Viper187 Posted June 19, 2005 Share Posted June 19, 2005 I finally found those damn timers and got this setup. If you don't want infinite time, leave out the 2 timer lines (0004: $8222 = 900000) I'm not releasing a compiled SCM right now because I'm currently working with a heavily edited one. If anyone else wants to do a clean SCM and test it with this mod, feel free. Otherwise, it'll be part of my massive mod later, like I did for Vice City. In non-vigilante vehicles and on foot, press Submission/Look Behind + Horn/Crouch to activate. Submission/Look Behind will deactivate from anywhere. find: :COPCAR_193600D6: if 1856C: NOT actor $PLAYER_ACTOR driving_police_vehicle80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 425004D: jump_if_false £COPCAR_1984replace with (or just add the 2 lines)::COPCAR_19360004: $8222 = 900000 ;; integer values - timer0002: jump £COPCAR_1984find::COPCAR_252400D6: if 1856C: NOT actor $PLAYER_ACTOR driving_police_vehicle80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 425004D: jump_if_false £COPCAR_2571replace with (or just add the 2 lines)::COPCAR_25240004: $8222 = 900000 ;; integer values - timer0002: jump £COPCAR_2571find::COPCAR_25710293: $13 = current_controls00D6: if 21056C: actor $PLAYER_ACTOR driving_police_vehicle00DD: actor $PLAYER_ACTOR driving_vehicle_type 425004D: jump_if_false £COPCAR_260703C0: @34 = actor $PLAYER_ACTOR car053F: set_car @34 tires_vulnerable 0REMOVE:00D6: if 21056C: actor $PLAYER_ACTOR driving_police_vehicle00DD: actor $PLAYER_ACTOR driving_vehicle_type 425004D: jump_if_false £COPCAR_260703C0: @34 = actor $PLAYER_ACTOR car053F: set_car @34 tires_vulnerable 0find::R3_20001: wait 70 ms00D6: if 00038: $ON_MISSION == 0 ;; integer values004D: jump_if_false ££R3_65900D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££R3_65900D6: if 000DF: actor $PLAYER_ACTOR driving004D: jump_if_false ££R3_64800D6: if 089BE: NOT (unknown)004D: jump_if_false ££R3_64700D6: if 008B4: $390 1 004D: jump_if_false ££R3_200002: jump ££R3_6600002: jump ££R3_647replace with::R3_20001: wait 70 ms00D6: if 10256: player $PLAYER_CHAR defined0038: $ON_MISSION == 0 ;; integer values004D: jump_if_false ££R3_65900D6: if 2700DD: actor $PLAYER_ACTOR driving_vehicle_type 41600DD: actor $PLAYER_ACTOR driving_vehicle_type 40700DD: actor $PLAYER_ACTOR driving_vehicle_type 60900DD: actor $PLAYER_ACTOR driving_vehicle_type 53700DD: actor $PLAYER_ACTOR driving_vehicle_type 53800DD: actor $PLAYER_ACTOR driving_vehicle_type 57500DD: actor $PLAYER_ACTOR driving_vehicle_type 42000DD: actor $PLAYER_ACTOR driving_vehicle_type 438004D: jump_if_false ££R3_2B00D6: if 000DF: actor $PLAYER_ACTOR driving004D: jump_if_false ££R3_64800D6: if 089BE: NOT (unknown)004D: jump_if_false ££R3_64700D6: if 008B4: $390 1 004D: jump_if_false ££R3_200002: jump ££R3_6600002: jump ££R3_647:R3_2B00D6: if 200E1: key_pressed 0 18;; submission/look behind00E1: key_pressed 0 19;; horn/crouch004D: jump_if_false ££R3_46600BA: text_styled 'COP_M' 6000 ms 50417: start_mission 124 ; Originally: Vigilante sub-mission Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/ Share on other sites More sharing options...
Viper187 Posted June 21, 2005 Author Share Posted June 21, 2005 (edited) Oh. If you want to be compatible with Barton's IF checker, use this for the R3 labels :R3_20001: wait 70 ms00D6: if 10256: player $PLAYER_CHAR defined0038: $ON_MISSION == 0;; integer values004D: jump_if_false ££R3_65900D6: if 680DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 41680DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 40780DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 60980DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 53780DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 53880DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 57580DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 420004D: jump_if_false ££R3_2B00D6: if 280DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 43880DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 425856C: NOT actor $PLAYER_ACTOR driving_police_vehicle004D: jump_if_false ££R3_2B00D6: if 100E1: key_pressed 0 18;; submission/look behind00E1: key_pressed 0 19;; horn/crouch004D: jump_if_false ££R3_46600BA: text_styled 'COP_M' 6000 ms 50417: start_mission 124 ; Originally: Vigilante sub-mission:R3_2B00D6: if 000DF: actor $PLAYER_ACTOR driving004D: jump_if_false ££R3_64800D6: if 089BE: NOT (unknown)004D: jump_if_false ££R3_64700D6: if 008B4: $390 1 004D: jump_if_false ££R3_200002: jump ££R3_6600002: jump ££R3_647 Edited June 21, 2005 by Viper187 Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/#findComment-2918272 Share on other sites More sharing options...
varkam Posted June 25, 2005 Share Posted June 25, 2005 Lovely. I loved this mod for VC, and I know I'm gonna love it for SA. I'd try it out now if it weren't for work, but I'll look forward to it when I get home. Thanks a bundle man. Just one question, what file do I need to look in to edit the code? Is it main.scm? Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/#findComment-2931519 Share on other sites More sharing options...
