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[REL|ALPHA] GTASA-Ultimate Editor


ThaKilla
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Sounds nice!good work!

 

but,i couldnt dl it,it says the page was not found!

 

could u gimme another link?

 

thx for your work

 

 

wrong with mine,it works,thx!

tounge2.gif

Edited by htsb8
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working on it, but it wont be soon, maybe in a month or two, i only have 32-bit import almost workin. sad.gif

 

But I will look around and see if i can't speed the process up.

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about installe: try clickteam installcreator pro its wicked, it small with very good GUI and good wizard, and its full and free (only small ads about clickteam site will be at finish of installation in unregitred free version) and its not trash system like instalsh*t)

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Voodooman: Hey.. actually i need to work on the installer i have, cause im sure i can do it with one exe, so i willsee what i can do this weekend.

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OK i have a new version out, with a mod manager that will let you view GSM/GSI files and select what to install.

 

I have also added a few more options the "Replace Wizard" so that you can add bike/boat/plane handling lines, and paintjobs for custom cars (that support it.)

 

If anyone has a problem, just reply here or PM me, and I will get it fixed.

 

Also if anyone has this program hosted on there site, can you please update it or remove it.

 

I have had a few people complaning about problems that have been fixed for awhile now.

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it appears the site is offline.

could you please bring it up?

 

edit:

thanks, it works now

Edited by azgarth
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Cant catch u on msn 2 send ya russian translation((

and when i add manifest (in resources or external0 i have "out of memory" error

user posted image

but it still work i just need 2 press on "yes".

and thats screen of text that not match some forms and buttons with fixed size.

user posted image

 

and here xml source of "gtasaultimate.exe.manifest"

 

<?xml version="1.0" encoding="UTF-8" standalone="yes"?><assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"><assemblyIdentity version="1.0.0.0" processorArchitecture="X86" name="GTA.SA.Ultimate-Editor" type="win32" /><description>GTASA-Ultimate Editor</description><dependency><dependentAssembly><assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="X86" publicKeyToken="6595b64144ccf1df" language="*" /></dependentAssembly></dependency></assembly>

 

 

and russian translation (not finihsed yet but try 2 resize some buttons):

 

