chopper123 Posted June 11, 2005 Share Posted June 11, 2005 look http://img198.echo.cx/my.php?image=19172uk.jpg Link to comment Share on other sites More sharing options...
jacob. Posted June 12, 2005 Share Posted June 12, 2005 hehe.. skateboard is classified as a weapon, did you just switch model numbers in weapon.dat or something? Link to comment Share on other sites More sharing options...
VC Hacker Posted June 12, 2005 Share Posted June 12, 2005 In this picture the knife is replaced by the skateboard. It seems kind of dumb using the skateboard as a weapon. Why can't you use it as a skateboard? Link to comment Share on other sites More sharing options...
jacob. Posted June 12, 2005 Share Posted June 12, 2005 Why can't you use it as a skateboard? because last time i checked, you can't drive weapons. Link to comment Share on other sites More sharing options...
sargemonkey Posted June 12, 2005 Share Posted June 12, 2005 Maybe it was going to be both, you store it with you and when its out you would do something to switch between modes. Link to comment Share on other sites More sharing options...
JRAD Posted June 12, 2005 Share Posted June 12, 2005 Look here... http://www.gtasanandreas.net/news ..... under More Hidden Stuff to Mod. Link to comment Share on other sites More sharing options...
truestatic Posted June 12, 2005 Share Posted June 12, 2005 Originally, the skateboard was going to be included as a weapon... which seems reasonable, as I imagine getting hit upside the hell with those trucks could really do some damage. They took it out, supposedly, because they were worried about just this sort of thing - people wondering why they couldn't ride it. Truth is, this isn't Tony Hawk, and they didn't want to go to the (considerable) effort to script skateboarding into the engine. Link to comment Share on other sites More sharing options...
drunk_monk Posted June 12, 2005 Share Posted June 12, 2005 Why can't you use it as a skateboard? because last time i checked, you can't drive weapons. NOT TRUE YOU CAN DRIVE A TANK CAR AND JET THOSE ARE ALL WEAPONS Link to comment Share on other sites More sharing options...
Gta Gamer. Posted June 12, 2005 Share Posted June 12, 2005 YEAH GREAT FIRST POST, CAPS SURE IS FUN, EH? They might be used as weapons but they're also vehicles and not a weapon in the sense that they are portrayed in GTA. Link to comment Share on other sites More sharing options...
bio88 Posted June 12, 2005 Share Posted June 12, 2005 You can drive the jetpack ? Its also sortof a weapon Link to comment Share on other sites More sharing options...
GTA3Freak-2001 Posted June 12, 2005 Share Posted June 12, 2005 Why can't you use it as a skateboard? because last time i checked, you can't drive weapons. NOT TRUE YOU CAN DRIVE A TANK CAR AND JET THOSE ARE ALL WEAPONS Err he wasn't being literal, he means in the sense of the game being able to have a weapon also as a vehicle. Oh and there's no need for the capitals thanks Link to comment Share on other sites More sharing options...
gtasanandreasmaster Posted June 12, 2005 Share Posted June 12, 2005 here's my shots of the skateboard Link to comment Share on other sites More sharing options...
Roald Posted June 12, 2005 Share Posted June 12, 2005 It looks really dumb to beat someone up with a skateboard. But, is it possible that the animations are still in the files? Link to comment Share on other sites More sharing options...
gtasanandreasmaster Posted June 12, 2005 Share Posted June 12, 2005 that's exactly what i am hoping for if r* where nice enough to put the txd's and models back in maybe they have hidden the animations somewhere? Link to comment Share on other sites More sharing options...
MiiKKiZ Posted June 12, 2005 Share Posted June 12, 2005 Im wondering that would the skateboard spawn somewhere in the game if you just remove the "#" from the front of the line "340, skateboard, skateboard, null, 1, 50, 0"? So you wouldnt have to owerwrite some other weapon, as you could find it from somewhere in the game? Link to comment Share on other sites More sharing options...
