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skateboard?


chopper123
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hehe.. skateboard is classified as a weapon, did you just switch model numbers in weapon.dat or something?
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In this picture the knife is replaced by the skateboard. It seems kind of dumb using the skateboard as a weapon. Why can't you use it as a skateboard?

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Why can't you use it as a skateboard?

because last time i checked, you can't drive weapons.

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sargemonkey

Maybe it was going to be both, you store it with you and when its out you would do something to switch between modes. sly.gif

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Originally, the skateboard was going to be included as a weapon... which seems reasonable, as I imagine getting hit upside the hell with those trucks could really do some damage. They took it out, supposedly, because they were worried about just this sort of thing - people wondering why they couldn't ride it. Truth is, this isn't Tony Hawk, and they didn't want to go to the (considerable) effort to script skateboarding into the engine.

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Why can't you use it as a skateboard?

because last time i checked, you can't drive weapons.

 

NOT TRUE YOU CAN DRIVE A TANK CAR AND JET THOSE ARE ALL WEAPONS

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YEAH GREAT FIRST POST, CAPS SURE IS FUN, EH?

 

 

They might be used as weapons but they're also vehicles and not a weapon in the sense that they are portrayed in GTA.

 

 

 

 

 

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GTA3Freak-2001
Why can't you use it as a skateboard?

because last time i checked, you can't drive weapons.

 

NOT TRUE YOU CAN DRIVE A TANK CAR AND JET THOSE ARE ALL WEAPONS

Err he wasn't being literal, he means in the sense of the game being able to have a weapon also as a vehicle.

 

Oh and there's no need for the capitals thanks

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It looks really dumb to beat someone up with a skateboard. tounge.gif

 

But, is it possible that the animations are still in the files?

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gtasanandreasmaster

that's exactly what i am hoping for

if r* where nice enough to put the txd's and models back in maybe they have hidden the animations somewhere?

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Im wondering that would the skateboard spawn somewhere in the game if you just remove the "#" from the front of the line "340, skateboard, skateboard, null, 1, 50, 0"? So you wouldnt have to owerwrite some other weapon, as you could find it from somewhere in the game?

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Im wondering that would the skateboard spawn somewhere in the game if you just remove the "#" from the front of the line "340, skateboard, skateboard, null, 1, 50, 0"? So you wouldnt have to owerwrite some other weapon, as you could find it from somewhere in the game?

No, that would require a lot of coding...

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No, that would require a lot of coding...

I mean that what if it already coded to spawn somewhere in the game, but that # just disables it that you cant find it anywhere?

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Dale Massey

gta3.img > skate.ifp. Is this roller skating or the animatin for skateboards?????

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Here's an example for you all:

 

If you open weapon.dat (it's at Data-directory) and put #-mark in front of the line:

£ BRASSKNUCKLE MELEE 10.0 1.6 331 -1 0 UNARMED 4 1 null

You cant use knuckleduster in the game anymore, you can find a knuckleduster but you cant use it. so, this #-mark DISABLES the stuff. The only thing why you can see the knuckleduster for an example under the bridge at grove street is because there's no #-mark in Default.ide in front of the line:

331, brassknuckle, brassknuckle, null, 1, 50, 0 (btw, the game crashes if you put # in front of that line smile.gif )

 

So i think that if you remove the #-mark in front of the skateboard-lines at Default.ide & weapon.dat, the skateboard maybe spawns somewhere in the game! blink.gif (who knows where?)

 

So i suggest that all who reads this removes those #-marks in front of the skateboard-lines at default.ide & weapon.dat, and tell here if you find skateboard spawning somewhere in the game!

Edited by MiiKKiZ
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gtasanandreasmaster
Here's an example for you all:

 

If you open weapon.dat (it's at Data-directory) and put #-mark in front of the line:

£ BRASSKNUCKLE MELEE 10.0 1.6 331 -1 0 UNARMED 4 1 null

You cant use your fist in the game anymore, you can find a knuckleduster but you cant use that neither. so, this #-mark DISABLES the stuff. The only thing why you can see the knuckleduster for an example under the bridge at grove street is because there's no #-mark in Default.ide in front of the line:

331, brassknuckle, brassknuckle, null, 1, 50, 0 (btw, the game crashes if you put # in front of that line smile.gif )

 

So i think that if you remove the #-mark in front of the skateboard-lines at Default.ide & weapon.dat, the skateboard maybe spawns somewhere in the game! blink.gif (who knows where?)

 

So i suggest that all who reads this removes those #-marks in front of the skateboard-lines at default.ide & weapon.dat, and tell here if you find skateboard spawning somewhere in the game!

yes but why not just look at the weapons spawn and vechicle spawn code in te main.scm and then it would tell you which coords it spawns at

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The weapon pickup placement is in the script. There might be some disabled lines placing skateboard pickups. Or if not you can add your own. I still don't know if there's a way to add a weapon instead of replacing one.

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In the PC version, how do u get to the Data-directory? I'm not smart at all suicidal.gif
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The weapon pickup placement is in the script.

I cant find it from main.scm, could you tell me exactly where i should look for it?

Edited by MiiKKiZ
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