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junox

[WIP|SCR] GTA_Illegal_Sectors

Recommended Posts

junox

GTA-ILLEGAL

user posted image

Who's in the team

---------------------

junox - map organiser and creator leader

 

y4kuza - car modeler- EXTREME(awsome scratch car maker) in charge of ALL cars if youd like to add a scratch made euro car to this mod go through y4kuza please STATUS-SLEEPING

platinum - web design and helpfull extras---STATUS - SLEEPING

knife - original script---STATUS-SLEEPING

badboy_zay -ped rigger +skinner+ modifier

gta_panda-KED STATUS -????

loic skywalker- odd small models...STATUS-SLEEPING

 

------------------------------

up to date from December 2011 still looking for help !!!!!

----------------------------------------------

POSITIONS AVAILABLE GET ME THROUGH FORUMS or just post

1.MISSION SCRIPT CREATOR

2.CAR MODDER

3.PRE-LITE SPECIALIST

4.2DFX

 

------------------------------

VIDEOS

---------

VIDEO

VIDEO

VIDEO

VIDEO

VIDEO

VIDEO

VIDEO

VIDEO

 

 

 

IT WILL TAKE MAYBE 6 7 YEARS .......

SO I HOPE TO FINISH SPRING TIME \ 2009 \ 2010 \ 2011 X\2012

dozingoff.gifdozingoff.gifdozingoff.gifdozingoff.gif

Homemade Production ©

you need to copy these settings from limit adjuster to the Gtavc.exe

user posted image

Edited by junox

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Cran.
Wow, you could replace all of Vice City with this! tounge.gif Looks promising, but you need to fix the texturing, as Skecthup sucks for texturing.

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timmy2004

Is this that mod you were working on in the PPC? That looked great, good luck with this.

 

 

-Sweden pwns you.

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Knife
Nice work. <INSERT OTHER COMMENT HERE>

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junox

heyho , thanks for the comment guys

just gotta apologies i like me pictures, so here's what ive done in the last

hour or so confused.gif

word of advice

if youre having a prob with col files, its prob not the col file ,but you're model

check your model again for double faces and just plain bad connecting line's

(it was my prob ,anyways cry.gif )

 

thats using sketchup

watch out fotr the thick double lines biggrin.gif

 

===============

 

 

 

 

---------

Shifty41s_beerhatsmilie2.gif

fixed size of hill much better now

user posted image

 

-----------

 

user posted image

------------

 

fixed the sculpture at -- (the bunker building ) below

user posted image

 

 

thats all for today promise colgate.gif

 

im also working on some music to go with this mod aswell rahkstar2.gifShifty41s_beerhatsmilie2.gif

 

edi edit

(knife)its always been on the base for myraid and gta rally

its just easier to mod on these i find it faster to rebuild the archive (gta.img) that is catspider.gif no offence meant confused.gif ( myraid team or gta rally )

respect mappers colgate.gif

Edited by junox

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Knife
Why have you suddenly put it in Myriad islands?

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junox

-----------

MR KNIFE dozingoff.gif

-----------

actually find it easier to mod in myraid (there's less in the way) this answer you

------

-----

Hopefully soon, everything ingame will have been made by myself.... map-n-buildings only no missions or things planned yet i have many ideas, but wheather they will come available, who nows? its really time involved .......

 

anyways morning again folk or is it good evening or good night

that was a quick day

 

yet again some more pictures trying to keep the size of them down

incase there's any dial ups out there colgate.gif

started putting some of the coast road ingame

1 still prob with some textures not appearing ...? working on it

2 resized road but think as usual it could be slightly smaller ???.

 

wot you think folks

user posted image

---------- colgate.gif

 

user posted image

 

ph34r.gif

user posted image

 

 

edit edit

--BCspeed34--

reworked some textures any better in the next one following?

user posted image

 

pink outlined ones --ive just done

road-dirt-grass

still gota do the yellow outlined ones grass-rock

grass-dirt smile.gif

Edited by junox

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BCspeed34

Good work but you seriously need to get those texture problems sorted out.