<Ðóññêèé>GXTFileName=american.gxtGeneral1=ÄàGeneral2=ÍåòGeneral3=Ä&àGeneral4=&ÑîõðàíèòüGeneral5=&ÎòìåíàGeneral6=&ÄîáàâèòüGeneral7=&ÓäàëèòüGeneral8=Íîâûé IMG ôàéëGeneral9=Îòêðûòü IMG ôàéëGeneral10=Ñîõðàíèòü IMG ôàéë--- NEW LINES ---General11=Îòêðûòü ìîä...General12=ÂîñòàíîâèòüGeneral13=Âîñòàíîâèòü IMG ôàéëGeneral14=ÏåðåèìåíîâàòüGeneral15=General16=Íåâîçìîæíî íàéòèGeneral17=Ñîõðàíèòü ìîä êàê...General18=ïóñòî--- END LINES ------ NEW LINES ---TXDGeneral1=Ïîêàçûâàòü Àëüôà êàíàëTXDGeneral2=Ñïèñîê òåêñòóðTXDGeneral3=Çàìåíèòü TXDTXDGeneral4=Çàìåíèòü DffTXDGeneral5=Ýêñïîðòèðîâàòü TXDTXDGeneral6=Ýêñïîðòèðîâàòü DffTXDGeneral7=Èíôîðìàöèè î ìîäåëè--- END LINES ---MenuOptions=&ÎïöèèMenuBackupPar=&Ðåçåðâíîå êîïèðîâàíèå/ÂîñòàíîâëåíèåMenuBackup1=&Ðåçåðâíîå êîïèðîâàíèå...MenuBackup2=&Âîñòàíîâëåíèå...MenuBackup3=Ñîäàòü ðåçåðâíóþ êîïèþ òåêóùåãî &IMG ôàéëàMenuBackup4=&Ïîëíîå ðåçåðâíîå êîïèðîâàíèåMenuBackup5=Â&îñòàíîâèòü IMG ôàéë--- NEW LINES ---MenuModel1=&Óòèëèòû äëÿ ìîäåëåéMenuModel2=&Ýêñïîðò...MenuModel3=&Çàìåíà...MenuModel4=Ýêñïîðòèðîâàòü &DFF ôàéëMenuModel5=Ýêñïîðòèðîâàòü &TXD ôàéëMenuModel6=Çàìåíèòü &DFF ôàéëMenuModel7=Çàìåíèòü &TXD ôàéëMenuAbout=&Î ïðîãðàììå--- END LINES ---MainTabVech=ÒðàíñïîðòMainTabStore=ÌàãàçèíûMainTabWeap=ÎðóæèÿMainTabPed=ÏåøåõîäûMainTabWeat=ÏîãîäàMainTabIMG=IMG ðåäàêòîðMainTabNotepad=Áëîêíîò--- NEW LINES ---MainTabGXT=GXT ðåäàêòîðMainTabBackup=Ïðåäïðîñìîòð ìîäîâ--- END LINES ---//--> Vehicle EditorNewColorName=àê âû õîòèòå íàçâàòü íîâûé öâåò?CarFileError1=Handling.cfg íå íàéäåí!CarFileError2=Vehicles.IDE íå íàéäåí!CarFileError3=CarCol.dat ôàéë íå íàéäåí!-- New Lines ---CarFileError4=Car Mod ôàéë íå íàéäåí!-- End Lines ---CarModelError=Íåò äàííûõ î ìîäåëè ýòîãî òðàíñïîðòà!CarHandlingCarLabel={Âûáåðè ìàøèíó}CarHandlingList1=ÌàøèíûCarHandlingList2=ÌîòîöèêëûCarHandlingList3=ËîäêèCarHandlingList4=Ñàìîë¸òû/Âåðòî˸òûCarHandlingTab1=ÓïðàâëåíèåCarHandlingTab2=Õàð-êè ìîäåëèCarHandlingTab3=ÄðóãîåCarHandlingTab4=Bike StatsCarHandlingTab5=Boat StatsCarHandlingTab6=Planes/Helicopters StatsCarHandlingTitle1=ÌàññàCarHandlingTitle2=Öåíòð òÿæåñòèCarHandlingTitle3=ÒÿãàCarHandlingTitle4=ÒîðìîçàCarHandlingTitle5=ÒðàíñìèññèÿCarHandlingTitle6=ÒîðìîæåíèåCarMassCaption1=Mass:CarMassCaption2=Turn Mass:CarMassCaption3=Drag:CarTractionCaption1=Ìíîæèòåëü:CarTractionCaption2=Loss:CarTractionCaption3=Bias:CarBreaksCaption1=Deceleration:CarBreaksCaption2=Bias:CarBreaksCaption3=Abs:CarTransCaption1=# of Gears:CarTransCaption2=Max Velocity:CarTransCaption3=Engine Acceleration:CarTransCaption4=Engine Inertia:CarTransCaption5=Drive Type:CarTransCaption6=Engine Type:CarSuspCaption1=Force Level:CarSuspCaption2=Damping Level:CarSuspCaption3=High Speed Damping:CarSuspCaption4=Upper Limit:CarSuspCaption5=Lower Limit:CarSuspCaption6=Front and Rear Bias:CarSuspCaption7=Anti Drive Multiplier:CarBikeTitle1=LeanCarBikeTitle2=SteeringCarBikeTitle3=StoppieCarBikeTitle4=WheelieCarBikeLeanCaption1=Forward COM:CarBikeLeanCaption2=Forward