zinklesmesh Posted April 17, 2005 Share Posted April 17, 2005 Hello, after getting an iPod mini I decided i just had to model it And the shape of it is an easy thing to create in max (isn't everything?) so here it is: The materials are scratch made completely, the bump map is some noise made in gimp and desaturated to replicate the real thing's texture. Of course it's still WIP, I have yet to model the bottom, finish the top, or add any textures to the wheel and screen. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/ Share on other sites More sharing options...
Opius Posted April 17, 2005 Share Posted April 17, 2005 Put some more segments in the scroll-wheel, and consider adding the Apple logo and misc. text to the back of it. The materials look alright, but don't rely on textures for shading if you're going to be rendering it. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2764333 Share on other sites More sharing options...
zinklesmesh Posted April 17, 2005 Author Share Posted April 17, 2005 Put some more segments in the scroll-wheel, and consider adding the Apple logo and misc. text to the back of it. The materials look alright, but don't rely on textures for shading if you're going to be rendering it. I'm in the process of cutting out that misc crap from a pic of an ipod mini, when it's cut out fully I'll alpha it on. Is there a quick cheap way of adding more segments to it? like some form of meshsmooth or something? Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2764337 Share on other sites More sharing options...
Opius Posted April 17, 2005 Share Posted April 17, 2005 If you've boolean'ed it (Which it looks like, since it's flat against the surface), you would probably need to remake that portition of the model. It should be easy enough, just delete the wheel and the faces around it, slap on a simple plane where the whole is, Smooth it to fix any potential problems with normals, and then make another wheel with more segments. Then again, I don't use any of the more advanced features of 3DS, so there could well be something that can smooth on only two axis. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2764349 Share on other sites More sharing options...
colp4k Posted April 17, 2005 Share Posted April 17, 2005 meshmooth. colp4k opens 3dsm to remember what's the meshmooth shortcut Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2764354 Share on other sites More sharing options...
zinklesmesh Posted April 17, 2005 Author Share Posted April 17, 2005 (edited) meshmooth. colp4k opens 3dsm to remember what's the meshmooth shortcut that likes to add zillions of polies inside without adding any more segments and no i didn't boolean it, just layed it flat against the surface and extruded the center. EDIT: Kitteh bows down to NURMS Kitteh slaps himself i just had nurms meshsmooth configured wrong, that's all! oh and thanks cmc jacob for sending me your render presets (i kinda fuxored them to the point where my ipod was invisible) Edited April 17, 2005 by Kitteh Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2764379 Share on other sites More sharing options...
Octember Posted April 17, 2005 Share Posted April 17, 2005 whoa, nice man. work on the screen though, lower the amount of shadow, otherwise, pretty cool... change the color though, blue is lame... or make varied colors. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2764955 Share on other sites More sharing options...
zinklesmesh Posted April 17, 2005 Author Share Posted April 17, 2005 whoa, nice man. work on the screen though, lower the amount of shadow, otherwise, pretty cool... change the color though, blue is lame... or make varied colors. screw you, blue owns you what do you mean by shadow? Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2765367 Share on other sites More sharing options...
Moto Posted April 17, 2005 Share Posted April 17, 2005 The shadow and material are both unrealistic. I know the look you're going for with the bumpmap, but it looks more like carpaint that it does the iPod. The shadow needs to be harder. And I'm sure the people in the neverending universe of black will enjoy it. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2765416 Share on other sites More sharing options...
anuj Posted April 17, 2005 Share Posted April 17, 2005 I don't know much about iPods, but aren't hte backs a shiny metal? At least my sister's 20gig was, but I don't know about teh mini. Like moto said, do a few nice renders. Like, at the least a skylight + light tracer on a white ground. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2765434 Share on other sites More sharing options...
zinklesmesh Posted April 17, 2005 Author Share Posted April 17, 2005 I don't know much about iPods, but aren't hte backs a shiny metal? At least my sister's 20gig was, but I don't know about teh mini. Like moto said, do a few nice renders. Like, at the least a skylight + light tracer on a white ground. Nah, teh mini is colored metal all the way around I'm kinda new to 3ds, err, how do I make the background white? lol Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2765439 Share on other sites More sharing options...
