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junox

[WIP|SCR] GTA_Illegal_Sectors

Recommended Posts

NismoBNR32

sure u can change the colors to what ever u want, and about the police skin, it looks ok too, but it seems that there is still some lime green lime from my skin under the blue square on your skin confused.gif

oh and please spell my nickname corectly next time, or even better, just write yakuza, without 4 instead of a

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GamerShotgun

Hi! Junox! Your mod is pretty cool! Still you need an scm coder? Because i know everything about it! I have picked you up on msn!

 

Once again: your mod is awsome!! cookie.gifcookie.gifcookie.gif

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Lurk Morrison

Wow. As always, great work, junox. I found a backup of the main.scm I was working on (yay!) and I will do my best to do as much clean-up as possible (it was an older version, so I have to remember how I fixed a particular problem again...I think). I may even have time to attempt a second mission. I've still got your PM from some time back, so I'll see if I can do one of the other missions you mentioned. wink.gif

 

y4kuza, excellent car.

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junox

heyho folks

another smallish update

user posted image

car is not inclusive here

cool Kurropt - as always im 2 weeks away confused.gif

y4kuza - confused.gif sorry about name there

mickarrow-ive done some streetlights and telephone poles (good idea)don't no how to add them in generic folder and make them work confused.gif (keeps crashing)thats the streetlight,,,,,,,,,,,,,,,,,,, anywayz

MasterK-that would be cool- im hard to catch just now, not online much send me an msn or something

(large)piccie- http://img264.imageshack.us/my.php?image=81large8om.jpg

as always folk's jibnox dozingoff.gif

edit ingame

user posted image

Edited by junox

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psychocream

i like it 9.5/10.

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PlatinumSerb
i like it 9.5/10.

LOL, wtf. junox it looks great, I love the trees -10/10. tounge.gif

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GamerShotgun

Totally awsome junox! 1000/10 colgate.gif

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[NX] Joao.pt

hey junox where you make the models of your map? skecth up zmodeler 3ds max where?

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Knife
He uses sketchup.

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junox

heyho folks

ok today we have the new (official) he he colgate.gif wait for it

tadaaaaaaaa........ bus stop sorry been drinking (hic) shh

user posted image

more to follow dozingoff.gif

i think i use sketchup4

user posted image

think ill have to redo the col file, has a problem at each side not major though

--

user posted image

ignore the building on the hill its not located there

and dont no ,what the bint is up to, on the roof !...ohwell

Edited by junox

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PresidentKiller

Excellent. I hope the bus stops work as they did in Vice City, that was awesome.

 

junox, you're great at what you're doing. Keep up the good work. cookie.gifcookie.gif

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[NX] Joao.pt

junox how do you make col files for you maps

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aad

I assume he uses zmodeler to scale and export everything to the Vice city format and after that he makes a colfile from a X file with Steve-m's colfile maker to bad sketchup sometimes gives invisable walls but most of us know how to get rid of them or just cover them so you wont notice them. smile.gif

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[NX] Joao.pt
I assume he uses zmodeler to scale and export everything to the Vice city format and after that he makes a colfile from a X file with Steve-m's colfile maker to bad sketchup sometimes gives invisable walls but most of us know how to get rid of them or just cover them so you wont notice them. smile.gif

yeah i know that but how i can rid of that invisible walls and doble faces in zmodeler?

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junox

heyho

NX] Joao.pt--- if you are having probs with col files best way to fix is make a custome col file

or PM me the picture or the model ill have a peek at it cant promise but ill get it ingame im doing another 3 for people just now so dont rush me anywayzz

1 load up your model in sketchup (import as 3d object)-dont select it ,then draw round youre model remember its only for a col file so all lines and ledges are not important hope this helps

user posted image

is there tooooo much rust in und next picture (bridge10)

user posted image

hey folks ...! im also doing billboards\advertisments .if anyone has any good pictures they'ed like me to add just pm me

 

