Quadropheniac90 3 Posted June 28, 2005 Share Posted June 28, 2005 Drool! Your bridges are fantastic! Link to post Share on other sites
Madd Tagg 0 Posted June 28, 2005 Share Posted June 28, 2005 OMFG!!!! i love those bridges Link to post Share on other sites
Crxlancer 0 Posted June 29, 2005 Share Posted June 29, 2005 sh*t IS DOPE!!! THIS IS GONNA BE THE TIGHTEST MOD SINCE MYRAID!!! Link to post Share on other sites
junox 6 Posted June 30, 2005 Author Share Posted June 30, 2005 heyho folks small update today not much Link to post Share on other sites
Ghostsoldier 0 Posted July 1, 2005 Share Posted July 1, 2005 Very very nice Link to post Share on other sites
PresidentKiller 127 Posted July 1, 2005 Share Posted July 1, 2005 Damn! As I said before, this is awesome. This is looking great so far junox, but are you gonna include some LOD stuff too when you release it? You know, to avoid looking at the water in the distance when you should be seeing more land and buildings instead... Link to post Share on other sites
Quadropheniac90 3 Posted July 1, 2005 Share Posted July 1, 2005 WOW! I wish you'd make a tut for beautiful buildings! Link to post Share on other sites
junox 6 Posted July 1, 2005 Author Share Posted July 1, 2005 that time of the day again folks '' PresidentKiller- ive only got a few lod files done sofar think theyll be the last thing i do i think small update Link to post Share on other sites
PresidentKiller 127 Posted July 2, 2005 Share Posted July 2, 2005 PresidentKiller- ive only got a few lod files done sofar think theyll be the last thing i do i think Take your time, don't worry dude, this is great! Keep up the good work. Link to post Share on other sites
Knife 143 Posted July 2, 2005 Share Posted July 2, 2005 How much space have you taken up so far? I still can't believe you have done this with sketchup. On a sort of off-topic note a new version of sketchup is coming out soon with terrain tools, woo hoo! Link to post Share on other sites
homer_simpson 0 Posted July 6, 2005 Share Posted July 6, 2005 Amazing truly just amazing Link to post Share on other sites
Quadropheniac90 3 Posted July 6, 2005 Share Posted July 6, 2005 How do you create your terrain sh*t? I'm building my entire city on a big mountain and it's working allright but now it's one big block which I will have to split up BEFORE I finish, otherwise it'll be alot of work. And I need a texturer. Link to post Share on other sites
homer_simpson 0 Posted July 7, 2005 Share Posted July 7, 2005 heres a house you can use if you want its untextured and all so you can fool around with it i made it when i was bored its like a 10 min job Incase that dosent work heres the link http://img29.imagevenue.com/img.php?loc=lo...th_backyard.jpg Link to post Share on other sites
Taste Of Chaos 2 Posted July 8, 2005 Share Posted July 8, 2005 holy sh*t dude!! thats f*ckin fantastic! im actually gunna get gta:vc on pc just so i can download this! whens it guna be realeased? or has it? keep up the great work man! Link to post Share on other sites
adz 0 Posted July 8, 2005 Share Posted July 8, 2005 Im gonna have to rebuy gtavc, this mod looks really sweet. Sucks my vice city play disc snapped Link to post Share on other sites
junox 6 Posted July 12, 2005 Author Share Posted July 12, 2005 (edited) heyho folks k-nife size ... the plan is for it to take up the whole of vice city just now id say im nearly half way through that. but lots of the files are pre betas there will be a release soon ....watch this space, folks ,as im buying a dvd soon ill be getting san andreas so ill be modding for that aswell . But first things first small update homer simpson -thanks for the offer, as you no i dont have many buildings done yet ,if you want ill try and get it ingame that would mean ive got 14-15 building now send it to me at my msn if you want teun.steenbekkers- terrain---mm first of i do me road then i just sculpt it around the road sorry i cant be more explicit here's a picture of the last bit ive done try do a grid to fit in the spce you want. then pull the sections up or down to get a land shape required hope this helps the bottom left hand section ive used the smooth tool to finish Edited July 12, 2005 by junox Link to post Share on other sites
NismoBNR32 0 Posted July 12, 2005 Share Posted July 12, 2005 man u're crazy, i've seen your stuff before but i haven't checked it in a while, never knew it got this big, i'm a vehicle modeler and i would like to help you out, i've added u to my MSN so we can we talk when u come online again Link to post Share on other sites
SlashZero 0 Posted July 13, 2005 Share Posted July 13, 2005 Have you tried Sketchup 5 yet? Link to post Share on other sites
homer_simpson 0 Posted July 13, 2005 Share Posted July 13, 2005 homer simpson -thanks for the offer, as you no i dont have many buildingsdone yet ,if you want ill try and get it ingame that would mean ive got 14-15 building now send it to me at my msn if you want i dont know your msn Link to post Share on other sites
choofa 0 Posted July 13, 2005 Share Posted July 13, 2005 @homer: See the little msn icon under the persons post? Click on that and then it will show you his msn adress . =Ch00fA= Link to post Share on other sites
junox 6 Posted July 13, 2005 Author Share Posted July 13, 2005 (edited) heyho y4kuza- i no SlashZero- not yet been reading the tutorials first before i try the demo looks good though for 250 pound worth it i thinks small update today not much been having a wee prob with generic odjects thats in the generic ide sometimes they appear unshaded -no shadow sometimes they dont appear, but there there and so is there shadow? i think its because ive got thenm i different (ipl)s and havent put then into the same corrosponding (ide)s its not major ill get me head round it piccie so sorry about the nasty red --------edit --------new day been working on the end part of sector-1 where it meets sector -2 ahhh that's the start of the hills n mountains good roads, with jumps ahead guys ive already posted a few for this section the way its comming along now ill probably release sector-1 with part of sector-2 at the same time oh got another sculpture off another modder ---(uni) at gta newyork oops hope thats not an advert Edited July 16, 2005 by junox Link to post Share on other sites
