justzay Posted August 17, 2005 Share Posted August 17, 2005 when I clicked on dff importer I got an error. Link to comment Share on other sites More sharing options...
jancooo Posted August 22, 2005 Share Posted August 22, 2005 when I clicked on dff importer I got an error. maybe you should write the error? which program are you using? Link to comment Share on other sites More sharing options...
tonester Posted September 12, 2005 Share Posted September 12, 2005 now i did get the ifp import script but it get and error when i try to load ifp files the error looks like this here and in ther read me it says "if IFPioInfo == undefined then fileIn (scriptspath+"\\GTA_Tools\\IFPio_Fn.ms") quiet:true" ^^^^^^^^^ so what do i do? it doesnt make much sence but heres a pic with the fixed feet minibikefeetfixed Link to comment Share on other sites More sharing options...
Kam Posted September 12, 2005 Share Posted September 12, 2005 tonester, the one you use is for GTA3/VC ifp. You need a SA IFP IO to import SA animation! See my signature to get the SA version. Link to comment Share on other sites More sharing options...
ceedj Posted October 14, 2005 Share Posted October 14, 2005 jacob, this is a GREAT tutorial. Thanks very much. Having a little trouble with posistioning, but the tools and the way it was explained works VERY well. I may stink at modeling, but I do keyframing all the time, so getting what I want should be a snap. We MAY see some new animations in the PEDS series. Might not be until Season 2, but what the hey. Anyway, thanks again. I'm actually not against democracy though. I'm against things I think are f*cking stupid. I think this is f*cking stupid. - Sweets Link to comment Share on other sites More sharing options...
booboomc21 Posted December 25, 2005 Share Posted December 25, 2005 Great tutorial. just wondering if there was a way to giveThe peds ragdoll phisics once there killed? Just wondering. Im a newbie at this whole thing. Thanks. Link to comment Share on other sites More sharing options...
Luther Blissett Posted January 4, 2006 Share Posted January 4, 2006 But.. to modify the bmx animations? Because, if I delete bmx.ifp (in sa folder/anim/anim.img) or modify it, in game it remain with the original positions... Where are the ifp file that game search for the bmx animations? (Again, sorry for bad English...) Link to comment Share on other sites More sharing options...
Silberio Posted February 25, 2007 Share Posted February 25, 2007 i know im bumping, but i have a problem. it says ) Select the dummy you wish to modify. Click on 'Set Key', wich is located under the timeline. 2) Click on the 'Key' picture wich is located on the timeline. This adds a new keyframe. 3) Move the timeline slider to your desire. Rotate / move the selected dummy. Click the key picture to write another new keyframe. and i use Gmax1.2, but in Gmax, i cant find that "set key", can someone show me a picture of where it is? thanks Link to comment Share on other sites More sharing options...
rebel_36 Posted March 21, 2007 Share Posted March 21, 2007 But.. to modify the bmx animations?Because, if I delete bmx.ifp (in sa folder/anim/anim.img) or modify it, in game it remain with the original positions... Where are the ifp file that game search for the bmx animations? (Again, sorry for bad English...) replace the one in gta3.img, thats the one that game uses i wanted to make a working skateboard but that damn bmx has bargrip dummies so cj's hands would always face forwards which looks retarded, oh well.. Link to comment Share on other sites More sharing options...
FANGTA Posted June 27, 2007 Share Posted June 27, 2007 Somebody have dff plugin to GTA san andreas?? Link to comment Share on other sites More sharing options...
Paulobrien2007 Posted August 24, 2007 Share Posted August 24, 2007 i read this tutorial and i was like wow i really wanna try this so i imported the ifp and dff into max, then selected the mesh and selected hide selected, then i selected the bone i wanted to move pressed set key then selected the key symbol and moved it to the way i wanted i did this with all of them then selected the unhide all and selected everything and clicked replace but when i went ingame he looked like this nothing like my animation he looked more like bart simpson in my opinion Link to comment Share on other sites More sharing options...
Blackadder. Posted August 24, 2007 Share Posted August 24, 2007 Seems to be a glitch with the SA IFP script, so you can only really do any sort of anims for VC Link to comment Share on other sites More sharing options...
