coin-god Posted December 30, 2008 Share Posted December 30, 2008 014B: $tower_hotdog = init_parked_car_generator 588 -1 -1 1 alarm 0 door_lock 0 0 10000 at 1555.183 -1352.873 329.4553 angle 90.0 Alarm 1 = alarm activated door_lock 1 = doors locked And colors are in carcolors.dat Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1058824638 Share on other sites More sharing options...
Ricky12 Posted January 6, 2009 Share Posted January 6, 2009 Im sorry if this is been posted but looking thru 8 pages of text all night is not something I was looking forward too but if anyone can help it would be nice. When I try and open the Place Manager it says this everytime Component 'GTA.ocx' or one of its dependencies not correctly registered: a file is missing or invalid I installed it a couple times downloaded it from different places still get the same thing any help? You dont really have to install the place manager, another way is to simply use a map program (like MEd) to find the right cordinates. Thats what i did (Place manager didnt ork for me either....) Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1058853069 Share on other sites More sharing options...
BaCKiNBLaCK Posted March 18, 2009 Share Posted March 18, 2009 Links are broken, can you please reupload? Thanks in advance Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1059069034 Share on other sites More sharing options...
BaCKiNBLaCK Posted March 23, 2009 Share Posted March 23, 2009 links are broken for me. Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1059087382 Share on other sites More sharing options...
BaCKiNBLaCK Posted April 6, 2009 Share Posted April 6, 2009 OMFG THE LINKS ARE BROKEN YOU LAZY F*** Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1059120504 Share on other sites More sharing options...
xhunter Posted July 26, 2009 Share Posted July 26, 2009 You can watch the cordinates in Med and you can watch the ID in GGMM. I have 2 cars XD nice tutorial Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1059378526 Share on other sites More sharing options...
jake0207 Posted August 2, 2009 Share Posted August 2, 2009 everytime i try to download san andreas place manager off a site it downloads and when i click on it to run a message pops up saying "Component 'GTA.ocx' or one of its dependencies not correctly registered: a file is missing or invalid" what do i do? Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1059393961 Share on other sites More sharing options...
blackshadow610 Posted August 5, 2009 Share Posted August 5, 2009 i downloaded the place manager and it tells me "component 'GTA.ocx' or one of its dependencies not correctly registered: a file is missing or invalid". whats the problem? Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1059401613 Share on other sites More sharing options...
d0mm2k8 Posted August 8, 2009 Share Posted August 8, 2009 Sanny builder comes with its own coords manager. Just press ctrl+ alt + 1 and it tells you where you are in game. Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1059406649 Share on other sites More sharing options...
cometsrock Posted September 17, 2009 Share Posted September 17, 2009 I'm new to this, sooo...I need help My codes: 014B: $10949 = init_parked_car_generator #ANDROM color -1 -1 1 alarm 0 door_lock 0 0 10000 at -1136.663 -210.4238 14.04271 angle 120.0 014C: set_parked_car_generator $10949 cars_to_generate_to 101 014B: $10950.25 = init_parked_car_generator 612 color -1 -1 1 alarm 0 door_lock 0 0 10000 at 2019.212 -2444.205 14.00634 angle 180.0 014C: set_parked_car_generator $10950.25 cars_to_generate_to 101 014B: $10948 = init_parked_car_generator #TROPIC color -1 -1 1 alarm 0 door_lock 0 0 10000 at 754.5152 -2709.763 -3.6576 angle 90.0 014C: set_parked_car_generator $10948 cars_to_generate_to 101 My ANDROM code works, but the other 2... when I get within view of them, they spawn then vanish! is there something worng with my code or do you people thing its something else? Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1059503082 Share on other sites More sharing options...
Georgegtasa Posted January 23, 2010 Share Posted January 23, 2010 I have a problem.I can't open sa place manager because it says Component 'GTA.ocx' or one of its dependencies not correctly registered: a file is missing or invalid what do i have to do?Also i have been searching for this because i have made a i mod for the abandoned airfield to make it look like a modern secret airbase.Do i have a problem because of the mod?Is there any way i can fix this problem so i can do what you say?Thank you Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1059748624 Share on other sites More sharing options...