anuj Posted April 17, 2005 Share Posted April 17, 2005 I don't know much about iPods, but aren't hte backs a shiny metal? At least my sister's 20gig was, but I don't know about teh mini. Like moto said, do a few nice renders. Like, at the least a skylight + light tracer on a white ground. Nah, teh mini is colored metal all the way around I'm kinda new to 3ds, err, how do I make the background white? lol Pretty sure it's just Render>Environment and then select the bg color. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2765455 Share on other sites More sharing options...
DiVaio Posted April 17, 2005 Share Posted April 17, 2005 The perspective of the iPod isn't right. The menu text goes from up right to down left and the perspective of the scroll wheel is (almost) horizontal. The rest looks pretty good. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2765462 Share on other sites More sharing options...
Moto Posted April 17, 2005 Share Posted April 17, 2005 I don't know much about iPods, but aren't hte backs a shiny metal? At least my sister's 20gig was, but I don't know about teh mini. Like moto said, do a few nice renders. Like, at the least a skylight + light tracer on a white ground. Nah, teh mini is colored metal all the way around I'm kinda new to 3ds, err, how do I make the background white? lol Pretty sure it's just Render>Environment and then select the bg color. Or just press 8. THIS IS WHY I LIKED MY PINNED SHORTCUT TOPIC. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2765474 Share on other sites More sharing options...
disco Posted April 17, 2005 Share Posted April 17, 2005 I don't know much about iPods, but aren't hte backs a shiny metal? At least my sister's 20gig was, but I don't know about teh mini. Like moto said, do a few nice renders. Like, at the least a skylight + light tracer on a white ground. Nah, teh mini is colored metal all the way around I'm kinda new to 3ds, err, how do I make the background white? lol Pretty sure it's just Render>Environment and then select the bg color. THIS IS WHY I LIKED MY PINNED SHORTCUT TOPIC. cry me a river. ontopic. yeh, the model is okay i guess, it's the right shape and stuff.. just work on the actual render, make it look like a photograph.. also, maybe add some scratches, fingerprints or something... Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2765552 Share on other sites More sharing options...
Mercie Posted April 17, 2005 Share Posted April 17, 2005 iPod Color Schemes from Apple.com iPod Mini Blue :: iPod Mini Green :: iPod Mini Pink :: iPod Mini Silver :: Save those and make them the Diffuse Color maps. You can then get all the iPod mini colors, and have them look right on most monitors, as your iPod blue looks more teal to me than the one on the apple page. Edit :: Looks better now. Looks right aswell. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2765607 Share on other sites More sharing options...
MnE Posted April 17, 2005 Share Posted April 17, 2005 not bad...looks cool...damn you guys can pick up alot of mistakes...damn...i didn't even notice the perspective thing.. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2765725 Share on other sites More sharing options...
zinklesmesh Posted April 18, 2005 Author Share Posted April 18, 2005 err, what the hell is this? just when i think i have alpha transparency figured out... Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2766466 Share on other sites More sharing options...
Moto Posted April 18, 2005 Share Posted April 18, 2005 err, what the hell is this? just when i think i have alpha transparency figured out... Post the map. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2766493 Share on other sites More sharing options...
zinklesmesh Posted April 18, 2005 Author Share Posted April 18, 2005 (edited) The actual map is just solid white except for the top/bottom pics and this is the alpha map (not done yet) Edited April 18, 2005 by Kitteh Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2766692 Share on other sites More sharing options...
anuj Posted April 18, 2005 Share Posted April 18, 2005 Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2766831 Share on other sites More sharing options...
zinklesmesh Posted April 18, 2005 Author Share Posted April 18, 2005 Possibly... Anyways, I'm almost done with teh bottom, just need to add those little holes outside the white bit. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2767032 Share on other sites More sharing options...
