123abc Posted June 20, 2005 Share Posted June 20, 2005 Does anyone know how to make filters for zmod 1.07 or lower? I know oleg is going to make one for zmod2, but i don't really like zmod2. If anyone can, post here. That'd be awesome. Link to comment https://gtaforums.com/topic/197821-filter/ Share on other sites More sharing options...
DexX Posted June 21, 2005 Share Posted June 21, 2005 If one knew C++ they could make filters for zmodeler 1, as the sdk is publicly available. Part part of the problem lies within the nature of the program itself; some of the features of SA, it is simply incapable of replicating, like skins for characters (bone weights that is), vertex lighting for models, and multi-uv channels for cars, and other objects. It would be a poor substitute at best. imo, its best just to let oleg handle it for the Zmodeler series. Link to comment https://gtaforums.com/topic/197821-filter/#findComment-2917279 Share on other sites More sharing options...
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