Georgegtasa Posted January 23, 2010 Share Posted January 23, 2010 Can somebody help me please i dont know what to do. When i try to open place manager it says that component GTA.ocx or one of its dependencies not correctly registered:a file is missing or invalid.What can i do for this?Also i have putted a mod for the airfield which makes it a secret airfield(Actually i made it)Does this makes the problem?Thank you Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1059748631 Share on other sites More sharing options...
cometsrock Posted January 25, 2010 Share Posted January 25, 2010 again, i could use some help... My codes: 014B: $10949 = init_parked_car_generator #ANDROM color -1 -1 1 alarm 0 door_lock 0 0 10000 at -1136.663 -210.4238 14.04271 angle 120.0 014C: set_parked_car_generator $10949 cars_to_generate_to 101 014B: $10950.25 = init_parked_car_generator 612 color -1 -1 1 alarm 0 door_lock 0 0 10000 at 2019.212 -2444.205 14.00634 angle 180.0 014C: set_parked_car_generator $10950.25 cars_to_generate_to 101 014B: $10948 = init_parked_car_generator #TROPIC color -1 -1 1 alarm 0 door_lock 0 0 10000 at 754.5152 -2709.763 -3.6576 angle 90.0 014C: set_parked_car_generator $10948 cars_to_generate_to 101 My ANDROM code works, but the other 2... when I get within view of them, they spawn then vanish! is there something worng with my code or do you people think its something else? plz respond Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1059750308 Share on other sites More sharing options...
ZAZ Posted January 25, 2010 Share Posted January 25, 2010 (edited) again, i could use some help... My codes: 014B: $10949 = init_parked_car_generator #ANDROM color -1 -1 1 alarm 0 door_lock 0 0 10000 at -1136.663 -210.4238 14.04271 angle 120.0 014C: set_parked_car_generator $10949 cars_to_generate_to 101 014B: $10950.25 = init_parked_car_generator 612 color -1 -1 1 alarm 0 door_lock 0 0 10000 at 2019.212 -2444.205 14.00634 angle 180.0 014C: set_parked_car_generator $10950.25 cars_to_generate_to 101 014B: $10948 = init_parked_car_generator #TROPIC color -1 -1 1 alarm 0 door_lock 0 0 10000 at 754.5152 -2709.763 -3.6576 angle 90.0 014C: set_parked_car_generator $10948 cars_to_generate_to 101 My ANDROM code works, but the other 2... when I get within view of them, they spawn then vanish! is there something worng with my code or do you people think its something else? plz respond this is not good $10950.25 and this is wrong because vehicle ID 612 don't exist try this $10950 and this 602 014B: $10950 = init_parked_car_generator 602 color -1 -1 1 alarm 0 door_lock 0 0 10000 at 2019.212 -2444.205 14.00634 angle 180.0 but this tutorial is not up to date Last post of TheHeggy was on Jul 4 2005 If you're new you should learn to work with Sannybuilder Syntax is a bit other than Missionbuilder get sannybuilder here: sannybuilder read informations and tutorials: SCM Coding FAQ Coding Bible Part I and Part II CLEO Script Tutorial Mission Coding for Dummies If you have questions, post in mission coding forum Edited January 25, 2010 by ZAZ Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1059751032 Share on other sites More sharing options...
