decibert Posted June 20, 2005 Share Posted June 20, 2005 i'm pretty new to modding and all that but have used several mods and am willing to get into it a bit more to maybe solve this problem by myself. so my questions are: is it possible to modify garages so that they can save more vehicles? the hangar of the airstrip in sa is so huge but only 4 vehicles can be stored. if it is possible, maybe someone could point me in the right direction as: where to look (what files store the information of garages and how many vehicles each one can save) and what tools to use (to read and modify the files containing the needed information/code) i read about a mod for vice city somewhere, where you can buy this underground garage at the yacht harbor and use this like any other garage to store and save a huge amount of cars. so i am guessing there must be a way. and if this topic was already discussed, sorry for my ignorance. links to related topics are welcome as well as any help anyone can provide! thanks in advance! Link to comment Share on other sites More sharing options...
bajajahehehe Posted June 21, 2005 Share Posted June 21, 2005 Srry I can't help but I sure would like to know the same thing, it seems kinda retarded to waste all that space on four cars... Link to comment Share on other sites More sharing options...
Zelius Posted June 21, 2005 Share Posted June 21, 2005 Well, it was probably meant for aircraft in the first place. Anyway, you need to look in the main.scm file in the data\script folder. Link to comment Share on other sites More sharing options...
gta_matt Posted June 21, 2005 Share Posted June 21, 2005 Somebody's probably gonna figure it out but i want to see another parking garage mod that can hold like...73 cars.(not to much and not to little ) Link to comment Share on other sites More sharing options...
big worm Posted June 21, 2005 Share Posted June 21, 2005 Well, it was probably meant for aircraft in the first place. Anyway, you need to look in the main.scm file in the data\script folder. what can you use to look at the file, notepad makes it so that 95% of the file is just unreadable charactors. Link to comment Share on other sites More sharing options...
MajorOutage Posted June 21, 2005 Share Posted June 21, 2005 Well, it was probably meant for aircraft in the first place. Anyway, you need to look in the main.scm file in the data\script folder. what can you use to look at the file, notepad makes it so that 95% of the file is just unreadable charactors. Try doing your own research Link to comment Share on other sites More sharing options...
big worm Posted June 22, 2005 Share Posted June 22, 2005 Outback' date='Jun 21 2005, 23:41'] Well, it was probably meant for aircraft in the first place. Anyway, you need to look in the main.scm file in the data\script folder. what can you use to look at the file, notepad makes it so that 95% of the file is just unreadable charactors. Try doing your own research But isnt it easier if you do it for me? Link to comment Share on other sites More sharing options...
big worm Posted June 22, 2005 Share Posted June 22, 2005 Ok figured out how to open and edit the main.scm file thatnks to friendly mister [4D]Outback. Now is there a way to change the charactoristics of the hangar on the airstrip? like a value that determines the amount of cars you can store in it. Something like the marina carpark mod for VC, I think you can store up to 40 cars... Link to comment Share on other sites More sharing options...
big worm Posted June 22, 2005 Share Posted June 22, 2005 (edited) hmmm... ok in the main.scm file, I assume buypro1_29 refers to the airstrip. in the keywords txt file that comes with the mission editor thing, there is the code "setgaragemaxcars 057A" would this have to be added to this area?: :BUYPRO1_29 015F: set_camera_position 445.128 2540.436 25.6202 0.0 0.0 0.0 0160: point_camera 444.1882 2540.142 25.4462 2 0623: add $1655 to_stats 15 0164: disable_marker $55 004F: create_thread ££PSCH_1 0164: disable_marker $581 0164: disable_marker $1719 0570: $1719 = create_asset_radar_marker_with_icon 35 at $SAVEPOINTX(2) $SAVEPOINTY(2) $SAVEPOINTZ(2) 018B: show_on_radar $1719 2 0164: disable_marker $592 02A7: $592 = create_icon_marker_and_sphere $591 at $666 $667 $668 018B: show_on_radar $592 2 0299: activate_garage 'CN2GAR2' 0299: activate_garage 'DHANGAR' <-------- around here 09B4: $BUY_ASSET_PICKUP_X(2) $BUY_ASSET_PICKUP_Y(2) 10.0 16384 1 030C: set_mission_points += 1 0002: jump £BUYPRO1_325 ----> 057A: set_garage_max_cars 40 (or something to this nature) lol I am a n00b at this but I am trying, havent ever coded anything in my computer lifetime, someone help me out here As well, if whatever was added that increased the amount of cars able to be stored, I assume it would not take effect untill a new game was started? Edited June 22, 2005 by big worm Link to comment Share on other sites More sharing options...
Opius Posted June 22, 2005 Share Posted June 22, 2005 Any changes to the main.scm require you to start a new game. There's only enough room in memory (and the save file) for a maximum of four cars per garage. You're going to have to do it similar to how PatrickW did his mod: by writing your own thread which manually saves all vehicles in the garage to variables. Link to comment Share on other sites More sharing options...
tommygun1 Posted June 22, 2005 Share Posted June 22, 2005 you guys are much more knowledgable in this area than I am. But the flat out idiots way, (and I should know) is to just drive the car in before the garage door closes. I can usually fit 5 or 6 cars in a garage and only stop for lack of room. Link to comment Share on other sites More sharing options...
big worm Posted June 22, 2005 Share Posted June 22, 2005 you guys are much more knowledgable in this area than I am. But the flat out idiots way, (and I should know) is to just drive the car in before the garage door closes. I can usually fit 5 or 6 cars in a garage and only stop for lack of room. the garage can physicall fit 60 or 70 cars, only 4 cars remain after the garage door is closed no matter how many vechilces you fit in. Link to comment Share on other sites More sharing options...
big worm Posted June 22, 2005 Share Posted June 22, 2005 you guys are much more knowledgable in this area than I am. But the flat out idiots way, (and I should know) is to just drive the car in before the garage door closes. I can usually fit 5 or 6 cars in a garage and only stop for lack of room. the garage can physicall fit 60 or 70 cars, only 4 cars remain after the garage door is closed no matter how many vechilces you fit in. Link to comment Share on other sites More sharing options...
tommygun1 Posted June 22, 2005 Share Posted June 22, 2005 oh ok I gotcha now, sorry to interupt then. Good Luck. Link to comment Share on other sites More sharing options...
decibert Posted June 22, 2005 Author Share Posted June 22, 2005 so i came to the solution that it is probably impossible for me to do a mod like this. hehe. i figured out the part with the main.scm and got into it with the need tools and stuff but as opius said i then figured out that the car informations has to be saved and all that... i have kinda amateurish c++ knowledge but to code a thingy that saves the car information for every car above the 4 car limit is way too complicated probably... so... back to the request forum... thanks y'all anyways. maybe it will happen someday. Link to comment Share on other sites More sharing options...
big worm Posted June 22, 2005 Share Posted June 22, 2005 Ugh its one of the only mods I really want, besides being able to add cars. Link to comment Share on other sites More sharing options...
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