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Viper187

Ok, This is a good start

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Viper187

I got most of the usual stuff written up for my SA mod.. I'll see what else I need to add/edit as I play through.

 

Snakemod 0.1 beta

 

 

004F: create_thread ££SNAKEMOD00:SNAKEMOD000001: wait  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££SNAKEMOD0002A9: set_actor $PLAYER_ACTOR immune_to_nonplayer  10223: set_actor $PLAYER_ACTOR health_to  50002AB: set_actor $PLAYER_ACTOR immunities  1  1  1  1  1035F: set_actor $PLAYER_ACTOR armour_to  1000330: set_player $PLAYER_CHAR infinite_run_to  1 (true)0629: change_stat  225 (lung capasity) to  1000; integer see statdisp.dat0629: change_stat  22 (stamina) to  1000; integer see statdisp.dat0629: change_stat  230 (cycling skill) to  1000; integer see statdisp.dat0629: change_stat  229 (bike skill) to  1000; integer see statdisp.dat0629: change_stat  223 (flying skill) to  1000; integer see statdisp.dat062A: change_stat  23 (muscle) to  1000.0; float062A: change_stat  21 (fat) to  0.0; float062A: change_stat  160 (driving skill) to  1000.0; float062A: change_stat  69 (Weap skill: pistol) to  1000.0; float062A: change_stat  70 to  1000.0; float062A: change_stat  71 to  1000.0; float062A: change_stat  72 to  1000.0; float062A: change_stat  73 to  1000.0; float062A: change_stat  74 to  1000.0; float062A: change_stat  75 to  1000.0; float062A: change_stat  76 to  1000.0; float062A: change_stat  77 to  1000.0; float062A: change_stat  78 to  1000.0; float062A: change_stat  79 to  1000.0; float00D6: if  000DF:   actor $PLAYER_ACTOR driving004D: jump_if_false ££SNAKEMOD0303C0: @0 = actor $PLAYER_ACTOR car02AC: set_car @0 immunities  1  1  1  1  10224: set_car @0 health_to  9999053F: set_car @0 tires_vulnerable  002AA: set_car @0 immune_to_nonplayer  1020A: set_car @0 door_status_to  200D6: if  580DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 43080DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 45280DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 45380DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 44680DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 45480DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 472004D: jump_if_false ££SNAKEMOD0100D6: if  480DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 49380DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 47380DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 48480DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 59580DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 460004D: jump_if_false ££SNAKEMOD0101EC: make_car @0 very_heavy  1:SNAKEMOD0100D6: if  2100E1:   key_pressed  0  68449:   NOT   actor $PLAYER_ACTOR in_a_car004D: jump_if_false ££SNAKEMOD02020A: set_car @0 door_status_to  1:SNAKEMOD0200D6: if  101F4:   car @0 flipped01C1:   car @0 stopped004D: jump_if_false ££SNAKEMOD02A00AA: store_car @0 position_to @1 @2 @30174: @4 = car @0 z_angle00AB: put_car @0 at @1 @2 @30175: set_car @0 z_angle_to @4:SNAKEMOD02A00D6: if  200E1:   key_pressed  0  600E1:   key_pressed  0  1480E1:   NOT   key_pressed  0  18004D: jump_if_false ££SNAKEMOD02B00D6: if  2101F4:   car @0 flipped01F3:   car @0 airborne004D: jump_if_false ££SNAKEMOD02B04BA: set_car @0 speed_instantly 0:SNAKEMOD02B00D6: if  280DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 50980DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 51080DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 481004D: jump_if_false ££SNAKEMOD0300D6: if  58241:   NOT   player $PLAYER_CHAR in_remote_mode00E1:   key_pressed  0  1600E1:   key_pressed  0  1780E1:   NOT   key_pressed  0  580E1:   NOT   key_pressed  0  7004D: jump_if_false ££SNAKEMOD02D00D6: if  680DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 46180DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 46280DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 46380DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 44880DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 46880DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 471004D: jump_if_false ££SNAKEMOD02D00D6: if  680DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 52180DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 52280DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 52380DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 58180DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 586004D: jump_if_false ££SNAKEMOD02D02E3: @4 = car @0 speed00D6: if  00021:   @4 >  30.0;; floating-point values004D: jump_if_false ££SNAKEMOD02C0013: @4 *=  1.22;; floating-point values (never used in VC or GTA 3)04BA: set_car @0 speed_instantly @40002: jump ££SNAKEMOD03:SNAKEMOD02C0007: @4 =  50.0;; floating-point values04BA: set_car @0 speed_instantly @40002: jump ££SNAKEMOD03:SNAKEMOD02D00D6: if  58241:   NOT   player $PLAYER_CHAR in_remote_mode00E1:   key_pressed  0  1600E1:   key_pressed  0  480E1:   NOT   key_pressed  0  580E1:   NOT   key_pressed  0  7004D: jump_if_false ££SNAKEMOD02F02E3: @4 = car @0 speed00D6: if  00021:   @4 >  30.0;; floating-point values004D: jump_if_false ££SNAKEMOD02E0013: @4 *=  1.19;; floating-point values (never used in VC or GTA 3)04BA: set_car @0 speed_instantly @40002: jump ££SNAKEMOD03:SNAKEMOD02E0007: @4 =  40.0;; floating-point values04BA: set_car @0 speed_instantly @4:SNAKEMOD02F00D6: if  58241:   NOT   player $PLAYER_CHAR in_remote_mode00E1:   key_pressed  0  1400E1:   key_pressed  0  1780E1:   NOT   key_pressed  0  580E1:   NOT   key_pressed  0  7004D: jump_if_false ££SNAKEMOD0300D6: if  6                    80DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 46180DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 46280DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 46380DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 44880DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 46880DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 471004D: jump_if_false ££SNAKEMOD0300D6: if  680DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 52180DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 52280DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 52380DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 58180DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type 586004D: jump_if_false ££SNAKEMOD0302E3: @4 = car @0 speed00D6: if  00023:   -30.0 > @4;; floating-point values004D: jump_if_false ££SNAKEMOD02G0013: @4 *=  -1.19;; floating-point values (never used in VC or GTA 3)04BA: set_car @0 speed_instantly @40002: jump ££SNAKEMOD03:SNAKEMOD02G0007: @4 =  -30.0;; floating-point values04BA: set_car @0 speed_instantly @40002: jump ££SNAKEMOD03:SNAKEMOD030470: @1 = actor $PLAYER_ACTOR armed_weapon unknown041A: @2 = actor $PLAYER_ACTOR weapon  @1 ammo017B: set_actor $PLAYER_ACTOR weapon  @1 ammo_to  3200000D6: if  00449:   actor $PLAYER_ACTOR in_a_car004D: jump_if_false ££SNAKEMOD040114: set_actor $PLAYER_ACTOR car_weapon  @1 ammo_to  32000:SNAKEMOD040002: jump ££SNAKEMOD00

 

 

notes:

 

Infinite ammo, immunities, the usual.

 

You can use the nitro on motorbikes and pull back/forward on the stick to fly just about anyway. smile.gif I haven't found a good combo to use with the BMX, etc yet because the secondary fire makes them jump. Any suggestions?

 

When your vehicle is on its roof and stopped, it'll slip back on it's wheels.

 

keypress info:

 

nitro in vehicles: Accelerate + Shoot without looking left/right

nitro on motorbikes: Accelerate + Secondary Fire

fast reverse: Reverse + Shoot

When your vehicle is airborne/flipped you can press Brake/Reverse + Handbrake to stop it from moving

Edited by Viper187

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