Silent Posted May 22, 2011 Share Posted May 22, 2011 I'm using CyQ GXT Editor and it works well. Also, if vehicle is valid, it should show on the streets, it may spawn rarely though. I just tried to add three vehicles into the game recently, and they spawn rarely, They exist though. Link to comment Share on other sites More sharing options...
Xegethra Posted May 22, 2011 Share Posted May 22, 2011 I see. I did even try changing the frequency on the default file...but they still won't show...if they are rare then they are very rare >_< But, I have also noticed that when I save the col in the hex editor, it doesn't seem to save. I copied the taxi col, renamed it to the model id of the car I want. I press save...but upon looking inside the file again...it isn't there, I don;t know if that's supposed to be the case or not though Either way I'm gonna keep trying Link to comment Share on other sites More sharing options...
Silent Posted May 22, 2011 Share Posted May 22, 2011 Making a col file via hex editor didn't work for me. Use Colleditor 2 instead. Link to comment Share on other sites More sharing options...
Xegethra Posted May 22, 2011 Share Posted May 22, 2011 (edited) Ahh righto, I'll give it a shot Ahh still hasn't worked. I don't know what I'm doing wrong >_< It's driving me round the bend....I tried using a car spawner to see if i put them in the game properly....I didn't. I have no idea what I'm ding wrong, as far as I can tell, I'm following everything properly Edited May 23, 2011 by Xegethra Link to comment Share on other sites More sharing options...
kmlwin.1996 Posted May 23, 2011 Share Posted May 23, 2011 Good info STM! Link to comment Share on other sites More sharing options...
Garju67 Posted August 3, 2011 Share Posted August 3, 2011 Can someone help me ? I added a kuruma to Vice City but when i start the game , it's crashed . I open Gta Garage Mod Manager and search for "kuruma" and i see the kuruma . Thx . Link to comment Share on other sites More sharing options...
direstraits Posted August 23, 2011 Share Posted August 23, 2011 don't work HQ Weapon Icons for SA Click Here Link to comment Share on other sites More sharing options...
Superstar Games Posted September 3, 2011 Share Posted September 3, 2011 Works with San Andreas? Link to comment Share on other sites More sharing options...
Swoorup Posted September 3, 2011 Share Posted September 3, 2011 STM, Why wont the tut section be updated? I mean removing the broken link tutorials and updating the old ones. Then it would be easier Link to comment Share on other sites More sharing options...
Parovoz Posted May 1, 2015 Share Posted May 1, 2015 Oh. Now that's some necrobumping from me, but the topic seem to be most relevant to the problem. I am trying to add some vehicles to GTAIII, to be precise - HD Echo (http://www.gtagarage.com/mods/show.php?id=7210) which even has a readme explaining how to do that and HD Oceanic (http://www.thegtaplace.com/downloads/f6663-hd-oceanicbloodring-banger-for-iiivcsa, the collision model for it i've ripped from VC straight). I am also using HD Vehicles tri-pack by OnePiece (http://www.gtagarage.com/mods/show.php?id=18215) which on its own adds 5 new cars, so with mine two there are 7 of them, they occupy slots .151 to 157. Jasenko mentioned - a LONG time ago - that you can add 9 vehicles. The game works, but new ones are not showing, except for those from OnePiece's pack, and my problem seems to be similar to Xegethra's. Did someone found the source of it or i am just extremely unlucky with vehicle spawn? XegethraXegethra Jasenko Jasenko Link to comment Share on other sites More sharing options...
FidoX Posted October 29, 2015 Share Posted October 29, 2015 (edited) If I remember correctly, there's a section in the default.ide where it reads what class the car is in (like family car, sportscar etc.) and that classification tells the game engine in which areas should the cars be spawned in. Now I think there's a special class which means the cars should never spawn on the streets(like bloodringa,sabreturbo in Vice City). If it's not it, maybe the files are corrupted. you can check if thats the problem: download a main.scm editor, and search for parked(/parking) car string, and then search for peren(nial) through them. If there's more than two lines then replace all of the "peren" text in them with the name you got in your default.ide (which belongs to your not-showing-car).Now all you have to do is to compile it, and then start a new game and look for the perennial parking near the police station on the first island.if the game crashes, the files are probably corrupted EDIT:Make a backup of the original main.scm file Edited October 29, 2015 by FidoX Link to comment Share on other sites More sharing options...
