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Was the Skateboard removed completely?


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user posted imageuser posted imageuser posted image

Does that answer your question?

 

like the teargas in VC, it was removed from the code to not appear up ingame, but the actual model and texture is still in the gta3.img

 

the only thing that was removed was any animations that came with it, and any animations/code that enabled you to ride it, if that was at all possible... it may of just ment to be a weapon....

 

the jetpack also has an unused Hud icon, it was ment to be a weapon pickup, but now its more vehilce like

 

Quote from gtasanandreas.net

 

Everyone remembers the skateboard weapon icon that was found in the PS2 version, right? Sadly, that was all that remained of the unfinished item, as the model and texture files had been removed before shipping. In the PC version, however, R*^ was kind enough to include the missing bits for us to play with. It's still unclear whether any of the associated animations still exist, but for now, it can easily be used to replace any melee weapon.

 

In this case, I replaced the combat knife, but it can also be swapped out with other weapons. To replace the knife, find and open default.ide in your /data directory, and replace this line:

335, knifecur, knifecur, null, 1, 50, 0

with this:

335, skateboard, skateboard, null, 1, 50, 0

To replace any of the other melee weapons, just edit the second and third column in the same manner.

  • 1 month later...

 

the only thing that was removed was any animations that came with it, and any animations/code that enabled you to ride it, if that was at all possible... it may of just ment to be a weapon....

 

It was actually meant to be rideable. If you look in animgrp.dat it says:

 

skate, skate, walkcycle, 6skate_runskate_sprintskate_sprintskate_idleskate_idleskate_idleend

 

the only thing that was removed was any animations that came with it, and any animations/code that enabled you to ride it, if that was at all possible... it may of just ment to be a weapon....

 

It was actually meant to be rideable. If you look in animgrp.dat it says:

 

skate, skate, walkcycle, 6skate_runskate_sprintskate_sprintskate_idleskate_idleskate_idleend

 

i think that skate thing might be referring to the roller blading chick in the game,(i think u can find her near beaches)not the skateboard anims.

the only thing that was removed was any animations that came with it, and any animations/code that enabled you to ride it, if that was at all possible... it may of just ment to be a weapon....

 

It was actually meant to be rideable. If you look in animgrp.dat it says:

 

skate, skate, walkcycle, 6skate_runskate_sprintskate_sprintskate_idleskate_idleskate_idleend

 

i think that skate thing might be referring to the roller blading chick in the game,(i think u can find her near beaches)not the skateboard anims.

yep .. that is what that section of code stands for smile.gif thought i would conferm that .. its for the ped not the Skateboard ..

... cause the jetpack doesnt have a weapon hud and u can use it so u wernt able to ride the skate board

Really? biggrin.gif

user posted image

 

I think there is a way to get the skateboard ingame but i don`t like this main.scm thingsy`s rolleyes.gif

Also, if you look at surfinfo.dat, you will find a flag named 'SKATEABLE', which is enabled for non-damaged streets and pavements only. That's not much, for a real skateboarding feature they would've enabled way more materials, so I doubt they made much progress at all.

 

Although absolutely every piece of code was removed, it would still be possible to make a simple skateboard mod (from scratch). The SA mission script got some very flexible functions, e.g. it allows playing custom animations (as action sequences). Of course we won't get all features from Tony Hawk's working, but I imagine besides driving we could also get a kickflip and maybe even some grinding working. However, I'm not experienced in mission coding, so I'm not sure what kinds of physics functions are available in the script.

 

Also, if you look at surfinfo.dat, you will find a flag named 'SKATEABLE', which is enabled for non-damaged streets and pavements only.

I took a quick look into that, Im pretty sure its used for the roller skaters so they dont skate into the roads and stay pretty much on pavements.

 

Im also sure it can be done, if not a little tricky, by creating animations for the player 'skateboarding' and controlling it in a similar way to being on a BMX or other bicycle. I may have a look at it again myself, I left the whole idea alone when I was trying to get CJ to ride in a shopping trolley tounge.gif What I did then was create a new car that was the shopping trolley model by replacing the unused RCCAM vehicle entry.

 

EDIT: forgot to mention, the animations for attacking with it ARE still in the game, confirms everyones thoughts that it was not really meant to be rideable.

Edited by DeeZire
Also, if you look at surfinfo.dat, you will find a flag named 'SKATEABLE', which is enabled for non-damaged streets and pavements only.

I took a quick look into that, Im pretty sure its used for the roller skaters so they dont skate into the roads and stay pretty much on pavements.

Oh, erm, yea blush.gif

 

The skateboard was meant to be rideable, maybe it could also be used as weapon while walking. Plus, what makes you think it has its own combat animations? When you replace one of the other weapons with it, the old anims are used.

 

@Moe: That are the anims for the roller skaters. I checked that for the PS2 version already, there are absolutely no skateboarding anims left.

@steve-m - my bad, I saw the commented out melee combo for the Skateboard in melee.dat then realised theres no SKATEBOARD.IFP file for it to reference blush.gif

 

Saying that, there was a small mod released a week or so after SA came out that exchanged the Katana for the Skateboard and gave the skateboard attacks unique anims (the author even pointed to the skateboard melee data through weapon.dat).

 

@MoeRonimoe - I wish!! Unfortunately, like VC, it seems the game reserves a specific amount of memory for its stock object listing for things like vehicles, weapons and peds, so theres no room to add anything - you have to replace existing things (the only exception I know of is that theres room to add 2 new peds through peds.ide without causing any bad crashiness). As for getting the Skateboard in game like the Jetpack, thats trickier because some of the functionality of the Jetpack is hardcoded as well as requesting some scripts from main.scm. Best bet is just to make it into a 'new' vehicle.

 

Im tending to agree with steve-m now, looks like the Skateboard may actually have been intended to be dual-purpose.

Edited by DeeZire

i think it would be do able though replaceing one of the bicycles too.

 

you would just have to replace the animations for the bicycle for the most part. the most amount of tricks you could do though would be an olley, nose manual, and tail manual. then you would have to have the animations for them all ofcorse. haveing the olley replace the bunny hop you could maybe get a quick kick flip or boardgrab in it before you have tha land animation. then you get the lean forward and backward and have them replaced with animations for the tail and nose manuals. also you would have to have animations for the moveing slow animation and that huffing it fast animation. the only big worry would be makeing the skatebord to where it dosnt lean to bad to the right or left so the trucks dont go in to the ground when you turn. also so the front wheels dont turn to much either too. i personaly think it would look stupid to have a skateboard turn on a dime myself. it would take alot of work and trial and error with the handeling file thats for sure. then im not sure either but you might need an animation for the peds to but im not a 100% though.

 

 

anyway i can see that its very doable providing that animation tools come out that is.

 

also is there an animation for the handbrake too? if so you could have him whip the tail of the board forward with his back foot. (for get the real name of the move/trick)

 

if you want to polish off the mod you could also do sounds for it too. wink.gif

Edited by thedude420
Switch_Designs

Sounds like they must of liked my skatebord mod for vice city, you could use the Skatebords i made as a bat or ride them as the scooter. (best i could do without animations)

 

They should have left the skatebords in the game I would have liked replacing their sh*tty skatebords with my hookups decks...

  • 2 weeks later...
sorry if this has been given. But what's the link to download the skateboard mod??

for SA none.. it's just thoughts and some small things made 4 it yet would be cool if u actually would get it ingame though... can't be too hard turn.gif theres a skate park 4 it.A mission editor and changing the bmx challange in the skatepark (I don't like the bmx anyway)... its do-able... bored.gif

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