Lurk Morrison 46 Posted July 14, 2005 Share Posted July 14, 2005 The generic objects don't need to be in any other IDE files. Just the generic.ide... It might be their placement? You have them on the grass, when they should be on the pavement (you do edit the .cols into grass, beton, etc, don't you?)... I don't know, just a thought. I should get working on that main.scm! I haven't done anything for weeks! Link to post Share on other sites
junox 6 Posted July 20, 2005 Author Share Posted July 20, 2005 (edited) heyho folks im still here ,working on the mod guys just incase anyone thought, id split the scene .... (nope). less to show these days ,as im working on the files now plus i dont want to show all the map sections yet . heres some piccies anyway zz ., oh kurropt---(It might be their placement? You have them on the grass, when they should be on the pavement)))) cant see how that would make any differance there all just map section weather its road or land mmmm thanks anyway for the input in nobody else seems interested enough to add a comment piccies if anyone can help, why the streetlights in the generic folder sometimes appear then sometime dont it would help alot folks the sooner i fix this the sooner il release ok ive searched the forums but nothing on this junox edit -- hey check it out http://www.gtaforums.com/index.php?showtopic=120909&st=320 -- i wish i could make building s think ill rename my mod to gta no buildings country style Edited July 20, 2005 by junox Link to post Share on other sites
Lurk Morrison 46 Posted July 20, 2005 Share Posted July 20, 2005 (edited) if anyone can help, why the streetlights in the **generic folder** sometimes appear then sometime dont That's probably why. I don't add anything to the generic FOLDER. When I need a streetlight added, I just put it in the map folder of where it's placed (does that make sense?). IE - you create a map section (let's say you call it "New Island") and create a folder called "New Island," where you add the IDE and IPL and COL files. When I want to add a streetlight to this new piece of land, I'll add the streetlight line to the New Island.ipl, not anywhere else... That's probably your problem. But again, I'm not 100% sure. If you can't get it solved, when you send me the files I'll do my best to help sort this out. ---edit--- Oh. My. God. That picture looks so awesome. Edited July 20, 2005 by Kurropt Antagonist Link to post Share on other sites
Vercetti Gangsta 1 Posted July 20, 2005 Share Posted July 20, 2005 http://img311.imageshack.us/img311/7687/hills15fv.jpgOh. My. God. That picture looks so awesome. It's only a Photoshop effect Anyway, great job so far Junox Keep up the good work! Link to post Share on other sites
BenMillard 36 Posted July 20, 2005 Share Posted July 20, 2005 (edited) This is developing into a very serious modification, great work. Any chance of some wireframe shots for a change? A shot of the entire landscape from MooMapper would help give an idea of the scale this has grown to. Amazing that you are getting all of this done, with lots of screenshots and topic updates, pretty much by yourself. (EDIT) Perhaps you would consider working on Curveshire somewhen in 2006, after I have gotten my business sorted out and can dedicate some time to it again? Edited July 20, 2005 by Cerbera Link to post Share on other sites
junox 6 Posted July 21, 2005 Author Share Posted July 21, 2005 heyho folks just for cerb heres a picture as requested ive actually changed how i model now, im more into building grids and deforming them now... to start off i was just randomely joining everything together as you can see in the middle of this first section ive also been doing contour work . ill post some screenies later edit --- as promised piccie okidoki .................... oh--Vercetti Gangsta- well spotted photoshop effect yeh added the RENDER lense flare effect kurropt maybe thats where im going wrong ill just have 1 file for all the streetlights ...at preasant there all in the corrosponding files for the area there in ill just transfer them all into 1 file see if that helps sweet thats what i get for trying to be clever Link to post Share on other sites
BenMillard 36 Posted July 21, 2005 Share Posted July 21, 2005 When I did the first street lighting for Myriad Islands I added the street lights at the end of the IPL for the area they were being placed in. Harbour bouys for Diesel's Junkyard were placed in the IPL where his warehouses and roads were placed. I positioned all those items manually by running around with PlayerPos making lists of co-ordinates between the junctions (which I had lettered) so I could split the lights into the correct IPL files easily. I think I added about 600 objects across several IPL files in total. Took several days of solid work...quite a chore when I look back on it! That's a very tidy mesh; from the quality of the texturing in the recent shots I figured your style had matured a lot since the start of the project. The only problem with using quads for your design is that you can end up with very boring, square designs where all the corners are 90 degrees and all the hills have straight sides. Looks like you are avoiding that with the new contour model and I can see some roads taking more natural routes, so it's looking excellent. Just for you, I dug up the development thread for Curveshire. One thing I cannot understand is why you keep splitting your sentences into new lines like this? Just type messages as though you were typing into MS Word and people's web browsers will wrap the text to fit the page. It's not like NotePad! And because you split your lines at different lengths, it makes what you are saying difficult to follow. Oh, and new paragraphs are easier to see when there is a blank line between them. You probably didn't notice this was part of the second paragraph, did you? Link to post Share on other sites
gtasanandreasmaster 0 Posted July 23, 2005 Share Posted July 23, 2005 when is this released also it should be converted to sa! Link to post Share on other sites
junox 6 Posted July 23, 2005 Author Share Posted July 23, 2005 (edited) pic or http://img231.imageshack.us/my.php?image=full6eo.jpg Edited July 24, 2005 by junox Link to post Share on other sites