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[REL] GTA SA Admin Console Beta


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here is some bad news. the 100 hours that i have reserved for the development of gta sa admin console is almost over. i am not planning to spend more coding hours on this project. the beta 5 will actually be the release version. i will release the source code as well, if anybody would like to improve the console, or use parts of it.

 

also, the reserved space for the sub-missions will be used for the gta sa map, and there will be no sub-missions tab on the release version. the sub-missions are heavily dependant on the main.scm, and there are (and will be) numerous main.scm editions available. i cannot hack all available scm's to make sure the console works with them.

 

i have not played the game more than a few missions. my completion pct. is around 8%. all of the memory locations, cheats and methods have been found by means of debugging the game process. i hereby thank all fellow programmers and modders that also have found gtasa memory locations and posted on the relevant topic on gtaforums.

omg pls pls u have to make option to skip missions before u die

PLS PLS PLS!

 

here is some bad news. the 100 hours that i have reserved for the development of gta sa admin console is almost over. i am not planning to spend more coding hours on this project. the beta 5 will actually be the release version.

One thing I really miss is "freeze mission timers" (both types - ongoing and reversed) and "freeze game time". Could you please include it in the release version?

 

Anyway, the current beta is very helpful, thanks for your work!

 

Best wishes,

 

Adam

Well I haven't said anything, just been reading along. Anyways, I'd like to thank you for the consoles (been a console user since GTA3, love it to death), as it's f*ckin' awesome. Enjoy whatever other hobbies you have, man, thanks for doin' this.

Edited by cr3am

Small bug in b4 -- All of the cars that I spawn in my garages have hydraulics and sometimes nitros on them whether I like it or not, even when I specifically keep a car unmodded.

 

edit: also, the cheats don't save correctly still (bug in b3 as well)

Edited by repo721

saracoglu, Just wanted to say thank you for all your time and hard work on making gta sa a little easier with your admin console. I was wondering though if u could add in Infinite Run in the mix of the release? Anyway thanks again and wish you the best on what ever u do in life......

 

i've had some problems with the teleporter. names i give each location do not remain as they were named when i open the console again. they change to a hash or something. also, some locations aren't saved when i exit the console. also, the hot keys for "next location" and "previous location" aren't working. the "previous location" hotkey takes me to the last location i teleported to and the "next location" hotkey doesn't do anything at all. all of these problems have been present in beta 3 and 4 but were not present in beta 2.

i've had some problems with the teleporter. names i give each location do not remain as they were named when i open the console again. they change to a hash or something. also, some locations aren't saved when i exit the console. also, the hot keys for "next location" and "previous location" aren't working. the "previous location" hotkey takes me to the last location i teleported to and the "next location" hotkey doesn't do anything at all. all of these problems have been present in beta 3 and 4 but were not present in beta 2.

Thanks buzzsaw. this is indeed a bug that was introduced in beta3. i am working on it.

 

Also, some comments on other posts:

 

the.gta3.man, there will be no slider for wanted levels. There is however the ability to set 'never wanted' on and off, as well as 'safe cheat' modification. If you have ever cheated in the game, you can clear the 'cheated' status as well.

So you can use game cheats without gtasa even noticing it. so no nag screens and no penalty for cheating smile.gif

 

 

Viscera, i do not know the memory location for the infinite run. i have used the pizzadox trainer and searched several times for the location and method to set infinite run. so there will be no infinite run mod in the console. yet, as you set the stamina and muscle to 100%, you can run pretty long before getting tired.

 

repo721, i have read that some editions of gtasa exe has 2 byte offset on memory locations. please pm me, because this might be the reason why you get hydraulics on all cars.

 

Ads73, as in the infinite run case, i could not yet locate the mission timers memory locations. i myself use the pizzadox trainer parallel to console to freeze timers (and then exit from pizzadox, because i use the pizzadox keys for other things on my shortcuts)

 

marklund, please pm me for the source code.

