July 10, 2005 When using the Beta 4 of the admin console any car I enter starts to float. It won't let me move or even get out of the car Check to see if flight assistance is on. I ran into the same problem when i accidently enabled it. Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2980719 Share on other sites More sharing options...
Paul (The Cheater) Posted July 10, 2005 Share Posted July 10, 2005 Thanks. It WAS flight assistance. I assumed that it would only have an effect on aircraft. Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2981546 Share on other sites More sharing options...
Enigma_Tl Posted July 11, 2005 Share Posted July 11, 2005 damn good console, but how come i can't mod my car, it says "There are no mods available for this car" when i have a car like Jester or ZR-350 delete the GTASAData.dat file, and let it be recreated by the console. this file contains also the modding details (beta4), that were not available under beta3. you can also extend your modding experience by editing this file with a text editor. the file format is written into the file. 2 questions: 1. How do you add a car to the favorite car list 2. What if your using a non standard carmod file? Does the console take it from the game files in use or it own internal file? Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2982058 Share on other sites More sharing options...
DiCanio Posted July 11, 2005 Share Posted July 11, 2005 'here is a small screenshot on how you can expand the car definitions:' Cheers you learn something new every day 'also, the reserved space for the sub-missions will be used for the gta sa map...' Great news! Thanx again for all the time you put into this project Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2982265 Share on other sites More sharing options...
Ads73 Posted July 11, 2005 Share Posted July 11, 2005 I think I've found something nasty. The very last mission "End of the line" - my car always blows up after a cutscene and switching places with Sweet in spite of being set to "everything-proof". I've played it again without the Console running and it was OK. Since I'm running Pizzadox trainer in the background, I'm not sure if it's only a Console related bug. Cheers, Adam Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2983131 Share on other sites More sharing options...
Viscera Posted July 11, 2005 Share Posted July 11, 2005 I think I've found something nasty. The very last mission "End of the line" - my car always blows up after a cutscene and switching places with Sweet in spite of being set to "everything-proof". I've played it again without the Console running and it was OK. Since I'm running Pizzadox trainer in the background, I'm not sure if it's only a Console related bug. Cheers, Adam Turn off the engine health that 2nd part of the end of the line cj's car is to take damage turn off engine health and the mission will continue as it should, also makes no difference what beta u use the same thing will happen, u can use any of the betas and u can still leave fp,bp,colli,exp on, again just turn off the engine health. i had the same problem. hope this helps for others that may come across this same problem.... Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2983270 Share on other sites More sharing options...
Demarest Posted July 11, 2005 Share Posted July 11, 2005 @saracoglu: Just used the VC Console for the first time and had to give you praise for that. It doesn't appear to need anything more and I like some of the features you included. Will make my VC work that much easier. Thank you Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2983326 Share on other sites More sharing options...
Ads73 Posted July 11, 2005 Share Posted July 11, 2005 again just turn off the engine health. i had the same problem. hope this helps for others that may come across this same problem.... Thanks, I will - next time I'll beat the game Adam Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2983368 Share on other sites More sharing options...
cr3am Posted July 12, 2005 Share Posted July 12, 2005 again just turn off the engine health. i had the same problem. hope this helps for others that may come across this same problem.... Thanks, I will - next time I'll beat the game Adam That car is already everything proof without the console. Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2984371 Share on other sites More sharing options...
saracoglu Posted July 12, 2005 Author Share Posted July 12, 2005 Admin Console is released Please see the first page of this thread for the new screenshots and download link. Here is also the direct link to the GTA SA Admin Console Release 1.5: Download as full install from estetiksoft_de The Release 1.5 installs also 200 car pictures in thumbnail format. Please install to a clean folder. I will not work on GTA SA Admin Console any more. If you are interested in further developing the console, please mail me. happy playing, Alper Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2985244 Share on other sites More sharing options...
Buzzsaw Posted July 12, 2005 Share Posted July 12, 2005 (edited) can you upload the no-install version too? EDIT: are there no-install versions of the VC and GTA3 Admin Consoles? Edited July 12, 2005 by Buzzsaw Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2985321 Share on other sites More sharing options...
Ads73 Posted July 12, 2005 Share Posted July 12, 2005 Admin Console is released Thank you! Looks awesome. BTW: Any clues about manual installation? I've unpacked the install file into a new directory along with car images, the console works, but the "Vehicle selection" table is empty. Best wishes, Adam Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2985348 Share on other sites More sharing options...
Donald Rack Posted July 13, 2005 Share Posted July 13, 2005 Should have put a lock on the girlfriend stats, the percentage sliders are useless. Hopfully a new person can do something with that. Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2986041 Share on other sites More sharing options...
Buzzsaw Posted July 13, 2005 Share Posted July 13, 2005 it looks like the teleporter is screwed up even more in the final release. when i create a location and then teleport to it i fall from the sky and land somewhere far from the location i created. an example would be the location i created near vinewood. when i teleport to it i land in the ocean in the far northwest corner of the map. the preset locations are the only ones that work properly. Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2986064 Share on other sites More sharing options...
Donald Rack Posted July 13, 2005 Share Posted July 13, 2005 For some odd reason, the teleport to next location shortcut stopped working. Link to comment https://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page/6/#findComment-2986115 Share on other sites More sharing options...
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