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f34r

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I have a question about respawns and such. I feel this is a pretty important issue in any Multiplayer game thus this mod being no different. So i sat down to play MTA today only to find that when I was playing the unsynchronised stuff i seemed to uncover as to respawns was appawling so i destroyed a car with my gun on my screen the car blew up. Then the car magically seemed to respawn with the player still drivving it undamaged. So I thought to myself ok its only in beta loets play some more... Then I killed a player all well and good but when I killed the player the body did not disappear for ages even though I picked the guns up. Ok being a bit m ore frustrated I continued playing. I was killing a player then they decide to quit the server all well and good but the players body remains in the server along with their nametag still intact in the server not killable nor destroyable. I guess my question is will SA_MP have the problem of players still visible in the server when they have quite, or will the bodies still remain in server when they quit and will damage to a caron one players screen resulyt in the same damage happen ing on the oppositions screen? Help please...

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I guess my question is will SA_MP have the problem of players still visible in the server when they have quit

 

No.

 

 

and will damage to a caron one players screen resulyt in the same damage happen ing on the oppositions screen

 

Yes.

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Ok. So as soon as you connect to a server you will automatically and forcefully be recieving information as to what damage is being inflicted on a certain object/person?

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MajorOutage

It'll probally be the same as MTA in this regard - only occupied vehicle's position and damage levels will be sync'ed.

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I remember ModelingMan finding flags for broken windshields and popped tires. I'd imagine there are more flags for damage on other parts of the car, too.

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