Force:CarBikeLeanCaption3=Back COM:CarBikeLeanCaption4=Back Force:CarBikeLeanCaption5=Max Lean:CarBikeLeanCaption6=Full Anim Lean:CarBikeLeanCaption7=Deceleration Lean:CarBikeSteeringCaption1=Speed Steer:CarBikeSteeringCaption2=Slip Steer:CarBikeStoppieCaption1=Angle:CarBikeStoppieCaption2=Stabilizer Multi:CarBikeWheelieCaption1=Angle:CarBikeWheelieCaption2=Stabilizer Multi:CarBikeWheelieCaption3=Steer:CarBikeNPCCaption=No Player Compensation:CarPlaneTitle1=ThrustCarPlaneTitle2=YawCarPlaneTitle3=RollCarPlaneTitle4=PitchCarPlaneTitle5=LiftCarPlaneTitle6=GearCarPlaneTitle7=TurnCarPlaneTitle8=SpeedCarPlaneTitle9=OtherCarPlaneThrustCaption1=Thrust:CarPlaneThrustCaption2=Fall Off:CarPlaneYawCaption1=Yaw:CarPlaneYawCaption2=Stabilizer:CarPlaneRollCaption1=Roll:CarPlaneRollCaption2=Stabilizer:CarPlanePitchCaption1=Pitch:CarPlanePitchCaption2=Stabilizer:CarPlaneLiftCaption1=Form Lift:CarPlaneLiftCaption2=Attack Lift:CarPlaneGearCaption1=Up R:CarPlaneGearCaption2=Down L:CarPlaneOtherCaption1=Side Slip:CarPlaneOtherCaption2=Wind Multipler:CarPlaneOtherCaption3=Move Resistance:carBoatTitle1=ThrustcarBoatTitle2=Aqua PlanecarBoatTitle3=Move ResistancecarBoatTitle4=Turn ResistanceCarBoatAquaCaption1=Force:CarBoatAquaCaption2=Limit:CarBoatAquaCaption3=Offset:CarBoatCaption1=Wave Audio Multi:CarBoatCaption2=Look Camera Height:CarModelTitle1=ColorsCarModelTitle2=Select Colors--- New Lines ---CarModelTitle3=Car Modifications--- End New ---CarModelColorNote1=This section allows you to add new colors.CarModelColorNote2=If you have this car saved, then you must re-paint it to get the color to apply.CarAddColorCaption=Change Color:CarModelInfoCaption1=Class:CarModelInfoCaption2=Frequency:--- New Lines ---CarModelInfoCaption3=Front Wheel Size:CarModelInfoCaption4=Rear Wheel Size:--- End Lines ---CarModelColorCaption1=Body Color (1):CarModelColorCaption2=Stripe Color (2):CarModelButton1=Add New ColorCarModelButton2=Delete ColorCarModelButton3=Save ColorCarModelButton4=Add Color--- New Lines ---CarModelModCaption1=All ModsCarModelModCaption2=This CarCarModelIMGError=Íå íàéäåí gta3.img â ïàïêå models!CarModelTab1=Vehicle ModelCarModelTab2=Vehicle ColorsCarModelTab3=Car Mods--- End New ---CarOtherTitle1=Other InformationCarOtherTitle2=Model FlagsCarOtherTitle3=Handling FlagsCarOtherInfo1=% Submerged:CarOtherInfo2=Steering Lock:CarOtherInfo3=Animation Group:CarOtherInfo4=Front Lights:CarOtherInfo5=Seat Offset Distance:CarOtherInfo6=Collision Damage Multiplier:CarOtherInfo7=Monetary Value:CarOtherInfo8=Rear Lights:ColorCaption1=Select the color you want...ColorCaption2=Enter the value you want...//--> Weather EditorWeatherError1=No Time Cycle File Found!