G)-(OSTofCT Posted July 3, 2005 Share Posted July 3, 2005 (edited) On/Offtopic: I've been tring to figure out the odd boat paths and randomly placed water creature life. I dunno how many people have tried (or have been bored enough) but when you go back to St Marks (Liberty City), jump the wall and fall through where the col files end you sometimes land in water that isn't there. I swam around for a while and boats, oysters and fish are randomly scattered once you swim past the 6000 mark (the end of the map). hardcoded stuff? Edited July 3, 2005 by G)-(OSTofCT Link to comment Share on other sites More sharing options...
Redkiller Posted November 17, 2005 Share Posted November 17, 2005 Ummmm, ok, I i used your tool steve to remove the sh*t, and it did the looping sh*t. SO I copied an IPL and iDE put my sh*t in there deleted the uneeded stuff, added my things to the img, added the lines to the GTA.dat, but it still don't work. WTF? im getting sick of wasting hours of time and getting the same sh*t over and over. Link to comment Share on other sites More sharing options...
burpicane Posted November 17, 2005 Share Posted November 17, 2005 Does it remove the files in gta3.img by you cause that's problem by me Link to comment Share on other sites More sharing options...
TRN4L Posted December 4, 2005 Share Posted December 4, 2005 I ran the map cleaner on a fresh install, and the game crashes when i try to start a new game. Did i miss somthing or is it just that it doesnt work on all games? Must i be using an unmodified exe? Link to comment Share on other sites More sharing options...
steve-m Posted December 4, 2005 Author Share Posted December 4, 2005 Although it works for some people, I'm not able to run a stripped version of SanAn without the loading routine entering that infinite loop of doom. However, as soon as I add custom objects (like a part of Myriad) it does work. Strange. Link to comment Share on other sites More sharing options...
TRN4L Posted December 5, 2005 Share Posted December 5, 2005 (edited) I figured out why I was crashing out... it was a small, but important "oversight" by me. I've got it workin out the loop too. Thanx steve. Edited December 5, 2005 by TRN4L Link to comment Share on other sites More sharing options...
dertyjerzian Posted December 7, 2005 Share Posted December 7, 2005 Ummmm, ok, I i used your tool steve to remove the sh*t, and it did the looping sh*t. SO I copied an IPL and iDE put my sh*t in there deleted the uneeded stuff, added my things to the img, added the lines to the GTA.dat, but it still don't work. WTF? im getting sick of wasting hours of time and getting the same sh*t over and over. 99.9% chance that you are doing something wrong, other than the way you've regarded your respect on the boards hehe. I'd bet you have an important integer in your IPL wrong or missing, or you've made a typographical error in your gta.dat. Check it out, good luck. Link to comment Share on other sites More sharing options...
Cecil475 Posted June 1, 2006 Share Posted June 1, 2006 I try to clean San Andreas using the default settings and I keep geeting this... What am I doing wrong? - Warren Lewis Link to comment Share on other sites More sharing options...
steve-m Posted June 1, 2006 Author Share Posted June 1, 2006 Did you modify the game in any way? Are any of your game files read-only? Do you have full read/write access to your SA directory? Are any of the files opened by another program (e.g. IMG Tool, MooMapper/MEd)? What game version do you have? Link to comment Share on other sites More sharing options...
The-end Posted June 2, 2006 Share Posted June 2, 2006 Hi Steve, im having some trouble with your map cleaner, i clean the game patch the scm and water and i get the infinite loop of doom so then i do as sujested and add a custom object to the game (1 object) i know it's all correct as it works normally without the map been cleaned. How many objects need to be added in order for the game to start? Link to comment Share on other sites More sharing options...
steve-m Posted June 2, 2006 Author Share Posted June 2, 2006 I have no idea, but apparently more than 1... Link to comment Share on other sites More sharing options...
The-end Posted June 2, 2006 Share Posted June 2, 2006 Oh ok thanks for the info, im just curious if this method works/ frees up the model places. I deleted all of the placemnt information in the Lae2.ipl, does this free up the model slots it was using? When i deleted the ide information for Lae2 the game froze during loading. Link to comment Share on other sites More sharing options...
steve-m Posted June 3, 2006 Author Share Posted June 3, 2006 No it won't, since you still define the objects (and use slots), you just don't instantiate them. And you can't just delete one ide since there are many dependencies between the map files, and you also have to delete unneeded cols and bin ipls from the img. Link to comment Share on other sites More sharing options...
The-end Posted June 3, 2006 Share Posted June 3, 2006 Right ok, thanks for the info Steve Ill just keep trying to get my game to work with the map cleaner. Link to comment Share on other sites More sharing options...
The-end Posted June 3, 2006 Share Posted June 3, 2006 (edited) wow thanks for posting that Blster, my game now works, i am very happy @steveOk i need to change the place my player spawns at but when i remplie the scm i get this message. it then leads me to this line. 0053: $PLAYER_CHAR = create_player #NULL at $SpawnX $SpawnY $SpawnZ Edited June 3, 2006 by The-end Link to comment Share on other sites More sharing options...
