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[WIP|SCR] GTA_Illegal_Sectors


Recommended Posts

heyho folks

 

slashzero-Were there still the backwards texture and col problems?

--still the backwards textures yeh i think thats just a gta thing just flip vertically

-- never got any map object ingame, when i had the demo , so i dont no !! confused.gif . but according to [email protected] the col files work much better now

y4kuza- nice one on the cars so far (havent decided location yet) randome euro somewhere prob

 

update

user posted image

user posted image

started this building as a red brick building looked great till i put it in game small bricks tend to faze ingame, optical illusion type thing so i changed the textures, not to sure if i like it though...! confused.gif @%*

the next picture in moomapper-ked ive circled the brick that's fazing . ill need to take all the brick work out

user posted image

user posted image

and somwhere else

user posted image

Edited by junox
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Dude, you're like a 1 man army but then in modding.

Keep up the good work. And If you want something in game like for the sculture park. I will give a try to make something ok.

-

KEEEEEEP UP THE EXCELENT WORK cookie.gifcookie.gifcookie.gif

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Junox ,whitch program you use to make house ? dontgetit.gif i wanna make 3D cube(house) and i wanna texture it smile.gif but i need very very easy program sigh.gif thanx . xmas.gif

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Looking awesome just love it.

 

and for the program he is using that sketchup.

 

Download it at www.sketchup.com there is a 480 hour trail version so enough time to give it a try. And we are all smart enough how to get around that trail perion. tounge.gif

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480 hours try mins yeh hey

managed to get this last section ingame ,but had to remove a few things , col file arg....! again anywayzz-

piccies

user posted image

user posted image

user posted image

 

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I still try to work out how you are doing this in sketchup. It look great. I really do think you will need to convert it to san andreas to get maximum amound of downloads. But keep it up! rah.gif

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heyho

thought id start going over and finishing off the first batch of files now , reworking the landscapes to get them a tad more realistiC anyways seems to be improved dozingoff.gif

 

what you think??

user posted image

user posted image

user posted image

-

or

(read the small print)

if its fuzzy click on it its a compression thing -duder

http://img164.imageshack.us/my.php?image=1004vp.jpg

ive been beta testing it myself now for a weee while , you no ! ... looking for texture ginks and col probs

things still to do now

gotta move all the paths, there out in many places

DUDERS- size its about the same size s vice give or take if maybe bigger .......gulp...! dozingoff.gif

edit later ingame shot

http://img391.imageshack.us/my.php?image=mon32od.jpg

---

edit

PL:ATINUM SERVE_ ive just used the smooth tool at the end to get it all smooth

Edited by junox
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It's looking really well. You're getting better and better.

You've became a 'must-see-what-he-did-now' type a guy.

Keep it up. I'm looking forward to your next post.

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New texture look alot better, but in the link screenshots, the landscape looked rather blocky imo. So how big is this map compared to Vice City? A screenie would be nice smile.gif

 

-duders

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