--- New Lines ---WeatherGrid1=Time of DayWeatherGrid2=AmbientWeatherGrid3=Object AmbientWeatherGrid4=DirectionWeatherGrid5=Sky TopWeatherGrid6=Sky BottomWeatherGrid7=Sun CoreWeatherGrid8=Sub CoronaWeatherGrid9=Sun SizeWeatherGrid10=Sprite SizeWeatherGrid11=Sprite BrightnessWeatherGrid12=ShadowWeatherGrid13=Light ShadowWeatherGrid14=Pole ShadowWeatherGrid15=Far ClipWeatherGrid16=Fog StrengthWeatherGrid17=Light On GroundWeatherGrid18=Low CloudsWeatherGrid19=Bottom CloudsWeatherGrid20=Top CloudsWeatherGrid21=Water Color--- End Lines ---//--> IMG EditorIMGTitle1=Export FileIMGTitle2=Replace With...IMGTitle3=Open IMG File...IMGTitle4=Add File...IMGTitle5=Save File...IMGButton1=&ExportIMGButton2=&ReplaceIMGButton3=&AddIMGButton4=&Delete--- New Lines ---IMGButton5=Re&build--- End Lines ---IMGFindCaption=Find:IMGDelete=Are you sure you want to delete?--- New Lines ---IMGOpenIMG=Open IMG File-- End New ----- New Lines ---GXTInput1=GXT Entry Name...GXTInput2=GXT Table Name...GXTQuestion1=Open GXT File...GXTEdit1=Open GXT FileGXTEdit2=Save GXT FileGXTEdit3=Add TableGXTEdit4=Delete TableGXTEdit5=Add EntryGXTEdit6=Delete EntryGXTEdit7=Find--- End Lines ---//--> Notepad EditorNotepadTitle1=Files Changed//--> Shopping Editor--- NEW LINES ---ShoppingTab1=Store EditorShoppingTab1=Inventory Editor--- END LINES ---ShoppingTitle1=Store EditorShoppingTitle2=Inventory StatsShoppingError1=No Shopping File Found!ShoppingInvCaption1=PriceShoppingInvCaption2=Type of StatShoppingInvCaption3=Stat ValueShoppingInvCaption4=AmmoShoppingInvCaption5=RespectShoppingInvCaption6=SexyShoppingInvCaption7=TypeShoppingStoreCaption1=All InventoryShoppingStoreCaption2=This Store'sShoppingStoreButton1=Add     --->ShoppingStoreButton2=<--- RemoveShoppingButton1=SaveShoppingClothes1=TorsoShoppingClothes2=LegsShoppingClothes3=ShoesShoppingClothes4=NecklaceShoppingClothes5=Bracelet/WatchShoppingClothes6=GlassesShoppingClothes7=HatsShoppingTattoos1=Left Upper ArmShoppingTattoos2=Left Lower ArmShoppingTattoos3=Right Upper ArmShoppingTattoos4=Right Lower ArmShoppingTattoos5=Back TopShoppingTattoos6=Left ChestShoppingTattoos7=Right ChestShoppingTattoos8=StomachShoppingTattoos9=Lower Back--- New Lines ---ShoppingCarMods1=NitroShoppingCarMods2=RoofsShoppingCarMods3=ExhaustShoppingCarMods4=SpolierShoppingCarMods5=Front BumperShoppingCarMods6=Rear BumperShoppingCarMods7=Back Bull BarsShoppingCarMods8=Front Bull BarsShoppingCarMods9=WheelsShoppingCarMods10=Side SkirtsShoppingCarMods11=HoodsShoppingCarMods12=Other--- End NEw ---//--> Weapon Editor--- NEW LINES ---WeaponTab1=Weapon DataWeaponTab2=Model Data--- End LINES ---WeaponError1=No Weapon File Found!WeaponCaption1=Target Range:WeaponCaption2=Weapon Range:WeaponCaption3=Weapon Slot:WeaponCaption4=Reload Time (1):WeaponTitle1=Gun InformationWeaponTitle2=Fire OffsetWeaponTitle3=Animation LoopWeaponTitle3=FlagsWeaponGunCaption1=Ammo Clip:WeaponGunCaption2=Damage:WeaponGunCaption3=Breakout Time:WeaponGunCaption4=Life Span:WeaponGunCaption5=Inital Skill Level:WeaponGunCaption6=Required Skill Level:WeaponGunCaption7=Speed:WeaponGunCaption8=Spread:WeaponGunCaption9=Accuracy:WeaponGunCaption10=Move Speed:WeaponGunCaption11=Radius:WeaponGunCaption12=Animation:WeaponGunCaption13=Start:WeaponGunCaption14=End:WeaponGunCaption15=Fire:WeaponFlag1_1=Can