Opius Posted April 18, 2005 Share Posted April 18, 2005 3DS will only show the combined texture+alpha when rendering. If you're having trouble UV mapping the completely white texture (I don't blame you), use the alpha as the diffusal map while you're mapping it, then swap it out for the regular diffusal map once you're done. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2767061 Share on other sites More sharing options...
Moto Posted April 18, 2005 Share Posted April 18, 2005 3DS will only show the combined texture+alpha when rendering. If you're having trouble UV mapping the completely white texture (I don't blame you), use the alpha as the diffusal map while you're mapping it, then swap it out for the regular diffusal map once you're done. I do this all the time. Another problem you might have is that there's a bumpmap or displacement map on the material of the logo on the back. Make sure the ONLY ones checked are diffuse and alpha. Also, model the bottom. Don't make it a fugly texture. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2768468 Share on other sites More sharing options...
anuj Posted April 18, 2005 Share Posted April 18, 2005 3DS will only show the combined texture+alpha when rendering. If you're having trouble UV mapping the completely white texture (I don't blame you), use the alpha as the diffusal map while you're mapping it, then swap it out for the regular diffusal map once you're done. I do this all the time. Another problem you might have is that there's a bumpmap or displacement map on the material of the logo on the back. Make sure the ONLY ones checked are diffuse and alpha. Also, model the bottom. Don't make it a fugly texture. word, yo. I see too often people taking important parts of the geometry and just mapping them instead of modeling. It kinda kills it, and unless you're modeling for games I don't think the extra polies are going to kill you. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2768477 Share on other sites More sharing options...
zinklesmesh Posted April 18, 2005 Author Share Posted April 18, 2005 3DS will only show the combined texture+alpha when rendering. If you're having trouble UV mapping the completely white texture (I don't blame you), use the alpha as the diffusal map while you're mapping it, then swap it out for the regular diffusal map once you're done. I do this all the time. Another problem you might have is that there's a bumpmap or displacement map on the material of the logo on the back. Make sure the ONLY ones checked are diffuse and alpha. Also, model the bottom. Don't make it a fugly texture. word, yo. I see too often people taking important parts of the geometry and just mapping them instead of modeling. It kinda kills it, and unless you're modeling for games I don't think the extra polies are going to kill you. It isn't just textured on, it's fully 3d. And it is meant for a game, probably Counter Strike Source (as a nade) or some other game. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2768808 Share on other sites More sharing options...
anuj Posted April 18, 2005 Share Posted April 18, 2005 3DS will only show the combined texture+alpha when rendering. If you're having trouble UV mapping the completely white texture (I don't blame you), use the alpha as the diffusal map while you're mapping it, then swap it out for the regular diffusal map once you're done. I do this all the time. Another problem you might have is that there's a bumpmap or displacement map on the material of the logo on the back. Make sure the ONLY ones checked are diffuse and alpha. Also, model the bottom. Don't make it a fugly texture. word, yo. I see too often people taking important parts of the geometry and just mapping them instead of modeling. It kinda kills it, and unless you're modeling for games I don't think the extra polies are going to kill you. It isn't just textured on, it's fully 3d. And it is meant for a game, probably Counter Strike Source (as a nade) or some other game. You do that, and I will be first in line to download. Exploding iPod minis is just too f*cking cool to pass up. Do CS:S! Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2768816 Share on other sites More sharing options...
zinklesmesh Posted April 18, 2005 Author Share Posted April 18, 2005 Yessir And the good thing is that I already know how to port models into Source Anyways, I was about to try Opius' method but then Mercie sent me a working material for the back text, so here it is the texture is completely scratch made, all the logos minus the last one are from google image searches, and the last one is hand drawn. The text was copied manually from my actual mini, and the 4GB text and iPod text is arial font scaled to match what i had cut out earlier. Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-2768842 Share on other sites More sharing options...
jorgea Posted February 9, 2012 Share Posted February 9, 2012 (edited) This is a very interesting project. Thanks for sharing it here. Ad removed. Edited February 9, 2012 by Mark Link to comment https://gtaforums.com/topic/188499-3d-ipod-mini/#findComment-1061074571 Share on other sites More sharing options...
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