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Adding Car Spawn Locations


TheHeggy
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There's a limit to the amount of cars that can be displayed at once. I remember there was a post here at the forums about increasing the number, but I havn't been able to find it.. confused.gif

 

Is there anyone else that knows of this thread?

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err my game now doesnt work..... and im not sure if i did it rite.... someone help plz

 

user posted image

 

thats what happens when i load the saved game

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Hmm i am using a few mods now like opened with coffee shop mod, i was wondering if i can add cars to this SCM since its been compiled once before? Or can i only compile it once like iv seen a few people say?

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About opening a previously decompiled SCM view this thread:

Here

 

About the car amount limitation I found the thread. All you have to do is open your Vehicle.ide file (after backing it up of course) then increase the Frq numbers for the vehicles you want to allow more of... After doing that it made for some interesting pile-ups on the freeways biggrin.gif

 

 

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greddy5643

you would have to edit either the streams.ini or the popcycle.dat to increase the number of vehicles allowed on screen.

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you would have to edit either the streams.ini or the popcycle.dat to increase the number of vehicles allowed on screen.

ok, so how would i go about doing that?

soz i've never done this before...

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brotherbozar

Nice! But could you give us an example of adding a weapon spawn - i'll need to know what to look for in the code to change already existing ones. I can't believe that nobody has created a publicly available mod for more weapon spawns or at least changed the existing ones. You're all car crazy!

Edited by brotherbozar
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GTASan Andreas CJ Rules

i have spawn a barracks i do it differently like this

 

[/code]01C3: remove_references_to_car $10922 ;; Like turning a car into any random car

 

0247: request_model #BARRACKS

 

0248: model #BARRACKS available

 

00A5: $10922 = create_car #BARRACKS at 530.114 -2318.13 11.91279

0175: set_car $10922 z_angle_to 90.0

06ED: $10922 0


 

that is how i do them but i spawn them on a modded island. i have done a lot like that. anyway it has locked doors how do i unlock them????

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brotherbozar

I spawned a 'Barracks' also, but using the method described in this thread and it's doors are unlocked and it's driveable.

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Military vehicles are, by default, locked. Use this.

 

020A: set_car @0 door_status_to  0

 

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brotherbozar

Hey Opius, do you know how to make tyres invulnerable? I found this line for example :-

 

053F: set_car $136 tires_vulnerable 0

 

...I tried changing the '0' to a '1' ...no deal so i tried a '2'... again no deal.

What about removing the line perhaps?

Edited by brotherbozar
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GTASan Andreas CJ Rules

opius.

 

where the @0 in that line is.

 

do i put the vehicle number in there

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  • 2 weeks later...

But why can't load saved games?

Why i have to start new game?

I don't understand that. sarcasm.gif

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I *think* it's prob to do with the fact that if you edit,modify or destroy the scm in your coding the save game will be looking for the old stuff, will discover it isn't there and probably crash, one way to find out is to try loading a save game and see if the game crashes.

 

Btw is there any reason why using the "create_car" method will repeatedly crash the game? everytime my scm hits the create_car code gta-sa.exe crashes , it doesnt happen with create car generator cars, but I can't get those type of cars to get AI in the driver seat (which is what i'm trying to do to get my mission finished).

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  • 4 weeks later...
GTASan Andreas CJ Rules

ive tried this now i was hoping to add every car in SA into flood control but the 1st car i even spawn with this method and it doesnt show up

 

i was spawnin an andromada

 

anyway im tired sleepy.gif time 4 bed

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  • 2 weeks later...

I just added a bunch of parked cars in that car dealership on the Strip, and they don't all appear.

 

user posted image

 

Is there something different I have to do for them all to appear?

 

Here's what my main.scm looks like:

 

user posted image

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I believe you aren't supposed to put angle 360.0. If you check the 1st page:

 

 

North = 0.0

South = 180.0

East = 90.0

West = -90.0

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Suction Testicle Man
I believe you aren't supposed to put angle 360.0. If you check the 1st page:

 

 

North = 0.0

South = 180.0

East = 90.0

West = -90.0

Putting angle 360.0 is slightly retarded.. considering you can put just 0.0. It's putting 270.0 instead of -90.0 that's the slip-up.