AimWeaponFlag1_2=Aim with AimWeaponFlag1_3=1st PersonWeaponFlag1_4=Only Free AimWeaponFlag2_1=Move AimWeaponFlag2_2=Move FireWeaponFlag3_1=ThrowWeaponFlag3_2=HeavyWeaponFlag3_3=Continuous FireWeaponFlag3_4=Twin PistolWeaponFlag4_1=ReloadWeaponFlag4_2=Crouch FireWeaponFlag4_3=Reload To StartWeaponFlag4_4=Long ReloadWeaponFlag5_1=Slows DownWeaponFlag5_2=Random SpeedWeaponFlag5_3=Expands--- NEW LINES ---WeaponTree1=Melee WeaponsWeaponTree2=Level 1 WeaponsWeaponTree3=Level 2 WeaponsWeaponTree4=Level 3 WeaponsWeaponTree5=Cop Weapons--- END LINES ---//--> Ped EditorPedError1=No Peds.IDE File Found!PedError2=No Ped.DAT File Found!PedError3=No PedGrp.DAT File Found!PedError4=No PopCycle.DAT File Found!PedError5=No PedStats.DAT File Found!PedError6=No Vehicles.IDE File Found!PedError7=No CarGrp.DAT File Found!--- EDITED LINES ---PedTab1=Ped InformationPedTab2=Ped StatsPedTab3=Ped Group SettingsPedTab4=Other Ped Information--- END LINES ---PedEditFlag1=Normal CarPedEditFlag2=Poor Family CarPedEditFlag3=Rich Family CarPedEditFlag4=Executive CarPedEditFlag5=Worker CarPedEditFlag6=Big CarPedEditFlag7=Taxi CabPedEditFlag8=MopedPedEditFlag9=Motor BikePedEditFlag0=Leisure BoatPedEditFlag10=Worker BoatPedEditFlag11=BicyclePedEditFlag12=On FootPedEditTitle1=Ped InformationPedEditTitle2=Drive CarsPedEditTitle3=Stats InformationPedEditTitle4=Ped StatsPedEditCaption1=Texture:PedEditCaption2=Use Stats:PedEditCaption3=Animation File:PedEditCaption4=Radio Station 1:PedEditCaption5=Ped Type:PedEditCaption6=Animation Group:PedEditCaption7=Buy Drugs:PedEditCaption8=Radio Station 2:PedEditCaption9=Flee Distance:PedEditCaption10=Fear:PedEditCaption11=Lawfullness:PedEditCaption12=Attack Strength:PedEditCaption13=Shooting Rate:PedEditCaption14=Heading Change:PedEditCaption15=Temper:PedEditCaption16=Sexiness:PedEditCaption17=Defend Weakness:PedEditCaption18=Decision Maker:PedEditButton=SavePedGroupTitle1=Ped GroupsPedGroupTitle2=Car GroupsPedGroupCaption=Add ListPedGroupButton1=AddPedGroupButton2=DeletePedOtherTitle1=Ped BehaviorPedOtherTitle2=Ped LocationsPedOtherTitle3=RespectPedOtherTitle4=HatePedOtherTitle5=LikePedOtherTitle6=DislikePedOtherGrid1=# of PedsPedOtherGrid2=# of CarsPedOtherGrid3=DealersPedOtherGrid4=GangPedOtherGrid5=CopsPedOtherGrid6=OtherPedOtherGrid7=WorkersPedOtherGrid8=BusinessPedOtherGrid9=ClubbersPedOtherGrid10=FarmersPedOtherGrid11=Beach FolkPedOtherGrid12=Park FolkPedOtherGrid13=Casual RichPedOtherGrid14=Casual AveragePedOtherGrid15=Casual PoorPedOtherGrid16=ProstitutesPedOtherGrid17=CriminalsPedOtherGrid18=GolfersPedOtherGrid19=ServentsPedOtherGrid20=AirCrewPedOtherGrid21=EntertainersPedOtherGrid22=FactoryPedOtherGrid23=Desert FolkPedOtherGrid24=Runway--- New Lines ---ModQuestion1=:Æåëàåøü ëè òû ñäåëàòü ðåçåðâíóþ êîïèþ èçìåí¸íûõ?ModInstallMenu1=Óñòàíîâèòü ìîäIMGReplaceError1=Íå íàéäåí gta3.img â ïàïêå models!--- End Lines ---</Ðóññêèé>