 

Perhaps you didnt flip them?

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junox

hello again folks

it's that time of the day again, only a few update's,

been working on scale today ,think ive got it correct

average size of single road=50 in sketchup

once in zmod scaled it by (6x50) if anyone knows a faster way please say

doesnt seem obvious to me confused.gif ...dup

user posted image

========

ive also included a moomapper picture aswell

user posted image

========

 

Ingame, i havn't got on to the (lod ) files yet, so draw distance is annoying

 

ill do lods hopefully, once final map sections are complete and ingame, i think,

hope there easier to do than the original col files biggrin.gif

 

======

user posted image

 

dozingoff.gif

 

user posted image

 

 

and thanks again to the small guys, in the big shack for the picture hosting

here http://imageshack.us/index.php

Edited by junox

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commando

Very nice you just need to fix those mapping problems you got ther and finishing the mapping process then it will look much better. Keep up the good work. smile.gif

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junox

hey thanks commando

as you can see, ive always had a little problem

wth the old texturing , but the idea here is to follow this project through

and get better its all a learning process...!

but i gotta say, it all started as eh..... a DREAM,,, to get models in-game

and now , im even thinking of makins lods phew anyways good luck with your'e own mod ...........

 

http://www.gtaforums.com/index.php?showtopic=123380

http://www.gtanyforums.pt.to/

 

ive been following this one

nice guns cool.gif

anyways got a few more models ingame .

i no its slow.. but im getting there

not going to show everything though that would give the game away (he he )

 

just liked the sunset in the first one

user posted image

 

--------

user posted image

 

edit edit

sorry for this last photo , started making road signs and barriers today

was looking for highway signs (American ) but came up with this bad one

i'll keep looking nervous.gif

user posted image

 

 

edit

-------- mercie_blink.gif

user posted image

setback time (should of changed scale ) monitor WAS right another 1/5

smaller oh well back to the file's dozingoff.gif again

 

hey was thinking, for doing billboard highway signs, is it random for text in

them ,or can you specify (diff text same object diff locations,?)--meh

if anyone can say please pm me or ill waste time searching or sussing it out myself (mr mazy dozingoff.gif )

---------------

ok ...! the bunker area is sector -1 of a map i'm doing of 4 so far sector's

 

sector 1 the bunker - ( government building)- high security------

with research campus, located opposite

 

------

sector-2 the coast road - good to drive along the coast ,to sector 3 .

to make a garage along this route will probably be identical to the one on the highway but differing textures (lazy me )

 

-------

sector-3 ( nothing has been given away about this location yet )

 

--------

 

sector-4 -(haven't decided what to put here yet myself im open to suggestions

was thinking maybe a park with boating river waterfall n things see how it goes

(canal section)- theres is going to be a small underground- monorail system planned but thats a month or two away not in first set of files

getting ahead here....! back on things now

 

or maybe even the (world famous ) SCULPTURE PARK anyone is welcome to add there own personal 3d sculpture in a picturesk setting suicidal.gif (sorry folks if im rattling on ) need some feedback on sector-4 ph34r.gif

anywayz

 

dozingoff.gif

this is the plan anyway ................

 

 

i was going to start ,diff topics for different sectors but ill keep it all together guys if thats sweet

its all going to be 1 mod

dozingoff.gif

 

oh and also , if i can squeeze another picture in nearly finished the double-down offramp just to finish textures on it , and correctly sized dozingoff.gif piccie below

user posted image

 

much prefer the double over i finished earlier this month

sketchup page picture is on page

http://www.gtaforums.com/index.php?showtopic=168666&st=240

about halfway down

Edited by junox

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junox

oh dear

2 post's in a row again, (me bad ) waited 3days

 

 

here's some more picks , was hopeing for some response

so that i can make this better oh well ..... user posted image

 

----

user posted image

 

and a litte moomapper picture aswell dozingoff.gif

 

user posted image

 

---edit----

new post

 

getting road and garage together today, before weekend dozingoff.gif

user posted image

i no its a little (greenish) but have'nt textured it yet, and added pumps signs

brocken rusty car and (bits n bobs) ---sorry heard that expression off an old lady.

think she was mad ..he he catspider.gif

 

user posted image

Edited by junox

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RainingAcid

Awsome!