 

 

isnt there a file that you can just change the locations

Not anything other than the main.scm this tutorial is written about.

 

 

If at first you don't succeed, you fail, and the test will be terminated.

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  • 4 weeks later...

like it was already said, there is a limit for a number of cars in a determinate space...

ie. in VC i think the limit is 5 cars...so when u put 5 parked cars in some place...they apear, but no more cars apear...

if that place is near a road for example...no cars will pass by in the road! because the limit is already reached by the parked cars... The same for SA, but with more cars...got it? tounge.gif

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Suction Testicle Man
like it was already said, there is a limit for a number of cars in a determinate space...

ie. in VC i think the limit is 5 cars...so when u put 5 parked cars in some place...they apear, but no more cars apear...

if that place is near a road for example...no cars will pass by in the road! because the limit is already reached by the parked cars... The same for SA, but with more cars...got it? tounge.gif

I believe the limit was 10 in VC, or perhaps 12. If there are much more in SA, it's definitely enough. smile.gif

 

 

If at first you don't succeed, you fail, and the test will be terminated.

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  • 2 months later...
flammingfish

i am also having that problem with that error window like that person on page three.

Anyone figure it out yet?

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  • 3 weeks later...
i am also having that problem with that error window like that person on page three.

Anyone figure it out yet?

I have opened the main.scm from GroveStreet mod 2.1. I have deleted the 50 horseshoes and now the error don't appear. blink.gif I don't know why it's that...

 

And i have some questions too:

 

1. How can i spawn a car with "Import" wheels?

2. How can i spawn a car with locked doors?

3. How can i spawn a damaged car?

4. How can i spawn a car that appears only a cupple of hours a day. Like the Greenwood of Sweet??? Or a random car?

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BMXPower

 

 

1. How can i spawn a car with "Import" wheels?

2. How can i spawn a car with locked doors?

3. How can i spawn a damaged car?

4. How can i spawn a car that appears only a cupple of hours a day. Like the Greenwood of Sweet??? Or a random car?

 

First off try not o double post-some don't like it very much,but it doesnt bother me.Just a little heads up.

 

Forgive me if Im wrong as its been a while since I used spawning points-If Im wrong Im sure someone will help out.

Your questions.

1.Im not sure this can be done,if it can then someone else will need to help you here.

 

2.A little pas midway in the first line(014B:....) there should be something like "?? door_lock "

where the ?? are a number-this represents your car's locked rate.0=NeverLocked-50=Locked 1/2 of the time-100=Always Locked

 

3.There are not ways to spawn a "damaged"car.Only the Sadler and Glendale have "damaged" models-these are spawned as their own model.Though I suppose if you have a registered version of ZMod2 then you could make you own model "damaged" to spawn that.

 

4.Not sure how to spawn a car certain hours a day.You can use "cars_to_generate_to ??" in the second line(014C)This time the ?? should be 0,50,or 101...0=Never there,50=There 1/2 time,101 always there.

 

I think that you can spawn a random car by using "random" instead of a cars name.Not possitive its "random" though.Open the main.scm and search for random or slight variations to that untile you find it in the cars already in there to spawn and just use what R* used as a random.

 

You could also use "Spawner" by jarjar

His website is Here according to his program.

I didnt get it from there however-I got it from one of the many mod hosting webites our there so look around if you cant get it from his website

You need the latest .Net framework to run it though.

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Hello I'm new to the forums and I was wondering why when I would enter my vehicle it would crash. I modded the Sandking into a 1969 Dodge Charger using GTA mod installer. Please help!!! sad.gif

 

Sorry i forgot to post that it was in a spawned location that I made but it still won't work, anyone figured out how to spawn modded vehicles?

Edited by supperrdude
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