Cran. Posted June 4, 2005 Share Posted June 4, 2005 All I can say is don't stop! Oh and great work, you've come a long way. Link to comment Share on other sites More sharing options...
Knife Posted June 4, 2005 Share Posted June 4, 2005 I will code for you if you send me the files to [email protected] Link to comment Share on other sites More sharing options...
junox Posted June 7, 2005 Author Share Posted June 7, 2005 hey folks just a small update today still working through the file's (getting better) Link to comment Share on other sites More sharing options...
choofa Posted June 8, 2005 Share Posted June 8, 2005 OMG I SEE BUILDINGS!!!! About bloody time too it is getting soo close to release I can smell it, too bad i won't be able to test it because I am going away on saturday for 3-6 weeks you could email it to me bro and I might be able to try and get on the net sometime... Nice work on it bro, it looks 20million times better with buildings . =Ch00fA= Link to comment Share on other sites More sharing options...
Knife Posted June 8, 2005 Share Posted June 8, 2005 Nice Link to comment Share on other sites More sharing options...
commando Posted June 8, 2005 Share Posted June 8, 2005 Didnt checked this mod for sometime been busy with some stuff but i see that your still putting good quality and a very big amount of time on the mod and i see things getiing real good. Link to comment Share on other sites More sharing options...
junox Posted June 8, 2005 Author Share Posted June 8, 2005 heyho folks choof- nice one ,hope you have a good holiday shame,,, sorry i wasn't fast enough with a release (getting there) finally ,.......im within 1-2 miles of joining the highway up ,,, phew commando - hows tricks hope youre well yeh sorry not been in contact been busy eh !!! modding knife -sweet going to work now heres a weeee update frrom this afternoon just did a new bridge over highway Link to comment Share on other sites More sharing options...
mat-4-u Posted June 8, 2005 Share Posted June 8, 2005 Wow... That's what i call something different The Highway is beautifeul, not to mention the textures in the nature and on the rocks. Only thing i can say is: Don't stop and go on like this 'cause i love it, And be shure that i WILL download it Link to comment Share on other sites More sharing options...
mat-4-u Posted June 8, 2005 Share Posted June 8, 2005 Wow... That's what i call something different The Highway is beautifuel, not to mention the textures in the nature and on the rocks. Only thing i can say is: Don't stop and go on like this 'cause i love it, And be shure that i WILL download it Link to comment Share on other sites More sharing options...
mat-4-u Posted June 8, 2005 Share Posted June 8, 2005 Wow... That's what i call something different The Highway is beautifuel, not to mention the textures in the nature and on the rocks. Only thing i can say is: Don't stop and go on like this 'cause i love it, And be shure that i WILL download it Link to comment Share on other sites More sharing options...
Dan87 Posted June 9, 2005 Share Posted June 9, 2005 3 posts in a row keep up the good work, junox Link to comment Share on other sites More sharing options...
GT-1 Posted June 9, 2005 Share Posted June 9, 2005 You may have stated this already but after a quick flick through I can't see it. I guess you have plans to convert this modification to SA? Very nice work so far, just goes to show what one person can achieve when they put their midn to it. Keep uo the good work. Link to comment Share on other sites More sharing options...
Lurk Morrison Posted June 9, 2005 Share Posted June 9, 2005 GT-1, I'm positive he said he isn't going to port this to San Andreas. I thought I had posted earlier, but apparently not. Anyways: 1.) It's great to see Knife offering help, he can do more than I can. 2.) I've run into some problems with one of the missions I'm working on. I want to finish it before attempting anything else (I'm about 85% through with it, just need to fix a problem with a marker involved in the mission and add some 'cutscenes'). Link to comment Share on other sites More sharing options...
Chadg Posted June 10, 2005 Share Posted June 10, 2005 Keep it up junox since some other mods are being ported to SA and you are not porting it in SA. Link to comment Share on other sites More sharing options...
junox Posted June 11, 2005 Author Share Posted June 11, 2005 heyho folks GT-1- the plan is for gta -vice at the moment but i dont see any problems for it going into san an -engine first things first though ,and thats getting it out for gt-vice - ill probably be asking for some advice soon on the best way to release the files its going to be called GTA-ILLEGAL- sector-1-(BETA_1) this will come with a roadnetwork, plus some buildings-and some scenery- ..ary anywayz, there will also be loads of big open holes so no drifting away to far from the main roads as of yet , Kurropt_Antagonist- i no nothing about mission scripting so its wonderful you can help ill soon be sending the files to you -plus K-nife has offered his services too , nice one guys if you guys can mix mission stuff together that would be AWSOME i think k-nife- youre welcome to put anything in ive already given some ideas to (Kurropt) but its pretty open to all ideas ill send the files too you when there together small update and here guys before the first release is there anyone else who would like to add a 3d odject to the sculpture park Link to comment Share on other sites More sharing options...
commando Posted June 13, 2005 Share Posted June 13, 2005 Hell yeah you improved your mapping skills very nice indeed, the mapping looks very nice nice now but the map looks a bit empty try to build some more buildings. Link to comment Share on other sites More sharing options...
