V4mp Posted June 19, 2005 Share Posted June 19, 2005 Is there a way (read mod) to keep the helicopter with its magnet after that mission? It could be really helpfull to get cars for the import/export missions, and it would also just be So if someone is busy with this issue, let me know Link to comment Share on other sites More sharing options...
alexrw Posted June 20, 2005 Share Posted June 20, 2005 that would be someone realy should do this and post here now! i don't know anyone who wouldn't someone should make this not just for the leviathon but for all heli's i can just picture me in a hunter with a 6-star wanted level just picking up tanks and throwing them in rivers please someone make this Link to comment Share on other sites More sharing options...
DexX Posted June 20, 2005 Share Posted June 20, 2005 i can get you a stripped-down script, that has nothing but this in it if you want. its not really possible to add it to the normal game, without forcing you to start a new one. btw, i kind of tested that idea, hunter + magnet = win! didnt get 6 stars though, jsut went to the top of skyscrpers, released the cars, and tried to shoot them as they fell to earth. traffic fishing is appealing too... Link to comment Share on other sites More sharing options...
Luke Posted June 20, 2005 Share Posted June 20, 2005 (edited) Download for the one I use in my game. It's got all the missions in it, but the islands are all (kinda) open from the beginning etc. Rename to main.scm and drop into your data/scripts/ directory then start a new game if you want to use it. Pic Playing with magnets is fun. EDIT: Hit submission to turn it on/off, off doesn't properly work with the magnet, but still does to an extent. Edited June 20, 2005 by Smithers adam broke it. Link to comment Share on other sites More sharing options...
DexX Posted June 20, 2005 Share Posted June 20, 2005 i see im not the only one who likes picking up the squad cars. too bad you dont get a star for that, i guess the cops dont see it as out of the ordinary the maverick is the best all around chopper for it, imo. hunter, bad handling for picking up cars, cargobob, not enough lift.. Link to comment Share on other sites More sharing options...
V4mp Posted June 21, 2005 Author Share Posted June 21, 2005 Is it possible to use it in my savegame, whitouth losing it ? And id like a version that only the cargobob has it, if this isn't too hard to do I know, i demand a lot. Nevertheless, its allready a great job Link to comment Share on other sites More sharing options...
alexrw Posted June 21, 2005 Share Posted June 21, 2005 looks but i myself wouldn't want to lose my save game either is it possible? u do know the skycrane and the leviathon are two seperate vehicles can't u just find the leviathon file and replace it with the skycrane file? Link to comment Share on other sites More sharing options...
Luke Posted June 21, 2005 Share Posted June 21, 2005 ...They're not two seperate files. The magnet is triggered by a flag on helicopters, all handled through the EXE. As for not losing your savegames, any SCM edits require a new game, sorry. There's other ways of handling it but modding isn't exactly advanced enough yet to try them. adam broke it. Link to comment Share on other sites More sharing options...
dj2267 Posted July 6, 2005 Share Posted July 6, 2005 can you post the code used for helimagnet.scm so i can ad it to a main.scm i'm creating. thanks Link to comment Share on other sites More sharing options...
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