at72 Posted March 4, 2010 Share Posted March 4, 2010 (edited) @cometsrock & ZAZ: ID 612 most probably is an added car. It should work. IDs 400 to 614 can be spawned with parked_car_generator, for others you need the kind of script I use (at least this is what I experienced). I think cometsrock has a problem with his handling-files. Cars that appear and then suddenly vanish if you get close to them mostly have a corrupted handling. Check the lines you added! I'm facing a strange problem. This is a script for spawning a car: thread "PCAR" :PCAR_12 wait 0 if and Player.Defined($PLAYER_CHAR) 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2042.082 780.779 60.24 radius 280.0 280.0 280.0 else_jump @PCAR_12 0395: clear_area 5 at -2042.082 780.779 60.24 radius 15.0 Model.Load(#ADD004) 038B: load_requested_models :PCAR_120 wait 0 if Model.Available(#ADD004) else_jump @PCAR_120 5@ = Car.Create(#ADD004, -2042.082, 780.779, 60.242) Car.Angle(5@) = 180.337 0229: set_car 5@ primary_color_to 174 secondary_color_to 32 Model.Destroy(#ADD004) :PCAR_402 wait 0 if and Player.Defined($PLAYER_CHAR) 80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere -2042.082 780.779 60.24 radius 5900.0 5900.0 1000.0 else_jump @PCAR_402 Car.RemoveReferences(5@) wait 1000 jump @PCAR_12 If I load a saved game, the car is at its location. If I start a new game, it is about 40 units off on one axis and heading to another direction. Why? I use the same script on 4 other cars, but they all spawn correctly in both cases. What could cause this bug? Cheers, Andrej Edit: solved! I set the z-coordinate 0.5 units down and it works! Wtf? There was no hill the car could roll down ... Edited March 4, 2010 by at72 Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1059808045 Share on other sites More sharing options...
CJohnson second Posted July 5, 2010 Share Posted July 5, 2010 i did everything like u said, here is the code: 014B: $PARKED_BULLET = init_parked_car_generator 541 1-1 1 alarm 0 door_lock 0 0 10000 at 2207,88 1292,6 10,82031 angle 0.0014C: set_parked_car_generator $PARKED_BULLET cars_to_generate_to 101 and when i hit compile i keep getting the message: 014B: $PARKED_BULLET = init_parked_car_generator 541 1-1 1 alarm 0 door_lock 0 0 10000 at 2207,88 1292,6 10,82031 angle 0.0Parameter 1 not set what am i doing wrong? does it not work if u have mods installed? Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1060010921 Share on other sites More sharing options...
rodney117 Posted August 17, 2010 Share Posted August 17, 2010 hey man this dont work with already modded main.scm an if it does work u gotta start a new game it dont work with save games Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1060086505 Share on other sites More sharing options...
CJohnson second Posted August 19, 2010 Share Posted August 19, 2010 thanks man, the next time i re-install gta sa i'll try Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1060089688 Share on other sites More sharing options...
kingfofo666 Posted September 19, 2010 Share Posted September 19, 2010 Hello, I have a problem with the PlaceManager, eventhough it says "SA Status: Found" when i go to any place ingame, then alt+tab out of the game, click add place and then insert current position the x,y,z remain all 0. I have SA Version 1.01, ive tried with a modded version of the game aswell as with an unmodded version. Please help and thanks for any helpful reply. Kingfofo Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1060131367 Share on other sites More sharing options...
rodney117 Posted October 2, 2010 Share Posted October 2, 2010 well dude some versions of the place manager does that an some works fine so try downloading a different one use http://www.gtainside.com/en/news.php look through tools u should find a working one there enjoy Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1060147413 Share on other sites More sharing options...
teresap989 Posted October 2, 2010 Share Posted October 2, 2010 Having a problem when adding more than 2 car spawns: "Memory beyond the defined range has been accessed. Use DEFINE MEMORY 43805 or higher to allocate enough memory. Then recompile." here is the code so far: 014B: $car1 = init_parked_car_generator 542 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2490.912 -1682.663 12.9954 angle -90.0 014C: set_parked_car_generator $car1 cars_to_generate_to 101 014B: $car2 = init_parked_car_generator 418 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2284.25 -1676.621 14.64518 angle 0.0 014C: set_parked_car_generator $car2 cars_to_generate_to 101 014B: $car3 = init_parked_car_generator 422 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2290.221 -1676.236 14.42062 angle 0.0 014C: set_parked_car_generator $car3 cars_to_generate_to 101 Do I need to increase the defined memory... I wouldn't think so, if that's even possible... Nothing is still running in the background. Works fine with 2 car spawns, when I add the third I get that error when I try to compile. Am I missing something here? Please let me know if you have any ideas. Edit: Well, I got it working... I compiled with 2, exited re-opened added the new one above the first and re-compiled and it worked. Not sure why it was said that it had to be an unedited SCM, seems to me (at least in my case) it had to be one that was already edited by me. Strange... But cool. Thank you very much for the tutorial Heggy! Thank you so much for the post. It's really informative! __________________ watch free movies online Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1060147423 Share on other sites More sharing options...