 

 

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ok when i try to edit 'Other Ped Information' and make it so GANG2 respects GANG3, and GANG3 respects GANG2, but whenever I edit it, save it, i go back and its completely undone.. it wont let me change it even if i save

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Thanks, got the problem fixed.

 

Here is a new update with some more things added.

 

Things added:

supports XP Styles

Mod Viewer (will allow you to select what parts of a GSM/GSI file to install)

removed Backup/Restore (it is going to be replaced with GSI files)

And as always bug fixes.

 

Well I have updated the setup (see first post)

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  • 3 weeks later...

A New Update for GTASA-Ultimate Editor

 

It is only a few fixes, and a few tweaks to spped up editing.

 

If anyone has any experince with DirectX and VB6, than could you please help me out. If have been trying to make a Dff preview for the editor, and I can read the file, I can almost draw the file, but I just can't figure out how DriectX works.

 

So untill I get some more help with the Dff Preview, I will be working on a few other things.

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cool program,but when i edit the mods they sell at Wheels archangels and then save,all mods sold there are gone,i tryed editing and saving a couple of times more,but i cant get the editor to save the mods,it keeps removing them

 

big bug,fix plz

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Ok, Fixed the "Store Editor" bug

 

Sorry about that, I added in sections and the count got thrown off suicidal.gif

 

To fix it, open up the shopping.dat file and find the carmod shop you edited and delete

 

 

endend

 

 

from right after "type CarMods"

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Ok, Fixed the "Store Editor" bug

 

Sorry about that, I added in sections and the count got thrown off suicidal.gif

 

To fix it, open up the shopping.dat file and find the carmod shop you edited and delete

 

 

endend

 

 

from right after "type CarMods"

thanks for the fix man,i use ultimate editor all the time,very handy tool

 

 

 

 

PS:already found out the "end end" thing in shopping.dat

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Not really, I will need the DirectX stuff to easily change texture formats. It was hard enough writing my own 16-bit drawing. (Also it will speed up my TXD preview quite a bit.)

 

What I am going to be working on, is changing the Save code around so GTASA-UE will use 1 spot for saving each item, instead of the two. Than I'm going to add some replace/add wizards. Fix bugs as they are found.

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No probly not, If i'm not mistaken TXD Workshop uses a 3-rd party control to do it.

 

But if I can get DX working than I can use it to convert between the formats I need, instead of writing my own compression code.

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i've noticed a few bugs in the IMG editor...

 

1. sometimes when you click on a TXD you get a message saying that it is not a valid TXD. workaround: restart UE.

 

2. sometimes when you click on a TXD you get a message saying there are no images in the TXD. workaround: restart UE.