commando Posted June 13, 2005 Share Posted June 13, 2005 Sorry internet problems... Link to comment Share on other sites More sharing options...
gtasanandreasmaster Posted June 14, 2005 Share Posted June 14, 2005 is this released yet Link to comment Share on other sites More sharing options...
junox Posted June 14, 2005 Author Share Posted June 14, 2005 (edited) heyho folks commando- mmmmm buildings ...yeh have'nt done many, gotta say land mass n roads come first then release then more buildings ive done some already (about 14) would have more but still having the occasional COL file prob still Here's the ones im working on just now these are just some of the buildings so far there are more edit - gtasanandreasmaster- if i were an OCtopuss then it would surely be true Edited June 14, 2005 by junox Link to comment Share on other sites More sharing options...
aad Posted June 15, 2005 Share Posted June 15, 2005 Junox you were saying you had problems with your colfiles i think thats just that the colfile has to much small faces that creates invisable walls i know how to get rid of some invisable walls but it mosly occurs with stairs and small pieces of wall so to get rid of it remove all the pieces that the player is to big for to fall in like tops of small walls and you can always remove the bottom if you cant walk on there BTW the last picture right under is the best building looks awesome. Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy Just for dev's of the myriad team http://www.aadblaauw.6x.to/ Link to comment Share on other sites More sharing options...
junox Posted June 15, 2005 Author Share Posted June 15, 2005 heyho folks really getting through the files now folks i can see the end of the tunnel looming ahead here's a wee update Link to comment Share on other sites More sharing options...
Lurk Morrison Posted June 16, 2005 Share Posted June 16, 2005 Actually, something helpful would be, when you've finished your model in Sketchup; save a copy and edit that to be a COL file. By that, I mean, delete windows and doors (if they stick out from buildings or if you created a box on the building then added a door texture). EXAMPLES: Notice how I removed the 'slants' on the edges of the buildings. I should add, however, I should have 'removed' the door entrance to that building (as Rockstar does in GTA3/VC/SA). And I also, deleted the walkway (which was WRONG, as you walk through the walkway now (!!!))... I realize that wasn't the best way to do things, but I hope it does help somewhat. Link to comment Share on other sites More sharing options...
junox Posted June 16, 2005 Author Share Posted June 16, 2005 hey ........ thanks Kurropt_Antagonist tried that aswell , getting there thanks just a small uipdate small bridge plus undrground car-park Link to comment Share on other sites More sharing options...
junox Posted June 17, 2005 Author Share Posted June 17, 2005 (edited) heyho folks sorry double post Kurropt_Antagonist- handy little bit of advice that was struggling ( well gave up with my zebra crossing)-lolipops but now they dont crash the game .....sweet changed the col file to a basic square copy works fine note ----- kept the dff the same changed the col file sweet Edited June 18, 2005 by junox Link to comment Share on other sites More sharing options...
Lurk Morrison Posted June 20, 2005 Share Posted June 20, 2005 Hey, glad I could help. Good news on the coding, I finished that mission (that I think) I was talking about a few days ago. I can't believe how simple that was to solve a particular problem. All that's left to do is get some decent cutscenes and get a new GXT written up. If you can give me a copy of your files at least ONE DAY before you release them publically, I can get the Main.scm out at the same time (assuming that I get the files sometime between a Monday or Thursday). Link to comment Share on other sites More sharing options...
Nina Fater Posted June 26, 2005 Share Posted June 26, 2005 Good work Junox. Do you use VC tree ? Link to comment Share on other sites More sharing options...
Knife Posted June 26, 2005 Share Posted June 26, 2005 I really think you should join this with Myriad! Woo hoo this is sooooo good! Link to comment Share on other sites More sharing options...
junox Posted June 26, 2005 Author Share Posted June 26, 2005 heyho guys sorry not been posting for few days ( been busy) still trying to get all the map sections joined together nice n smooth..... it's a fu(cough) er anyways tried something new built 2-3 footbridges plus a single road bridge and a dual 1 also (pretty basic ) but first attempt Nina Fater--- at the time being im on vice trees ive made a few of my own but not happy with them yet im going to make new ones , at some time, in the near future or if anyone out there would like to contribute a tree or 2 that would be sweet no rip of trees fromm other games only ones made by thyself k-nife heyho still working. ill soon be sending you the files for coding maybe when this mod is released i could apply for a myriad lot Kurropt_Antagonist nice one dont worry youll get the mod 1 week before release so you can add youre missions have you chatted with K-nife about ideas or is it cool? Link to comment Share on other sites More sharing options...
Vercetti Gangsta Posted June 27, 2005 Share Posted June 27, 2005 Omg! It's just getting better and better! Great & Super job Junox It's a pleasure to follow your work with "Sector 1" Link to comment Share on other sites More sharing options...
Lurk Morrison Posted June 27, 2005 Share Posted June 27, 2005 I hate the road bridge, but I like the foot one. But, uh, I really have no room to complain given my own bridges in the past. Link to comment Share on other sites More sharing options...
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