 

 

i myself use the pizzadox trainer parallel to console to freeze timers

Yeah, me too. Pizzadox however does not freeze ongoing timers and there is no cheat code to do it, that's why this feature would be very important. I also noticed that running the Console along with Pizzadox trainer sometimes causes an unpredictable results, especially after frequent switching between the game and the Console. I usually get some kind of semitransparent texture covering the whole screen. Saving the game, exiting it and reloading helps so far.

Beta 5 looks very promising smile.gif

 

Thanks for your work!

 

Adam

 

i myself use the pizzadox trainer parallel to console to freeze timers

Yeah, me too. Pizzadox however does not freeze ongoing timers and there is no cheat code to do it, that's why this feature would be very important. I also noticed that running the Console along with Pizzadox trainer sometimes causes an unpredictable results, especially after frequent switching between the game and the Console. I usually get some kind of semitransparent texture covering the whole screen. Saving the game, exiting it and reloading helps so far.

Beta 5 looks very promising smile.gif

 

Thanks for your work!

 

Adam

I usually get some kind of semitransparent texture covering the whole screen. Saving the game, exiting it and reloading helps so far.

I noticed that problem appearing even without the Pizzadox trainer. Pressing escape prior to alt-tabbing solved the problem for me.

 

@saracoglu: I was using your console since beta2, and I must say it's the nicest piece of software for GTA SA that exists. And I'm sure it will be that way for quite a while after you release the final version, until someone continues development of this console. I just wanted to say good work, and thank you for your time, work and the hectolitres of coffee you spent biggrin.gif

damn good console, but how come i can't mod my car, it says "There are no mods available for this car" when i have a car like Jester or ZR-350

delete the GTASAData.dat file, and let it be recreated by the console. this file contains also the modding details (beta4), that were not available under beta3.

 

you can also extend your modding experience by editing this file with a text editor. the file format is written into the file.

2 questions:

 

1. How do you add a car to the favorite car list

2. What if your using a non standard carmod file? Does the console take it from the game files in use or it own internal file?

'here is a small screenshot on how you can expand the car definitions:'

 

Cheers

you learn something new every day smile.gif

 

'also, the reserved space for the sub-missions will be used for the gta sa map...'

 

Great news!

 

Thanx again for all the time you put into this project smile.gif

I think I've found something nasty. The very last mission "End of the line" - my car always blows up after a cutscene and switching places with Sweet in spite of being set to "everything-proof". I've played it again without the Console running and it was OK. Since I'm running Pizzadox trainer in the background, I'm not sure if it's only a Console related bug.

 

Cheers,

 

Adam

 

I think I've found something nasty. The very last mission "End of the line" - my car always blows up after a cutscene and switching places with Sweet in spite of being set to "everything-proof". I've played it again without the Console running and it was OK. Since I'm running Pizzadox trainer in the background, I'm not sure if it's only a Console related bug.

 

Cheers,

 

Adam

 

 

Turn off the engine health that 2nd part of the end of the line cj's car is to take damage turn off engine health and the mission will continue as it should, also makes no difference what beta u use the same thing will happen, u can use any of the betas and u can still leave fp,bp,colli,exp on, again just turn off the engine health. i had the same problem. hope this helps for others that may come across this same problem.... rahkstar2.gif

Admin Console is released

 

Please see the first page of this thread for the new screenshots and download link.

 

Here is also the direct link to the GTA SA Admin Console Release 1.5:

 

Download as full install from estetiksoft_de

 

The Release 1.5 installs also 200 car pictures in thumbnail format. Please install to a clean folder.

 

 

I will not work on GTA SA Admin Console any more. If you are interested in further developing the console, please mail me.

 

happy playing,

 

Alper

 

Admin Console is released

 

 

Thank you! Looks awesome.

 

BTW: Any clues about manual installation? I've unpacked the install file into a new directory along with car images, the console works, but the "Vehicle selection" table is empty.

 

Best wishes,

 

Adam

it looks like the teleporter is screwed up even more in the final release. sad.gif when i create a location and then teleport to it i fall from the sky and land somewhere far from the location i created. an example would be the location i created near vinewood. when i teleport to it i land in the ocean in the far northwest corner of the map. the preset locations are the only ones that work properly.

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