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junox

thanks raining acid SHWEET

 

here's what ive been up to tonight

mercie_blink.gif

user posted image

--------------

wow.gif

user posted image

dozingoff.gif

--------

user posted image

 

 

just another road ,traffic will come later dozingoff.gif also started road to grass textures

not sure if im happy with the one i made up wot you think picture below

 

 

user posted image

its a mixture of grass dirt n road mmmm sounds a bit dodgey!....

 

somewhere along this road ill stick in a diner or something (jims pancakes place )

Edited by junox

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Knife
-----------

MR KNIFE dozingoff.gif

-----------

actually find it easier to mod in myraid (there's less in the way) this answer you

Sorry I was being a N00B. Looks very good!

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GT-1

Very nice work, its good to see some new mappers coming through. Could you post a screenshot straight out of the game without resizing it, just save as a jpeg. Just wondering what it looks like then, you can get a better perspective.

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junox

oh my God, look at the size of it

just fits on my screen

 

http://img131.exs.cx/img131/525/152large9ao.jpg

hey folks thanks for the reply sweet

 

 

mr knife dozingoff.gif no worries

 

gt-1 heyho thanks for the comments here's a full screen jpg

hope it's not to big

i try to linki as thumbnail ,but can't suss that out yet, dup ... oops confused.gif here's the

picture, no new ones since yesterday.... had to sleep (he he)

 

http://img131.exs.cx/my.php?loc=img131â„‘=152large9ao.jpg

didnt resize hope thats what you mean dozingoff.gif ...........

sorry if too big just ,delete link if need be

 

youll notice bottom right of picture, i'll have to scale down grass so they match well

 

junox

 

this country road, has just passed the (boating pond) near the bridge then , turns into a dual carraigeway ,which then takes you to the sculpture

park hopefully. if i can get other people to do some 3d sculptures, to put in it that would be nice but i no hassle

i mentioned before but no-one respondie

ive started 2 myself ha ha anywayzzzzz

 

oh! wow.gif edi edit

 

hey also been working on some new trees, but finding them difficult

 

( he he) dozingoff.gif here a triangle tree, silly round one and

also a wobbly one

 

user posted image

 

turn.gif

user posted image

 

started the trees way back in march there on page

http://www.gtaforums.com/index.php?showtopic=168666&st=240

about 3/4 the way down ...bla... blah ... blah ... sigh.gif

happy modding all

Edited by junox

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BenMillard

Looks like you need to turn off the "widescreen" mode from the display options from the main menu in the game. All your images look stretched because it seems to currently be turned on when your monitor is not a widescreen one.

 

(EDIT) Please use a URL link to big images (wider than about 650 pixels) otherwise it means everyone has to scroll horizontally to read what has been written. The mod looks pretty neat, though. I'm especially interested in the way you are doing your intersections. Using less smilies and fewer new lines would make your posts easier to read, too.

Edited by Cerbera

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commando

I really love the way you fit the roads in the landscape it looks very cool and it will be crazy to drive in those at full speed with a very fast car. Keep it going i see that you fixed some mapping problems and you keep adding nice details to the map.