bmx rule Posted November 5, 2010 Share Posted November 5, 2010 love it gonna try it, but can someone make one on guns. i wanna pimp out Grove with the best stuff, hydras, hunters, tanks, RPG towers and lots more. + can someone give me the link of a tut on how to put like a SAM site on grove street, or a openable gate. Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1060191307 Share on other sites More sharing options...
rodney117 Posted November 17, 2010 Share Posted November 17, 2010 (edited) hey this will only work if u start a new game because your editing the ipl files but what i use is sanni builder an i put my codes in cleo as CS files here is sanny builder to edit or create a CS file http://sannybuilder.com/ < sanny builder http://cleo.sannybuilder.com/ <cleo libary here is one of the code: // This file was decompiled using sascm.ini published by Rodney (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .CS} //-------------MAIN--------------- 0000: NOP 014B: $PARKED_2 = init_parked_car_generator #HUNTER color -1 -1 1 alarm 0 door_lock 0 0 10000 at X Y Z angle 0 014C: set_parked_car_generator $PARKED_2 cars_to_generate_to 101 :NONAME_52 wait 0 jump @NONAME_52 Put in your own XYZ position an ur angle save it as a CS file an place in cleo floder in gta directory AN BMX U CAN USE MAP EDITOR TO PLACE THOSE ITEMS BUT NOT GUNS AN CARS ILL DO A SANNY SCRIPT FOR GUNS FOR U Edited November 30, 2010 by rodney117 Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1060206820 Share on other sites More sharing options...
rodney117 Posted November 17, 2010 Share Posted November 17, 2010 Here is a gun script u may use as again put in your own xyz position //-------------MAIN--------------- 0000: NOP 032B: 2@ = create_weapon_pickup #MINIGUN group 15 ammo 3000 at X Y Z 032B: 2@ = create_weapon_pickup #SNIPER group 15 ammo 3000 at X Y Z 032B: 2@ = create_weapon_pickup #DESERT_EAGLE group 15 ammo 3000 at X Y Z :NONAME_1248 wait 0 jump @NONAME_1248 You can change the type of gun to what ever you like just make sure an get the name correct Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1060206823 Share on other sites More sharing options...
1stresponse Posted November 17, 2010 Share Posted November 17, 2010 Can i SPAWN an ADDED CAR, BIKES, SHIPS, AIRPLANES in a SPAWN LOCATION using this method in GTA SA ? Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1060206974 Share on other sites More sharing options...
rodney117 Posted November 30, 2010 Share Posted November 30, 2010 yes you can but the car # must be defined an added in main scm its best to just replace the org cars in game Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1060225362 Share on other sites More sharing options...
TheGuyWithTheBigGuns Posted December 31, 2010 Share Posted December 31, 2010 If i type in the search of the mission builder: 014B: $2777 = init_parked_car_generator it says that match not found Can you help? Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1060272464 Share on other sites More sharing options...
ZAZ Posted December 31, 2010 Share Posted December 31, 2010 If i type in the search of the mission builder: 014B: $2777 = init_parked_car_generator it says that match not found Can you help? This tutorial is not up to date. Are you using Bart Waterducks Missionbuilder? We are using sannybuilder since some years Actually Tutorial: >click< Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1060272712 Share on other sites More sharing options...
rodney117 Posted January 22, 2011 Share Posted January 22, 2011 ok well i didnt know exactly where to post this but i was thinking the traffic in GTA Sanandreas well it totally sucks cant drive a modded car around for too long some noob computer driver always comes an hit me an blow me up .So is it possible to put vice city traffic flow in san andreas using the same san andreas cars but just the flow is different so if u stop on the roads any where the car behind will stop an not hit u THANKS ALOT P.S Sorry for bad english Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1060307343 Share on other sites More sharing options...
cvan41890 Posted March 20, 2011 Share Posted March 20, 2011 what do i do when i dont have the 014B: $2777 line? Link to comment https://gtaforums.com/topic/195143-adding-car-spawn-locations/page/6/#findComment-1060390259 Share on other sites More sharing options...
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