Eclipse_nl Posted April 17, 2005 Share Posted April 17, 2005 (edited) I've made a little thread. You can drop napalm bombs with a sparrow. Push the "shoot/fire button" to drop the bomb. How faster you go, how better the effect of the napalm bomb. Screens: Source: DEFINE OBJECT RCBOMB ; Object number -2 004F: create_thread ££Label008E99 :Label008E9903A4: name_thread "BOM"0107: $1E = create_object -2 (RCBOMB) at -1744.244 -1726.81 .9870392: object $1E toggle_in_moving_list 0038C: object $1E scatter 0.0 0.0 0.0:Label008ED40001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££Label008ED400D6: if 000DE: player $PLAYER_CHAR driving_vehicle_type #SPARROW004D: jump_if_false ££Label008ED403C1: $1F = player $PLAYER_CHAR car035C: place_object $1E relative_to_car $1F offset 0.0 0.0 -1.000D6: if 000E1: key_pressed 0 17004D: jump_if_false ££Label008ED4004F: create_thread ££Label008F35 004E: end_thread:Label008F3503A4: name_thread "NAPALM"0392: object $1E toggle_in_moving_list 10381: throw_object $1E distance 0.0 0.0 -1.0:Label008F5A0001: wait 50 ms01BB: store_object $1E position_to $20 $21 $2202CE: $23 = ground_z $20 $21 $220009: $23 += 3.0;; floating-point values00D6: if 00024: $23 > $22;; floating-point values only004D: jump_if_false ££Label008F5A020C: create_explosion 1 at $20 $21 $2203C1: $1F = player $PLAYER_CHAR car02F9: unknown_car $1F unknown_sinus $2402F8: unknown_car $1F unknown_cosine $2502E3: $26 = car $1F speed0015: $26 /= 3.0;; floating-point values0011: $25 *= $26;; floating-point values0011: $24 *= $26;; floating-point values0009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait 100 ms020C: create_explosion 1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait 100 ms020C: create_explosion 1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait 100 ms020C: create_explosion 1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait 100 ms020C: create_explosion 1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait 100 ms020C: create_explosion 1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait 100 ms020C: create_explosion 1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait 100 ms020C: create_explosion 1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait 100 ms020C: create_explosion 1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait 100 ms020C: create_explosion 1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait 100 ms020C: create_explosion 1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait 100 ms020C: create_explosion 1 at $20 $21 $220009: $20 += $25;; floating-point values0009: $21 += $24;; floating-point values0001: wait 100 ms020C: create_explosion 1 at $20 $21 $220108: destroy_object $1E004F: create_thread ££Label008E99 004E: end_thread Reactions please Have fun Edited April 17, 2005 by Eclipse_nl Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/ Share on other sites More sharing options...
D s t r b z Posted April 17, 2005 Share Posted April 17, 2005 nice!!!!!!!!!!!!!!!!!!!!!!! i want to start modding but i need to get this mod chip for xbox first Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2765673 Share on other sites More sharing options...
dustcrazy Posted April 17, 2005 Share Posted April 17, 2005 GREAT MOD IDEA<< Here's a idea for you, maybe you could have a water version that you have to put fires out with!!!!!!!!!!!!Great Work, hope to see more mods from you Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2766078 Share on other sites More sharing options...
upsetting_pear Posted April 18, 2005 Share Posted April 18, 2005 Nice, I gonna check it out Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2767556 Share on other sites More sharing options...
Eclipse_nl Posted April 18, 2005 Author Share Posted April 18, 2005 GREAT MOD IDEA<< Here's a idea for you, maybe you could have a water version that you have to put fires out with!!!!!!!!!!!!Great Work, hope to see more mods from you Great idea...I go make it And thanks for the reactions guys Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2767598 Share on other sites More sharing options...
Urban Legend Posted April 18, 2005 Share Posted April 18, 2005 Where do I put all those codes? Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2767689 Share on other sites More sharing options...