Viper187 Posted June 25, 2005 Author Share Posted June 25, 2005 Lovely. I loved this mod for VC, and I know I'm gonna love it for SA. I'd try it out now if it weren't for work, but I'll look forward to it when I get home. Thanks a bundle man. Just one question, what file do I need to look in to edit the code? Is it main.scm? yeah, main.scm. Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/#findComment-2931782 Share on other sites More sharing options...
varkam Posted June 25, 2005 Share Posted June 25, 2005 I'm having some trouble. I'm using Barton's SA Mission builder to edit the code. I'm following your instructions, but I was able to get it working once, but I couldn't end the vigilante missions. Also, now that I'm going back and trying to recompile it, I keep getting the error Label not found: BBCHAL_1. Any ideas on what I'm doing wrong, or if I should be using a different program? Thanks Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/#findComment-2934107 Share on other sites More sharing options...
soraflair Posted June 26, 2005 Share Posted June 26, 2005 Hey I wan't to make something like this but for the taxi,Police,Ambulance and all outher things BUt i don't know how all I want to do is remove the timer how do I do that. And I am not talkingabout that 27 trainer eather. Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/#findComment-2937505 Share on other sites More sharing options...
Viper187 Posted June 27, 2005 Author Share Posted June 27, 2005 Hey I wan't to make something like this but for the taxi,Police,Ambulance and all outher things BUt i don't know how all I want to do is remove the timer how do I do that. And I am not talkingabout that 27 trainer eather. Already done. http://www.gtaforums.com/index.php?showtopic=199906 Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/#findComment-2941110 Share on other sites More sharing options...
varkam Posted June 28, 2005 Share Posted June 28, 2005 I can get it working...sort of. I can still only activate it from police cars, and I can't deactivate it anywhere. Also, the timer runs down when I'm in a cop car, but not in a non-vigilante vehicle. Any ideas on what I'm doing wrong? Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/#findComment-2941955 Share on other sites More sharing options...
varkam Posted June 28, 2005 Share Posted June 28, 2005 Oh, and btw, completing the vigilante missions no longer gives an increase to body armor w/ that code. But who knows, I've been having other problems with it as well (since I'm damn sure no coder) Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/#findComment-2942102 Share on other sites More sharing options...
Viper187 Posted June 28, 2005 Author Share Posted June 28, 2005 (edited) I can get it working...sort of. I can still only activate it from police cars, and I can't deactivate it anywhere. Also, the timer runs down when I'm in a cop car, but not in a non-vigilante vehicle. Any ideas on what I'm doing wrong? Odd. You've tried pressing Horn AND Sub-Mission button together, right? It works for me. Did you notice if anything at all happene at level 12? I thought the text appeared and all when I did it. I didn't look to see if my armor went up. Edited June 28, 2005 by Viper187 Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/#findComment-2942125 Share on other sites More sharing options...
varkam Posted June 28, 2005 Share Posted June 28, 2005 I tried pressing them both together, yes. After completing level 12, the mission complete jingle plays, but no message appears, body armor doesn't increase; it just goes right on with the next level. Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/#findComment-2944085 Share on other sites More sharing options...
Viper187 Posted June 28, 2005 Author Share Posted June 28, 2005 I tried pressing them both together, yes. After completing level 12, the mission complete jingle plays, but no message appears, body armor doesn't increase; it just goes right on with the next level. That's odd. It worked for me. Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/#findComment-2944448 Share on other sites More sharing options...
bojack Posted July 11, 2005 Share Posted July 11, 2005 (edited) ...Also, now that I'm going back and trying to recompile it, I keep getting the error Label not found: BBCHAL_1. Any ideas on what I'm doing wrong, or if I should be using a different program? Thanks I'm getting the same problem. Is there any way to fix that? EDIT: n/m, fixed it. Thanks for the code Viper187, works great. Edited July 12, 2005 by bojack Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/#findComment-2981749 Share on other sites More sharing options...
zac8241 Posted August 2, 2005 Share Posted August 2, 2005 anyone know how to use this with a stripped main.scm? Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/#findComment-3050527 Share on other sites More sharing options...
CKY_86 Posted September 1, 2005 Share Posted September 1, 2005 does anyone have this in an scm file please? Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/#findComment-3155693 Share on other sites More sharing options...
malach Posted January 12, 2009 Share Posted January 12, 2009 (edited) i need a scm file too. can someone who knows sannybuilder, put this code into main.scm and upload? Edited January 12, 2009 by malach Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/#findComment-1058872451 Share on other sites More sharing options...
Andrew Posted January 12, 2009 Share Posted January 12, 2009 malach, I think you take the prize of the longest bump! Crikey. Locked before the spam. Link to comment https://gtaforums.com/topic/197565-rel-beta-vigilante-anywhere-infinite-time/#findComment-1058872622 Share on other sites More sharing options...
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