The-end Posted June 3, 2006 Share Posted June 3, 2006 (edited) Ill try that thanks, i just edited the coords, didnt change anything else. EDIT:That worked great thanks, also how do i chnge it so the player spawns in a bullet, i also had to remove the whole player spwning in hydra part because it woudlnt comple with it in there it said it could not find #hydra in the .ide Edited June 3, 2006 by The-end Link to comment Share on other sites More sharing options...
The-end Posted June 3, 2006 Share Posted June 3, 2006 Thanks allot Blaster, how come original it was coded with the #hydra instead oft id? Link to comment Share on other sites More sharing options...
steve-m Posted June 4, 2006 Author Share Posted June 4, 2006 @The-end: If you copy default.ide, peds.ide and vehicles.ide over to your Mission Builder directory, it will replace the #... placeholders with the real IDs. @Blaster_nl: Yes, it cleans gta3.img, deletes gta_int.img and removes unused file references from the gta.dat. The readme explains what the cleaner does step-by-step. No idea why it works when you add bistro.txd, since you definitely don't need it as other tests have shown. Maybe you can just add any file and it will work? Link to comment Share on other sites More sharing options...
ARMax Posted June 5, 2006 Share Posted June 5, 2006 works great stsve EDIT: just noticed, steve-m is a SA worked, listed in one of the files Link to comment Share on other sites More sharing options...
Mercenary1st Posted July 14, 2006 Share Posted July 14, 2006 I tried to use the thing but everything I do it comes up access violation and invalad pointer sh*t wtf help me cause i need it to use the SA LC mod Link to comment Share on other sites More sharing options...
booboomc21 Posted August 1, 2006 Share Posted August 1, 2006 hello i get this error when trying to use SA map cleaner. Invalid Pointer Operation. Can anyone help? thanks in advance. Link to comment Share on other sites More sharing options...
OnanManiak Posted August 23, 2006 Share Posted August 23, 2006 Now you can release a working version of your program steve-m ? please I tryed 0.4Beta version but this not working,game will not start,i god always error. I have 1.0 EU version,i try reinstall game but i have same error. Or if you can post here a working tut. to succesfully start game after using your program Link to comment Share on other sites More sharing options...
steve-m Posted August 23, 2006 Author Share Posted August 23, 2006 DexX posted a test map that you can use with a cleaned game to prevent it from crashing. Make sure to read the install notes. As for program bugs/crashes, I'll address those once I have time. Link to comment Share on other sites More sharing options...
*xXx* Posted September 23, 2006 Share Posted September 23, 2006 umm after 10 seconds after starting the mapcleaner , this thing pops up and says 'Acces violation at address 00402387 in module 'MapCleaner.exe'. Read of address BF4A4918' i dont know what it means If you know how to fix this plz tell me how plz plz plz! Link to comment Share on other sites More sharing options...
steve-m Posted September 24, 2006 Author Share Posted September 24, 2006 Try the version posted here: http://www.gtaforums.com/index.php?showtop...dpost&p=3858301 Maybe read the whole thread while you're at it. Link to comment Share on other sites More sharing options...
*xXx* Posted September 24, 2006 Share Posted September 24, 2006 It now says the error 'Invalid pointer operation' and i read the rest of the thread and i think its because i accidently set my MAIN.SCM + IDE files to always open with notepad, but i dont know how to undo this. Link to comment Share on other sites More sharing options...
DexX Posted September 24, 2006 Share Posted September 24, 2006 It now says the error 'Invalid pointer operation' and i read the rest of the thread and i think its because i accidently set my MAIN.SCM + IDE files to always open with notepad, but i dont know how to undo this. that woldnt have anything to do with map cleaner crashing, especially not the main.scm Link to comment Share on other sites More sharing options...
benshelock Posted June 2, 2007 Share Posted June 2, 2007 Im having the same problem as *xXx*, does anyone know how to fix this? Link to comment Share on other sites More sharing options...
dertyjerzian Posted June 2, 2007 Share Posted June 2, 2007 Im having the same problem as *xXx*, does anyone know how to fix this? Have you tried with a fresh, clean, unmodded, needs-dvd copy of SA? Link to comment Share on other sites More sharing options...
steve-m Posted October 24, 2007 Author Share Posted October 24, 2007 I've been working on an update recently. Most of the cleaning engine has been rewritten, so I hope those crashes are gone now. I'm not quite done yet, but here's a first test version you can play with before the official release. Please let me know how it works, especially people who had problems with version 0.4! Download SA Map Cleaner 0.5 RC1 (533 KB) Changes in 0.5 RC1: redesigned user interface improved map parser (better handling of comments and missing commas) animation file handling (sections anim/cars/weap) collision file handling based on col models new archive manager supports multiple archives highly improved cleaning speed optional archive rebuilding (still slow) online update check redesigned log file, more logging options inverse ide selection (check to keep); seabed removed from default Link to comment Share on other sites More sharing options...
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