Eclipse_nl Posted April 18, 2005 Author Share Posted April 18, 2005 Follow this tutorial: CLICK Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2767820 Share on other sites More sharing options...
zbos Posted April 18, 2005 Share Posted April 18, 2005 Why do you need to end thread and create is again at the end of the code instead of simple use jump code? Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2767909 Share on other sites More sharing options...
Eclipse_nl Posted April 18, 2005 Author Share Posted April 18, 2005 In the code are 2 threads...When the first stops, takes goes the second thread further. Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2768305 Share on other sites More sharing options...
RainingAcid Posted April 18, 2005 Share Posted April 18, 2005 Will this work with BW version 0.22? Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2768388 Share on other sites More sharing options...
thisisanoob Posted April 19, 2005 Share Posted April 19, 2005 woo, sounds good...gonna try it and see wat it's like... Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2769787 Share on other sites More sharing options...
Eclipse_nl Posted April 19, 2005 Author Share Posted April 19, 2005 Will this work with BW version 0.22? I don't know Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2770032 Share on other sites More sharing options...
Tecate Posted April 19, 2005 Share Posted April 19, 2005 A similiar mod was implemented in GTA: Long Night. You drive a sea sparrow and drop bombs in the mission Drop Dead Rush. Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2770428 Share on other sites More sharing options...
PatrickW Posted April 19, 2005 Share Posted April 19, 2005 Will this work with BW version 0.22? No, this is MB v1.5 syntax, and that is not backwards compatible with v0.22. Why not switch from that ancient tool, to the latest version ?? Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2770487 Share on other sites More sharing options...
Eclipse_nl Posted April 19, 2005 Author Share Posted April 19, 2005 A similiar mod was implemented in GTA: Long Night. You drive a sea sparrow and drop bombs in the mission Drop Dead Rush. Hmm...I've never saw it before. I've not stole the mod. You can ask it to PatrickW. He has helped me with the mod. Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2770552 Share on other sites More sharing options...
Urban Legend Posted April 20, 2005 Share Posted April 20, 2005 Can someone just send me their main.scm? This thing looks too complicated for me to install Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2771706 Share on other sites More sharing options...
RainingAcid Posted April 29, 2005 Share Posted April 29, 2005 Will this work with BW version 0.22? No, this is MB v1.5 syntax, and that is not backwards compatible with v0.22. Why not switch from that ancient tool, to the latest version ?? Becuase, Dreamrest's Car Spawn does work with v1.5. Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2797544 Share on other sites More sharing options...
Bosco Posted April 29, 2005 Share Posted April 29, 2005 Good stuff man, keep up the good work Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2797883 Share on other sites More sharing options...
PatrickW Posted April 30, 2005 Share Posted April 30, 2005 Will this work with BW version 0.22? No, this is MB v1.5 syntax, and that is not backwards compatible with v0.22. Why not switch from that ancient tool, to the latest version ?? Becuase, Dreamrest's Car Spawn does work with v1.5. MB1.5 does have a convert-option to convert code written in al old format to be converted. BTW "Dreamrest" is the most freudian mis-spelling of "Demarest" I've seen sofar Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2801888 Share on other sites More sharing options...
timmy2004 Posted May 1, 2005 Share Posted May 1, 2005 This looks like a cool mod. I don't have time to try it out, though. Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2802639 Share on other sites More sharing options...
Eclipse_nl Posted May 4, 2005 Author Share Posted May 4, 2005 Thanks guys for the reactions! In the future I'm going to improve the Napaml Bomb Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2812252 Share on other sites More sharing options...
spaceeinstein Posted May 8, 2005 Share Posted May 8, 2005 Hey Eclipse, can I use your mod in my mod? Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2822313 Share on other sites More sharing options...
Eclipse_nl Posted May 9, 2005 Author Share Posted May 9, 2005 Sure Onely place my name (eclipse) and my site (http://gtamodding.gtagames.nl/) in the readme. Link to comment https://gtaforums.com/topic/188576-rel-final-napalm-bomb-mod/#findComment-2825524 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now