 

3. sometimes IMGs become corrupted when rebuilt. or at least i'm assuming that is what happens because when i start SA it crashes while loading a game save. workaround: backup the IMG first and then start over if it becomes corrupted. confused.gif

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Buzzsaw:

 

For (1) and (2) what are the TXDs the error our, or is just random.

 

And for (3), I wouldn't recommend using "Rebuild" its not needed, I will probly remove that button, till I can get the time to re-write so it will build the IMG from scratch instead of just moving the files at the end over the files no-longer needed.

 

 

Also I will have an update out this week with a new trainer for GTASA-UE. So if you could get the TXD names, I can besure to include a fix in my next version.

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Buzzsaw:

 

For (1) and (2) what are the TXDs the error our, or is just random.

 

And for (3), I wouldn't recommend using "Rebuild" its not needed, I will probly remove that button, till I can get the time to re-write so it will build the IMG from scratch instead of just moving the files at the end over the files no-longer needed.

 

 

Also I will have an update out this week with a new trainer for GTASA-UE. So if you could get the TXD names, I can besure to include a fix in my next version.

the "invalid TXD" and "no images" errors appear to be random.

 

so, if i understand right, after replacing a TXD you don't need to rebuild the IMG for the changes to take effect?

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Tha is correct Do Not rebuild the IMG file.

 

It is not needed. Unlike some other IMG editors, I just put the new/replaced files at the end of the IMG file, and only change the Dir information to point to the new location.

 

The others try to replace the orginal file with the new one, but if the new file is bigger than the orginal file than you have to rebuild.

 

As I said, hopefully before my next release I will fix the "Rebuild IMG" button so it will make a new IMG file (It will take a minute or two,) but I have had no problem with the IMG size, becuase mine usally stays over a good Gig in size.

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This is absolutely amazing!!! One tool that does 90% of all GTA modding, how cool is that? rah.gif

I have just gotten back into GTA Modding, after a year absence, and am completely blown away...Thank you sooo much for making this! cookie.gifcookie.gifcookie.gif (Man, where was this a year ago.. biggrin.giftounge2.gifbiggrin.gif )

 

I only have one suggestion for later releases: Can an internal image search be incorperated into the .img editor? What I mean by that is, when the .img is opened the files are not sorted by name/type, and it is difficult finding the file needing replaced. The player.img seems to sort correctly, but gta3.img, and gta_int.img sort in a very strange way blink.gif , with .dffs and .txds all mixed together making it frustrating to find the correct one. I am not sure if this is how the .img is being read or if I have missed a setting somewhere.

 

Keep up the fantastic work... cool.gif

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3.03.09. 1st and only version ever used here.

 

Main subject is a few bugs, but first some praise.

 

I was in the process of examining the DAT files for an intended editor using the net framework then I figured I'd look and see if anything already exists that does (is as complete) as what I intended to do. GTASA Ultimate Editor is about the closest thing around. Nice job on this tool Shifty41s_beerhatsmilie2.gif

 

If it turns out (seems to) do all the things I invisioned I'll just use this and not even make mine so I can focus on content, not the creation of a tool allowing the content changes.

 

I went through it checking capability and also to become familiar with its use in general. During this, I came across a few things.

 

 

SECTION:

Weapon Editor

 

SUMMARY:

Rocket Launcher / Heat Seeking RL triggers "Expands" chkbox. This is not reset after selecting other weapons, leaving Expands checked forever and may

cause some to not realize it. Assumption is when the Save is clicked, the 'checked' property of the Expands box would be evaluated and used as part

of your routine(s) incorrectly applying that when it wasn't intended.

 

Data: 5thDigit: SLOWSDWN:1 RANDSPEED:2 EXPANDS:4

Investigation: Program is properly setting digit value in output. Problem related to control update / thrash somewhere.

Work around: Select another tab then reselect Weapons Editor.

Suggestion for User: Unknown risk. If modifing either launcher, save and do not select any other weapon until doing "Work Around"

Suggestion for Author: Have a look.

