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Adding (Not Replacing) Extra Vehicles


Suction Testicle Man
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I'm using CyQ GXT Editor and it works well.

 

Also, if vehicle is valid, it should show on the streets, it may spawn rarely though. I just tried to add three vehicles into the game recently, and they spawn rarely, They exist though.

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I see. I did even try changing the frequency on the default file...but they still won't show...if they are rare then they are very rare >_<

 

But, I have also noticed that when I save the col in the hex editor, it doesn't seem to save. I copied the taxi col, renamed it to the model id of the car I want. I press save...but upon looking inside the file again...it isn't there, I don;t know if that's supposed to be the case or not though

 

Either way I'm gonna keep trying

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Making a col file via hex editor didn't work for me. Use Colleditor 2 instead.

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Ahh righto, I'll give it a shot

 

Ahh still hasn't worked. I don't know what I'm doing wrong >_<

 

It's driving me round the bend....I tried using a car spawner to see if i put them in the game properly....I didn't. I have no idea what I'm ding wrong, as far as I can tell, I'm following everything properly

Edited by Xegethra
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  • 2 months later...

Can someone help me ?

I added a kuruma to Vice City but when i start the game , it's crashed .

I open Gta Garage Mod Manager and search for "kuruma" and i see the kuruma .

Thx .

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  • 3 weeks later...
  • 2 weeks later...

STM, Why wont the tut section be updated?

I mean removing the broken link tutorials and updating the old ones. Then it would be easier

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  • 3 years later...

Oh. Now that's some necrobumping from me, but the topic seem to be most relevant to the problem.

 

I am trying to add some vehicles to GTAIII, to be precise - HD Echo (http://www.gtagarage.com/mods/show.php?id=7210) which even has a readme explaining how to do that and HD Oceanic (http://www.thegtaplace.com/downloads/f6663-hd-oceanicbloodring-banger-for-iiivcsa, the collision model for it i've ripped from VC straight). I am also using HD Vehicles tri-pack by OnePiece (http://www.gtagarage.com/mods/show.php?id=18215) which on its own adds 5 new cars, so with mine two there are 7 of them, they occupy slots .151 to 157. Jasenko mentioned - a LONG time ago - that you can add 9 vehicles. The game works, but new ones are not showing, except for those from OnePiece's pack, and my problem seems to be similar to Xegethra's. Did someone found the source of it or i am just extremely unlucky with vehicle spawn?

XegethraXegethra Jasenko Jasenko
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  • 5 months later...

If I remember correctly, there's a section in the default.ide where it reads what class the car is in (like family car, sportscar etc.) and that classification tells the game engine in which areas should the cars be spawned in. Now I think there's a special class which means the cars should never spawn on the streets(like bloodringa,sabreturbo in Vice City). If it's not it, maybe the files are corrupted. you can check if thats the problem: download a main.scm editor, and search for parked(/parking) car string, and then search for peren(nial) through them. If there's more than two lines then replace all of the "peren" text in them with the name you got in your default.ide (which belongs to your not-showing-car).Now all you have to do is to compile it, and then start a new game and look for the perennial parking near the police station on the first island.if the game crashes, the files are probably corrupted
EDIT:Make a backup of the original main.scm file

Edited by FidoX
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If I remember correctly, there's a section in the default.ide where it reads what class the car is in (like family car, sportscar etc.) and that classification tells the game engine in which areas should the cars be spawned in. Now I think there's a special class which means the cars should never spawn on the streets(like bloodringa,sabreturbo in Vice City). If it's not it, maybe the files are corrupted. you can check if thats the problem: download a main.scm editor, and search for parked(/parking) car string, and then search for peren(nial) through them. If there's more than two lines then replace all of the "peren" text in them with the name you got in your default.ide (which belongs to your not-showing-car).Now all you have to do is to compile it, and then start a new game and look for the perennial parking near the police station on the first island.if the game crashes, the files are probably corrupted

EDIT:Make a backup of the original main.scm file

Related post: http://gtaforums.com/topic/618278-opcode-0767;-setting-zones-for-peds-and-cars/?p=1063643736
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  • 3 months later...

hi i know this is a very old topic but i have problem after change wheels id and add 1 car my game crash when i get out of the ocean view hotel or sometimes save dont load any help?

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  • 4 weeks later...

Help here: Does that added car spawn in the game properly?

If it does then my guess is that you used an id that's already in use.
Could you show me your default.ide. (remember to put it in a spoiler quote)

Edited by FidoX
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  • 2 weeks later...

Wow, this topic certainly came a looong way from where it originally started... Just wanted to let you guys know that it is now possible to add unlimited amounts of cars to GTA3, Vice City AND San Andreas (for those of you who didn't know, but always wanted to have more vehicles) Unfortunately, every game seems to have its own approach on adding new vehicles, so there's going to be a unique installation process for each and every one of these, but still getting them to work is totally worth the effort IMHO :)

 

GTA3 Plugins can be found HERE; it allows you to add as much vehicles as you want, complete with Handling adder which allows users to add their own custom handlings, rather than using the old ones. You can also specify which ID slot is going to sound like via sound editor (turbo car, sports car, sedan, classic, etc) AND you can give these new vehicles some of the special features. Taxi sub-missions, firetruck water cannon ability, Yardie hydraulics, etc. Heck, you can even make them fly like a plane or turn them into a chopper if you want to!

 

Vice City solution is pretty much familiar to everyone nowdays, it's called MVL (Maxo Vehicle Loader). Gives you the ability to add as much cars as you want to, along with all other features previously mentioned above, and even more! For more information visit the MVL official topic HERE

 

San Andreas has gone through a lot of different stages and generations of plugins over the years and some of them were more stable than the other ones, but overall it is now possible to add as much vehicles (and handlings) as you like! You also get to tweak your own sound slots, for every ID number & assign some of the "special" features", pretty much just like GTA3... Problem is, every plugin has its own author and way of working, so there's no way of telling if all of them are going to peacefully co-exist together, but a good way to start is by downloading Fastman's limit adjuster, which not only takes care of numerous limits in SA engine, but also allows you to add custom handlings & increase the number of vehicles! More info HERE

 

Hope it helps, have fun! :^:

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  • 2 years later...

All ok but still the question: can you add new car with own handling line to VC? Or using default one only?

 

MVL is not decision cause not compartible with some mods, for example Sky GFX.

Edited by liaz6212
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  • 3 months later...

For the record - IDs suggested by this tutorial are wrong and will cause crashes, as wheels must have IDs under 300!

 

ID 248 and 249 are free - if you want a third one then maybe one of free IDs between different ped IDs will work, but I have not tested that.

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  • 2 years later...
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