Roald Posted June 12, 2005 Share Posted June 12, 2005 Im wondering that would the skateboard spawn somewhere in the game if you just remove the "#" from the front of the line "340, skateboard, skateboard, null, 1, 50, 0"? So you wouldnt have to owerwrite some other weapon, as you could find it from somewhere in the game? No, that would require a lot of coding... Link to comment Share on other sites More sharing options...
MiiKKiZ Posted June 12, 2005 Share Posted June 12, 2005 No, that would require a lot of coding... I mean that what if it already coded to spawn somewhere in the game, but that # just disables it that you cant find it anywhere? Link to comment Share on other sites More sharing options...
Dale Massey Posted June 12, 2005 Share Posted June 12, 2005 gta3.img > skate.ifp. Is this roller skating or the animatin for skateboards????? Link to comment Share on other sites More sharing options...
MiiKKiZ Posted June 12, 2005 Share Posted June 12, 2005 (edited) Here's an example for you all: If you open weapon.dat (it's at Data-directory) and put #-mark in front of the line: £ BRASSKNUCKLE MELEE 10.0 1.6 331 -1 0 UNARMED 4 1 null You cant use knuckleduster in the game anymore, you can find a knuckleduster but you cant use it. so, this #-mark DISABLES the stuff. The only thing why you can see the knuckleduster for an example under the bridge at grove street is because there's no #-mark in Default.ide in front of the line: 331, brassknuckle, brassknuckle, null, 1, 50, 0 (btw, the game crashes if you put # in front of that line ) So i think that if you remove the #-mark in front of the skateboard-lines at Default.ide & weapon.dat, the skateboard maybe spawns somewhere in the game! (who knows where?) So i suggest that all who reads this removes those #-marks in front of the skateboard-lines at default.ide & weapon.dat, and tell here if you find skateboard spawning somewhere in the game! Edited June 12, 2005 by MiiKKiZ Link to comment Share on other sites More sharing options...
gtasanandreasmaster Posted June 12, 2005 Share Posted June 12, 2005 Here's an example for you all: If you open weapon.dat (it's at Data-directory) and put #-mark in front of the line: £ BRASSKNUCKLE MELEE 10.0 1.6 331 -1 0 UNARMED 4 1 null You cant use your fist in the game anymore, you can find a knuckleduster but you cant use that neither. so, this #-mark DISABLES the stuff. The only thing why you can see the knuckleduster for an example under the bridge at grove street is because there's no #-mark in Default.ide in front of the line: 331, brassknuckle, brassknuckle, null, 1, 50, 0 (btw, the game crashes if you put # in front of that line ) So i think that if you remove the #-mark in front of the skateboard-lines at Default.ide & weapon.dat, the skateboard maybe spawns somewhere in the game! (who knows where?) So i suggest that all who reads this removes those #-marks in front of the skateboard-lines at default.ide & weapon.dat, and tell here if you find skateboard spawning somewhere in the game! yes but why not just look at the weapons spawn and vechicle spawn code in te main.scm and then it would tell you which coords it spawns at Link to comment Share on other sites More sharing options...
VC Hacker Posted June 12, 2005 Share Posted June 12, 2005 The weapon pickup placement is in the script. There might be some disabled lines placing skateboard pickups. Or if not you can add your own. I still don't know if there's a way to add a weapon instead of replacing one. Link to comment Share on other sites More sharing options...
thedude777 Posted June 12, 2005 Share Posted June 12, 2005 In the PC version, how do u get to the Data-directory? I'm not smart at all Link to comment Share on other sites More sharing options...
MiiKKiZ Posted June 12, 2005 Share Posted June 12, 2005 (edited) The weapon pickup placement is in the script. I cant find it from main.scm, could you tell me exactly where i should look for it? Edited June 12, 2005 by MiiKKiZ Link to comment Share on other sites More sharing options...
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