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[3D] iPod Mini


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zinklesmesh

Hello, after getting an iPod mini I decided i just had to model it tounge.gif And the shape of it is an easy thing to create in max (isn't everything?) so here it is:

 

The materials are scratch made completely, the bump map is some noise made in gimp and desaturated to replicate the real thing's texture.

 

Of course it's still WIP, I have yet to model the bottom, finish the top, or add any textures to the wheel and screen.

 

user posted image

 

user posted image

 

user posted image

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zinklesmesh
Put some more segments in the scroll-wheel, and consider adding the Apple logo and misc. text to the back of it.

 

The materials look alright, but don't rely on textures for shading if you're going to be rendering it.

I'm in the process of cutting out that misc crap from a pic of an ipod mini, when it's cut out fully I'll alpha it on.

 

Is there a quick cheap way of adding more segments to it? like some form of meshsmooth or something?

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If you've boolean'ed it (Which it looks like, since it's flat against the surface), you would probably need to remake that portition of the model. It should be easy enough, just delete the wheel and the faces around it, slap on a simple plane where the whole is, Smooth it to fix any potential problems with normals, and then make another wheel with more segments.

 

Then again, I don't use any of the more advanced features of 3DS, so there could well be something that can smooth on only two axis.

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zinklesmesh

 

meshmooth.

 

colp4k opens 3dsm to remember what's the meshmooth shortcut

that likes to add zillions of polies inside without adding any more segments sad.gif

 

and no i didn't boolean it, just layed it flat against the surface and extruded the center.

 

EDIT:

Kitteh bows down to NURMS

 

Kitteh slaps himself

user posted image

 

i just had nurms meshsmooth configured wrong, that's all!

 

oh and thanks cmc jacob for sending me your render presets (i kinda fuxored them to the point where my ipod was invisible)

Edited by Kitteh
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zinklesmesh
I don't know much about iPods, but aren't hte backs a shiny metal? At least my sister's 20gig was, but I don't know about teh mini.

 

Like moto said, do a few nice renders. Like, at the least a skylight + light tracer on a white ground.

Nah, teh mini is colored metal all the way around colgate.gif

 

I'm kinda new to 3ds, err, how do I make the background white? lol

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I don't know much about iPods, but aren't hte backs a shiny metal? At least my sister's 20gig was, but I don't know about teh mini.

 

Like moto said, do a few nice renders. Like, at the least a skylight + light tracer on a white ground.

Nah, teh mini is colored metal all the way around colgate.gif

 

I'm kinda new to 3ds, err, how do I make the background white? lol

Pretty sure it's just Render>Environment and then select the bg color.

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I don't know much about iPods, but aren't hte backs a shiny metal? At least my sister's 20gig was, but I don't know about teh mini.

 

Like moto said, do a few nice renders. Like, at the least a skylight + light tracer on a white ground.

Nah, teh mini is colored metal all the way around colgate.gif

 

I'm kinda new to 3ds, err, how do I make the background white? lol

Pretty sure it's just Render>Environment and then select the bg color.

Or just press 8.

 

THIS IS WHY I LIKED MY PINNED SHORTCUT TOPIC.

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I don't know much about iPods, but aren't hte backs a shiny metal? At least my sister's 20gig was, but I don't know about teh mini.

 

Like moto said, do a few nice renders. Like, at the least a skylight + light tracer on a white ground.

Nah, teh mini is colored metal all the way around colgate.gif

 

I'm kinda new to 3ds, err, how do I make the background white? lol

Pretty sure it's just Render>Environment and then select the bg color.

THIS IS WHY I LIKED MY PINNED SHORTCUT TOPIC.

cry me a river.

 

 

ontopic. yeh, the model is okay i guess, it's the right shape and stuff..

just work on the actual render, make it look like a photograph..

also, maybe add some scratches, fingerprints or something...

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iPod Color Schemes from Apple.com

 

iPod Mini Blue :: user posted image

 

iPod Mini Green :: user posted image

 

iPod Mini Pink :: user posted image

 

iPod Mini Silver :: user posted image

 

Save those and make them the Diffuse Color maps. You can then get all the iPod mini colors, and have them look right on most monitors, as your iPod blue looks more teal to me than the one on the apple page.

 

Edit :: Looks better now. Looks right aswell.

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3DS will only show the combined texture+alpha when rendering. If you're having trouble UV mapping the completely white texture (I don't blame you), use the alpha as the diffusal map while you're mapping it, then swap it out for the regular diffusal map once you're done.

I do this all the time.

 

Another problem you might have is that there's a bumpmap or displacement map on the material of the logo on the back. Make sure the ONLY ones checked are diffuse and alpha.

 

Also, model the bottom. Don't make it a fugly texture.

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3DS will only show the combined texture+alpha when rendering. If you're having trouble UV mapping the completely white texture (I don't blame you), use the alpha as the diffusal map while you're mapping it, then swap it out for the regular diffusal map once you're done.

I do this all the time.

 

Another problem you might have is that there's a bumpmap or displacement map on the material of the logo on the back. Make sure the ONLY ones checked are diffuse and alpha.

 

Also, model the bottom. Don't make it a fugly texture.

word, yo. I see too often people taking important parts of the geometry and just mapping them instead of modeling. It kinda kills it, and unless you're modeling for games I don't think the extra polies are going to kill you.

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zinklesmesh
3DS will only show the combined texture+alpha when rendering. If you're having trouble UV mapping the completely white texture (I don't blame you), use the alpha as the diffusal map while you're mapping it, then swap it out for the regular diffusal map once you're done.

I do this all the time.

 

Another problem you might have is that there's a bumpmap or displacement map on the material of the logo on the back. Make sure the ONLY ones checked are diffuse and alpha.

 

Also, model the bottom. Don't make it a fugly texture.

word, yo. I see too often people taking important parts of the geometry and just mapping them instead of modeling. It kinda kills it, and unless you're modeling for games I don't think the extra polies are going to kill you.

It isn't just textured on, it's fully 3d.

 

And it is meant for a game, probably Counter Strike Source (as a nade) or some other game.

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3DS will only show the combined texture+alpha when rendering. If you're having trouble UV mapping the completely white texture (I don't blame you), use the alpha as the diffusal map while you're mapping it, then swap it out for the regular diffusal map once you're done.

I do this all the time.

 

Another problem you might have is that there's a bumpmap or displacement map on the material of the logo on the back. Make sure the ONLY ones checked are diffuse and alpha.

 

Also, model the bottom. Don't make it a fugly texture.

word, yo. I see too often people taking important parts of the geometry and just mapping them instead of modeling. It kinda kills it, and unless you're modeling for games I don't think the extra polies are going to kill you.

It isn't just textured on, it's fully 3d.

 

And it is meant for a game, probably Counter Strike Source (as a nade) or some other game.

You do that, and I will be first in line to download. Exploding iPod minis is just too f*cking cool to pass up.

 

Do CS:S!

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zinklesmesh

Yessir smile.gif And the good thing is that I already know how to port models into Source biggrin.gif

 

Anyways, I was about to try Opius' method but then Mercie sent me a working material for the back text, so here it is smile.gif the texture is completely scratch made, all the logos minus the last one are from google image searches, and the last one is hand drawn. The text was copied manually from my actual mini, and the 4GB text and iPod text is arial font scaled to match what i had cut out earlier.

user posted image

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