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[REL | Final] Napalm Bomb Mod


Eclipse_nl
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I've made a little thread. You can drop napalm bombs with a sparrow. Push the "shoot/fire button" to drop the bomb. How faster you go, how better the effect of the napalm bomb. smile.gif

 

Screens:

 

user posted image user posted image user posted image

 

Source:

 

 

DEFINE OBJECT RCBOMB             ; Object number -2

 

 

 

004F: create_thread ££Label008E99

 

 

 

:Label008E9903A4: name_thread "BOM"0107: $1E = create_object -2 (RCBOMB) at -1744.244 -1726.81  .9870392: object $1E toggle_in_moving_list  0038C: object $1E scatter  0.0  0.0  0.0:Label008ED40001: wait  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££Label008ED400D6: if  000DE:   player $PLAYER_CHAR driving_vehicle_type #SPARROW004D: jump_if_false ££Label008ED403C1: $1F = player $PLAYER_CHAR car035C: place_object $1E relative_to_car $1F offset  0.0  0.0 -1.000D6: if  000E1:   key_pressed  0  17004D: jump_if_false ££Label008ED4004F: create_thread ££Label008F35 004E: end_thread:Label008F3503A4: name_thread "NAPALM"0392: object $1E toggle_in_moving_list  10381: throw_object $1E distance  0.0  0.0 -1.0:Label008F5A0001: wait  50 ms01BB: store_object $1E position_to $20 $21 $2202CE: $23 = ground_z $20 $21 $220009: $23 +=  3.0;; floating-point values00D6: if  00024:   $23 > $22;; floating-point values only004D: jump_if_false ££Label008F5A020C: create_explosion  1 at $20 $21 $2203C1: $1F = player $PLAYER_CHAR car02F9: unknown_car $1F unknown_sinus $2402F8: unknown_car $1F unknown_cosine $2502E3: $26 = car $1F speed0015: $26 /=  3.0;; floating-point values0011: $25 *= $26;; floating-point values0011: $24 *= $26;; floating-point values0009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait  100 ms020C: create_explosion  1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait  100 ms020C: create_explosion  1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait  100 ms020C: create_explosion  1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait  100 ms020C: create_explosion  1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait  100 ms020C: create_explosion  1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait  100 ms020C: create_explosion  1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait  100 ms020C: create_explosion  1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait  100 ms020C: create_explosion  1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait  100 ms020C: create_explosion  1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait  100 ms020C: create_explosion  1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait  100 ms020C: create_explosion  1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait  100 ms020C: create_explosion  1 at $20 $21 $220108: destroy_object $1E004F: create_thread ££Label008E99 004E: end_thread

 

 

Reactions please smile.gif

 

Have fun biggrin.gif

Edited by Eclipse_nl
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D s t r b z

nice!!!!!!!!!!!!!!!!!!!!!!! i want to start modding but i need to get this mod chip for xbox first sad.gif

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GREAT MOD IDEA<< Here's a idea for you, maybe you could have a water version that you have to put fires out with!!!!!!!!!!!!Great Work, hope to see more mods from you biggrin.gif

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GREAT MOD IDEA<< Here's a idea for you, maybe you could have a water version that you have to put fires out with!!!!!!!!!!!!Great Work, hope to see more mods from you biggrin.gif

Great idea...I go make it

 

And thanks for the reactions guys smile.gif

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Why do you need to end thread and create is again at the end of the code instead of simple use jump code?

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In the code are 2 threads...When the first stops, takes goes the second thread further.

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A similiar mod was implemented in GTA: Long Night. You drive a sea sparrow and drop bombs in the mission Drop Dead Rush.

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Will this work with BW version 0.22?

No, this is MB v1.5 syntax, and that is not backwards compatible with v0.22.

Why not switch from that ancient tool, to the latest version ??

bS8xA.png
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A similiar mod was implemented in GTA: Long Night. You drive a sea sparrow and drop bombs in the mission Drop Dead Rush.

Hmm...I've never saw it before.

 

I've not stole the mod. You can ask it to PatrickW. He has helped me with the mod. wink.gif

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Urban Legend
Can someone just send me their main.scm? This thing looks too complicated for me to install confused.gif
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  • 2 weeks later...
RainingAcid
Will this work with BW version 0.22?

No, this is MB v1.5 syntax, and that is not backwards compatible with v0.22.

Why not switch from that ancient tool, to the latest version ??

Becuase, Dreamrest's Car Spawn does work with v1.5.

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Will this work with BW version 0.22?

No, this is MB v1.5 syntax, and that is not backwards compatible with v0.22.

Why not switch from that ancient tool, to the latest version ??

Becuase, Dreamrest's Car Spawn does work with v1.5.

MB1.5 does have a convert-option to convert code written in al old format to be converted.

 

BTW

"Dreamrest" is the most freudian mis-spelling of "Demarest" I've seen sofar biggrin.gif

bS8xA.png
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timmy2004

This looks like a cool mod. I don't have time to try it out, though. sad.gif

 

 

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Eclipse_nl

Thanks guys for the reactions! smile.gif

 

In the future I'm going to improve the Napaml Bomb wink.gif

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spaceeinstein
Hey Eclipse, can I use your mod in my mod?
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