fastman92 Posted October 30, 2015 Share Posted October 30, 2015 If I remember correctly, there's a section in the default.ide where it reads what class the car is in (like family car, sportscar etc.) and that classification tells the game engine in which areas should the cars be spawned in. Now I think there's a special class which means the cars should never spawn on the streets(like bloodringa,sabreturbo in Vice City). If it's not it, maybe the files are corrupted. you can check if thats the problem: download a main.scm editor, and search for parked(/parking) car string, and then search for peren(nial) through them. If there's more than two lines then replace all of the "peren" text in them with the name you got in your default.ide (which belongs to your not-showing-car).Now all you have to do is to compile it, and then start a new game and look for the perennial parking near the police station on the first island.if the game crashes, the files are probably corrupted EDIT:Make a backup of the original main.scm file Related post: http://gtaforums.com/topic/618278-opcode-0767;-setting-zones-for-peds-and-cars/?p=1063643736 Link to comment Share on other sites More sharing options...
Rachel Amber Posted February 12, 2016 Share Posted February 12, 2016 hi i know this is a very old topic but i have problem after change wheels id and add 1 car my game crash when i get out of the ocean view hotel or sometimes save dont load any help? Link to comment Share on other sites More sharing options...
FidoX Posted March 5, 2016 Share Posted March 5, 2016 (edited) Help here: Does that added car spawn in the game properly? If it does then my guess is that you used an id that's already in use.Could you show me your default.ide. (remember to put it in a spoiler quote) Edited March 5, 2016 by FidoX Link to comment Share on other sites More sharing options...
SomeGuy86 Posted March 18, 2016 Share Posted March 18, 2016 Wow, this topic certainly came a looong way from where it originally started... Just wanted to let you guys know that it is now possible to add unlimited amounts of cars to GTA3, Vice City AND San Andreas (for those of you who didn't know, but always wanted to have more vehicles) Unfortunately, every game seems to have its own approach on adding new vehicles, so there's going to be a unique installation process for each and every one of these, but still getting them to work is totally worth the effort IMHO GTA3 Plugins can be found HERE; it allows you to add as much vehicles as you want, complete with Handling adder which allows users to add their own custom handlings, rather than using the old ones. You can also specify which ID slot is going to sound like via sound editor (turbo car, sports car, sedan, classic, etc) AND you can give these new vehicles some of the special features. Taxi sub-missions, firetruck water cannon ability, Yardie hydraulics, etc. Heck, you can even make them fly like a plane or turn them into a chopper if you want to! Vice City solution is pretty much familiar to everyone nowdays, it's called MVL (Maxo Vehicle Loader). Gives you the ability to add as much cars as you want to, along with all other features previously mentioned above, and even more! For more information visit the MVL official topic HERE San Andreas has gone through a lot of different stages and generations of plugins over the years and some of them were more stable than the other ones, but overall it is now possible to add as much vehicles (and handlings) as you like! You also get to tweak your own sound slots, for every ID number & assign some of the "special" features", pretty much just like GTA3... Problem is, every plugin has its own author and way of working, so there's no way of telling if all of them are going to peacefully co-exist together, but a good way to start is by downloading Fastman's limit adjuster, which not only takes care of numerous limits in SA engine, but also allows you to add custom handlings & increase the number of vehicles! More info HERE Hope it helps, have fun! bahraini_carguy, B_Smiles and Jeansowaty 3 Link to comment Share on other sites More sharing options...
liaz6212 Posted September 1, 2018 Share Posted September 1, 2018 (edited) All ok but still the question: can you add new car with own handling line to VC? Or using default one only? MVL is not decision cause not compartible with some mods, for example Sky GFX. Edited September 1, 2018 by liaz6212 Link to comment Share on other sites More sharing options...
Silent Posted December 23, 2018 Share Posted December 23, 2018 For the record - IDs suggested by this tutorial are wrong and will cause crashes, as wheels must have IDs under 300! ID 248 and 249 are free - if you want a third one then maybe one of free IDs between different ped IDs will work, but I have not tested that. Link to comment Share on other sites More sharing options...
Vance2727 Posted May 4, 2021 Share Posted May 4, 2021 Damn Vehicles.col, is very hardest Link to comment Share on other sites More sharing options...
Jieyang Posted July 20, 2021 Share Posted July 20, 2021 thank you Link to comment Share on other sites More sharing options...
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