ThaKilla Posted September 27, 2005 Author Share Posted September 27, 2005 Yeah, they are bad addresses, Im in the process of cleaning those up, I also need to add some more Memory Codes for Cars XYZ info, and there handling data. I'm going to be working on a new realase, probly be a week though, that will allow you to use "Memory Code" arrays, and store variables in between scripts. Link to comment Share on other sites More sharing options...
Snow Racer Posted October 2, 2005 Share Posted October 2, 2005 it's almost a week now so Im wondering if yo still working on that or? cuz I like this app but can't live with bugs... Link to comment Share on other sites More sharing options...
ThaKilla Posted October 2, 2005 Author Share Posted October 2, 2005 well i still have some things to get working and cleaned up. But plase try to tell me what bugs you run into, so i can check them out and fix them. Also the only thing left for the "Code Editor" is to be able to use arrays of Memory Codes (cause you don't want to have to had write a chack for all 140 ped locations) I also add a chain command that lets you chain over to another code, in a set amount of time... [chain (0):Cheat Codes.Hold Car] The "(0)" means how many secs to loop, zero means use it each loop. Also you can use variables between diffrent codes, the catch is you have to Dim them like this... UEDim CarHeld But by using these you can setup checks accross codes, or control te flow of another code easily. I will work on a new version, i'm aiming at wendesday, but if you all could drop some errors for me to check (with a little description of how to get it,) than I will be sure to get them fixed in the next version. Link to comment Share on other sites More sharing options...
ThaKilla Posted November 15, 2005 Author Share Posted November 15, 2005 Been awhile, but I have been workign hard on cleaning up bugs, adding new Editors, and making GTASA-UE even stronger. I have added a TXD Editor to allow for easy editing of TXDs from any of the TXD preview windows (including the IMG Editor) and saving them back to the IMG file in which they came from. Also I have spent a good deal of time on the "Code Editor" that lets you create your own codes using VBScript and the 2000+ "base codes" setup. It also has a very simple "Memory Value" finder that can use "base codes" to show what is known about a memory address, and what still needs to be found. I have also added "Romanian" language support. Thanks to Mirc_El Link to comment Share on other sites More sharing options...
Buzzsaw Posted November 23, 2005 Share Posted November 23, 2005 nice work. i love that you can go straight from the IMG editor to the TXD editor without having to extract the TXD. Link to comment Share on other sites More sharing options...
Supdario Posted November 24, 2005 Share Posted November 24, 2005 Ohh... I've downloaded it now It's..... Perfect Link to comment Share on other sites More sharing options...
lowridincrew Posted November 24, 2005 Share Posted November 24, 2005 I tried it and it was sweet when are you gonna make an updated one? Link to comment Share on other sites More sharing options...
Supdario Posted November 26, 2005 Share Posted November 26, 2005 I have some problems with Code Editor For cheats when I open GTA SA, UE says a lot of errors... And don't works anymore Link to comment Share on other sites More sharing options...
ThaKilla Posted November 26, 2005 Author Share Posted November 26, 2005 Supdario: Did you change any of the codes? What version is your game (if it's not v1.0 than it will say the version number on the starting screen), At the moment I only support the US V1.0 exe. Also If you changed some codes than could you email me your memcodes.cfg file to [email protected] Thanks and I look forward to getting this fixed. Link to comment Share on other sites More sharing options...
Supdario Posted November 27, 2005 Share Posted November 27, 2005 Yes... I have the US 1.0 version I'll send the file later Link to comment Share on other sites More sharing options...
C Bear Posted December 2, 2005 Share Posted December 2, 2005 I just installed it, and when I tried to run it, got this error: Error # 339 Component 'msscript.ocx' or one of its dependancies is not correctly registered: a file is missing or invalid. Sub Main Link to comment Share on other sites More sharing options...
ThaKilla Posted December 2, 2005 Author Share Posted December 2, 2005 CBear: Sorry about that, i updated the setup to include the scritp control. Link to comment Share on other sites More sharing options...
C Bear Posted December 2, 2005 Share Posted December 2, 2005 Cool. Thanks man. Link to comment Share on other sites More sharing options...
ThaKilla Posted December 23, 2005 Author Share Posted December 23, 2005 Merry Christmas, Happy Holidays, and Chillin Kwanza. If have updated GTASA-UE. So now it has a built in car spawner, and a simple skin system. Now all the Trainer codes should adjust by the version of GTASA that your running (setup in options.) Also fixed a few things. Link to comment Share on other sites More sharing options...
J$Maxim Posted December 26, 2005 Share Posted December 26, 2005 Thanks a lot for this program man, it realy comes in handy and speeds up working on my mod. I found a bug tho. When you leave a pedgroup empty it removes every group under it. Link to comment Share on other sites More sharing options...
LeeDFXP Posted December 29, 2005 Share Posted December 29, 2005 link doesn't seem to work m8 Link to comment Share on other sites More sharing options...