 

 

SECTION:

N/A

 

SUMMARY:

Install Mod (menu). Pukes with Sub Install Mod. Input passed eof. Program termination.

 

Investigation: Doesn't appear to have anything specifically to do with folder handling such as spaces etc. Output files appear

to be simple (custom) text based with only specific elements that were changed for selective import.

 

Work around: None yet.

Suggestion for User: Unknown risk. Does not appear to effect or corrupt game.

Suggestion for Author: Have a look.

 

 

SECTION:

Ped Editor / Ped Stats

 

SUMMARY:

Save has no action. Original values always present in editor instance and pedstats.dat when Save selected.

Save Mod As updates game data files immediately.

 

Investigation: When making a change and then saving a mod, the mod output contains the changed values, and

the pedstats.dat file contains the updated values.

 

Work around: For each ped changed, before moving to another ped, Save Mod As to a file. The changes made will be reflected

in the pedstats.dat. For speed just use the same file when using Save Mod As if you don't actually care about creating seperate

mod files for each ped you change.

 

Suggestion for User: Medium risk. Make changes as needed. To see the changes actually reflected in the interface, do "Work Around"

Note that pedstats.dat is updated even if you did a "Save Mod As" without doing a Save. One 'might' expect only the Save button to actually

update the games data files. That is not the case.

 

Suggestion for Author: Have a look.

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KoGar: Sorry but the IMG oder is the one R* uses, I could sort it, but htan you lose the groupings. (peds or in there own section, car are in there own, and so on.)

 

Brutus: Thanks, I got them fixed, I wished more people would post problems (or atleast PM me about them.)

 

Also I'm going to be relasing a new version hopefully by Firday. *fingers crossed*

It has this fixes and a new Trainer added. I also updated the readme.doc file that comes with GTASA-UE. You can download it here. To have a look at some of the new features.

 

Right now I have 4 actual "Cheats", and over 200 memory codes.

 

They are:

Shift+C for "Clear Wanted Level"

Shift+R for "Repair Car Damage" (not the model just the number for it)

Shift+P to "Damage Proof" the car your driving

Shift+L for "Lock Unlock Door" (this unlocks the car your in, and the last car you used)

"Max Health and Armor" will set you Health to "Max Health" when ever it decreases (same for armor)

 

Here is an example of the "Lock Unlock Door" cheat (for cars)

 

 

If [Player.current Car.Door Locked] = 2 then    [Player.current Car.Door Locked] = 1else    [Player.current Car.Door Locked] = 2end ifIf [Player.Ped Info.Last Car.Door Locked] = 2 then    [Player.Ped Info.Last Car.Door Locked] = 1else    [Player.Ped Info.Last Car.Door Locked] = 2end if

 

 

If you notice that names inside of the "[" and "]" this is a refrence to the memory code. It's a little complicated to explain, check out the readme for more info.

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Ok.... I just updated to the latest version and used the IMG editor to replace one DFF file and rebulid the archive, and now my f*cking game won't load up. It crashes about 50% through the loadbar. What the hell happened?

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91RS: I have re-coded the "Rubuild" for the IMG Editor. It will now rebuild the IMg and only put in (and re-order) the files in Dir section of the file. It takes about 5mins for gta3.img

 

Also I have released a new version of GTASA-UE, I have added a "Code Editor" (Trainer) that will let you add new memory address, change exisiting memory values, create custom codes to be launched off of a Timer, or Key presses (Uses VBScript). There is also a "Find new code" that will show you a range of memory addresses and overlay it with codes already known. This is still very much BETA, but check it out and let me know how you like it.

 

On the next release I will add credit to the ones who discovered the memory address (hopefully have a few that I found), in each codes comment section. Also a side note all the base address use [Offsets.Main] + MemAddr so that you only have to change the value for Offsets.Main to adjust for diffrent EXE versions.

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