Jump to content

Recommended Posts

If one knew C++ they could make filters for zmodeler 1, as the sdk is publicly available. Part part of the problem lies within the nature of the program itself; some of the features of SA, it is simply incapable of replicating, like skins for characters (bone weights that is), vertex lighting for models, and multi-uv channels for cars, and other objects.

 

It would be a poor substitute at best. imo, its best just to let oleg handle it for the Zmodeler series.

Link to comment
https://gtaforums.com/topic/197821-filter/#findComment-2917279
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.