ThaKilla Posted December 29, 2005 Author Share Posted December 29, 2005 it does now, there was a problem with storms, last night. Link to comment Share on other sites More sharing options...
bajajahehehe Posted December 30, 2005 Share Posted December 30, 2005 (edited) nevermind, disregard this post Edited December 30, 2005 by bajajahehehe Link to comment Share on other sites More sharing options...
Darkdrium Posted December 31, 2005 Share Posted December 31, 2005 Just a question for the Weapons Editor, is it possible to change the slot to 13 or more? I mean edit the weapon inventory, because the total of weapon you can carry is 11, is it possible to make it more than that? Will someone help me? Link to comment Share on other sites More sharing options...
azgarth Posted January 21, 2006 Share Posted January 21, 2006 (edited) wow! i used it when sa came out for the pc, but since it flipped(sa), i coulnd't use it, now i finally fixed the game, and see the progress, man, what i read here is great! prob is, i can't use the link is it down? azgarth edit: works now, ty Edited January 21, 2006 by azgarth Link to comment Share on other sites More sharing options...
ThaKilla Posted February 17, 2006 Author Share Posted February 17, 2006 Well just realesed my lastest version of GTASA-UE. One thing to point out, is that its "Code Editor" can now see infomation inside of other data trees. I still have some work to do to it. But I'm happy at the moment. Also It defaults with all the Trainer codes cut-off. If you want to use them, or make your own than take a look at the "Code Editor" There has been more clean-up done, but I have been working on this version for a bit, so its kinda hard to keep up with. Link to comment Share on other sites More sharing options...
Mezz Posted February 20, 2006 Share Posted February 20, 2006 Apologies in advance if this problem of mine has been addressed and taken on board already but I don't have a lot of time right now to read the whole thread... The new build is causing me havoc when renaming the ingame vehicles. Its quite bizarre because it will save to the GXT but when I switch off and switch back on, it's either not saving the new name at all or its adding extra bits on or completely renaming stuff. Case in point I changed the name of the HPV-1000 copbike and when I checked after shutting down the GTAUE it had become '96' !?!?!?! I've tried just renaming stuff just using the GXT editor instead of using the Vehicle list but it still is playing the same tricks. I removed the new build and restalled my old 3.05.2 and everything is fine so its obviously a problem with new build. Link to comment Share on other sites More sharing options...
ThaKilla Posted February 20, 2006 Author Share Posted February 20, 2006 Sorry for that. Hopefully its fixed now. I did have a problem tracing it down, but I think I got the problem. If anyone has a problem, let me know. Also It would be helpful if I could get a GXT file that this s messed up on. Link to comment Share on other sites More sharing options...
Mezz Posted February 20, 2006 Share Posted February 20, 2006 Nice one. I would give you my gxt that went up the spout but after currupting my game a few weeks back when installing another mod, and having to reinstall around a 100+ of my favourite vehicles (a real pain in the backside that was I can tell you!) I make a habit of backing up all my major SA files on a regular basis, which includes the gxt. Consequently I replaced the mucked up gxt with a fairly recent back-up and with the old build changed the names I wanted changed. Another thing I did notice the editor was doing in the new build was creating new lines in the gxt. Stuff like [FFFFFFFFFFF]NEW NAME at the very end of the main file. Link to comment Share on other sites More sharing options...
ThaKilla Posted February 20, 2006 Author Share Posted February 20, 2006 I will take a look at that. You should probly look at that "Save As Mod" button, it will allow you to save almost everything into a GSI file, than when ever you start of fresh, you can just load up that one file to get back where you were. (I suggest testing a mod before adding it to a your main GSI file, but the one I have has over 100+ vehicles, clothes, weapons, and the real radar mod it (120+ MB)) Als oI went threw and made the Mod Viewer so you can Rebuild mod files, and install only certian sections of a mod. Link to comment Share on other sites More sharing options...
RainingAcid Posted February 26, 2006 Share Posted February 26, 2006 Links dead. Link to comment Share on other sites More sharing options...
ThaKilla Posted February 27, 2006 Author Share Posted February 27, 2006 (edited) Server Problems... [Edit: Should be fixed now.] Edited March 1, 2006 by ThaKilla Link to comment Share on other sites More sharing options...
Destruction-Overdrive Posted February 28, 2006 Share Posted February 28, 2006 ahh,cant wwait for the link to be back up.i could use this Link to comment Share on other sites More sharing options...
ThaKilla Posted March 1, 2006 Author Share Posted March 1, 2006 There should be up, and should stay up. Put a new Network card in my server and it started acting funny. So I went back to the old, and havn't had a problem. Go Figure Link to comment Share on other sites More sharing options...
Supdario Posted March 1, 2006 Share Posted March 1, 2006 There will be a next version? Link to comment Share on other sites More sharing options...
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