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careca

Broken mod

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careca

hi all! i have a problem: "broken mod 0.8" freezes my game if i hit the button to run 2 times...Rshift.

i have mods...dll linker...speedometer, mission loader...skins, buildings, well...doesn't matter.

all i know is that with some other scm the game wont freeze.

to freeze the game (with the broken mod) all i need to do is to hit the Rshift 2 times with 1 second of time between em'...

Hope this is something simple to solve..however...thanks!

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Nipa

First of all, try renaming the all the things that extend your vice city, if that doesn't work, then use your backup of main.scm and american.gxt.. you did backup right? If you didn't, then you ARE in serious trouble.........

 

Nipa

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careca

I have a backup of everything. what do u mean when u say: "try renaming the all the things that extend your vice city"?

Do u mean...any kind of trainer and those kind of programs that interact with the game? dll's!?

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Nipa

I mean the speedometer and the mission stuff. Try to rename those and see if it works.. if it doesn't, you are PRETTY screwed... and this forum is for questions about MAIN.SCM mission editing, NOT MAIN.SCM MODS that have been released...

 

confused.gif Nipa

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random_download

The NOS mod must do something when you hold shift for one second and that thing crashes the game. You could search the code for something like:

 

@<something here>if 0is_key_pressed 0, 16jf @<something here>

 

To try and find the code where it happens, then modify that bit so it doesn't crash.

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careca

"...this forum is for questions about MAIN.SCM mission editing, NOT MAIN.SCM MODS that have been released..."

 

sorry about that...

 

 

"...The NOS mod must do something when you hold shift for one second and that thing crashes the game..."

 

THANKS!!!! smile.gif

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PatrickW
"...this forum is for questions about MAIN.SCM mission editing, NOT MAIN.SCM MODS that have been released..."

 

sorry about that...

 

No need to excuse yourself,

your question is perfectly ontopic in this forum.

 

Nipa is confused.. monocle.gif

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careca

Hey all! i checked the crash log thing and it told me a lot about the crash...biggrin.gif

in the crash log i found this: (just the important things listed)

 

--------------------------------------------------------------------------------------------------------------------------------------------------------

 

Exception at address: 0x00579AEE

 

Last SCM executed: 00A5 create_car

 

In thread: cspawn

 

 

 

Registers -----------------------------------------------------------------------------

 

EAX: 0x00000010 EBX: 0x0012FB20 ECX: 0x001A04E8 EDX: 0x00000004

 

ESI: 0x00978A10 EDI: 0x00000000 EBP: 0x0075CC24 ESP: 0x0012FAF8

 

EFLAGS: 10000001000000010

 

 

-------------------------------------------------------------------------------------------------------------------------------------------------------

 

So i searched for the last operation...name thread "CSPAWN" in the scm and i saw this:

 

:Label024DC8

03A4: name_thread "CSPAWN"

0006: [email protected] = 191& \\ integer values

 

:Label024DDA

0001: wait 400& ms

00D6: if 0?

0256: player $PLAYER_CHAR defined

004D: jump_if_false ££Label024DDA

00D6: if 0?

80E0: NOT player $PLAYER_CHAR driving

004D: jump_if_false ££Label024DDA

00D6: if 5?

00E1: key_pressed 0? 16?

80E1: NOT key_pressed 0? 6?

80E1: NOT key_pressed 0? 8?

80E1: NOT key_pressed 0? 9?

80E1: NOT key_pressed 0? 10?

80E1: NOT key_pressed 0? 11?

 

It has a part similar to the one of the "random_dowload" post...

 

all i did was change some number and test and it worked at the first time! tounge.gif

i changed this:

 

00E1: key_pressed 0? 16?

 

to this:

 

00E1: key_pressed 0? 0?

 

then i went to the game, pressed shift a lot of time, and also hitted it and nothing happened! biggrin.gif

 

THANKS A LOT 4 THE HELP!!! [[ ]]

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random_download

Yes, but you have removed one of the mods features. Pot the next few lines and I will see if anything is wrong with the code that would cause a crash.

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careca

yeah i removed something...but i don't care because i never used it! tounge.gif anyway, here's some more lines of the code:

 

 

:Label024DC803A4: name_thread "CSPAWN"0006:  [email protected] =  191&  \\ integer values:Label024DDA0001: wait  400& ms00D6: if  0?0256:   player $PLAYER_CHAR defined004D: jump_if_false ££Label024DDA00D6: if  0?80E0:   NOT   player $PLAYER_CHAR driving004D: jump_if_false ££Label024DDA00D6: if  5?00E1:   key_pressed  0?  0?80E1:   NOT   key_pressed  0?  6?80E1:   NOT   key_pressed  0?  8?80E1:   NOT   key_pressed  0?  9?80E1:   NOT   key_pressed  0?  10?80E1:   NOT   key_pressed  0?  11?004D: jump_if_false ££Label0252FF04C4: create_coordinate  [email protected]  [email protected]  [email protected] from_actor $PLAYER_ACTOR offset  0!  3! -.8!0172:  [email protected] = actor $PLAYER_ACTOR z_angle000B:  [email protected] +=  90!  \\ floating-point values00D6: if  0?0021:    [email protected] >  360!  \\ floating-point values004D: jump_if_false ££Label024E7C000F:  [email protected] -=  360!  \\ floating-point values:Label024E7C0001: wait  0? ms00D6: if  0?0039:    [email protected] ==  0?  \\ integer values004D: jump_if_false ££Label024E990002: jump ££Label0252B2

 

 

 

then there is a lot of similar codes like this:

 

:Label024E99005A:  [email protected] +=  [email protected]  \\ integer values (never used VC or GTA 3)00D6: if  7?8039:   NOT    [email protected] ==  130&  \\ integer values8039:   NOT    [email protected] ==  131&  \\ integer values8039:   NOT    [email protected] ==  132&  \\ integer values8039:   NOT    [email protected] ==  133&  \\ integer values8039:   NOT    [email protected] ==  134&  \\ integer values8039:   NOT    [email protected] ==  135&  \\ integer values8039:   NOT    [email protected] ==  136&  \\ integer values8039:   NOT    [email protected] ==  137&  \\ integer values004D: jump_if_false ££Label0252B200D6: if  7?8039:   NOT    [email protected] ==  138&  \\ integer values8039:   NOT    [email protected] ==  139&  \\ integer values8039:   NOT    [email protected] ==  140&  \\ integer values8039:   NOT    [email protected] ==  141&  \\ integer values8039:   NOT    [email protected] ==  142&  \\ integer values8039:   NOT    [email protected] ==  143&  \\ integer values8039:   NOT    [email protected] ==  144&  \\ integer values8039:   NOT    [email protected] ==  145&  \\ integer values004D: jump_if_false ££Label0252B200D6: if  7?8039:   NOT    [email protected] ==  146&  \\ integer values8039:   NOT    [email protected] ==  147&  \\ integer values8039:   NOT    [email protected] ==  148&  \\ integer values8039:   NOT    [email protected] ==  149&  \\ integer values8039:   NOT    [email protected] ==  150&  \\ integer values8039:   NOT    [email protected] ==  151&  \\ integer values8039:   NOT    [email protected] ==  152&  \\ integer values8039:   NOT    [email protected] ==  153&  \\ integer values004D: jump_if_false ££Label0252B2

 

 

the numbers rise...154 155 156 157 and so on...

 

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Craig Kostelecky

Those numbers are most likely the default.ide ID numbers for each car.

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