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junox

heyho guys,

 

(cerbz) hi cerb , thanks for that one, you're correct, i did

have wide screen on . completely forgot, DUP ( thumbs up - no smillie ) ill fix it

for next time . intersection are great fun cerb - but think im going to readjust the

bottom sections of the off and on ramps, either, this release or next one

 

(commando)- yeh its fun on the road, though gotta say that still got 1-2 lumpy

corners to smooth and it will be better

thanks for the comments ....sweet guys

 

here's some pictures of the pier and entrance to park area

(not the sculpture park)

user posted image

user posted image

Edited by junox

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Vercetti Gangsta

WOW!! Very nice job Junox!! Will you release a beta soon?? Could be great to test it in game smile.gif

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junox

heyho

( Vercetti Gangsta ) thank's man youll be in the line biggrin.gif

 

(GT-1) next pictures for you - thanks to cerb didnt realize i had

wide screen option on so here's that picture you required , unstretched

no-dialups 56k

http://img158.echo.cx/my.php?image=unstretched3vg.jpg

or http://img158.echo.cx/my.php?image=unstretched26mz.jpg

 

hope i got it correct this time gt-1 biggrin.gif

Edited by junox

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GT-1

Yeah thats looking much better now, just try and fade the grass into the mid a little better and it should look great. Good to see something a little different and progressing well.

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junox

heyho

 

i've been having real problem's with getting the big tunnel in game

but success, (WOOPIDOO) got it sussed today ,not much to show though. anywayzzz

here's a picture, load's to get on with now sorting the textures

in tunnel ,hopefully the same idea as the one in gta3 ,very big connecting

all the sectors together

was'nt sure if i should make it an internal object or not meh...

user posted image

user posted image

 

and also placing it ,in the correct place (smillie here dozing )

 

thanks gt-1 tonight if ive got spare time ill be using photoshop, to try

and get the grass mid-mud -road textures better(another smillie here )

root toot all junox

 

edit forgot to say thanks to the guys in the shack at

http://www.imageshack.ws/

 

 

edit edit

its another day, was doing loads of the highway last night, here's a small

section just got ingame

so now im doing an hour atleast on texturing .

oh some more , incomplete ingame map sections piccies below

 

user posted image

user posted image

user posted image

thats it for today folks

Edited by junox

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Dan87

i like this junox will be downloading when relesed

 

maybe you could relese a beta ?

 

if you need webspace PM/e-mail me

 

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Andrew

That is absolutely fantastic, its always nice to see new modders on the scene. Its looking good, although some textures are slighly buggered. But other then that its looking really good. I don't play Vice City no more, but it certainly would be fun to test that.

 

I think you should make a website, and keep it up to date with the progress. Looking really good. Keep up the good work.

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Jonny52002

Hey junox thats lookin really good m8, apart from the few texture allignment issues that i guess you know about it looking good. Good work.

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junox

heyho all

forgot to post today, been busy d.i.y had to fix me friend's

fan again (she's always breaking it ) also her gate ,not gait ...... oh dear

anyways, back at it.

latest update on , the project

edit----

i uploaded a 5m frapps 30sec vid if anyone wants a quick peek!

its here -sorry http://www.thegamersalliance.com/dynamic.p..._2005-junox.zip

 

--- smillie here

user posted image

now its back to the (highway-Motorway) again today, been trying to

shmartin up the texture's , cos im usless at it .. and sort out the roads,

leaving the top, of one of the junctions (for the BUNKER and the science

park EXIT pheww .....

user posted image

here's a random building

user posted image

its at the top of the hill .Was going to put an observatory at the top ,

but thought, to much like gta3

okidoki root toot

edit-- added a (,) somewhere

 

edit edit

had my first big setback today. word of warning for everyone

 

doing my map. was well happy with my section of map decided to cut it up

to put in game

then i saved 1 of the sections as the original big map (dup) very bad word goes here . . . .

see always backup youre files ive lost 2hours work only but thankfully i had my draft copy

so all wasnt lost just thought id share that one folks confused.gif so now im going to have to do the

drug barrons island cave system and gully again

user posted image

 

oh lordy........ banny falls

Edited by junox

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dasmico

 

user posted image

that pic with the solid green untextured parts......is that in-game ? ? i am dreaming up an otherworldly mod and want to know if it is possible to just make things solid colors. Thank you.

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dasmico

SORRY FOR THE DOUBLE

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