Edited by junox

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[NX] Joao.pt

very thanks junox ill try that colgate.gif

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Dan87

yes i think that there is to much rust

 

anyway good work , i like it

 

10/10 biggrin.gif

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[NX] Joao.pt

Junox i try but look to my model whats wrong with the coll file in coll editor it seems good but in game confused.gif not

 

user posted image

 

note:

the infernus was on ground because i made a bridge to link with the island i made the bridge is a model of vice city

Edited by [NX] Joao.pt

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crazyninjadude

WOW

 

do you realise this topic has been active since april! wow.gif

 

this is seriously impressive... (y) colgate.gif

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NismoBNR32

it's all great and lookin' good, but that bridge has some serious rust problems tounge.gif , u should make it less rusty IMHO

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Jonny52002

this is looking great junox, liking your work, hope you can keep it up.

 

[NX] Joao.pt

 

is that infurnus supposed to be travelling on that green surface, if so it may have its local axis position differently to the .dff model. the way i do col files is to make a copy of the model in zmod, rotate it through 180 degrees remove all the textures then export that into a .3ds file (making sure it is less then 1000 pollies). then using 3ds max 5 export a col file using steve m's col script exporter, then your done.

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[NX] Joao.pt

very thanks but i dont have 3ds max 5 sad.gif

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junox

heyho folk

smallish update again trying to finish off the bunker section now - thats the government building with the science research and underground section

if anyone has and good weird textures for the underground section please PM me, anyways piccies

http://img204.imageshack.us/my.php?image=1113zl.jpg

user posted image

user posted image

user posted image

yeh this is the texture i made up for the bus stop sorry if its not 100% just now , i got alot on, ill get back to it at sometime later hopefully

user posted image

Edited by junox

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Knife
Nice work, it would be nice to see a whole overview of everything.

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NismoBNR32

looks cool, altough the "bus stop" writing on that texture looks weird, kinda pixelized, or is it suposed to be like that confused.gif ?

and about the textures for the underground, why don't u just use the ones form the area 69 from SA?

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junox

heyho folks,

small update, can't show it all though .

Sorry to here about the hard drive -(gtaforums) anywayzz

first 3 are underground (somewhere)

piccies

user posted image

user posted image

user posted image

started a new building usual for me pretty plane n basic

user posted image

also folks who do i pm to change my mod name

Im going for the final name guys ---GTA_ILLEGAL_SECTORS --- the first release will be sector-1

Edited by junox

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Knife
Just PM any mod or admin. They have teh shiny badge you see biggrin.gif

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junox

heyho folks,

another small update

this is another part of the underground GOVERNMENT facility

piccie

user posted image

user posted image

user posted image

---ok im looking for someone who can skin characters im looking for a SCIENTIST WHITE OVERALL. AND ALSO A EUROPEAN ,TYPE MILITARY PERSON AND A EUROPEAN TYPE POLICE MAN-NOT TO BE SEXIST HERE OR POLICE WOMAN-- HE HE

IS THERE ANYONE UP FOR THIS CHALLANGE ??? NOTE THEY MUST MAKE 2 VERSIONS OF EACH, SO THAT ITLL WORK IN SAN ANDREAS ALSO --------PLEASE PM ME IF ANYONE CAN DO THIS PLEASE

 

ALSO TO THE CODERS OUT THERE WHO HAVE OFFERED THERE SERVICES IS IT POSSIBLE JUST TO MAKE THE SCIENTIST AND MILITARY MAN JUST APPEAR IN A DESIGNATED AREA ?????

Edited by junox

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junox

heyho folks,

another small update dozingoff.gif fixing double post

this is another part ,the brewery ,hopefully there's going to be a booze delivery lorry too (hic) biggrin.gif

piccie

user posted image

user posted image

user posted image

 

oh my god wow.gif 2 post the same on a row ill try add some more piccies folks later

Edited by junox

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NismoBNR32

 

wow.gif looks great m8, keep it up

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