Paulobrien2007 Posted August 24, 2007 Share Posted August 24, 2007 but i was speaking to someone last night who has made some for sa Link to comment Share on other sites More sharing options...
coin-god Posted August 24, 2007 Share Posted August 24, 2007 that happens sometimes, did you try moving the face? you saw it have like 3 bones... any way that never happened to me Link to comment Share on other sites More sharing options...
hick Posted September 4, 2007 Share Posted September 4, 2007 this happens everytime i modify an animation hyperian has tought me how to do this aswell and i always get the sam bart simpsons result Link to comment Share on other sites More sharing options...
rebel_36 Posted September 9, 2007 Share Posted September 9, 2007 me too, seems like the script misplaces the jaw dummy, i forgot wether it does it on import or export, if its the first then maybe you could try moving the dummy into the right position.. Link to comment Share on other sites More sharing options...
MystiQ Posted October 3, 2007 Share Posted October 3, 2007 Edit2: Seems that when i click apply animation, it wont apply the animation.I only succeeded once, using some motor animation Be sure you had turn on the 'Animate' button before you rotate bones, otherwise, no animated keys will generate! And make sure you had selected bones before 'Apply Animation'. Hope these help! hey soory but i have a question where is the keyframe where is the options set key please say where?I've got problem from animation walk for gta 3 please fast anwser! Link to comment Share on other sites More sharing options...
MystiQ Posted October 3, 2007 Share Posted October 3, 2007 Yo all I've got a problem from animation replace for gta 3! I make: 1Load Gmax 2Open DFF importer 3Open IFP importer 4 next what now?? please a fast awnser! But i wonna' the hero gta 3 has been walk! Link to comment Share on other sites More sharing options...
beast^-^ Posted February 22, 2008 Share Posted February 22, 2008 Sorry for the bump, but how do i get my animations working in SA? I wan't to make CJ walk and run like gang members, but the jaw dummy and eyebrows are always misplaced. Link to comment Share on other sites More sharing options...
_Rob_ Posted March 16, 2008 Share Posted March 16, 2008 the gmax link is dead Link to comment Share on other sites More sharing options...
koycrisologo Posted April 5, 2008 Share Posted April 5, 2008 *bump* i get a problem .... the two animations get mixed up... what do i do Link to comment Share on other sites More sharing options...
_Rob_ Posted April 14, 2008 Share Posted April 14, 2008 try finding the right animation in charanim viewer then just loading that anim in 3ds otherwise they will get mixed up Link to comment Share on other sites More sharing options...
G The Generous Posted July 10, 2008 Share Posted July 10, 2008 (edited) hi i use gmax and i can converted,but when i press Replace,nothing is change Edited July 13, 2008 by badboy_zay Link to comment Share on other sites More sharing options...
cj360 Posted October 24, 2008 Share Posted October 24, 2008 (edited) The link for this: IFP importer / exporter is dead. Could you fix those? Edited November 3, 2008 by cj360 Link to comment Share on other sites More sharing options...
SlyFlyWK Posted November 4, 2008 Share Posted November 4, 2008 (edited) Wait i think Im on the wrong topic IGNORE THIS COMMENT Edited November 4, 2008 by SlyFlyWK Link to comment Share on other sites More sharing options...
Highflex Posted February 22, 2009 Share Posted February 22, 2009 i have a problem when i try to replace a vc animation it won't work example: replacing run_player with run_civi but after i press replace it's still the same. Link to comment Share on other sites More sharing options...
coin-god Posted February 22, 2009 Share Posted February 22, 2009 i have a problem when i try to replace a vc animation it won't work example: replacing run_player with run_civi but after i press replace it's still the same. First load the Run_civi in a VC ped, then click on Run_player a nd hit replace (with the vc ped bones selected). Thats it. Link to comment Share on other sites More sharing options...
Blackmen Posted March 25, 2009 Share Posted March 25, 2009 The export and import ifp script link is dead, can somebody a new mirror? Link to comment Share on other sites More sharing options...
mrudul Posted March 25, 2009 Share Posted March 25, 2009 anybody plz solve my problem plzzzzzzzzz i use 3ds max and wen i click replace it replaces current animation but when i again apply dat replaced animation it gives an error message and den if i try to apply some other animation it gives me same error. i close 3ds max and wen i load same ifp again it wont load giving the same error. plllllzzzzzzzzzzzzzzzzzz help Link to comment Share on other sites More sharing options...
mrudul Posted March 26, 2009 Share Posted March 26, 2009 i m trying to replace gta_sa animation. but anyways now my problem is solved. i was not able to replace because i used gta_ifp_io script to import a dff character. now when i import dff character through gta_dff_io script it replaces animation successfully. but now i have another problem wen i use gta dff io script to import character bones move along with animation but i cant see its skin moving that is mesh plz solve my problem Link to comment Share on other sites More sharing options...
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