Silent 15,835 Posted August 27, 2012 Share Posted August 27, 2012 (edited) EDIT: Topic title should change This is not SA opcodes topic though --- It is now. Edited August 28, 2012 by Adler Link to post Share on other sites
Link2012 1,622 Posted August 27, 2012 Share Posted August 27, 2012 I never thought there was a topic for SA, since I never saw it bumped... I will contact moderation to move my post then. Link to post Share on other sites
Deji 808 Posted August 27, 2012 Share Posted August 27, 2012 I never thought there was a topic for SA, since I never saw it bumped...I will contact moderation to move my post then. Hey, if you do that, our subsequent posts won't make any sense! Oh yeah, better stop posting, just giving the moderator more to do Link to post Share on other sites
ZAZ 663 Posted January 16, 2013 Share Posted January 16, 2013 0835: returns the in-game day of the month and month of the year but the joke is: the day changes by each savegame the days are counting to 31 and change then the month value I don't know if it consider months with 30 or 28 days {$CLEO .cs}thread 'DYMONTH'while truewait 00835: get_month_day_to [email protected] get_month_to [email protected]: enable_text_draw 1045A: text_draw_1number 50.0 100.0 'NUMBER' [email protected] // value045A: text_draw_1number 50.0 130.0 'NUMBER' [email protected] // value045A: text_draw_1number 50.0 200.0 'NUMBER' $CURRENT_MONTH_DAY // value045A: text_draw_1number 50.0 230.0 'NUMBER' $CURRENT_MONTH // valueend Link to post Share on other sites
Silent 15,835 Posted January 17, 2013 Share Posted January 17, 2013 Not new, ZAZ Calendar is fully working in SA, days and months are counted from Jan 1 on the new savegame and saved. Months even have rtheir respective amount of days (February having 29 days, as in real leap year). Link to post Share on other sites